Today we can show you a teaser, the first screenshot of the Normandy map showing one of its characteristic features - a coastal port city. Le Havre, in the Seine estuary, is one of the biggest in France. Our map development team always tries to find new ways to improve the landscape elements, and now, working on the Normandy map, they are researching new techniques of terrain texturing, coastline composition, keeping in mind the differences in the architecture and city layout between the two sides of the Channel, attempting to recreate more detailed railway junctions and many other things.
Speaking of the railway junctions, some of you have pointed out that they are too simplified on the Rhineland map. They were made simple because the development was focused on many detailed airfields and time was not available, but we're always trying to improve the existing content and other things whenever we have time and resources to do so. This year we plan to gradually add more detailed railway junctions to this map. This is the Antwerp railyard being improved:
Earlier this week we have published update 4.506 that brought the new aircraft for the Battle of Normandy and many important improvements, but the preparation of this update did not slow down our main development. Soon we'll be able to show the first teaser screenshots of the new map, while today we have for you several of the unique buildings that you'll see in the Normandy and Southern English coast cities - Royal Hospital Haslar (Gosport, Hampshire), Abbey of Saint-Étienne (Caen) and Bayeux and Rouen Cathedrals.
We are also glad to report that the next Battle of Normandy fighter, Supermarine Spitfire Mk.XIV, will be finished soon - its FM should be ready in a month while its visual model, including the cockpit, is nearly finished. Here are the first in-game shots of this legendary aircraft:
Together with our partners at Digital Forms, we continue building the player-controlled AAA trucks - the Soviet 72-K AA gun installed on the GAZ-MM truck chassis will be ready soon. The visual and physical models of the truck itself are complete, the 3D model of the gun is created and we're working on animating it and its crew. Ballistics are recreated according to the historical data and the rounds already have self-destruct fuzes (you may have seen such fuzes in action when fired from other AA guns in this week's update). This in-game screenshot demonstrates the state of its completion:
Please find linked below the included pic. a zipped file that includes some tweaks I have been working on recently, for a few days, and that attempt to improve the AI behavior in ROF. I've attempted to bring more AI "surprises" and varied behavior into the sim. - based on what we take for granted with the wonderful AI in First Eagles 2 (also WOFF). No spectacular overhauls have been possible, but I hope there are at least some improvements with this little package. Please see the included "Read Me" file for more info. regarding the AI and installation directions, etc. And thank you Criquet/Gavagai for the initial AI tweaks of many years ago. My tweaks have been tested only in the United Ed. of ROF (which is the last, consolidated ver.) and are not recommended for earlier versions of the sim.
EDIT: Ver. 1.1 of this package - added Feb. 18, 2021 - includes further improvements to top speeds at various alts. for the Alb. D.Va, as well as more historical climb speeds per aircraft type, in the relevant sections of the individual aircraft files.