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SF2_OpDarius_2022_F35_401TFG.zip
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PleasantStorm, in Thirdwire: Strike Fighters 2 Series - File Announcements
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Similar Content
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By thejackie
Greetings, first of all. This game is AMAZING, and it is one of the few good sims (or light-sims) that'll actually run on my laptop, it has a lot of variety and I seriously love that... I'd just like to know how to mod it better, you see, I've downloaded TONS of aircraft and, up to this point, they've all appeared on the list no problem whatsoever.
The main problem is the weapons, now, I don't know what I messed up or how I did, but there's a lot of weapons missing, some of them pretty important. I'm looking for someone that can walk me trough this and give me some tips in the way.
by the way, if you want to know which exactly are my addons, they're mostly aircraft and weapons, all of them ripped from the desert storm mod over to "vanilla" sf2, since I can't run the desert storm mod.
I'm willing to do a lot of work to get my game back in order and I hope I can get some help.... with nothing more to add, I await for some pointers, thanks beforehand.
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By Coupi
View File AIM-97A Seekbat for SF2
What if Mod : AIM-97A Seekbat for SF2
v1.0.0
1) History
Studied by General Dynamics, the Seekbat tested under the designation XAIM-97 was a USAF
attempt to field a long range AAM for intercepting the Foxbat.
This 590 kg air-to- air weapon was a SAHM. Its speed was Mach 3+ and its range was 90 km.
The Seekbat was another Standard missile derivate...
2) Installation
This AAM uses the AGM-78 LOD file from Strike Fighters 2.
I have repainted the tile and created the needed files with the TW Weapon Editor.
Put the "Objects" folder to your SF2 Directory
In order to fire it you could fly the Thirdwire F-15A and you need edit the data.ini of the plane
and add "SAHM" entry to this file :
// Weapon Stations --------------------------
[LeftWingStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_L
[RightWingStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_R
3) What if story
1980 over Europe : the AIM-97A Seekbat is in operational service !
Its your turn now !
Coupi ;)
Submitter Coupi Submitted 11/01/2022 Category Single Ordnance Files
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By Coupi
What if Mod : AIM-97A Seekbat for SF2
v1.0.0
1) History
Studied by General Dynamics, the Seekbat tested under the designation XAIM-97 was a USAF
attempt to field a long range AAM for intercepting the Foxbat.
This 590 kg air-to- air weapon was a SAHM. Its speed was Mach 3+ and its range was 90 km.
The Seekbat was another Standard missile derivate...
2) Installation
This AAM uses the AGM-78 LOD file from Strike Fighters 2.
I have repainted the tile and created the needed files with the TW Weapon Editor.
Put the "Objects" folder to your SF2 Directory
In order to fire it you could fly the Thirdwire F-15A and you need edit the data.ini of the plane
and add "SAHM" entry to this file :
// Weapon Stations --------------------------
[LeftWingStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_L
[RightWingStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_R
3) What if story
1980 over Europe : the AIM-97A Seekbat is in operational service !
Its your turn now !
Coupi ;)
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By Eagle114th
Hello everyone,
I am sharing what I am working on with the team. It is a slow project because we do it for the hobby. We are flowing along with it, and there is no ETA. Initially, I worked on Dhimar and Paran expansion pack without much research, which led me to do a project that made no sense. That was an opportunity for me to learn how to do it properly, especially in a semi-realistic way that makes sense.
I decided to discontinue Dhimar and Paran expansion project because I didn't want to change the stories written by TW. Therefore, I want to honor his work. Thank the community and friends for inspiring me to work on an entirely new fictional nation that I can envision and bring into SF2. A friend of mine recommended I look into the Africa map, where the imaginary nations of Saad and Zafir come in.
What took the longest time was actual research about the nations around the horn of Africa and the Arabian Peninsula and the ancient civilization around that area. The research on the language, cultures, and history was also involved. It taught me many new things, which opened me to Africa and the Arab world.
This is how Saad and Zafir get an enriched history and depths with the cultures, languages, and where they come from. This led me from just making SF2 mods into writing a book. I never thought I would do it, yet I am doing it as a hobby.
Then it came to me; this book is not just for SF2; it can be used for any simulation. It taught me how to be creative with the stories, including the graphic designs (flags, insignia, roundel, pilot badges, and other materials).
After finishing the short history series about Saad and Zafir's ancestors, I can start focusing on finding the right aircraft for Saad and Zafir. It is intended that Saad and Zafir are truly unique to each other and the world of SF2. It won't be another classic "USA aircraft vs. Soviets Aircraft." Instead, they use various aircraft tied to Saad and Zafir history with connections to certain nations from Europe to the Middle East to Asia. They will still use some of the United States and Soviets aircraft, though.
My friend has been a great teacher who taught me a lot about the military system and how they do things. I can make Saad and Zafir military semi-realistic with it, especially when being fictional nations. I intend to bridge the alternative world (SFAW) with this world in balanced ways.
By the way, here is the information about the SFAW project:
I will give you the brief background about Saad and Zafir.
NOTE: I am NOT an expert with the language of Tigrinya. I am still looking for someone who knows the Tigrinya languages. I find them to be very interesting. It is intended that the language of Tigrinya for Saad is one of the native languages. That way, Saad can be fully immersive in the book and SF2.
ሳድ (Saad) - (1920 – Present)
الظافر (Zafir) - (1930 – Present)
FAQs
Cheers!
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By Eagle114th
Hello everyone,
I updated the thread title to SFCE. The reason why the name is Strike Fighter Community Expansion is that this mod uses various mods made by authors from CombatAce. This mod is not only for my Saad - Zafir project. It is also for the community to use freely too!
What you will see in SFCE:
However, SFCE, in another hand, does NOT add any new add-on plane to SF2. The reason of this: With SFCE, anyone can use it as base to add any mods to it, build their own mod pack on top of it, or import big mod packs and upgrade it to work with SFCE.
LINK to SFCE Beta 1.2a: https://www.mediafire.com/file/8s9f09dp35iwyjb/SFCE_v1.2a.7z/file
I am able to release the beta now, it is all thanks to CombatAce community for the supports and pictures needed for the projects, including Ravenclaw_007, Wrench, Nightshade/PR, Menrva, Daddyplanes, and Trotski00 for helping me with advice, pictures/videos references, modding, and aircraft information and Coupi for testing and fixing the sounds problems in F-4s ini files. I especially want to thank to all authors of mods for giving me the permissions to use various mods for this project. If there is any names I forgot to mention here, please let me know. I will add your names here asap. My apologies.
this beta version Includes changes to all A-1s, A-4s, and F-4s series. A-6 is being worked on now. The feedback will be always helpful to improve this mod even further. Please let me know if you see any errors with the loadout, sounds, and other features.
BUGS / ISSUES:
1) I am still puzzled by these bugs. When using F-4s and turning the navigation light on, as you start rolling down the runway, the light won't cover the whole runway. There are sections that blackout the light area. If any of you know how to solve it, please let me know. If any of you know or suggest additional mods I am not aware of that improves TW aircraft, please let me know too.
2) There is one issue in Egyptian Mirage 5SDE's loadout.ini. BFT is not working in loadout.ini, BUT you still will be able to have 4 of bombs loaded instead of having total 8 bombs with BFT automatically. At least BFT still works well and you can manually load them in loadout. If any of you know how to fix this, please let me know and I will happily update SFCE with it
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Hello everyone,
I have to put the project on halt for now. The life situation suddenly changed. My wife is in hospital and I am doing everything to take care of the situation. It is the hardest time in my life. I need to step away from CombatAce for time being until the situation improves. I will be back someday.
Eagle114th
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