alexis99 Posted February 10, 2021 Posted February 10, 2021 It's a longway lookdown to the radar in the F-14, and I really got bored with the way you plough grooves in the sky, target four Phoenix missiles, get four kills, plough back to the carrier and land. However, I solved both problems with a cool trick. By accident. I dumped the F14.dll and went back to 70.dll in the F-14A.ini. Now I can hand off targets to my wingman, and I can individually target with a Phoenix up the spout, whilst getting target info. Supercool bit of luck - now the radar is where the eye-candy VDI used to be. Never saw the point of the VDI if you have a HUD. So now I can shortway look down to the radar, and still see out the HUD. That's a bingo! I just had to extend the TrackRange to 100 from 90 in the Avionics file. Anyway, works for me. 1 Quote
macelena Posted February 20, 2021 Posted February 20, 2021 Sorry for the late reply, i was thinking of trying it later, have you noticed if the TID still shows contacts from the AEWs? Quote
alexis99 Posted March 17, 2021 Author Posted March 17, 2021 TID shows what it's supposed to do. Nothing changed there. Subsequently I have repositioned the Cockpit OFFSET and VIEW ANGLE figures so that I have a slightly wider view that encompasses the HUD and the newly-positionedTID. This is also beneficial, because the fpm remains in the HUD when you are coming into land at the correct speed and correct AOA index. How anyone lands on a carrier without the fpm in view, I have no idea. Unless you're cheating AOA and crashing in at high speed Quote
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