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SF2 F-84F Thunderstreak by The Mirage Factory

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SF2 F-84F Thunderstreak by The Mirage Factory


SF2 F-84F Thunderstreak by The Mirage Factory            5/12/2019

= For SF2, Full-5 Merged (Reccomended/Preferred) =

This is a rebuild for SF2 of The Mirage Factory's F-84F "Thunderstreak" (swept wing version). It goes again my grain to see such a well done aircraft, albeit originally built for SF/W0* 1st Gens, and many associated skin/decal set languish in obscurity simply due to age and the existence of one from 3rd Wire, albeit in a purchasable DLC. THIS one is free, and won't need any hoop-jumping to keep player flyable. 

I've scavanged most of the existing skin sets, did various tweaking to make them a bit more SF2 ready. The aircraft FM has been slightly adjusted for SF2, a destroyed model attached, decals randomized, and when necessary, decals and new skins created from the revised TMF Templates by Pappychksix. The templates are included in a separate named folder in this download. For those skins with painted on national markings, my patent pending "fake insigina decal" trick was used to activate the Nation Name displayed. The same trick, with my patent pending "fake SqTail" decal, now activates any and all squadrons that are listed in the stock 3W Squadronlist.ini. Reminder: the Squadronlist ini ONLY has full units, not, for example, the various Staffels of the BLW T-streaks. 

All new skin specific Hangar screens (SF2 style), and one of my famous "AvArt" style loading screens are included. All drop tanks, pilots, weapons and sounds needed are included (see Notes about camo tanks). The Canopy opens with the Standard Animaiton keystroke (shift/0 -shift/Zero).

In this pack you have many skins. Most use the 'SF2 date switch' to go from Natural Metal to the End Users (TM) national camoflague finishes. Please note, some skins are in their original "as issued" bitmap format. Some have been rebuilt, or new builds, in jpg format. The skins supplied are:

= USAF:
78th TFS, USAFE, RAF Bentwaters
168th FBS, Illinios Air National Guard (1961 Berlin Crisis)
4510th CCTS, Luke AFB (called 'USAF_Silver')

= Belgian Air Force:
3rd Squadron (NM 1956)
2nd Squadron (NATO Camo) -switches on in 1958

= Netherlands KLU:
311 Sqn, KLU (Camo) -starts 1964, when F-84Fs were recieved

= France:
EC 1/1 Corse (1955-1960) -folder called "AdA"; NM. see notes. 
EC 3/1 Argone (1956 Suez and post-Suez, 1957-ish)

= West German BLW:
JaboG 31 2nd Sqn "Alma" (NM 1956) (new by me)
JaboG 31 2nd Sqn "Alma" Camo
JaboG 32 3rd Sqn Camo
JaboG 33 3rd Sqn Camo
JaboG 34 "Allgäu" 1st Sqn
JaboG 35
*Note all except II/JBG 31 NM 56 are Camo, and start in 1962. All BLW skins/decals, except where noted are from Soulfreaks GAF Thunderstreak Pack*

= Greek Hellenic Air Force:
348 Sqdn, HAF, NM (1958)
346 Sqdn, HAF, SEA Camo (1971)
*Note: in between the NM and SEA, many HAF T-streaks carried NATO 2-tone. That skin is not supplied. See Notes.*

Also included is a 'generic natural metal' for any other skinners that wish to fiddle with new skins. As many of the NATO 2-tone camo aircraft use all decals for markings, and the template is supplied, it should be easy to create other skins as needed. Even though the header reads "Full 5 Merged", it can be used in any SF2 mods folder.

When in game, on the aircraft selection drop down menu, you'll see:

F-84F ThunderStreak (TMF)

This differentiates it from the stock 3rd Wire version.

As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Where possible, I've included the original readme for the various skin sets; the original TMF aircraft readme is in the main aircraft folder.

On behalf of my brother Mod Mafiosos...

Good Hunting!
Wrench
Kevin Stein


For bpao ... you are sorely missed
 

UPDATED 5/16/2019:

Data ini updated with Cliff7600's fuel tank fixes. If you have the aircraft already, you need not re-download the full package. Follow this url:

and download JUST the data ini


  • Submitter
  • Submitted
    05/13/2019
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For the guns, it could be something like this :

 

[InternalGun1]
[...]
MuzzlePosition=-0.26,5.2,0.08
LightPosition=-0.26,5.2,0.08
[...]
MinExtentPosition=-0.32,3.3,0.02
MaxExtentPosition=-0.2,5.2,0.14

[InternalGun2]
[...]
MuzzlePosition=-0.40,4.82,0.05
LightPosition=-0.40,4.82,0.05
[...]
MinExtentPosition=-0.46,2.92,-0.01
MaxExtentPosition=-0.34,4.82,0.11

[InternalGun3]
[...]
MuzzlePosition=0.26,5.2,0.08
LightPosition=0.26,5.2,0.08
[...]
MinExtentPosition=0.2,3.3,0.02
MaxExtentPosition=0.32,5.2,0.14

[InternalGun4]
[...]
MuzzlePosition=0.40,4.82,0.05
LightPosition=0.40,4.82,0.05
[...]
MinExtentPosition=0.34,2.92,-0.01
MaxExtentPosition=0.46,4.82,0.11

[InternalGun5]
[...]
MuzzlePosition=-0.69,1.96,-0.4
LightPosition=-0.69,1.96,-0.4
[...]
MinExtentPosition=-0.75,0.06,-0.46
MaxExtentPosition=-0.63,1.96,-0.34

[InternalGun6]
[...]
MuzzlePosition=0.69,1.96,-0.4
LightPosition=0.69,1.96,-0.4
[...]
MinExtentPosition=0.63,0.06,-0.46
MaxExtentPosition=0.75,1.96,-0.34

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the min/max extents were removed as they aren't really necessary (hit boxes)

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Something is wrong with the fuel tanks :

"SystemName[005]=FuselageFuelCel"
and the name of the system is
"FuselageFuelCell"

I really didn't fix it by adding the missing "l", so i don't know what are the consequences...

-----------------------------------------------------------------------------------------------------------------------

What I did is modify the internal tanks :

Main fuel tank capacity is 193 USgal
Forward fuel tank capacity is 171  USgal
and the wing tanks didn't have the same capacity between left and right, so to avoid instability issue I used 116 USgal for each

The problem is to assign the fuel tanks to their respective component :
"MainFuelCell" -> Fuselage
"FwdFuelCell" -> Nose
"LeftWingFuelCell" -> LeftOuterWing
"RightWingFuelCell" -> RightOuterWing

I renumbered all system names, especially Left wing / Right wing and LeftOuterWing / RightOuterWing

If you want to try :

[Fuselage]
(...)
SystemName[001]=Engine
SystemName[002]=MainFuelCell
SystemName[003]=LeftAirbrake
SystemName[004]=RightAirbrake

[Nose]
(...)
SystemName[001]=NoseGear
SystemName[002]=FwdFuelCell
SystemName[003]=InternalGun1
SystemName[004]=InternalGun2
SystemName[005]=InternalGun3
SystemName[006]=InternalGun4
SystemName[007]=Pilot
SystemName[008]=Canopy
SystemName[009]=FrontTrainLight

[LeftWing]
(...)
SystemName[001]=LeftFlap
SystemName[002]=LeftMainGear
SystemName[003]=LeftWingStationInboard
SystemName[004]=LeftSpoiler
SystemName[005]=InternalGun5
SystemName[006]=LeftWingStationInboard2

[LeftOuterWing]
(...)
SystemName[001]=LeftWingFuelCell
SystemName[002]=LeftStation01
SystemName[003]=LeftRocketStation01
SystemName[004]=LeftRocketStation02
SystemName[005]=LeftRocketStation03
SystemName[006]=LeftRocketStation01a
SystemName[007]=LeftRocketStation02a
SystemName[008]=LeftRocketStation03a
SystemName[009]=LeftRocketStation01b
SystemName[010]=LeftRocketStation02b
SystemName[011]=LeftRocketStation03b
SystemName[012]=LeftAileron
SystemName[013]=LeftPositionLight

[RightWing]
(...)
SystemName[001]=RightFlap
SystemName[002]=RightMainGear
SystemName[003]=RightWingStationInboard
SystemName[004]=RightSPoiler
SystemName[005]=InternalGun6
SystemName[006]=RightWingStationInboard2

[RightOuterWing]
(...)
SystemName[001]=RightWingFuelCell
SystemName[002]=RightStation01
SystemName[003]=RightRocketStation01
SystemName[004]=RightRocketStation02
SystemName[005]=RightRocketStation03
SystemName[006]=RightRocketStation01a
SystemName[007]=RightRocketStation02a
SystemName[008]=RightRocketStation03a
SystemName[009]=RightRocketStation01b
SystemName[010]=RightRocketStation02b
SystemName[011]=RightRocketStation03b
SystemName[012]=RightAileron
SystemName[013]=RightPositionLight

--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --

[MainFuelCell]
SystemType=FUEL_TANK
FuelTankID=1
MaxFuelAmount=569.85
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.3,-1.4,0.0
MaxExtentPosition=0.3,1.37,0.44
HasArmor=TRUE
ArmorMaterial=STEEL
[...]

[FwdFuelCell]
SystemType=FUEL_TANK
FuelTankID=2
MaxFuelAmount=504.89
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.35,0.68,-0.70
MaxExtentPosition=0.35,3.65,-0.22
HasArmor=TRUE
ArmorMaterial=STEEL
[...]

[LeftWingFuelCell]
SystemType=FUEL_TANK
FuelTankID=3
MaxFuelAmount=342.5
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-4.7,-2.98,-0.67
MaxExtentPosition=-3.22,-0.86,-0.53
HasArmor=TRUE
ArmorMaterial=STEEL
[...]

[RightWingFuelCell]
SystemType=FUEL_TANK
FuelTankID=3
MaxFuelAmount=342.5
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=3.22,-2.98,-0.67
MaxExtentPosition=4.7,-0.86,-0.53
HasArmor=TRUE
ArmorMaterial=STEEL
[...]

and I changed the MinMaxExtent values of the engine, to keep it distinct from the main fuel tank :

MinExtentPosition=-0.29,-5.3,-0.36
MaxExtentPosition= 0.29,-2.2,0.22

Thanks for reading :drinks:

Edited by Cliff7600
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Interestering!

here's a thought -- 

make all the changes needed, send it over and I'll uploaded a "fixit kit" to update the full package, and maybe for those that don't want to re-download, post the repaired data ini in the Object Mods section.  :drinks:

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Full aircraft package updated with Cliff's fuel fix!!

thanks again!! :ok:

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