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Found 17 results

  1. The latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U1 - is available for you to enjoy as of RIGHT NOW! BMS 4.35 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U1 is an incremental update on top of 4.35 base, so you need to have the BMS 4.35 Full Installer package available on your PC. You can both update your existing 4.35 base installation as well as perform a fresh 4.35 base + U1 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. Data (rev 13663 -> 13943) -------------------- r13943 Fixed airbases (critical) - part 2 (final) --------------------- r13940 Fixed airbases (critical) - part 1 --------------------- r13919 Fixed wrong key file descriptions and typos --------------------- r13909 Fixed te_new.tac file : set the initial start time to 7:30:00z to create enough time margin for TOS shifting before the day begins --------------------- r13854 Fixed IFF and TGP definition in fm file for some F-16 types (RJAF / IAF / EAF) --------------------- r13852 RTTRemote: updated to v3.3.0.3 - Implemented network congestion control for RTTServer/RTTClient communication - RTTServer can now be configured to limit its maximum bandwidth usage per client - Check the RTTServer.ini for the new config option "LIMIT_MBPS" --------------------- r13831 RTTRemote: added missing info about "RakNetDefinesOverrides.h" options to "RTTNetData.h" --------------------- r13823 Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0 --------------------- r13816 Fixed MFD fonts --------------------- r13815 Adjust key combinations related to the DirectX window behavior - Alt+RETURN (Switch Windowed - Full Screen & Ctrl+Return (Switch Windowed - Borderless, was Alt+Backspace before) are integrated into the key files (as a reminder) - Remapping of the following key combinations: -- Full / Basic / Minimum / Blank key files: Reset Trim from Alt+Return -> Alt+F1 Caution Reset from Ctrl+Return -> Alt+F2 -- Pitbuilder key file: TWP Priority from Alt+Return (now used by Toggle Full Screen) -> Alt+Space TWP Msl Launch from Ctrl+Return (now used by Toggle Borderless) -> Ctrl+Space Seat Up from Ctrl+N (used by Instr Hdg Dec) -> Shft Alt+V Seat Down from Alt+N (used by Instr Hdg Push) -> Ctrl Alt+V Canopy Stop from Alt+B (used by Instr Hdg Inc) -> Shft Ctrl Alt+N Canopy Open from Shft Alt+V (changed with Seat Up) -> Shft Alt+N Canopy Close from Ctrl Alt+V (changed with Seat Down) -> Ctrl Alt+N UHF *4*.*** from Shft Ctrl Alt+F (Windows critical) -> Shft Ctrl Alt+M --------------------- r13813 Improved a bit the look of gun trail --------------------- r13810 Updated RTTRemote to v3.3.0.0, added possibility for *custom* remote shared mem clients (non-RTT) to also receive the data by means of UDP multicast on plain sockets independent of the "regular" RTTServer/RTTClient network protocol. See "MULTICAST.txt" for details --------------------- r13799 Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing --------------------- r13792 Added RTTNetData.h, it includes the network and message formats and flow definition and descriptions, to allow development of 3rd part RTT client applications --------------------- r13774 Fixed CTD when taking of from the Vinson carrier in "TE_BMS_10_Multination_War.tac" mission (from Team USA) --------------------- r13770 Fixed launch sequence for bru-42 and lau-88 rack --------------------- r13746 Fixed afterburner glare for all F-4 (was way too strong) --------------------- r13739 Fixed F-4M (had an F-16 cockpit) --------------------- r13734 Updated TacRef (added new items, updated existing ones, cleanup) --------------------- r13711 Rebuilt the Config.exe --------------------- r13706 Added new missions set --------------------- r13687 Fixed EvalFile.xml file : - Fixed "structural" typos (spaces/tabs) - Fixed section <Eval id="25"> which is dedicated for the weapons launch calls : -- Added lots of missing entries (weapons added in DB) --------------------- r13663 The old name TE_BMS_07_1 Vs 1 Strike do not fit exactly with the current standard = TE_BMS_07_1_Vs_1_Strike Exe (rev 22609 -> 23019) ------------------- r23019 Fixed terrain-related crash when TGP and Maverick WPN pages are open at the same time --------------------- r22946 Fixed Fog beeing applied when camera was above layer --------------------- r22945 Fixed FCR Target Speed and Target closure --------------------- r22943 CTD fix at MP campaign / TE joining. Fix memory corruption at ObjectiveDelta and Unit Loading --------------------- r22902 Adjusted key combinations related to the DirectX window behavior: - The toggle for window borders (CTRL+RETURN) will no longer trigger if ALT or SHIFT is pressed at the same time - The toggle for fullscreen (ALT+RETURN) will no longer trigger if CTRL or SHIFT is pressed at the same time --------------------- r22846 - Fixed OFM bouncing at landing - Fixed OFM positioning hiccups when speed is below 10 ft/sec - Fixed OFM pitching down on its front wheel when player pushes stick forward during rolling - "Improve" OFM pitch / braking behavior --------------------- r22808 CTD fix in GetIRFactor : Prevent sensors re targeting a UNIT after a SIM death --------------------- r22802 Fixed SAMS engaging without RWR warning when SAMS are located into hills / mountains --------------------- r22801 CTD fix in GndAI --------------------- r22799 Fixed transformations for models which have wires (lines) by calling the final RotateLightAndTransformIfNotDoneYet before drawing it --------------------- r22794 Fixed HDR from being applied to some surfaces --------------------- r22792 Adjusted key combinations related to the DirectX window behavior: - Num Enter is no longer considered - The toggle for window borders has been changed from ALT+BACKSPACE to CTRL+RETURN - The toggle for fullscreen now responds to only ALT+RETURN --------------------- r22785 Some more CPU optimizations --------------------- r22784 CPU optimizations: Postpone rotation of vertices and normals until before the final draw --------------------- r22781 More CPU optimization: Change matrix transpose operation to SIMD --------------------- r22778 More CPU performance optimizations: InView test (Basically frustum culling tests done by the CPU) improvements to use SIMD math. Some Monoprints optimizations - Some can be not cheap apparently --------------------- r22777 More CPU performance optimizations, especially should help when there are many objects to render --------------------- r22776 Fixed AI Jettison AG too soon when engaged by a missile --------------------- r22771 Remove flag "Warning treated as error" from libspeex and libspeexDSP projects --------------------- r22770 CTD fix in FCC : pointer check --------------------- r22769 CTD fix for Launch bar - non F18 type --------------------- r22767 Adjusted Bullseye fonts --------------------- r22765 Fixed ATC bad overhead side --------------------- r22764 Fixed Brakes beeing applied too slowly for Keyboard users when necessary: - When using "K", the full braking is applied in 0.5 seconds in case speed is >70 kts and antiskid is active - If antiskid is off , full braking is applied in 2.5 seconds which allows keyboard users to regulate their braking force - If speed is below 70 kts, full braking is applied in 2.5 seconds which allows smooth taxi braking --------------------- r22742 Enabled display of PS labels on Particle emitters. Activate via chat line: ".pslabels 1" to enable ".pslabels 0" to disable --------------------- r22704 CTD fix when theaters are set up so that the sun never rises or never sets (like BALTIC in june) --------------------- r22701 Fixed clients not having clouds in some cases --------------------- r22700 Make sure we dont display Exit menu in MP for other players when one client ejects --------------------- r22699 Fixed SAM/SHIPS radar cones not beeing reliable in MP for cleints jointing after SAM deagged --------------------- r22698 Fixed TaksForce Radars not beeing updated correctly in MP --------------------- r22697 Fixed cable not catched on two points landing --------------------- r22696 CTD fix in Moon Phase computation --------------------- r22683 Some CPU performance optimization: Optimize matrix44 calculations to use SIMD Small optimization in LightManager --------------------- r22655 BattalionCommand CTD fix: make sure we dont have dangling pointers anymore Make sure we set up correct batallion hierarchy all the time --------------------- r22654 Activated LEAN when looking backward with natural head option for TIR users --------------------- r22653 Fixed AntiIce not impacting FTIT on PW229 --------------------- r22652 Fixed Canopy beeing closed in Ramp - MP --------------------- r22634 CTD fix for crashes when using IDM in a TE/Camp with less than 8 teams defined --------------------- r22633 Fixed AI poorly engaging with HARM (this is not acomplete fix which would require 3 to 4 weeks of patience) --------------------- r22632 Fixed HARM - AI going into space after launch --------------------- r22631 Fixed Wheels that were not blocked fully when antiskid off / failure and brake pressure applied too much vs RCR --------------------- r22630 Make Spawning more robust and run it only on server side --------------------- r22629 Fixed AI following leader dying --------------------- r22628 CTD in HARM POS / HAS --------------------- r22627 Fixed AI having difficulties to hit with some LGB's --------------------- r22625 Fixed Clouds not appearing when entering back and forth in TE / CAMP without commiting to 3D --------------------- r22623 Fixed Players not being able to be inserted in tanker queue properly --------------------- r22621 Fixed Loss of sound after beeing killed and respawn --------------------- r22620 Logbook UI: fixed large number of medals overflowing in other control causing wrong rank icon to be displayed --------------------- r22619 Fixed enabling RTT export freezes sim in 3D --------------------- r22609 Fixed RTT export freezes ---------------------
  2. View File F-16A Blk 10 IDF "Peace Marble IV" F-16A Blk 10 IDF Peace Marble IV skin Peace Marble IV As payment for restraint during the 1991 Gulf War, Israel was provided with 50 surplus USAF F-16A/B's, all Block 10 aircraft. Contrary to earlier deliveries, these aircraft retained their USAF air superiority gray color scheme at that time. The aircraft are called Netz II locally. The first of these (ex- 'DO' 907th FG and 'MI' 127th FW aircraft) were delivered on August 1st, 1994 under the Peace Marble IV program. The delivery was completed in late 1994. Install: You need the stock F-16A Netz (Strike Fighters 2 Israel) extract the 7z file and then drop the objects folder (and all what´s in) into your mod folder. Go Fly. Credits: Thirdwire - SF2 Israel MigBuster - Basic F-16A Netz Template Soulfreak - enhanced Templates, skin & ini dance Schapen, Oct. 25th 2020 Carlo "Soulfreak" Vecchi other F-16A mod by me will follow soon. Submitter Soulfreak Submitted 10/25/2020 Category F-16  
  3. F-16A Blk 10 IDF "Peace Marble IV"

    Version 1.0.0

    113 downloads

    F-16A Blk 10 IDF Peace Marble IV skin Peace Marble IV As payment for restraint during the 1991 Gulf War, Israel was provided with 50 surplus USAF F-16A/B's, all Block 10 aircraft. Contrary to earlier deliveries, these aircraft retained their USAF air superiority gray color scheme at that time. The aircraft are called Netz II locally. The first of these (ex- 'DO' 907th FG and 'MI' 127th FW aircraft) were delivered on August 1st, 1994 under the Peace Marble IV program. The delivery was completed in late 1994. Install: You need the stock F-16A Netz (Strike Fighters 2 Israel) extract the 7z file and then drop the objects folder (and all what´s in) into your mod folder. Go Fly. Credits: Thirdwire - SF2 Israel MigBuster - Basic F-16A Netz Template Soulfreak - enhanced Templates, skin & ini dance Schapen, Oct. 25th 2020 Carlo "Soulfreak" Vecchi other F-16A mod by me will follow soon.
  4. On behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 U4 - is available for you to enjoy as of RIGHT NOW! BMS 4.34 U4 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U4 is an incremental update on top of 4.34 base + U1 + U2 + U3, so you need to have the BMS 4.34 Full Installer package and Update 1 and Update 2 and Update 3 available on your PC. You can both update your existing 4.34 base + U1 + U2 + U3 installation as well as perform a fresh 4.34 base + U1 + U2 + U3 + U4 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
  5. File Name: F-16E/F Block 60 REDUX File Submitter: Spudknocker File Submitted: 29 March 2016 File Category: F-16 F-16E and E Block 60 Desert Falcon's redone! I uploaded a older E/F pack that was pretty awful to be honest here is a much better redo! Made using the Block 50/52 models now to make it look better in general as well as some updates to the skin! Built using the Greek and Turkish F-16's as a base so if you have those the E/F should work just fine! You should already have all the weapons and sounds from earlier F-16 packs! Happy Hunting in the Gulf! Thank you to the Viper Team and everyone else who has worked on the SF2 vipers or this would never have been possible! Click here to download this file
  6. F-16E/F Block 60 REDUX

    Version 1.0

    1,344 downloads

    F-16E and E Block 60 Desert Falcon's redone! I uploaded a older E/F pack that was pretty awful to be honest here is a much better redo! Made using the Block 50/52 models now to make it look better in general as well as some updates to the skin! Built using the Greek and Turkish F-16's as a base so if you have those the E/F should work just fine! You should already have all the weapons and sounds from earlier F-16 packs! Happy Hunting in the Gulf! Thank you to the Viper Team and everyone else who has worked on the SF2 vipers or this would never have been possible!
  7. File Name: F-16E/F Block 60 Desert Falcon Pack File Submitter: Spudknocker File Submitted: 23 August 2015 File Category: F-16 The United Arab Emirates choose the F-16 as its next strike fighter after lessons learned from the 1991 Gulf War In which its Mirage F.1s were unable to fly in due to IFF considerations due to the Iraqi F.1's. The Emirati government wanted an F-16 variant that was more advanced than the Block 50/52 standard and funded the development of the F-16E/F Block 60, and are internally the most advanced F-16's in the world and incorporate 5th generation features such as an internal FLIR/Laser targeting system negating the need for an external pod. More can be seen here F-16_Fighting_Falcon_variants. The Block 60's included use the standard sound files found in all other F-16 packs the only instillation should be putting the aircraft and pilots in the correct folders. Thank you to combat ace and its community for showing me how to skin and build Ini's Thank you to specter870 for creating the original Data INI's for the F-16I. This is my first aircraft mod if any issues feel free to put a message on my profile or change something yourself! Happy Hunting! Click here to download this file
  8. F-16E/F Block 60 Desert Falcon Pack

    Version 1.00

    652 downloads

    The United Arab Emirates choose the F-16 as its next strike fighter after lessons learned from the 1991 Gulf War In which its Mirage F.1s were unable to fly in due to IFF considerations due to the Iraqi F.1's. The Emirati government wanted an F-16 variant that was more advanced than the Block 50/52 standard and funded the development of the F-16E/F Block 60, and are internally the most advanced F-16's in the world and incorporate 5th generation features such as an internal FLIR/Laser targeting system negating the need for an external pod. More can be seen here F-16_Fighting_Falcon_variants. The Block 60's included use the standard sound files found in all other F-16 packs the only instillation should be putting the aircraft and pilots in the correct folders. Thank you to combat ace and its community for showing me how to skin and build Ini's Thank you to specter870 for creating the original Data INI's for the F-16I. This is my first aircraft mod if any issues feel free to put a message on my profile or change something yourself! Happy Hunting!
  9. Hello Combat ace! I am just starting to get into the modding world, I am trying to put together some F-16 block 60's based off of the Block 60's that were supplied in the War for Israel mod, I was wondering if anyone has a Emerati F-16 skin or would like to build one, I am having trouble with learning how to skin. Thanks!
  10. File Name: SF2 Upgraded F-16 Hangar, Loading and Loadout screens for F-16 Mod Packs By the Viper Team! File Submitter: viper63a File Submitted: 07 July 2015 File Category: Menus SF2 Upgraded F-16 Hangar, Loading and Loadout screens for F-16 Mod Packs By the Viper Team! By Me (No relations to the Viper Team!) This is my upgraded F-16 Hangar, Loading and Loadout screens for most excellent F-16 Mods from "The Viper Team"'s (and one from dtmdragon - ADF) F-16 Mod packs. What I did was downloaded the F-16 packs from here... http://combatace.com/files/category/666-f-16/ Then I combined them up. Upgraded all the Hangar, Loading, Loadout screen files. Then deleted everything but the Hangar, Loading, Loadout screen files to keep the folder structure. In theory, you should be able to copy my pack into your SF2 Mod folder, BUT I CAN'T RECOMMEND THAT since I don't know what F-16 you installed or how. * Why did I do this? I must be OCD, but I like all my Hangar and Loading screens to have the same format. I tried to match most of the plane to actual pix of planes for the Hangar and Loading screen. In many of the cases, I has to use generic planes because I could not find a decent picture of the plane. Ok, this install is abit more complicated than my other mod/update/upgrades, but it's worth it. Well it was worth it for me. * What is included in this pack: *HANGAR.JPG *LOADING.JPG *LOADOUT.TGA *NOTHING ELSE, NO LODS, SKINS, INIs....etc. * What is changed: Upgrades F-16 Hangar, Loading and Loadout screens in "...\Objects\Aircraft" only! Installation: * BEFORE YOU OVERWRITE ANYTHING - BACKUP!!!! 1) Sniper approach... Take a look in my "*\To_Mod_Folder\Objects\Aircraft" folder. If you see a plane you have and want to upgrade with my screens, copy the screen files, one at a time, to your plane in your SF2 "...\Objects\Aircraft" Mod folder. 2) Shotgun approach... Backup your SF2 ""...\Objects\Aircraft" mod folder, and then copy the contents of my "To_Mod_Folder" folder to your SF2 mod folder. If you don't have the plane I have, you will just get some extra folders in your SF2 mod folder and waste some space. If something goes nuts, then you have your backup? Right? That's pretty much it...If I can sell (free, not money or anything - LOL) "The Viper Team" on these screens, it would just come "The Viper Team'S" F-16 packs...LOL, not pushing anything...just wishing. Love your work!! ------------------------------------------ Credits to "the Viper Team" for their Excellent F-16 Mods. Also and again, I have no associations with the Viper Team. We jut share the name and the admiration for F-16s - that is all. Enjoy! =Me= Click here to download this file
  11. Version Version 1

    56 downloads

    SF2 Upgraded F-16 Hangar, Loading and Loadout screens for F-16 Mod Packs By the Viper Team! By Me (No relations to the Viper Team!) This is my upgraded F-16 Hangar, Loading and Loadout screens for most excellent F-16 Mods from "The Viper Team"'s (and one from dtmdragon - ADF) F-16 Mod packs. What I did was downloaded the F-16 packs from here... http://combatace.com/files/category/666-f-16/ Then I combined them up. Upgraded all the Hangar, Loading, Loadout screen files. Then deleted everything but the Hangar, Loading, Loadout screen files to keep the folder structure. In theory, you should be able to copy my pack into your SF2 Mod folder, BUT I CAN'T RECOMMEND THAT since I don't know what F-16 you installed or how. * Why did I do this? I must be OCD, but I like all my Hangar and Loading screens to have the same format. I tried to match most of the plane to actual pix of planes for the Hangar and Loading screen. In many of the cases, I has to use generic planes because I could not find a decent picture of the plane. Ok, this install is abit more complicated than my other mod/update/upgrades, but it's worth it. Well it was worth it for me. * What is included in this pack: *HANGAR.JPG *LOADING.JPG *LOADOUT.TGA *NOTHING ELSE, NO LODS, SKINS, INIs....etc. * What is changed: Upgrades F-16 Hangar, Loading and Loadout screens in "...\Objects\Aircraft" only! Installation: * BEFORE YOU OVERWRITE ANYTHING - BACKUP!!!! 1) Sniper approach... Take a look in my "*\To_Mod_Folder\Objects\Aircraft" folder. If you see a plane you have and want to upgrade with my screens, copy the screen files, one at a time, to your plane in your SF2 "...\Objects\Aircraft" Mod folder. 2) Shotgun approach... Backup your SF2 ""...\Objects\Aircraft" mod folder, and then copy the contents of my "To_Mod_Folder" folder to your SF2 mod folder. If you don't have the plane I have, you will just get some extra folders in your SF2 mod folder and waste some space. If something goes nuts, then you have your backup? Right? That's pretty much it...If I can sell (free, not money or anything - LOL) "The Viper Team" on these screens, it would just come "The Viper Team'S" F-16 packs...LOL, not pushing anything...just wishing. Love your work!! ------------------------------------------ Credits to "the Viper Team" for their Excellent F-16 Mods. Also and again, I have no associations with the Viper Team. We jut share the name and the admiration for F-16s - that is all. Enjoy! =Me=
  12. View File F-16A Block 15 Air Defense Fighter (ADF) Air National Guard F-16A Block 15 Air Defense Fighter (ADF) The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission. I started this by breathing some new life into the old TMF F-16A ADF but then after posting some screen shots JAT kindly offered to do an updated model so here it is: - Updated F-16A ADF 3D model by JAT81500 - New skins using the Team Viper F-16C High Res templates modified to fit the ADF. - Detailed Team Viper F-16 pilot model and ejection seat. - Flight model updated to the standard of the latest Team Viper F-16 flight model. - Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120). - Team Viper effects, sounds, fuel tanks and weapons. To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX Credits: - JAT81500 for doing the updated F-16A ADF 3D model - TMF/ Mirage Factory for the original F-16A ADF. - The Viper Team for thier F-16C/AM series. - Ravenclaw for the weapons. - Migbuster fot the F-16C skin templates. - =58=Sprig, Creepn_Death & suhsjake for the old F-16A ADF skins I used some of the decals from. - FANATIC MODDER Enjoy, Dan (dtmdragon) History In October 1986, the USAF announced that operational block 15 F-16A/B aircraft would be converted to air defense fighters for the Air National Guard, and would take over the fighter interception mission, providing the primary defense of North America against bombers and cruise missiles. The first F-16A ADF conversion was completed in February 1989, while a contract was placed for kits to update and modify a total of 270 F-16A/B's at the Ogden Air Logistics Center in Utah. The Block 15 airframes used for the ADF program were all meant to be upgraded to block 15OCU standard, and both programs ran in conjunction. Aircraft entering the Ogden ALC for ADF upgrade also received the Block 15OCU avionics installation. The net result is that all ADF aircraft are Block 15OCU airframes. The last ADF left Ogden in 1992. Structure & Avionics Modifications included Bendix King (now Allied Signal) AN/ARC-200HF/SSB radios with Have Quick II Secure Speech Module and the Teledyne/E Systems Mk.XII Advanced IFF system (APX-109). The APG-66 radar was modified (designated APG-66A) to provide look down/shoot-down capability, enhanced small target detection, and CW (Continuous Wave) illumination for AIM-7 guidance. A 150,000 candlepower night identification spotlight was installed on the port side of the nose (below and in front of the cockpit) to aid in the identification of nighttime intruders. The aircraft were equipped to carry 600 (US) gallon (2,271 liter) external drop tanks, and to carry 6 BVR missiles such as the AIM-7 Sparrow or AIM-120 AMRAAM. Modifications & Upgrades The ADF aircraft can be distinguished from "standard" F-16A/B's by several external identifying features, such as long and thin horizontal bulges on the base of the vertical tail (only A-models), plus a set of four blade antenna, nicknamed "bird-slicer", carried just forward of the canopy (as part of the IFF system). The bulges are caused by the relocation of the Bendix-King AN/ARC-200 high frequency single-sideband radio to the leading edge of the fin. This in turn caused the flight control accumulators, which were installed one over the other, to be relocated to either side of the tail fin. The bulges were installed to provide sufficient room for these accumulators. Note that, since the Bravo-model ADF's do not have the Bendix HF radio, they also don't have the bulges. Production All ADF F-16s are modified airframes. Existing Block 15 models where converted to the Block 15OCU upgrade and to ADF standard at once. In total, 271 airframes, consisting in 246 A-models and 25 B-models have been converted between 1989 and 1992. Minor differences exist between the A-model and B-model as described earlier. Because of the fall of the Berlin wall in 1989 and the opening of relationships between West and East, the program had lost its major reason of existence, being the protection of the North American continent against Russian bombers flying over the North Pole. Although the program was finished and all aircraft stayed into service with the Air National Guard detachments, they were the first to be mothballed at AMARC with the first major restructuring of the USAF. Beginning in 1994, these aircraft began to be replaced by newer F-16C variants. By 2005, only the North Dakota ANG was flying this variant, with these last examples retired by 2007. A lot of these ADF F-16s are a very cheap and quite modern asset for allied countries. These aircraft have relatively low flying hours on their airframes. A lot of them are sold on the second-hand market. Jordan was the first to receive 12 A-models and 4-models under the Peace Falcon program in 1997. Most have since been received the Mid Life Upgrade (MLU). Thailand has acquired another batch of 15 A-models and 1 B-model under the Peace Naresuan IV program. Also the Italian Air Force received 26 A-models and 4 B-models under a 10-year lease agreement called Peace Caesar. Submitter dtmdragon Submitted 07/04/2015 Category F-16  
  13. Version 1.2

    925 downloads

    Air National Guard F-16A Block 15 Air Defense Fighter (ADF) The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission. I started this by breathing some new life into the old TMF F-16A ADF but then after posting some screen shots JAT kindly offered to do an updated model so here it is: - Updated F-16A ADF 3D model by JAT81500 - New skins using the Team Viper F-16C High Res templates modified to fit the ADF. - Detailed Team Viper F-16 pilot model and ejection seat. - Flight model updated to the standard of the latest Team Viper F-16 flight model. - Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120). - Team Viper effects, sounds, fuel tanks and weapons. To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX Credits: - JAT81500 for doing the updated F-16A ADF 3D model - TMF/ Mirage Factory for the original F-16A ADF. - The Viper Team for thier F-16C/AM series. - Ravenclaw for the weapons. - Migbuster fot the F-16C skin templates. - =58=Sprig, Creepn_Death & suhsjake for the old F-16A ADF skins I used some of the decals from. - FANATIC MODDER Enjoy, Dan (dtmdragon) History In October 1986, the USAF announced that operational block 15 F-16A/B aircraft would be converted to air defense fighters for the Air National Guard, and would take over the fighter interception mission, providing the primary defense of North America against bombers and cruise missiles. The first F-16A ADF conversion was completed in February 1989, while a contract was placed for kits to update and modify a total of 270 F-16A/B's at the Ogden Air Logistics Center in Utah. The Block 15 airframes used for the ADF program were all meant to be upgraded to block 15OCU standard, and both programs ran in conjunction. Aircraft entering the Ogden ALC for ADF upgrade also received the Block 15OCU avionics installation. The net result is that all ADF aircraft are Block 15OCU airframes. The last ADF left Ogden in 1992. Structure & Avionics Modifications included Bendix King (now Allied Signal) AN/ARC-200HF/SSB radios with Have Quick II Secure Speech Module and the Teledyne/E Systems Mk.XII Advanced IFF system (APX-109). The APG-66 radar was modified (designated APG-66A) to provide look down/shoot-down capability, enhanced small target detection, and CW (Continuous Wave) illumination for AIM-7 guidance. A 150,000 candlepower night identification spotlight was installed on the port side of the nose (below and in front of the cockpit) to aid in the identification of nighttime intruders. The aircraft were equipped to carry 600 (US) gallon (2,271 liter) external drop tanks, and to carry 6 BVR missiles such as the AIM-7 Sparrow or AIM-120 AMRAAM. Modifications & Upgrades The ADF aircraft can be distinguished from "standard" F-16A/B's by several external identifying features, such as long and thin horizontal bulges on the base of the vertical tail (only A-models), plus a set of four blade antenna, nicknamed "bird-slicer", carried just forward of the canopy (as part of the IFF system). The bulges are caused by the relocation of the Bendix-King AN/ARC-200 high frequency single-sideband radio to the leading edge of the fin. This in turn caused the flight control accumulators, which were installed one over the other, to be relocated to either side of the tail fin. The bulges were installed to provide sufficient room for these accumulators. Note that, since the Bravo-model ADF's do not have the Bendix HF radio, they also don't have the bulges. Production All ADF F-16s are modified airframes. Existing Block 15 models where converted to the Block 15OCU upgrade and to ADF standard at once. In total, 271 airframes, consisting in 246 A-models and 25 B-models have been converted between 1989 and 1992. Minor differences exist between the A-model and B-model as described earlier. Because of the fall of the Berlin wall in 1989 and the opening of relationships between West and East, the program had lost its major reason of existence, being the protection of the North American continent against Russian bombers flying over the North Pole. Although the program was finished and all aircraft stayed into service with the Air National Guard detachments, they were the first to be mothballed at AMARC with the first major restructuring of the USAF. Beginning in 1994, these aircraft began to be replaced by newer F-16C variants. By 2005, only the North Dakota ANG was flying this variant, with these last examples retired by 2007. A lot of these ADF F-16s are a very cheap and quite modern asset for allied countries. These aircraft have relatively low flying hours on their airframes. A lot of them are sold on the second-hand market. Jordan was the first to receive 12 A-models and 4-models under the Peace Falcon program in 1997. Most have since been received the Mid Life Upgrade (MLU). Thailand has acquired another batch of 15 A-models and 1 B-model under the Peace Naresuan IV program. Also the Italian Air Force received 26 A-models and 4 B-models under a 10-year lease agreement called Peace Caesar.
  14. File Name: My Collection of F-16 Fighting Falcon (for Dave?) Hangar and Loading Screens! File Submitter: viper63a File Submitted: 01 July 2015 File Category: Hangars My Collection of F-16 Fighting Falcon Hangar and Loading Screens! By Viper 07/01/2015 My collection of F-16 Hangar and Loading Screens. I used these to replace the Hangar and Loading screens in my F-16 mod downloads. Namely the excellent F-16 Mods from Dave and company! You may have to edit the Aircraft (eg. F-16A.ini) file to use these Hangar and loading screens. Or rename these files to the ones called out in the <Aircraft>.ini file. Also included are the photoshop templates I used to make all these screens (about 90 Hangar and Loading screens, total about 180 files). You can mix them, match them and use them however you like...but give me some credit if you use them in a mod you release to the public. Thanks and enjoy the screens! = Viper = Click here to download this file
  15. Version Version 1

    62 downloads

    My Collection of F-16 Fighting Falcon Hangar and Loading Screens! By Viper 07/01/2015 My collection of F-16 Hangar and Loading Screens. I used these to replace the Hangar and Loading screens in my F-16 mod downloads. Namely the excellent F-16 Mods from Dave and company! You may have to edit the Aircraft (eg. F-16A.ini) file to use these Hangar and loading screens. Or rename these files to the ones called out in the <Aircraft>.ini file. Also included are the photoshop templates I used to make all these screens (about 90 Hangar and Loading screens, total about 180 files). You can mix them, match them and use them however you like...but give me some credit if you use them in a mod you release to the public. Thanks and enjoy the screens! = Viper =
  16. File Name: [What-if] Lockheed Martin F/A-16E Silver Falcon File Submitter: DoctorWho File Submitted: 02 March 2013 File Category: The Combat Ace What If Hangar F/A-16E Silver Falcon for SF2 This is my mod of an advanced USAF strike version of the F-16. It is based on the F-16I Sufa by the Viper Team and is released under their permission. Cockpit and avionics are modified to reflect more modern systems. The aircraft has an IRST sensor (special thanks to cocas) but it does not work in game. Skins included: - 35th FS - 36th FS - 80th FS - 175th FS - 194th FS - 510th FS - 524th FS - 555th FS Credits: - The Viper Team for the F-16I Sufa - cocas for the IRST sensor - Julhelm for the F-22 pit - dtmdragon for cockpit and avionics modifications I hope i didn't forget anyone. To install unzip into your mod folder. I highly recommend you to download and install The Viper Team's Israeli Vipers (http://combatace.com/files/file/13342-iaf-f-16cdi-by-the-viper-team/) to get all the necessary sounds and effects. IMPORTANT NOTE This mod was created with full 5-merged SF2. If you don't have SF2 North Atlantic go to the FA-16E.ini and change AvionicsDLL=AvionicsF14A.dll to AvionicsDLL=Avionics70.dll to get your radar to work properly. Because this mod is based on The Viper Team's work, you will need their permission to modify and upload it. 2013-03-02 DoctorWho Chris Click here to download this file
  17. Version 1.0

    403 downloads

    F/A-16E Silver Falcon for SF2 This is my mod of an advanced USAF strike version of the F-16. It is based on the F-16I Sufa by the Viper Team and is released under their permission. Cockpit and avionics are modified to reflect more modern systems. The aircraft has an IRST sensor (special thanks to cocas) but it does not work in game. Skins included: - 35th FS - 36th FS - 80th FS - 175th FS - 194th FS - 510th FS - 524th FS - 555th FS Credits: - The Viper Team for the F-16I Sufa - cocas for the IRST sensor - Julhelm for the F-22 pit - dtmdragon for cockpit and avionics modifications I hope i didn't forget anyone. To install unzip into your mod folder. I highly recommend you to download and install The Viper Team's Israeli Vipers (http://combatace.com/files/file/13342-iaf-f-16cdi-by-the-viper-team/) to get all the necessary sounds and effects. IMPORTANT NOTE This mod was created with full 5-merged SF2. If you don't have SF2 North Atlantic go to the FA-16E.ini and change AvionicsDLL=AvionicsF14A.dll to AvionicsDLL=Avionics70.dll to get your radar to work properly. Because this mod is based on The Viper Team's work, you will need their permission to modify and upload it. 2013-03-02 DoctorWho Chris
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