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76.IAP-Blackbird

Il2 DD Update Dev Blog 253 "Hurricane pit"

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253
 

Hello Everyone!

 

Summer has finally come to us, but this is not a reason to relax and slow down - the work continues. Work is going on in many directions at once, especially now, when in the next big update, we will see two major events. First, the readiness and release of the American P-47D-22 "Razorback" fighter, which will mean the beginning of the Early Access stage of Battle of Normandy. Second, this is the completion and release of the German tank destroyer Sd.Kfz.184 "Ferdinand", which will mark the completion of all the planned tanks in Tank Crew. Although, this does not mean we will stop working on it, more improvements will be made in the coming months, several are being designed and prepared now.

 

Several aircraft, six in total, both for BON and a Collector’s aircraft, are currently under development. The P-51B, P-47D-22, C-47, Spitfire Mk.XIV, Typhoon Mk.Ib and  Hurricane Mk.II are all on the production line at once, many of them are in a fairly high degree of readiness. For those who keep asking about the status of the Hurricane, today we will show you a couple of Work in Progress screenshots of the cockpit:

 

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Creating new aircraft is not the only thing our team is busy with right now. Having finished work on the airframe damage model airframe and control linkages, we smoothly proceed to the development of a more detailed model of fuel systems and their damage. After completing the next iteration of improving lower level logic for air combat AI fighter aircraft - maneuvering and aiming, we have moved on to improvements in matters of the upper level - the choice of targets and operational solutions. Work on the creation of the “Battle for Normandy” map has been launched on all fronts, its borders have been defined, a prioritized list of cities and airfields has been compiled, work has begun on the creation of ground equipment, and a list of development sites is under final approval before production begins. All these works are proceeding in accordance with the approved development plan and, at the moment, we have no serious deviations - we hope that this will continue in the future.

 

In parallel with this, work continues on updating the flight crews for all previous projects, and a German pilot in early winter uniforms will be ready soon. And at the same time, owners of the U-2VS airplane, we have some good news: a special and famous pilot model is ready for this aircraft in three uniforms (summer pre-1943 and 1943+ and winter). However, such news, of course, is better to see than to read:

 

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!w_03.thumb.jpg.d4fe7e0d721e48f099fd7499f29a0f54.jpg!w_04.thumb.jpg.2feeb95c0b68bac632f052dc44164f7b.jpg

!w_05.thumb.jpg.8536de044fffc62f2dc44aa4c3d87c92.jpg!w_06.thumb.jpg.cb569fe4a9cc716aec1b9f28e134e287.jpg

 

You can discuss the news in this thread
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  • Similar Content

    • By 76.IAP-Blackbird
      Update 4.502
      Attention Pilots!  
      On this chilly Autumn day, we’re releasing a large update to IL-2 Sturmovik - update 4.502 is here! The star of this update is the new Hurricane Mk.II Collector Plane. This plane has the most modifications in our sim and with a wide range of weapon loadouts available this makes it 5 aircraft in 1. You get several variants including the IIa, IIb, IIc, IId and the one with the Soviet armament. The famous Dust Filter and Merlin XX engine with +14lb boost are also available. On top of all that, you can use the new bird in the Career mode right away - we added it to the Battle of Moscow and the Battle of Stalingrad careers. In addition to the Hurricane we have added the legendary С-47А "Skytrain" transport plane for the Battle of Normandy. The C-47 is AI only, but adds a new dimension to our missions and variety of Allied aircraft you will encounter in the sky. It is also great for mission makers who want to make supply runs an integral part of their battle. And finally, Battle of Moscow players receive new 4K quality skins for the Bf-110 E-2 thanks to our talented friend Martin =ICDP= Catney.
       


       


       


       
      On the technical front we have added a new and more realistic G-load physiology modeling system. This work was described in great detail in our Developer Diary #263. Additionally, a lot of work was done on all the aspects of the ground battles, significantly improving the quality and realism of Tank Crew engagements. There are many improvements to the pilot AI as well in this update. And finally, long-awaited Career mode improvements are finally starting to arrive.
       


       



      Main Features
      1. The Hurricane Mk.II Collector Plane is now available to its owners;
      2. The C-47A transport aircraft is now available in the sim as an AI enemy or ally in the Quick Mission mode. It can also be used in the custom missions as an AI transport aircraft;
      3. Female crews got female voices in the radio messages;
      4. Pilot physiology modeling has been improved significantly. This is described in detail in the Developers Diary #263;
      5. The zoom function now works correctly on VR devices with canted displays (Pimax) without using the performance-intensive Parallel Projection mode;
      6. New multiplayer scenarios, including Cooperative ones, are added for Tank Crew (you can create a server directly from the game by selecting a scenario or scenarios from the Multiplayer\Cooperative\TankCrew or Multiplayer\Dogfight\TankCrew folders);
      7. 4K external textures for Bf 110E heavy fighter (Battle of Moscow) are added thanks to Martin =ICDP= Catney;
      8. A-20 and B-25 bombers got new paint schemes with invasion stripes for different timeframes;
       
      Tank Crew Improvements
      9. Several missions of the Soviet tank campaign "Breaking point" were improved;
      10. Both tank campaigns are now available in Simplified Chinese, German and French;
      11. KV-1s got an additional paint scheme;
      12. It is now possible to use binoculars or personal weapons after pressing the "T" button (except for the M4A2 tank, where binoculars and personal weapons cannot be used simultaneously with a machine gun);
      13. It is now possible to designate a waypoint on the ground in a command mode while using binoculars;
      14. The enemy spawn point in Tank duel quick mission is correctly randomized after the destruction of a previous one if the player did not leave its spawn point;
      15. It is now possible to designate a target in a command mode while using binoculars;
      16. Fixed the issue that prevented the tank commander from using binoculars or personal weapons after pressing the "T" key if he does not have a machine gun to operate;
      17. Trying to fire the M4A2 machine gun while using binoculars or personal weapons won’t work;
      18. AI gunners use bracketing the target with fire when engaging the ground targets both for the range and (if the target is moving or there is a wind) the azimuth error. The size of the initial aiming error depends on the AI level, distance, target speed and wind;
      19. Ground AI gunners now have a certain delay in detecting and starting aiming at a new target depending on the AI level, distance and density of the group of enemy targets;
      20. Ground AI vehicles return the turret and/or gun to the traveling position only after a considerable time after the destruction or disappearance of the last enemy target from the field of view;
      21. Fixed an issue where detailed AI tanks (and especially self-propelled guns) could not hit the target at minimum distances (they were firing above the target);
      22. SU-152 will correctly stop for a shot and won’t drive towards the target without firing;
      23. The extra (maximum) AI level parameter has been removed from the Quick Mission, it caused errors in the AI functioning;
      24. Fixed a bug due to which the AI controlled tanks did not attack obviously visible targets in some rare circumstances;
      25. A bug has been fixed due to which there was no difference between aircraft or ground vehicle gunners with different AI levels;
      26. The enemies and allies have correct marker colors in tank Coop missions;
      27. Detailed damage buildings on Prokhorovka map are correctly displayed at far distances (the inner side of the walls was invisible far away);
       
      Airplanes physics, systems and damage model improvements
      28. 13mm German and 12.7mm Italian machine guns are no longer loaded with HE ammo only due to a bug;
      29. USAAF pilots wear G-suits only when piloting P-47D-22, P-51D-15 and P-38J-25 in September 1944 or later;
      30. A circular limit of the movable aiming mark of the Mk IID and K-14A gyro reticles has been implemented. The mark also bounces and stops at the working range boundary when the gyro mirror reaches its stop;
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      Visual aircraft improvements
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      Please discuss the update in this thread.
    • By Spinners


      View File [Fictional] Hawker Hurricane Mk.1 'Yankee Squadron'
      Hawker Hurricane Mk.1 'Yankee Squadron' for STRIKE FIGHTERS 2 
      This is a simple mod of Raven's early Hawker Hurricane Mk.1 to create a fictional Hurricane Mk.1 in service with 'Yankee Squadron' of the Spanish Republican Air Force in the 1938-1939 timeline.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Hurricane1spr folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Hurricane1spr folder into your Decals folder.
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      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to Raven for his awesome work on the Hawker Hurricane in all it's forms and for generously including his templates.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 1 - 04/07/2020
      Submitter Spinners Submitted 07/04/2020 Category What If Hangar  
    • By Spinners
      Hawker Hurricane Mk.1 'Yankee Squadron' for STRIKE FIGHTERS 2 
      This is a simple mod of Raven's early Hawker Hurricane Mk.1 to create a fictional Hurricane Mk.1 in service with 'Yankee Squadron' of the Spanish Republican Air Force in the 1938-1939 timeline.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Hurricane1spr folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Hurricane1spr folder into your Decals folder.
      That's it!
      Please note that the nation name has been set to 'SPAIN' and you should amend this to suit your install and preferences.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to Raven for his awesome work on the Hawker Hurricane in all it's forms and for generously including his templates.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 1 - 04/07/2020
    • By 76.IAP-Blackbird
      Hello everybody,
       
      It finally snows in Moscow while we continue the work on the new aircraft. Including the new Collector Planes for both the Western and Eastern fronts of the war - Yak-9, Yak-9T and Hurricane. Today we're ready to show you the progress achieved at the moment for the British Hurricane, which will have 5 (!) different modifications in our sim:
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      You can discuss the news in this thread
    • By Eugene2


      View File Albatros Oeffag ba.253 skin
      Skin for excellent oefD3_ba253 by Jan Tuma.
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.
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      [TextureSetXXX]
      Name=GreenPhR
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      Specular=0.400000
      Glossiness=0.400000
      Reflection=0.400000
      Eugene
      Submitter Eugene2 Submitted 11/30/2019 Category Albatros Skins  
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