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Found 120 results

  1. View File NKorea People's Air Force New Skin for MIG-29S(By TMF) TMF's MIGs as a famous great work, I don't need to link original mod, right? Thanks TMF! This is the painting used after North Korea upgraded the original MiG29A to 29S in recent years. That's it,I made this skin for my script of the Korean Peninsula campaign,now I share with your guys. Recommand step ADD [SquadronXXX] Name=55AR,1ACD DisplayName=55AR,1ACD Nation=NKorea TO YOUR SQUADRONLIST.INI 【 Before Start, 1.Make sure put NK1 folder into your mig's folder 2.Make sure you add these sentences in MIG-29C_rus.ini (I personally recommand to build a independent folder for NK MIG29,but It's not necessary) [TextureSetXXX] Directory=NK1 Name=55AR,1ACD Nation=NKorea Squadron=55AR,1ACD Specular=0.300000 Glossiness=0.200000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=40 DecalNumberStart=0 DecalNumberEnd=39 Then run your game and enjoy 】 Unknow issues(or not?): 1.I can't find a clear picture about the sign under the cockpit(yeah the red square),so I just write some korean on it(just not rigorous); 2.I can't find a call sign texture consisting of three numbers side by side,so there are two number(yeah, just not rigorous). Submitter simonmiller416 Submitted 06/04/2020 Category MiG-29  
  2. Version 1.0.1

    66 downloads

    TMF's MIGs as a famous great work, I don't need to link original mod, right? Thanks TMF! This is the painting used after North Korea upgraded the original MiG29A to 29S in recent years. That's it,I made this skin for my script of the Korean Peninsula campaign,now I share with your guys. Recommand step ADD [SquadronXXX] Name=55AR,1ACD DisplayName=55AR,1ACD Nation=NKorea TO YOUR SQUADRONLIST.INI 【 Before Start, 1.Make sure put NK1 folder into your mig's folder 2.Make sure you add these sentences in MIG-29C_rus.ini (I personally recommand to build a independent folder for NK MIG29,but It's not necessary) [TextureSetXXX] Directory=NK1 Name=55AR,1ACD Nation=NKorea Squadron=55AR,1ACD Specular=0.300000 Glossiness=0.200000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=40 DecalNumberStart=0 DecalNumberEnd=39 Then run your game and enjoy 】 Unknow issues(or not?): 1.I can't find a clear picture about the sign under the cockpit(yeah the red square),so I just write some korean on it(just not rigorous); 2.I can't find a call sign texture consisting of three numbers side by side,so there are two number(yeah, just not rigorous).
  3. View File ACE7 "STRIDER1" ,124th TFS Skin for F-15C Don't Ask Why I Post Crash Pics In the SrceenShoot Page Just Ask Mihaly! There there,this skin won't cost much time,just some small changes And have fun guys. Recommand steps ADD [Squadronxxx] Name=124TFS DisplayName=124th TFS "STRIDER",OADF, LRSSG Nation=OADF to your SQUADRONLIST.INI THEN ADD [Nationxxx] Name=OADF DisplayName=Osean Defense Forces Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ActiveDate=1948 AlternateDecal=USAF_OLD To your NATIONS.INI seeya Submitter simonmiller416 Submitted 06/03/2020 Category 4th/5th Generation Skins  
  4. View File Russian Navy Su-30SM(by frtn) Skin Here to get 30sm And basically I made two version of Russian Naval Air Force (BMPφ) Skin for Su-30SM,u can see them in screenshoot page. (I used some oldder version Su-30SM's tex for some parts of mine work,I dont really remember who made that but Thank you for your work!!!) Also I provide data.ini and loadout.ini,I just do some changes to make them act close to reality,hope u guys enjoy. Recommand step: [Squadronxxx] Name=43rd RGT,BMP DisplayName=43rd Attack Regiment,BMP Nation=Soviet to your SQUADRONLIST.INI seeya Submitter simonmiller416 Submitted 06/03/2020 Category 4th/5th Generation Skins  
  5. Version 1.0.0

    10 downloads

    Don't Ask Why I Post Crash Pics In the SrceenShoot Page Just Ask Mihaly! There there,this skin won't cost much time,just some small changes And have fun guys. Recommand steps ADD [Squadronxxx] Name=124TFS DisplayName=124th TFS "STRIDER",OADF, LRSSG Nation=OADF to your SQUADRONLIST.INI THEN ADD [Nationxxx] Name=OADF DisplayName=Osean Defense Forces Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ActiveDate=1948 AlternateDecal=USAF_OLD To your NATIONS.INI seeya
  6. Version 1.0.1

    58 downloads

    Here to get 30sm And basically I made two version of Russian Naval Air Force (BMPφ) Skin for Su-30SM,u can see them in screenshoot page. (I used some oldder version Su-30SM's tex for some parts of mine work,I dont really remember who made that but Thank you for your work!!!) Also I provide data.ini and loadout.ini,I just do some changes to make them act close to reality,hope u guys enjoy. Recommand step: [Squadronxxx] Name=43rd RGT,BMP DisplayName=43rd Attack Regiment,BMP Nation=Soviet to your SQUADRONLIST.INI seeya
  7. View File BBC Skin for Su-35S(by frtn) yeah yeah here I am again, so u can find 35s here. I made a skin based on Russia air force version after watch many videos for reference. I think it just close to reality, hope u guys like. Now here is a recommand step: [Squadron445] Name=22nd RGT DisplayName=22nd Regiment,11st Army,BBC Nation=Soviet add these words to your SQUADRONLIST.INI Then enjoy your flight~ P.S. I provide a data.ini ,change some data about engine to make them close to AL-41F1(117A),and some FM changes. Just for option. Submitter simonmiller416 Submitted 06/02/2020 Category 4th/5th Generation Skins  
  8. Version 1.0.0

    38 downloads

    yeah yeah here I am again, so u can find 35s here. I made a skin based on Russia air force version after watch many videos for reference. I think it just close to reality, hope u guys like. Now here is a recommand step: [Squadron445] Name=22nd RGT DisplayName=22nd Regiment,11st Army,BBC Nation=Soviet add these words to your SQUADRONLIST.INI Then enjoy your flight~ P.S. I provide a data.ini ,change some data about engine to make them close to AL-41F1(117A),and some FM changes. Just for option.
  9. Hi there people, I am trying to make the skin of this Orion capsule that I made some weeks ago, I already finished the entire capsule map, but when I started drawing some lines I realised that they are not straight. I know that cylindrical mapping can lead to distortions (which already happened to me using solids that are not of revolution) but in this case I don't understand why it keeps happening. I also tried mapping the body in chunks with planar mapping but putting everything straight and together without even more distortions seems impossible to me hahahaha. Has anybody some tips about avoiding this, or compensating this effect in the photoshop itself? I would really appreciate it!
  10. Hi all. I want to get into making my own skins for planes. In particular I just want to make like fantasy mercenary skins/decals/factions/nations etc. but I haven't the slightest on how to do this. My current project is to have an air superiority gray F-106 with just some basic black custom number decals and a custom mercenary emblem. Once I figure this out I would love to skin mod base game aircraft such as the F-4C but that is a whole other can of worms because the files aren't even stored in the same place as the .ini so I'm at a loss. Any help appreciated!
  11. View File Su-32 34 Skin Packs This is a set of Camouflages for Su-34 THIS IS ONLY TEXTURE SET and decals, There are no other files in this pack. This set is for persons who have this aircraft. I know that it is difficult to find this model last times. Do not ask me how to get it cuz I do not know. I got this aircraft many years ago and do not know its fate and why it is not available. I tried to make the skins as accurate as possible. But some details missed because of the limitations of the model, some details i was too lazy to tune. As all old aircrafts, it has ugly UV map which is hard to use for texturing. Some early cammuflages can be not accurate too much to real aircraft for some details. There is a long "antiblick" strip over white nose on one photo, and the same aircraft has short strip before gray nose at another photo, one aircraft has "no step" dashes, anothe haven't it etc. Сoloration is often very different from year to year and sometimes from an aircraft to an aircraft from the same serie. If you ask me why there is a chaos in a decal folder, the answer is that there is a chaos only for a first look ;) I used decals from NATO fighters pack and all decals on places which in that pack. I do not like doubles and i do like in my Mod folder. That is why decals not in one folder. Skins was drawn based on outlines by Mariusz Wojciechowski and real photos. http://www.mariwoj.pl/ NEW SKINS: Prototype Su-32 1993 Prototype Su-32 1995 Le Bourget 1997 Russia_1 - Standard modern colors Russia_2 - Standard modern colors with "No Step" marks Serial Su-34 2006 OLD SKINS Aubergine 2011 - old gray skin from pack below looks too black in game. i tuned it and made some decals. Aubergine 2012 - same with color tunes and some different decals for 2012 with "No Step" marks =========== BACK UP you original Su-34 folder first. installation: unpack and copy to your installed Su-34 folder. Be sure to overwrite the decals folder. It is very important! There is a fix for the UV grid of the original model, cause of which the tail had a reflection of the another. All other decals like numbers are not changed and ruins nothing if you overwrite. If you didnt changed them youself. =========== I used these files: Decals: NATO Fighters 4+ https://combatace.com/files/file/12230-nato-fighters-4-part-5/ By Dave (approved by Dave, January 20, 2016) I took some skin details like engines, nozzles, marks, from this skin: Su-34 Skins https://combatace.com/files/file/14713-su-34-skins/ By WINGSOVERISRAEL (approved by Dave, April 5, 2014) =========== All the best, bazillius other skins by other users are here: https://combatace.com/files/category/565-su-34/ Submitter bazillius Submitted 04/09/2018 Category Su-34  
  12. Su-32 34 Skin Packs

    Version 1.0.0

    100 downloads

    This is a set of Camouflages for Su-34 THIS IS ONLY TEXTURE SET and decals, There are no other files in this pack. This set is for persons who have this aircraft. I know that it is difficult to find this model last times. Do not ask me how to get it cuz I do not know. I got this aircraft many years ago and do not know its fate and why it is not available. I tried to make the skins as accurate as possible. But some details missed because of the limitations of the model, some details i was too lazy to tune. As all old aircrafts, it has ugly UV map which is hard to use for texturing. Some early cammuflages can be not accurate too much to real aircraft for some details. There is a long "antiblick" strip over white nose on one photo, and the same aircraft has short strip before gray nose at another photo, one aircraft has "no step" dashes, anothe haven't it etc. Сoloration is often very different from year to year and sometimes from an aircraft to an aircraft from the same serie. If you ask me why there is a chaos in a decal folder, the answer is that there is a chaos only for a first look ;) I used decals from NATO fighters pack and all decals on places which in that pack. I do not like doubles and i do like in my Mod folder. That is why decals not in one folder. Skins was drawn based on outlines by Mariusz Wojciechowski and real photos. http://www.mariwoj.pl/ NEW SKINS: Prototype Su-32 1993 Prototype Su-32 1995 Le Bourget 1997 Russia_1 - Standard modern colors Russia_2 - Standard modern colors with "No Step" marks Serial Su-34 2006 OLD SKINS Aubergine 2011 - old gray skin from pack below looks too black in game. i tuned it and made some decals. Aubergine 2012 - same with color tunes and some different decals for 2012 with "No Step" marks =========== BACK UP you original Su-34 folder first. installation: unpack and copy to your installed Su-34 folder. Be sure to overwrite the decals folder. It is very important! There is a fix for the UV grid of the original model, cause of which the tail had a reflection of the another. All other decals like numbers are not changed and ruins nothing if you overwrite. If you didnt changed them youself. =========== I used these files: Decals: NATO Fighters 4+ https://combatace.com/files/file/12230-nato-fighters-4-part-5/ By Dave (approved by Dave, January 20, 2016) I took some skin details like engines, nozzles, marks, from this skin: Su-34 Skins https://combatace.com/files/file/14713-su-34-skins/ By WINGSOVERISRAEL (approved by Dave, April 5, 2014) =========== All the best, bazillius other skins by other users are here: https://combatace.com/files/category/565-su-34/
  13. View File 333rd TFS F100A/C/D Skin This is a skin for the 333rd TFS, which flew F100s from 1957 to 1960. Drop the the files into your objects folder and enjoy. This is my first skin. The tail decals are stock while the nose decals were created by me. Feel free to leave a review. I am interested in making more skins for the F-100 so I am curious what everyone thinks of this skin. Thanks to Thirdwire for creating the stock tail decals. Enjoy, xboxman523 Submitter xboxman523 Submitted 09/25/2017 Category F-100  
  14. 333rd TFS F100A/C/D Skin

    Version 1.1

    79 downloads

    This is a skin for the 333rd TFS, which flew F100s from 1957 to 1960. Drop the the files into your objects folder and enjoy. This is my first skin. The tail decals are stock while the nose decals were created by me. Feel free to leave a review. I am interested in making more skins for the F-100 so I am curious what everyone thinks of this skin. Thanks to Thirdwire for creating the stock tail decals. Enjoy, xboxman523
  15. Good day all! I've created this thread for anyone who'd like to request a fictional/Ace Combat themed skin for me to make. Here are a few examples below for reference. I've long been a fan of aviation-themed fictional works, especially the Ace Combat series. I first learnt how to make skins for IL2 a few years ago, and I'd thought that it be nice to create skins for people to enjoy, but are shy to ask because they're not "real" or "immersive". So feel free to ask away, as I enjoy turning fiction into reality. You can either leave a comment on this thread, or send me a private message.
  16. F-22A Gryphus (bottom)

    Bottom of the plane. There's the two Aurelia emblems.
  17. View File F-15C Galm Team (Ace Combat Zero) Updated Version (09/09/17) What is it? It's a paintscheme for the F-15C Eagle of the Ustio Air Force 6th Air Division, 66th Air Force Unit "Galm", from the game Ace Combat Zero. For F-15C (85). The Galm Team are a Mercenary Unit hired by Ustio and attached to the 6th Air Division. In the opening days of the Belkan War, Ustio lost 70% of their Air Forces and needed to find replacements quickly. The use of "Unofficial Assets" AKA foreign mercanaries became valid and the Galm Team was hired. Since then, they've become one of the most famous units in the war and have become known by their Allies and their enemies. They are supported by AWACS Eagle Eye and are deployed from Valais Air Base. During one encounter with the feared Schwarze Wing they were called "The Mercenary Dream Team". The name stuck with them. The Galm Team had participated in every major battle that the Allied Forces had undertaken, during the Belkan War. Cipher and Pixy had gained much recognition from their Allies for their amazing feats of skill and from their enemies in many ways. Some of it respect, fear or hatred. Galm One Name: Unknown Callsign: Cipher Nationality:Ustio Age: Late 20's to early 30's Sex: Male "The Demon Lord" The leader of the 66th AFU of the Ustian 6th Air Division. A feared Ace, who trailed across the skies, bringing doom and destruction. One could say he is like the Razgriz, bringing death upon the land,( the first part of the war). Then he enters sleep, during the "6 Months Of Void"", then comes back as a hero defeating Pixy and his V2 from destroying the world. Little is known about him or where he went after the Belkan War. (player's character). Galm Two Name: Larry Foulke Callsign: Pixy Nationality: Belka Age: 28 (in 1995) 38 (in 2005) Sex: Male "A Brother in Arms". Joined the Coup D'état forces and A World With No Boundaries after defecting from the Ustio Mercenary unit. It is rumored that he is currently a soldier in a volunteer army in a small country in Usea but, the info is still unconfirmed. Which addon(s) are required? F-15 Super Pack (version 2.4) by FastCargo (Link to File ) (You will also have to add a new nation Ustio into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : EricJ (Link to Template ) Check out my other work : F-16C Windhover Squadron (Ace Combat 6) F/A-18E Grun Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Submitter zachtan Submitted 09/01/2017 Category What If Skins  
  18. Version

    107 downloads

    Updated Version (09/09/17) What is it? It's a paintscheme for the F-15C Eagle of the Ustio Air Force 6th Air Division, 66th Air Force Unit "Galm", from the game Ace Combat Zero. For F-15C (85). The Galm Team are a Mercenary Unit hired by Ustio and attached to the 6th Air Division. In the opening days of the Belkan War, Ustio lost 70% of their Air Forces and needed to find replacements quickly. The use of "Unofficial Assets" AKA foreign mercanaries became valid and the Galm Team was hired. Since then, they've become one of the most famous units in the war and have become known by their Allies and their enemies. They are supported by AWACS Eagle Eye and are deployed from Valais Air Base. During one encounter with the feared Schwarze Wing they were called "The Mercenary Dream Team". The name stuck with them. The Galm Team had participated in every major battle that the Allied Forces had undertaken, during the Belkan War. Cipher and Pixy had gained much recognition from their Allies for their amazing feats of skill and from their enemies in many ways. Some of it respect, fear or hatred. Galm One Name: Unknown Callsign: Cipher Nationality:Ustio Age: Late 20's to early 30's Sex: Male "The Demon Lord" The leader of the 66th AFU of the Ustian 6th Air Division. A feared Ace, who trailed across the skies, bringing doom and destruction. One could say he is like the Razgriz, bringing death upon the land,( the first part of the war). Then he enters sleep, during the "6 Months Of Void"", then comes back as a hero defeating Pixy and his V2 from destroying the world. Little is known about him or where he went after the Belkan War. (player's character). Galm Two Name: Larry Foulke Callsign: Pixy Nationality: Belka Age: 28 (in 1995) 38 (in 2005) Sex: Male "A Brother in Arms". Joined the Coup D'état forces and A World With No Boundaries after defecting from the Ustio Mercenary unit. It is rumored that he is currently a soldier in a volunteer army in a small country in Usea but, the info is still unconfirmed. Which addon(s) are required? F-15 Super Pack (version 2.4) by FastCargo (Link to File ) (You will also have to add a new nation Ustio into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : EricJ (Link to Template ) Check out my other work : F-16C Windhover Squadron (Ace Combat 6) F/A-18E Grun Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero)
  19. View File F-16C Windhover Squadron (Ace Combat 6) What is it? A skin-pack featuring the Republic of Emmeria Air Force 8th Air Division, 15th Fighter Squadron "Windhover", from the game Ace Combat 6. For F-16CM Block 52. "Windhover Squadron" is part of Emmeria's Eastern Region Air Defense stationed at Gracemeria Air Force Base. The callsigns of this squadron's pilots are each derived from different species of falcon. Which addon(s) are required? The razor-sharp F-16C Blk50/52 Series By the Viper Team (Link to File) (You will also have to add a new nation Emmeria into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : Viper Team (Link to Template) Check out my other work : F-15C Galm Team (Ace Combat Zero) F/A-18E Grun Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero) Submitter zachtan Submitted 08/30/2017 Category What If Skins  
  20. Version

    83 downloads

    What is it? A skin-pack featuring the Republic of Emmeria Air Force 8th Air Division, 15th Fighter Squadron "Windhover", from the game Ace Combat 6. For F-16CM Block 52. "Windhover Squadron" is part of Emmeria's Eastern Region Air Defense stationed at Gracemeria Air Force Base. The callsigns of this squadron's pilots are each derived from different species of falcon. Which addon(s) are required? The razor-sharp F-16C Blk50/52 Series By the Viper Team (Link to File) (You will also have to add a new nation Emmeria into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : Viper Team (Link to Template) Check out my other work : F-15C Galm Team (Ace Combat Zero) F/A-18E Grun Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero)
  21. View File M-2000C: US Marine Corps Adversary Squadron VMFT-401 "Snipers" M-2000C: US Marine Corps Adversary Squadron VMFT-401 "Snipers" for DCS World 1.5.6 and later VMFT-401 was commissioned in 1986 and in 1987 received the IAI Kfir (designated F-21A) under lease from the Israeli government. The "Snipers" flew the Kfir until 1989, when it transitioned to the F-5E Tiger II. This skin is inspired by the 1987-89 timeframe in which USN and USMC flew the Kfir, a delta-wing aircraft of French origin. The Kfir was built by IAI based on the Mirage V airframe. The closest flyable substitute to the Kfir in DCS is the M-200C, so this is a fictional skin that paints the M-2000C as a USMC adversary. This skins uses the traditional Israeli Air Force desert pattern that was used on some of the VMFT-401 adversary aircraft. Since the original aircraft were leased and kept much of their original markings, so is the case with the M-2000C skins. No original markings (e.g. rescue arrows and safety markings) were subdued to match US paint schemes. However, minor liberties were taken with the pilot skins in order to make the pilots look more American. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations or JSGME Compatible Extractions: If you don't wish to use the shared texture folder and custom autoexec.cfg, you have a couple of other options available. Selecting the Traditional Install copies all textures to each livery folder, then copies each livery to each version of DCS detected (up to three versions, including release, open alpha and open beta). As a result, the listed hard disk space requirement assumes all three DCS versions are installled. Each skin is independent and portable. If you wish to install to a location other than your Saved Games folder, you must select the Single JSGME Extraction, or else the installation will fail for not detecting existing Saved Games\DCS folders. Selecting this option will create a JSGME compatible install that can be dropped directly into your JSGME _MODS folder for installation. Each skin is independent and portable. For either of these installation options, if there is an issue with textures not displaying, then it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Submitter HomeFries Submitted 03/08/2017 Category Misc/AI Aircraft Skins  
  22. Version 2.02

    36 downloads

    M-2000C: US Marine Corps Adversary Squadron VMFT-401 "Snipers" for DCS World 1.5.6 and later VMFT-401 was commissioned in 1986 and in 1987 received the IAI Kfir (designated F-21A) under lease from the Israeli government. The "Snipers" flew the Kfir until 1989, when it transitioned to the F-5E Tiger II. This skin is inspired by the 1987-89 timeframe in which USN and USMC flew the Kfir, a delta-wing aircraft of French origin. The Kfir was built by IAI based on the Mirage V airframe. The closest flyable substitute to the Kfir in DCS is the M-200C, so this is a fictional skin that paints the M-2000C as a USMC adversary. This skins uses the traditional Israeli Air Force desert pattern that was used on some of the VMFT-401 adversary aircraft. Since the original aircraft were leased and kept much of their original markings, so is the case with the M-2000C skins. No original markings (e.g. rescue arrows and safety markings) were subdued to match US paint schemes. However, minor liberties were taken with the pilot skins in order to make the pilots look more American. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations or JSGME Compatible Extractions: If you don't wish to use the shared texture folder and custom autoexec.cfg, you have a couple of other options available. Selecting the Traditional Install copies all textures to each livery folder, then copies each livery to each version of DCS detected (up to three versions, including release, open alpha and open beta). As a result, the listed hard disk space requirement assumes all three DCS versions are installled. Each skin is independent and portable. If you wish to install to a location other than your Saved Games folder, you must select the Single JSGME Extraction, or else the installation will fail for not detecting existing Saved Games\DCS folders. Selecting this option will create a JSGME compatible install that can be dropped directly into your JSGME _MODS folder for installation. Each skin is independent and portable. For either of these installation options, if there is an issue with textures not displaying, then it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries
  23. File Name: US Navy Attack Squadron 97 (VA-97) "Warhawks" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: SU-25T Skins VA-97 was commissioned in 1967 and flew the A-7 Corsair. In 1968, the squadron deployed to Vietnam as part of Carrier Air Wing 14 (CVW-14) embarked on the USS Constellation. VA-97 conducted a second combat deployment with CVW-14 in 1969, where they flew over 2500 sorties. VA-97 conducted two more Vietnam combat deployments in 1971 and 1972. The Warhawks returned to Vietnam for a fifth time in 1975 in support of Operation Frequent Wind, the evacuation of Saigon. In early 1980, VA-27 provided air cover for Operation Eagle Claw, the failed attempt at rescuing the American hostages in Iran. In January 1991, the Warhawks transitioned to the F/A-18 and were redesignated Strike Fighter Squadron 97 (VFA-97). Today the Warhawks fly the F/A-18E Super Hornet out of NAS Lemoore, CA, and they are slated to be the first fleet squadron to transition to the F-35. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-97 markings circa 1986. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file
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