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Eugene2

Default skin for Camel's family

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Default skin for Camel's family


Skin for Camel's family for game's integrated models.

I tried to add some "photorealistic" textures for more impressive image of this aircraft.

Add to CamelF1_110, CamelF1_130, CamelF1_150 :

[TextureSetXXX]
Name=PC10_PhR
Nation=RAF
Squadron=
Specular=0.500000
Glossiness=0.500000
Reflection=0.500000

For FE2 - put folders from "D" into Objects/Decals/CamelF1_130/D.


Eugene


 

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  • Similar Content

    • By Eugene2
      Skin for Camel's family for game's integrated models.
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.
      Add to CamelF1_110, CamelF1_130, CamelF1_150 :
      [TextureSetXXX]
      Name=PC10_PhR
      Nation=RAF
      Squadron=
      Specular=0.500000
      Glossiness=0.500000
      Reflection=0.500000
      For FE2 - put folders from "D" into Objects/Decals/CamelF1_130/D.

      Eugene
    • By Eugene2


      View File Skinpack for Sopwith Snipe
      Skinpack for excellent Snipe by 101tfs.
      There are two skins with different wing colors - PC10 and PC12 and with different fulelage's bottom - canvas color and PC10 color.
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.
      Also for correct the work of Snipe's sight you can replace :
      - for "Snipe_COCKPIT":
      [CockpitData]
      Directory=cockpit
      [GunsightFront]
      HasGunsight=TRUE
      //GunsightMilSize=50
      //GunsightName=SPAD13_ironsight.tga
      //FixedSight=TRUE
      GunsightMilSize=30
      GunsightName=Fokker_ironsight.tga
      FixedSight=FALSE
      [CockpitSeat001]
      ModelName=Camel_Pit-R2.LOD
      HideExternalNodeName=cockpit
      OpenCockpit=TRUE
      ExternalClipDistMin=0.04
      //Position=0.00,-0.1883,0.8394
      Position=0.00,-0.1883,0.8154
      Offset=0.0,-0.5,0.7
      //ViewAngles=0.0,3.0,0.0
      ViewAngles=0.0,0.5,0.0
      - and for "Snipe_DATA":
      // Internal Guns ---------------------------------------------------------
      [LeftMachineGun]
      SystemType=FIXED_GUN
      GunTypeName=303CAL_VICKERS_MK1
      InputName=FIRE_PRIMARY_GUN
      GunFireAnimationID=4
      GunGroup=1
      MuzzlePosition=-0.155,1.275,0.667
      //AimAngles=0.0,-3.0,0.0
      AimAngles=0.0,1.0,0.0
      MaxAmmo=380
      EjectShells=TRUE
      EjectPosition=-0.35,0.37,0.5
      EjectVelocity=-1.5,-0.25,-0.5
      [RightMachineGun]
      SystemType=FIXED_GUN
      GunTypeName=303CAL_VICKERS_MK1
      InputName=FIRE_PRIMARY_GUN
      GunFireAnimationID=4
      GunGroup=1
      MuzzlePosition=0.155,1.275,0.667
      //AimAngles=0.0,-3.0,0.0
      AimAngles=0.0,1.0,0.0
      MaxAmmo=380
      EjectShells=TRUE
      EjectPosition=0.35,0.37,0.5
      EjectVelocity=1.5,-0.25,-0.5
      Eugene1
      Submitter Eugene2 Submitted 03/10/2019 Category Sopwith Skins  
    • By Eugene2
      Skinpack for excellent Snipe by 101tfs.
      There are two skins with different wing colors - PC10 and PC12 and with different fulelage's bottom - canvas color and PC10 color.
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.
      Also for correct the work of Snipe's sight you can replace :
      - for "Snipe_COCKPIT":
      [CockpitData]
      Directory=cockpit
      [GunsightFront]
      HasGunsight=TRUE
      //GunsightMilSize=50
      //GunsightName=SPAD13_ironsight.tga
      //FixedSight=TRUE
      GunsightMilSize=30
      GunsightName=Fokker_ironsight.tga
      FixedSight=FALSE
      [CockpitSeat001]
      ModelName=Camel_Pit-R2.LOD
      HideExternalNodeName=cockpit
      OpenCockpit=TRUE
      ExternalClipDistMin=0.04
      //Position=0.00,-0.1883,0.8394
      Position=0.00,-0.1883,0.8154
      Offset=0.0,-0.5,0.7
      //ViewAngles=0.0,3.0,0.0
      ViewAngles=0.0,0.5,0.0
      - and for "Snipe_DATA":
      // Internal Guns ---------------------------------------------------------
      [LeftMachineGun]
      SystemType=FIXED_GUN
      GunTypeName=303CAL_VICKERS_MK1
      InputName=FIRE_PRIMARY_GUN
      GunFireAnimationID=4
      GunGroup=1
      MuzzlePosition=-0.155,1.275,0.667
      //AimAngles=0.0,-3.0,0.0
      AimAngles=0.0,1.0,0.0
      MaxAmmo=380
      EjectShells=TRUE
      EjectPosition=-0.35,0.37,0.5
      EjectVelocity=-1.5,-0.25,-0.5
      [RightMachineGun]
      SystemType=FIXED_GUN
      GunTypeName=303CAL_VICKERS_MK1
      InputName=FIRE_PRIMARY_GUN
      GunFireAnimationID=4
      GunGroup=1
      MuzzlePosition=0.155,1.275,0.667
      //AimAngles=0.0,-3.0,0.0
      AimAngles=0.0,1.0,0.0
      MaxAmmo=380
      EjectShells=TRUE
      EjectPosition=0.35,0.37,0.5
      EjectVelocity=1.5,-0.25,-0.5
      Eugene1
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