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devere

Head tracking angles. Or rather the lack of them.

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With the cold nights drawing in, I've been getting all my sim stuff set up again, and of course FEG is up and running.

Probelm is, the massive restriction in trying to look around you with either mouse tracking or head tracking (TrackIR 3). Some time ago I did know how to overcome the restrictions in angle but for the life of me I can't remember. Might have been edititng an ini file or something to do with the cat files but my mind is drawing a blank.

Don't suppose any of you chaps could help jog the memory box at all?

I know it's probably more realistic that a chap trussed up like a turkey in leather and crammed into a tiny cockpit probably didn't have the abilities of an owl, but it seems over blown having to do fast combat  turns just check that my flight are still in formation.

Cheers,

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What you want to adjust is in the cockpit.ini files for the aircraft. Example from the SE5A_COCKPIT.INI file.

[CockpitSeat001]
ModelName=SE-5A_cockpit.LOD
HideExternalNodeName=Cockpit
OpenCockpit=TRUE
ExternalClipDistMin=0.04
Position=0.0,-1.36,0.621
Offset=0.0,0.00,0.00
ViewAngles=0.0,5.0,0.0
MaxYaw=165           <----------------
MinYaw=-165           <----------------
MaxPitch=90            <----------------
MinPitchFront=-70  <----------------
MinPitchRear=-50.3<----------------
MinMovementX=-0.16
MaxMovementX=0.16
MinMovementZ=-0.08
MaxMovementZ=0.08
LightRange=1.5
LightInnerConeAngle=43
LightOuterConeAngle=60
LightAngles=0.0,-35.0,0.0
DiffuseLightFactor=0.5
NightLightOn=0.25
NightLightColor=0.5,0.2,0.3
Gunsight=GunsightFront

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