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About VonBeerhofen

  1. First Bomber Stream encounter

    My bad Russ, I shouldn't put two different topics into one thread. Yep, I have some cool ideas for the comms, hope I can make them work more then what I have at the mo. VBH
  2. New 3D smoke file

    Wasn't very happy with the dual purpose dual smoketrail I created long ago so I created a more substantial one with 3D effect which works better in all situations when active. OK, that's perhaps a little biassed observation but I hope you guys agree with me after seeing these pictures. Hope you guys can see which one and that the effects detail setting is working again in high mode, :) BTW , have you noticed the EAWPRO club recently expanded by 25%! Not bad in such a short time for EAW standards eh? VonBeerhofen And here's the Super Smoke Trail
  3. First Bomber Stream encounter

    Hey Russ, It's fully working as intended. The line abreast formation regularly appears in 1940 but not so often in 1943. Pretty chuffed to have seen it in action, :) VBH
  4. Since this formation was created app. a year ago. This misssion was set in 1943 which was giiven a very small chance of this formation appearing as opposed to 1940. One encounter a year sounds about right eh? And I fly the game multiple times dayly, just because I need to check my latest creations. BTW, talking about latest creations, a new routine was implemented so AI can communicate amongst eachother like human players can. 24 such commands have been implemented but communications are still rudimentary. However there's plenty room for expansion and eventually this could evolve to a whole subset of specific AI commands, so more cooperative attack and defense become possible. VonBeerhofen
  5. Thx to Erik and Stratos a special EAWPRO club was erected where further devellopment of my work can take place without unnecessary interruptions. Anyone is welcome to read it's contents which remains uncensored, but discussions are limited to members only and admittance to the club is exclusively under my control. Ofcourse crticism about EAWPRO can still be posted in the General EAW forum and when possible will be taken to heart. I'm sorry that there is no other way to present my work but it will not hamper further devellopment in any way. You can find the club through the forum's main page or by selecting CLUBS in the top from any page in the CA forum or by clicking the picture below:

    And here's the 12 sided version as it is for now. The model's shape was further refined and a new texture was created. I'll try to inflate the stabiliser wings too but those can be pita, so I don't know when that'll be ready. We'll see, :) VonBeerhofen

    for Flyright's V1 conversion. As you can see in this picture the model was constructed the oldfashioned way from the V1 , which shape is still visible because back then it was the only way to create something new. All the old polygons and nodes had to be left as is to keep the rendering sequence intact. Essentially it's still a V1 with all it's parts still present but set to invisible except for the parts which were needed for the blimp. The result is that in the editor and in the game the model uses space for 145 polygons and 147 nodes and it's filesize is not much smaller then the actual V1, 4.73 Kilobytes. Due to the changes to the V1 model and not being able to recalculate a new Rendering Sequence this model never worked very well in the game, as sides and tailsurfaces disappeared depending on the viewing angle, a valliant effort for those days nonetheless This next picture shows the fixed model with a newly calculated rendering sequence, all unwanted nodes and polygons were removed, an anchor line attached, the stabiliser wings were straightened, the messy tail was remodeled to give it a more accurate shape and the model was prepared for further improvements, i.e. a 12 sided version with appropiate 3D stabiliser wings instead of just flat polygons. As shown it consists of just 73 polygons and 71 nodes resulting in a filesize of only 2.96 kilobytes. This new model is stable as a rock, takes up less memory and renders almost twice as fast, where ofcourse framerate is always an important asset in any flightsimulator as AI intelligence and reaction times are directly linked with it. The next two pictures show the model in action. Notice that the difference with the old version isn't very big, the difference mainly lies in the stability of rendering the model and viewing it from all angles and ofcourse 2 kilobytes removed from one model will hardly impact framerates. It does however become more significant when dozens are visible in the same frame and taking into account that in a single screenshot a few hundred 3D models will be visible, some very complex, the overal cleanup will have a dramatic influence on framerates, loading times, CPU and GPU use and frees up memory for more complicated models, like the upcoming 12 sided version currently being develloped, a shape which can NEVER be derived from ANY model created for EAW in the past! VonBeerhofen
  8. Visit the Philippines in a day

    Added 10 more screenshots to aforementioned folder at my FTP. The higher numbers starting from 20 show the fully activated tileset and the beaches are now at sea level to prevent what I'd call the waterfall effect on missaligned coastal tiles, its where water could be seen going up a slope. Fine if we'd have waves hitting land but we don't. VBH
  9. Visit the Philippines in a day

    Good to see you in Russ, small bunch of nice people is all we need to keep going. VBH
  10. Visit the Philippines in a day

    Welcome RiBob, you're member No.2, wehey we're growing! VBH
  11. Yesterday I started on a new theatre to be incorporated into PTIV as an addon. Rather then posting a lot of pictures I've set up a folder on my FTP with the test flight screenshots I made to check the new tilemap and pilotmap of the Philippines theatre. Still have to figure out how to use this new club so my excuses for not following normal procedure. Hope I'm not breaking any rules. It won't be the usual way I'll post screenshots. This map picture shows the app. route I flew and the tile and pilotmap I cobbled together to not get lost. Obviously this addon is about ships and carriers but also about driving the Japs out of the Philippines. The white targetdots are from PTIV, no targets have thusfar been assigned to the new map, I just had a look to see if there were any tile errors and wether the pilotmap was accurate. You can have a look here: https://rabartel.home.xs4all.nl/Philippines/ VonBeerhofen
  12. OHKA prototype

    Yes, I've become VERY carefull in picking my friends and handing out my creations, I think the reasons for that are pretty obvious. Hope you don't mind me keeping control over my own work, it's all too easy for others to pretend that they were it's creators. Think this thread will be locked soon too, hope the moderators understand that I'm just defending my work. I'm done with this guy anyway. VonBeerhofen
  13. OHKA prototype

    Brag? I think you mistake the word with dedication and strive for improvement. And where did you get the notice from that my group of followers is shrinking? EAW's following is definately shrinking but my group is fine, taken into account I have little aspirations. I wouldn't worry much about my perfect models, I know who my followers are and they will get them. VonBeerhofen
  14. Calling RIBob

    Other EAW versions? You mean to say you have a reasonable amount of knowledge about EAWPRO to be able to say that? VonBeerhofen

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