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MarkEAW

Missing Horizon Fog and Terrain Shimmer

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I've recently found out that the DXWnd Wrapper (v2_05_96_build) that performs almost equal to the GoG released game can now supports forced fog in the game.
http://sourceforge.net/projects/dxwnd/

I updated my troubleshoot help doc to reflect this.
Basically its one setting "Force W-based Fog". (under the Direct3D Tab on the wrapper).
Previously tested on early builds of this wrapper and the setting wasn't working. So its a neat find now that it does work.
 

I haven't found how to clean up the Terrain Shimmer in any D3D Wrapper.
However OpenGlide not only restores fog, but tends to the Terrain Shimmer as well.
https://sourceforge.net/projects/openglide/

 

Edited by MarkEAW

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BTW if you need a DXW configuration file for EAW I can send it to you right now.

Its the wrapper settings already setup for you. The best settings known at this point, for the DXWnd Wrapper listed in previous post above.

I'll upload it to mediafire when I get a chance...then I'll link it here. (for stock EAWv1.2)

https://www.mediafire.com/file/nr0y38shqwx3m1q/EAW12_%28Stock%29-DXWnd.zip/file

There are a few settings in there that are not needed for unofficial versions of the game. Hence I can provide a separate .dxw file with pre made settings for another version....just let me know!

 

Edited by MarkEAW
added DL link

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Thanks.

I found some good settings in the DXWnd wrapper, hence why I provided my settings file.

I also found out my machine had Virtualization enabled in the bios and it cut the frames per second down by about 15 frames(so 20fps I was getting) on top of the win10 system slow down.

So I'm getting the 64 FPS in both wrapped 128 and 128gog again. Version 12 is way up there again.....I'd have to go back and see what the actual FPS are for it.

 

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I'll post a link in the EAWPRO Club for a wrapper configuration file used only for EAWPRO latest release.....see you over there.

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FOG Support Development Doc:
https://developer.download.nvidia.com/assets/gamedev/docs/Fog2.pdf

I ran into this years ago too. This mentions how DirectX7 supports it as well.

Seems to include a lot of detail, includes the W Fog info Z Fog ,Table pixel Fog and Vertex Fog.
Indicates which old RIVA cards supported fog.....
Most of it is over my head. just thought I post it before I delete the link. heh.

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NP VBH.

 

I've updated the 12 stock DXWnd settings file. (same link) It had one or two settings you don't need, such as fake win95...once in the wrapper the game doesn't need to be fooled in that area of the settings.

So long story short, I went through it and corrected any settings I left on in error. ;)

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