Jump to content
  • Announcements

    • Erik

      2019 Drive   05/31/2019

      Can you lend a hand?  GET STARTED TODAY

Recommended Posts

This MaxScript generates Weighted Vertex Normals for any arbitrary geometry.

It should be compatible with 3DSMAX 9 and up. No dependencies on this script are added to scene files, so your scenes can be shared with users who don't have this script installed without issues.

'Weighting' of vertex normals means that each face normal contribution is scaled by a property of the triangle. This script uses the triangle surface area and corner angle as influences. The result of this is that a small triangle will have less influence on the shading of its larger neighbor. Likewise, the neighbor will have a larger influence on the shading of the smaller neighbor.

See this illustration:

wnormals.png

Author: Martijn Buijs

Save Script

Read more

other scripet

 

  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..