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MigBuster

Falcon 4 BMS 4.35 Update 1 released

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F-16Falcon1.thumb.jpg.c43d41a31f99cd263699bbdbd95c6742.jpg

The latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U1 - is available for you to enjoy as of RIGHT NOW!

BMS 4.35 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

U1 is an incremental update on top of 4.35 base, so you need to have the BMS 4.35 Full Installer package available on your PC. You can both update your existing 4.35 base installation as well as perform a fresh 4.35 base + U1 installation from scratch, as you like. See the installation instructions below for details.


This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.

 

 

Data (rev 13663 -> 13943)
--------------------
r13943
Fixed airbases (critical) - part 2 (final)
---------------------
r13940
Fixed airbases (critical) - part 1
---------------------
r13919
Fixed wrong key file descriptions and typos
---------------------
r13909
Fixed te_new.tac file : set the initial start time to 7:30:00z to create enough time margin for TOS shifting before the day begins
---------------------
r13854
Fixed IFF and TGP definition in fm file for some F-16 types (RJAF / IAF / EAF)
---------------------
r13852
RTTRemote: updated to v3.3.0.3
- Implemented network congestion control for RTTServer/RTTClient communication
- RTTServer can now be configured to limit its maximum bandwidth usage per client
- Check the RTTServer.ini for the new config option "LIMIT_MBPS"
---------------------
r13831
RTTRemote: added missing info about "RakNetDefinesOverrides.h" options to "RTTNetData.h"
---------------------
r13823
Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0
---------------------
r13816
Fixed MFD fonts
---------------------
r13815
Adjust key combinations related to the DirectX window behavior
- Alt+RETURN (Switch Windowed - Full Screen & Ctrl+Return (Switch Windowed - Borderless, was Alt+Backspace before) are integrated into the key files (as a reminder)
- Remapping of the following key combinations:
-- Full / Basic / Minimum / Blank key files:
   Reset Trim	from Alt+Return -> Alt+F1
   Caution Reset from Ctrl+Return -> Alt+F2
-- Pitbuilder key file:
   TWP Priority	from Alt+Return (now used by Toggle Full Screen) -> Alt+Space
   TWP Msl Launch from Ctrl+Return (now used by Toggle Borderless) -> Ctrl+Space 
   Seat Up	from Ctrl+N (used by Instr Hdg Dec) -> Shft Alt+V
   Seat Down	from Alt+N (used by Instr Hdg Push) -> Ctrl Alt+V
   Canopy Stop	from Alt+B (used by Instr Hdg Inc) -> Shft Ctrl Alt+N
   Canopy Open 	from Shft Alt+V (changed with Seat Up) -> Shft Alt+N
   Canopy Close	from Ctrl Alt+V (changed with Seat Down) -> Ctrl Alt+N
   UHF *4*.***	from Shft Ctrl Alt+F (Windows critical) -> Shft Ctrl Alt+M
---------------------
r13813
Improved a bit the look of gun trail
---------------------
r13810
Updated RTTRemote to v3.3.0.0, added possibility for *custom* remote shared mem clients (non-RTT) to also receive the data by means of UDP multicast on plain sockets independent of the "regular" RTTServer/RTTClient network protocol. See "MULTICAST.txt" for details
---------------------
r13799
Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing
---------------------
r13792
Added RTTNetData.h, it includes the network and message formats and flow definition and descriptions, to allow development of 3rd part RTT client applications
---------------------
r13774
Fixed CTD when taking of from the Vinson carrier in "TE_BMS_10_Multination_War.tac" mission (from Team USA)
---------------------
r13770
Fixed launch sequence for bru-42 and lau-88 rack
---------------------
r13746
Fixed afterburner glare for all F-4 (was way too strong)
---------------------
r13739
Fixed F-4M (had an F-16 cockpit)
---------------------
r13734
Updated TacRef (added new items, updated existing ones, cleanup)
---------------------
r13711
Rebuilt the Config.exe
---------------------
r13706
Added new missions set
---------------------
r13687
Fixed EvalFile.xml file :
- Fixed "structural" typos (spaces/tabs)
- Fixed section <Eval id="25"> which is dedicated for the weapons launch calls : 
-- Added lots of missing entries (weapons added in DB)
---------------------
r13663
The old name TE_BMS_07_1 Vs 1 Strike do not fit exactly with the current standard = TE_BMS_07_1_Vs_1_Strike

 

 

 

Exe (rev 22609 -> 23019)
-------------------
r23019
Fixed terrain-related crash when TGP and Maverick WPN pages are open at the same time
---------------------
r22946
Fixed Fog beeing applied when camera was above layer  
---------------------
r22945
Fixed FCR Target Speed and Target closure 
---------------------
r22943
CTD fix at MP campaign / TE joining.  Fix memory corruption at ObjectiveDelta and Unit Loading  
---------------------
r22902
Adjusted key combinations related to the DirectX window behavior:
- The toggle for window borders (CTRL+RETURN) will no longer trigger if ALT or SHIFT is pressed at the same time
- The toggle for fullscreen (ALT+RETURN) will no longer trigger if CTRL or SHIFT is pressed at the same time
---------------------
r22846
- Fixed OFM bouncing at landing 
- Fixed OFM positioning hiccups when speed is below 10 ft/sec
- Fixed OFM pitching down on its front wheel when player pushes stick forward during rolling
- "Improve" OFM pitch / braking behavior  
---------------------
r22808
CTD fix in GetIRFactor : Prevent sensors  re targeting a UNIT after a SIM death
---------------------
r22802
Fixed SAMS engaging without RWR warning when SAMS are located into hills / mountains
---------------------
r22801
CTD fix in GndAI
---------------------
r22799
Fixed transformations for models which have wires (lines) by calling the final RotateLightAndTransformIfNotDoneYet before drawing it
---------------------
r22794
Fixed HDR from being applied to some surfaces
---------------------
r22792
Adjusted key combinations related to the DirectX window behavior:
- Num Enter is no longer considered
- The toggle for window borders has been changed from ALT+BACKSPACE to CTRL+RETURN
- The toggle for fullscreen now responds to only ALT+RETURN
---------------------
r22785
Some more CPU optimizations
---------------------
r22784
CPU optimizations: Postpone rotation of vertices and normals until before the final draw
---------------------
r22781
More CPU optimization: Change matrix transpose operation to SIMD
---------------------
r22778
More CPU performance optimizations: InView test (Basically frustum culling tests done by the CPU) improvements to use SIMD math.  Some Monoprints optimizations - Some can be not cheap apparently
---------------------
r22777
More CPU performance optimizations, especially should help when there are many objects to render
---------------------
r22776
Fixed AI Jettison AG too soon when engaged by a missile 
---------------------
r22771
Remove flag "Warning treated as error" from libspeex and libspeexDSP projects 
---------------------
r22770
CTD fix in FCC : pointer check 
---------------------
r22769
CTD fix for Launch bar - non F18 type 
---------------------
r22767
Adjusted Bullseye fonts 
---------------------
r22765
Fixed ATC bad overhead side 
---------------------
r22764
Fixed Brakes beeing applied too slowly for Keyboard users when necessary:
- When using "K", the full braking is applied in 0.5 seconds in case speed is >70 kts and antiskid is active
- If antiskid is off , full braking is applied in 2.5 seconds which allows keyboard users to regulate their braking force
- If speed is below 70 kts, full braking is applied in 2.5 seconds which allows smooth taxi braking
---------------------
r22742
Enabled display of PS labels on Particle emitters. Activate via chat line: ".pslabels 1" to enable ".pslabels 0" to disable
---------------------
r22704
CTD fix when theaters are set up so that the sun never rises or never sets (like BALTIC in june)
---------------------
r22701
Fixed clients not having clouds in some cases
---------------------
r22700
Make sure we dont display Exit menu in MP for other players when one client ejects 
---------------------
r22699
Fixed SAM/SHIPS radar cones not beeing reliable in MP for cleints jointing after SAM deagged
---------------------
r22698
Fixed TaksForce Radars not beeing updated correctly in MP
---------------------
r22697
Fixed cable not catched on two points landing
---------------------
r22696
CTD fix in Moon Phase computation
---------------------
r22683
Some CPU performance optimization: Optimize matrix44 calculations to use SIMD Small optimization in LightManager 
---------------------
r22655
BattalionCommand CTD fix: make sure we dont have dangling pointers anymore Make sure we set up correct batallion hierarchy all the time  
---------------------
r22654
Activated LEAN when looking backward with natural head option for TIR users
---------------------
r22653
Fixed AntiIce not impacting FTIT on PW229
---------------------
r22652
Fixed Canopy beeing closed in Ramp - MP 
---------------------
r22634
CTD fix for crashes when using IDM in a TE/Camp with less than 8 teams defined
---------------------
r22633
Fixed AI poorly engaging with HARM (this is not acomplete  fix which would require 3 to 4 weeks of patience)
---------------------
r22632
Fixed HARM - AI going into space after launch
---------------------
r22631
Fixed Wheels that were not blocked fully when antiskid off  / failure and brake pressure applied too much vs RCR
---------------------
r22630
Make Spawning more robust and run it only on server side
---------------------
r22629
Fixed AI following leader dying 
---------------------
r22628
CTD in HARM POS / HAS 
---------------------
r22627
Fixed AI having difficulties to hit with some LGB's
---------------------
r22625
Fixed Clouds not appearing when entering back and forth in TE / CAMP without commiting to 3D
---------------------
r22623
Fixed Players not being able to be inserted in tanker queue properly 
---------------------
r22621
Fixed Loss of sound after beeing killed and respawn
---------------------
r22620
Logbook UI: fixed large number of medals overflowing in other control causing wrong rank icon to be displayed
---------------------
r22619
Fixed enabling RTT export freezes sim in 3D
---------------------
r22609
Fixed RTT export freezes
---------------------
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