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Showing results for tags 'skin'.
Found 146 results
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View File Photorealistic default skin for Geezer's Martinsyde G100/G102s Photorealistic skin for excellent Martinsyde G100/102 (all modifications) by Geezer. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene Submitter Eugene2 Submitted 07/03/2022 Category Other Entente Aircraft Skins
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Photorealistic default skin for Geezer's Martinsyde G100/G102s
Eugene2 posted a file in Other Entente Aircraft Skins
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Default skin for Sopwith Triplane
Eugene2 posted a topic in Thirdwire - First Eagles 1&2 File Announcements
View File Default skin for Sopwith Triplane Skin for excellent Sopwith Triplane by Stephen1918 There are alternative default skin for British Triplane. You can use that skin for SopwithTripe2Gun after rename files "Tripe..." files to "2Tripe..." files. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene Submitter Eugene2 Submitted 06/11/2022 Category Sopwith Skins-
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Version 1.0.0
35 downloads
Skin for excellent Sopwith Triplane by Stephen1918 There are alternative default skin for British Triplane. You can use that skin for SopwithTripe2Gun after rename files "Tripe..." files to "2Tripe..." files. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene-
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View File Skin for Airco DH-4s Skin for excellent Airco DH4s by Stephen1918/ You can use this skin for AircoDH4_250 and AircoDH4_375 aircraft. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene Submitter Eugene2 Submitted 06/04/2022 Category Other Entente Aircraft Skins
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- 1 comment
- 1 review
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Skinpack for Sopwith Sop1A2 stock aircraft
Eugene2 posted a topic in Thirdwire - First Eagles 1&2 File Announcements
View File Skinpack for Sopwith Sop1A2 stock aircraft Skinpack for excellent Sopwith Sop1A2. There are two skins - for British and Russian Empires. You can use skins for Sop1B2 after rename "SOP1A2-N" files to "SOP1B2-N" files. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene Submitter Eugene2 Submitted 05/29/2022 Category Sopwith Skins -
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View File Skinpack for stock SPAD VII's Default skinpack for stock SPAD VII's. There are two skins - for French and Russian aviation. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing's cockades and rudder's emblems from "Decals.ini" because they were integrated in my skin. Eugene Submitter Eugene2 Submitted 12/27/2021 Category Spad Skins
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Version 1.0.0
47 downloads
Default skinpack for stock SPAD VII's. There are two skins - for French and Russian aviation. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing's cockades and rudder's emblems from "Decals.ini" because they were integrated in my skin. Eugene -
Default skin for stock Albatros D.Va's
Eugene2 posted a topic in Thirdwire - First Eagles 1&2 File Announcements
View File Default skin for stock Albatros D.Va's Default skin for stock Albatros D.Va's. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing's and rudder's crosses from "Decals.ini" because they were integrated in my skin. Eugene Submitter Eugene2 Submitted 12/26/2021 Category Albatros Skins-
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Default skin for Albatros D.V
Eugene2 posted a topic in Thirdwire - First Eagles 1&2 File Announcements
View File Default skin for Albatros D.V Default skin for stock Albatros D.Vs. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing's and rudder's crosses from "Decals.ini" because they were integrated in my skin. Eugene Submitter Eugene2 Submitted 12/18/2021 Category Albatros Skins -
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Need help with control surface!
1309mariano posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey, it's me again! Thanks to Bazillius I was able to solve the HUD problem. Now, I have another problem: the canards of the J-10 are rotating in the wrong direction. This means, when they have to rotate in the pitch-up direction, they rotate as pitch-down. I had this problem in a couple planes, but since this is the first one I'm going to publish, I want it to be perfect. If anyone knows how to solve this problem, it would be very appreciated. Good flight!- 10 replies
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Help with HUD required!
1309mariano posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi everyone, how you doing? I will go to the point. I am currently working on an Argentinian skin for Erwin Hans' and InSky's J-10A. I want to modify some aspects, like the HUD. Currently, the mod doesn't have a way to show if the missile is locked on target or not (THE CIRCLES THAT APPEAR ON THE HUD), and I want to modify that. I tried changing the cockpit.ini and avionics.ini, but I had to replace with the not modified version of the files because I ended up deforming the radar, and the avionics of course. The plane doesn't have problem when it comes to bombs and cannons, but it has that problem with the missiles. If someone can help me, I will be more than thankful. Have a nice flight, good hunting! -
Hello everyone, After spending several days learning and creating new texture for more aircraft. It appears that if I add higher resolution of texture to any existing SF2 plane, the plane appears all black. In order to fix it, I had to lower the resolution to the aircraft default, to make it appear in-game. For example, I made new camo for MiG-15Bis, I saved the camo as 2048 while MiG-15Bis originally have texture at 512 x 512. Unless I save it as 512 x 512, it will appear all black in-game. I do not want to reduce the quality of texture, hence staying with 2048 x 2048. I tried this solution by deleting texture sets in MiG-15Bis.ini, then run SPF2 again. Still show MiG-15Bis being all black. Does anyone know the solution to this problem? As always, thank you for the advice and supports. UPDATE: I did some testing. If I reduce texture from 2048 x 2048 to 1024 x 1024, texture will show up in-game. However, if I want to go HD mode (2048 x 2048 or higher), it will show up as all black in-game. I am still troubleshooting through this, so I can finally get HD texture show up in-game.
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- texture problem
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Early skin for stock Fokker D.VII
Eugene2 posted a topic in Thirdwire - First Eagles 1&2 File Announcements
View File Early skin for stock Fokker D.VII Early skin for stock Fokker D.VII. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene Submitter Eugene2 Submitted 05/07/2021 Category Fokker Skins-
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- 2 reviews
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Basic skin for Nieuport 12
Eugene2 posted a topic in Thirdwire - First Eagles 1&2 File Announcements
View File Basic skin for Nieuport 12 Skin for excellent Nieuport 12 by Stephen1918. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing cockardes and rudder's tricolor from "Decals.ini" because they were integrated in my skin. Add to Nieuport12.ini: [TextureSetXXX] Name=N12_PhR Nation=France Squadron= Specular=0.60000 Glossiness=0.600000 Reflection=0.600000 Eugene Submitter Eugene2 Submitted 05/03/2021 Category Nieuport Skins -
Version 1.0.0
41 downloads
Skin for excellent Nieuport 12 by Stephen1918. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing cockardes and rudder's tricolor from "Decals.ini" because they were integrated in my skin. Add to Nieuport12.ini: [TextureSetXXX] Name=N12_PhR Nation=France Squadron= Specular=0.60000 Glossiness=0.600000 Reflection=0.600000 Eugene- 1 comment
- 1 review
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Basic skin for Nieuport 10
Eugene2 posted a topic in Thirdwire - First Eagles 1&2 File Announcements
View File Basic skin for Nieuport 10 Skin for excellent Nieuport 10 by Stephen1918. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing cockardes and rudder's tricolor from "Decals.ini" because they were integrated to my skin. Add to Nieuport10.ini: [TextureSetXXX] Name=N10_PhR Nation=France Squadron= Specular=0.60000 Glossiness=0.600000 Reflection=0.600000 Eugene Submitter Eugene2 Submitted 05/02/2021 Category Nieuport Skins- 2 replies
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Version 1.0.0
42 downloads
Skin for excellent Nieuport 10 by Stephen1918. I tried to add some "photorealistic" textures for more impressive image of this aircraft. I removed wing cockardes and rudder's tricolor from "Decals.ini" because they were integrated to my skin. Add to Nieuport10.ini: [TextureSetXXX] Name=N10_PhR Nation=France Squadron= Specular=0.60000 Glossiness=0.600000 Reflection=0.600000 Eugene- 2 comments
- 1 review
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Strange Mirroring Effect
willtheboss323 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've been working on a skin for the Su-37 Terminator based off of a design from Project Wingman. The skin file, Terminator.bmp, appears to have both sides for the wings, but, when I just put the stars on one side, the part of them that is on the wing ends up mirroring over to the other wing, instead of just staying the way it is in the .bmp file like I want it to. Is there any way I can disable the mirroring so that it won't put the stars on the left wing as well? (I am referring to the top sides of the wings of course) -
Decal troubles
LilLucy posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi everyone, im trying to make a Su-30KI mod based on Marc's Su-27 using a SKM cockpit with my own camo skin, and i tried getting the flag of Indonesia on the aircraft in the decal.ini of the skin and i showed nothing so i made a 650 x 400 Jpeg of the flag and converted it to .tga and it was 739kb and it looked like the picture below. so i thought the pic / file must be too big. Then i re made the flag with a 8 x 4 jpeg and it was a 1kb file, and it was the same problem. i tried lowering the scale all the way to 0.003 and nothing changed. But then i notice the default 51D has the Indonesian flag if i change the nation to Indonesia in single mission, soo is there a way to just get the national flag of it and how?