Jump to content

Recommended Posts

Posted

Thanks to Monster of Polycount...

I wanted to scale up a uvmap mesh exactly as ive resized a texture from 1024 to 2048   which is obviously 2x

so rescaling a uvmap is awkward unless you use the snap feature....which is jerky...

heres a maxscript to make it so easy.

open max,drop the maxscript   Martinez_ScaleUVWsByNumber.mcr into vieport....then go to customise max ...then look for monsters uvmap scale...and add it to top tool bar...when you open a uvunwrap modifier....select the mesh.....open the toolbar button....and you get   scale tool....just add amount....in my case it was 50% to fit the doubled size texture....abracadabra...mesh is exactly 50% scaled....

Martinez_ScaleUVWsByNumber.mcr

scale.jpg

  • Like 6
  • Thanks 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..