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Found 106 results

  1. View File 333rd TFS F100A/C/D Skin This is a skin for the 333rd TFS, which flew F100s from 1957 to 1960. Drop the the files into your objects folder and enjoy. This is my first skin. The tail decals are stock while the nose decals were created by me. Feel free to leave a review. I am interested in making more skins for the F-100 so I am curious what everyone thinks of this skin. Thanks to Thirdwire for creating the stock tail decals. Enjoy, xboxman523 Submitter xboxman523 Submitted 09/25/2017 Category F-100  
  2. 333rd TFS F100A/C/D Skin

    Version 1.1

    49 downloads

    This is a skin for the 333rd TFS, which flew F100s from 1957 to 1960. Drop the the files into your objects folder and enjoy. This is my first skin. The tail decals are stock while the nose decals were created by me. Feel free to leave a review. I am interested in making more skins for the F-100 so I am curious what everyone thinks of this skin. Thanks to Thirdwire for creating the stock tail decals. Enjoy, xboxman523
  3. Good day all! I've created this thread for anyone who'd like to request a fictional/Ace Combat themed skin for me to make. Here are a few examples below for reference. I've long been a fan of aviation-themed fictional works, especially the Ace Combat series. I first learnt how to make skins for IL2 a few years ago, and I'd thought that it be nice to create skins for people to enjoy, but are shy to ask because they're not "real" or "immersive". So feel free to ask away, as I enjoy turning fiction into reality. You can either leave a comment on this thread, or send me a private message.
  4. F-22A Gryphus (bottom)

    Bottom of the plane. There's the two Aurelia emblems.
  5. View File F-15C Galm Team (Ace Combat Zero) Updated Version (09/09/17) What is it? It's a paintscheme for the F-15C Eagle of the Ustio Air Force 6th Air Division, 66th Air Force Unit "Galm", from the game Ace Combat Zero. For F-15C (85). The Galm Team are a Mercenary Unit hired by Ustio and attached to the 6th Air Division. In the opening days of the Belkan War, Ustio lost 70% of their Air Forces and needed to find replacements quickly. The use of "Unofficial Assets" AKA foreign mercanaries became valid and the Galm Team was hired. Since then, they've become one of the most famous units in the war and have become known by their Allies and their enemies. They are supported by AWACS Eagle Eye and are deployed from Valais Air Base. During one encounter with the feared Schwarze Wing they were called "The Mercenary Dream Team". The name stuck with them. The Galm Team had participated in every major battle that the Allied Forces had undertaken, during the Belkan War. Cipher and Pixy had gained much recognition from their Allies for their amazing feats of skill and from their enemies in many ways. Some of it respect, fear or hatred. Galm One Name: Unknown Callsign: Cipher Nationality:Ustio Age: Late 20's to early 30's Sex: Male "The Demon Lord" The leader of the 66th AFU of the Ustian 6th Air Division. A feared Ace, who trailed across the skies, bringing doom and destruction. One could say he is like the Razgriz, bringing death upon the land,( the first part of the war). Then he enters sleep, during the "6 Months Of Void"", then comes back as a hero defeating Pixy and his V2 from destroying the world. Little is known about him or where he went after the Belkan War. (player's character). Galm Two Name: Larry Foulke Callsign: Pixy Nationality: Belka Age: 28 (in 1995) 38 (in 2005) Sex: Male "A Brother in Arms". Joined the Coup D'état forces and A World With No Boundaries after defecting from the Ustio Mercenary unit. It is rumored that he is currently a soldier in a volunteer army in a small country in Usea but, the info is still unconfirmed. Which addon(s) are required? F-15 Super Pack (version 2.4) by FastCargo (Link to File ) (You will also have to add a new nation Ustio into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : EricJ (Link to Template ) Check out my other work : F-16C Windhover Squadron (Ace Combat 6) F/A-18E Grun Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Submitter zachtan Submitted 09/01/2017 Category What If Skins  
  6. Version

    55 downloads

    Updated Version (09/09/17) What is it? It's a paintscheme for the F-15C Eagle of the Ustio Air Force 6th Air Division, 66th Air Force Unit "Galm", from the game Ace Combat Zero. For F-15C (85). The Galm Team are a Mercenary Unit hired by Ustio and attached to the 6th Air Division. In the opening days of the Belkan War, Ustio lost 70% of their Air Forces and needed to find replacements quickly. The use of "Unofficial Assets" AKA foreign mercanaries became valid and the Galm Team was hired. Since then, they've become one of the most famous units in the war and have become known by their Allies and their enemies. They are supported by AWACS Eagle Eye and are deployed from Valais Air Base. During one encounter with the feared Schwarze Wing they were called "The Mercenary Dream Team". The name stuck with them. The Galm Team had participated in every major battle that the Allied Forces had undertaken, during the Belkan War. Cipher and Pixy had gained much recognition from their Allies for their amazing feats of skill and from their enemies in many ways. Some of it respect, fear or hatred. Galm One Name: Unknown Callsign: Cipher Nationality:Ustio Age: Late 20's to early 30's Sex: Male "The Demon Lord" The leader of the 66th AFU of the Ustian 6th Air Division. A feared Ace, who trailed across the skies, bringing doom and destruction. One could say he is like the Razgriz, bringing death upon the land,( the first part of the war). Then he enters sleep, during the "6 Months Of Void"", then comes back as a hero defeating Pixy and his V2 from destroying the world. Little is known about him or where he went after the Belkan War. (player's character). Galm Two Name: Larry Foulke Callsign: Pixy Nationality: Belka Age: 28 (in 1995) 38 (in 2005) Sex: Male "A Brother in Arms". Joined the Coup D'état forces and A World With No Boundaries after defecting from the Ustio Mercenary unit. It is rumored that he is currently a soldier in a volunteer army in a small country in Usea but, the info is still unconfirmed. Which addon(s) are required? F-15 Super Pack (version 2.4) by FastCargo (Link to File ) (You will also have to add a new nation Ustio into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : EricJ (Link to Template ) Check out my other work : F-16C Windhover Squadron (Ace Combat 6) F/A-18E Grun Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero)
  7. View File F-16C Windhover Squadron (Ace Combat 6) What is it? A skin-pack featuring the Republic of Emmeria Air Force 8th Air Division, 15th Fighter Squadron "Windhover", from the game Ace Combat 6. For F-16CM Block 52. "Windhover Squadron" is part of Emmeria's Eastern Region Air Defense stationed at Gracemeria Air Force Base. The callsigns of this squadron's pilots are each derived from different species of falcon. Which addon(s) are required? The razor-sharp F-16C Blk50/52 Series By the Viper Team (Link to File) (You will also have to add a new nation Emmeria into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : Viper Team (Link to Template) Check out my other work : F-15C Galm Team (Ace Combat Zero) F/A-18E Grun Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero) Submitter zachtan Submitted 08/30/2017 Category What If Skins  
  8. Version

    52 downloads

    What is it? A skin-pack featuring the Republic of Emmeria Air Force 8th Air Division, 15th Fighter Squadron "Windhover", from the game Ace Combat 6. For F-16CM Block 52. "Windhover Squadron" is part of Emmeria's Eastern Region Air Defense stationed at Gracemeria Air Force Base. The callsigns of this squadron's pilots are each derived from different species of falcon. Which addon(s) are required? The razor-sharp F-16C Blk50/52 Series By the Viper Team (Link to File) (You will also have to add a new nation Emmeria into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : Viper Team (Link to Template) Check out my other work : F-15C Galm Team (Ace Combat Zero) F/A-18E Grun Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero)
  9. File Name: M-2000C: US Marine Corps Adversary Squadron VMFT-401 "Snipers" File Submitter: HomeFries File Submitted: 08 March 2017 File Category: Misc/AI Aircraft Skins M-2000C: US Marine Corps Adversary Squadron VMFT-401 "Snipers" for DCS World 1.5.6 and later VMFT-401 was commissioned in 1986 and in 1987 received the IAI Kfir (designated F-21A) under lease from the Israeli government. The "Snipers" flew the Kfir until 1989, when it transitioned to the F-5E Tiger II. This skin is inspired by the 1987-89 timeframe in which USN and USMC flew the Kfir, a delta-wing aircraft of French origin. The Kfir was built by IAI based on the Mirage V airframe. The closest flyable substitute to the Kfir in DCS is the M-200C, so this is a fictional skin that paints the M-2000C as a USMC adversary. This skins uses the traditional Israeli Air Force desert pattern that was used on some of the VMFT-401 adversary aircraft. Since the original aircraft were leased and kept much of their original markings, so is the case with the M-2000C skins. No original markings (e.g. rescue arrows and safety markings) were subdued to match US paint schemes. However, minor liberties were taken with the pilot skins in order to make the pilots look more American. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations or JSGME Compatible Extractions: If you don't wish to use the shared texture folder and custom autoexec.cfg, you have a couple of other options available. Selecting the Traditional Install copies all textures to each livery folder, then copies each livery to each version of DCS detected (up to three versions, including release, open alpha and open beta). As a result, the listed hard disk space requirement assumes all three DCS versions are installled. Each skin is independent and portable. If you wish to install to a location other than your Saved Games folder, you must select the Single JSGME Extraction, or else the installation will fail for not detecting existing Saved Games\DCS folders. Selecting this option will create a JSGME compatible install that can be dropped directly into your JSGME _MODS folder for installation. Each skin is independent and portable. For either of these installation options, if there is an issue with textures not displaying, then it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file
  10. Version 1.0

    19 downloads

    M-2000C: US Marine Corps Adversary Squadron VMFT-401 "Snipers" for DCS World 1.5.6 and later VMFT-401 was commissioned in 1986 and in 1987 received the IAI Kfir (designated F-21A) under lease from the Israeli government. The "Snipers" flew the Kfir until 1989, when it transitioned to the F-5E Tiger II. This skin is inspired by the 1987-89 timeframe in which USN and USMC flew the Kfir, a delta-wing aircraft of French origin. The Kfir was built by IAI based on the Mirage V airframe. The closest flyable substitute to the Kfir in DCS is the M-200C, so this is a fictional skin that paints the M-2000C as a USMC adversary. This skins uses the traditional Israeli Air Force desert pattern that was used on some of the VMFT-401 adversary aircraft. Since the original aircraft were leased and kept much of their original markings, so is the case with the M-2000C skins. No original markings (e.g. rescue arrows and safety markings) were subdued to match US paint schemes. However, minor liberties were taken with the pilot skins in order to make the pilots look more American. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations or JSGME Compatible Extractions: If you don't wish to use the shared texture folder and custom autoexec.cfg, you have a couple of other options available. Selecting the Traditional Install copies all textures to each livery folder, then copies each livery to each version of DCS detected (up to three versions, including release, open alpha and open beta). As a result, the listed hard disk space requirement assumes all three DCS versions are installled. Each skin is independent and portable. If you wish to install to a location other than your Saved Games folder, you must select the Single JSGME Extraction, or else the installation will fail for not detecting existing Saved Games\DCS folders. Selecting this option will create a JSGME compatible install that can be dropped directly into your JSGME _MODS folder for installation. Each skin is independent and portable. For either of these installation options, if there is an issue with textures not displaying, then it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries
  11. File Name: US Navy Attack Squadron 97 (VA-97) "Warhawks" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: SU-25T Skins VA-97 was commissioned in 1967 and flew the A-7 Corsair. In 1968, the squadron deployed to Vietnam as part of Carrier Air Wing 14 (CVW-14) embarked on the USS Constellation. VA-97 conducted a second combat deployment with CVW-14 in 1969, where they flew over 2500 sorties. VA-97 conducted two more Vietnam combat deployments in 1971 and 1972. The Warhawks returned to Vietnam for a fifth time in 1975 in support of Operation Frequent Wind, the evacuation of Saigon. In early 1980, VA-27 provided air cover for Operation Eagle Claw, the failed attempt at rescuing the American hostages in Iran. In January 1991, the Warhawks transitioned to the F/A-18 and were redesignated Strike Fighter Squadron 97 (VFA-97). Today the Warhawks fly the F/A-18E Super Hornet out of NAS Lemoore, CA, and they are slated to be the first fleet squadron to transition to the F-35. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-97 markings circa 1986. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file
  12. Version 1.0a

    3 downloads

    VA-97 was commissioned in 1967 and flew the A-7 Corsair. In 1968, the squadron deployed to Vietnam as part of Carrier Air Wing 14 (CVW-14) embarked on the USS Constellation. VA-97 conducted a second combat deployment with CVW-14 in 1969, where they flew over 2500 sorties. VA-97 conducted two more Vietnam combat deployments in 1971 and 1972. The Warhawks returned to Vietnam for a fifth time in 1975 in support of Operation Frequent Wind, the evacuation of Saigon. In early 1980, VA-27 provided air cover for Operation Eagle Claw, the failed attempt at rescuing the American hostages in Iran. In January 1991, the Warhawks transitioned to the F/A-18 and were redesignated Strike Fighter Squadron 97 (VFA-97). Today the Warhawks fly the F/A-18E Super Hornet out of NAS Lemoore, CA, and they are slated to be the first fleet squadron to transition to the F-35. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-97 markings circa 1986. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries
  13. File Name: SA342 USMC HMLA-269 "Gunrunners" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: Misc/AI Aircraft Skins Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-167 markings. Each SA342 variant has six different BuNos (USN/USMC serial numbers) allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to Upuaut for his templates that were used to create the flightsuit torso and legs. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file
  14. File Name: Ka-50 USMC HMLA-269 "Gunrunners" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: Misc/AI Aircraft Skins Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a fictional skin pack of Ka-50 Black Sharks with HMLA-269 markings. There are six different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file
  15. File Name: US Navy Attack Squadron 27 (VA-27) "Royal Maces" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: SU-25T Skins VA-27 was commissioned in 1967 and flew the A-7 Corsair. In 1968, the squadron deployed to Vietnam as part of Carrier Air Wing (CVW) embarked on the USS Constellation. VA-27 conducted a second combat deployment with CVW-14 in 1969, where they flew over 2500 sorties. VA-27 conducted two more Vietnam combat deployments in 1971 and 1972. The Royal Maces returned to Vietnam for a fifth time in 1975 in support of Operation Frequent Wind, the evacuation of Saigon. In early 1980, VA-27 provided air cover for Operation Eagle Claw, the failed attempt at rescuing the American hostages in Iran. In January 1991, the Royal Maces transitioned to the F/A-18 and were redesignated Strike Fighter Squadron 27 (VFA-27). In 1996, the squadron was permanently reassigned to CVW-5 in Atsugi, Japan, where it remains today. Today the Royal Maces fly the F/A-18E Super Hornet. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-27 markings circa 1986. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file
  16. File Name: US Navy Attack Squadron 46 (VA-46) "Clansmen" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: SU-25T Skins VA-46 was commissioned in 1955 and initially flew the F9F-5 Panther before transitioning to the F9F-8 Cougar the following year. In this timeframe, VA-46 deployed to the Meditteranean, where they acted in support of the Suez Crisis.1948. In 1958, VA-72 transitioned to the A-4 Skyhawk, with which it deployed to Vietnam in 1967 on the USS Forrestal. VA-46 was present when the infamous fire on the Forrestal killed 134 sailors and injured 62 more, and the heroic efforts of the Clansmen personnel helped to get the fire under control. In 1968, VA-46 transitioned to the A-7 Corsair II, which it flew until the squadron's decommissioning. In 1986, VA-46 conducted offensive strikes in Libya as part of Operation: El Dorado Canyon. In 1990-1991, VA-46 participated in Operations Desert Shield and Desert Storm as part of Carrier Air Wing 1 (CVW-1) embarked on the USS John F Kennedy. Alongside VA-72, VA-46 conducted both the first strike against targets in Baghdad and the last naval air strike of the war. VA-46 was decommissioned on June 30, 1991, making it the last US Navy squadron to fly the A-7 Corsair II. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). VA-46 was one of two A-7 squadrons on in CVW-1 during Desert Storm, the other A-7 squadron being VA-72. This allows you to create packages of unique aircraft, including two squadrons from the same air wing. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file
  17. File Name: US Navy Attack Squadron 72 (VA-72) "Blue Hawks" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: SU-25T Skins VA-72 was commissioned in 1945 as Bomber Fighter Squadron 18 (VBF-18) and flew the F6F Hellcat. In 1948, the squadron was redesignated Attack Squadron 72 (VA-72), where it flew the F8F Bearcat for until 1950, when it transitioned to the F9F Panther. In 1956, VA-72 transitioned to the A-4 Skyhawk, and then in 1970 to the A-7 Corsair II, which it flew until the squadron's decommissioning in 1991. During its 41 years, the Blue Hawks participated in many conflicts. In 1965 while flying the A-4E in Vietnam, VA-72 led the first successful strike against a SA-2 site. VA-72 also participated in the Gulf of Sidra Freedom of Navigation exercises (during the timeframe USN F-14s shot down two Libyan MiG-23s), and later participated as SEAD in Operation: El Dorado Canyon, the strike on Libyan targets in response to the bombing of a Berlin Discotheque. In 1990 and 1991, VA-72 participated in Operations Desert Shield and Desert Storm, including the first strike against targets in Baghdad. To put a bow on a distinguished history, VA-72 participated in the last naval air strike of the war, a war in which they flew 362 sorties without losing any aircraft or aviators. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. Since VA-72 were pioneers and specialists in SEAD, it is fitting that their markings adorn the Su-25T. There are five different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers), including two hi-color birds (1 CAG, 1 CO). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries Click here to download this file
  18. Version 1.0a

    2 downloads

    VA-72 was commissioned in 1945 as Bomber Fighter Squadron 18 (VBF-18) and flew the F6F Hellcat. In 1948, the squadron was redesignated Attack Squadron 72 (VA-72), where it flew the F8F Bearcat for until 1950, when it transitioned to the F9F Panther. In 1956, VA-72 transitioned to the A-4 Skyhawk, and then in 1970 to the A-7 Corsair II, which it flew until the squadron's decommissioning in 1991. During its 41 years, the Blue Hawks participated in many conflicts. In 1965 while flying the A-4E in Vietnam, VA-72 led the first successful strike against a SA-2 site. VA-72 also participated in the Gulf of Sidra Freedom of Navigation exercises (during the timeframe USN F-14s shot down two Libyan MiG-23s), and later participated as SEAD in Operation: El Dorado Canyon, the strike on Libyan targets in response to the bombing of a Berlin Discotheque. In 1990 and 1991, VA-72 participated in Operations Desert Shield and Desert Storm, including the first strike against targets in Baghdad. To put a bow on a distinguished history, VA-72 participated in the last naval air strike of the war, a war in which they flew 362 sorties without losing any aircraft or aviators. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. Since VA-72 were pioneers and specialists in SEAD, it is fitting that their markings adorn the Su-25T. There are five different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers), including two hi-color birds (1 CAG, 1 CO). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries
  19. Version 1.0a

    3 downloads

    VA-46 was commissioned in 1955 and initially flew the F9F-5 Panther before transitioning to the F9F-8 Cougar the following year. In this timeframe, VA-46 deployed to the Meditteranean, where they acted in support of the Suez Crisis.1948. In 1958, VA-72 transitioned to the A-4 Skyhawk, with which it deployed to Vietnam in 1967 on the USS Forrestal. VA-46 was present when the infamous fire on the Forrestal killed 134 sailors and injured 62 more, and the heroic efforts of the Clansmen personnel helped to get the fire under control. In 1968, VA-46 transitioned to the A-7 Corsair II, which it flew until the squadron's decommissioning. In 1986, VA-46 conducted offensive strikes in Libya as part of Operation: El Dorado Canyon. In 1990-1991, VA-46 participated in Operations Desert Shield and Desert Storm as part of Carrier Air Wing 1 (CVW-1) embarked on the USS John F Kennedy. Alongside VA-72, VA-46 conducted both the first strike against targets in Baghdad and the last naval air strike of the war. VA-46 was decommissioned on June 30, 1991, making it the last US Navy squadron to fly the A-7 Corsair II. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). VA-46 was one of two A-7 squadrons on in CVW-1 during Desert Storm, the other A-7 squadron being VA-72. This allows you to create packages of unique aircraft, including two squadrons from the same air wing. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries
  20. Version 1.0a

    2 downloads

    VA-27 was commissioned in 1967 and flew the A-7 Corsair. In 1968, the squadron deployed to Vietnam as part of Carrier Air Wing (CVW) embarked on the USS Constellation. VA-27 conducted a second combat deployment with CVW-14 in 1969, where they flew over 2500 sorties. VA-27 conducted two more Vietnam combat deployments in 1971 and 1972. The Royal Maces returned to Vietnam for a fifth time in 1975 in support of Operation Frequent Wind, the evacuation of Saigon. In early 1980, VA-27 provided air cover for Operation Eagle Claw, the failed attempt at rescuing the American hostages in Iran. In January 1991, the Royal Maces transitioned to the F/A-18 and were redesignated Strike Fighter Squadron 27 (VFA-27). In 1996, the squadron was permanently reassigned to CVW-5 in Atsugi, Japan, where it remains today. Today the Royal Maces fly the F/A-18E Super Hornet. This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-27 markings circa 1986. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated. You are free to use any of these skins in other projects as long as proper credit is provided in the readme file. Fly Navy! -Home Fries
  21. Version 1.12a

    3 downloads

    Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a fictional skin pack of Ka-50 Black Sharks with HMLA-269 markings. There are six different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries
  22. Version 1.51a

    1 download

    Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-167 markings. Each SA342 variant has six different BuNos (USN/USMC serial numbers) allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Special thanks to Upuaut for his templates that were used to create the flightsuit torso and legs. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries
  23. The skins listed below for the B-52G_89 and B-52H_88 from Del's B-52G/H pack only have 376 x 819 and 1024 x 1024 resolution skin files. These three units all appear to use the same cameo pattern skin. From looking at the files it seems that they are down scaled versions of a higher resolution file. Does anyone have the 751 x 1638 and 2048 x 2048 resolution versions of these skins? Attached below are images of the skin files for reference. Fuselage (376 x 819) Nose_Tail (1024 x 1024) Wing_L (1024 x 1024) Wing_R (1024 x 1024)
  24. File Name: L-39C Fictional USN Desert Aggressor File Submitter: EricJ File Submitted: 01 December 2015 File Category: Misc/AI Aircraft Skins Based on an A-4 VA-126 scheme (loosely I might add but the colors are correct) and adapted for the L-39C airframe. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select Ukraine and in the Payload Editor select “Fictional USN Desert Aggressor” and go fly Click here to download this file
  25. Version

    6 downloads

    Based on an A-4 VA-126 scheme (loosely I might add but the colors are correct) and adapted for the L-39C airframe. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select Ukraine and in the Payload Editor select “Fictional USN Desert Aggressor” and go fly
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