Jump to content

VonBeerhofen

VALUED MEMBER
  • Content count

    434
  • Joined

  • Last visited

Everything posted by VonBeerhofen

  1. Italian cities now fully randomised

    I created a bonus tile since it's such a therapeutic happening, and because it's always nice to have a choice. Of course this isn't the last one, :) VBH
  2. No more repetitive borders or center tiles and more different villages. With this randomization all village and city tiles can be used at will where ever in the game in any possible rotational state, and it's a lot less mapping work. I already showed the idea some time ago but not with the Harvest City Set. There is still some work to be done to narrow some borders and create the right impression I'm after but I think it's slowly getting there. Here's a few screen shots, as an experiment a few village tiles were replaced with breaker field tiles and two different city/village layouts were tried, which means that the randomization for each layout is entirely different while the cities and village sizes and positions weren't changed. You heard it first on combatace.com VonBeerhofen
  3. Even more terrain tiles

    updated pictures. A few more pictures of the latest tiles will replace the above at a later date. VBH
  4. Even more terrain tiles

    Here's a compilation of the 12 latest tiles for the 'Harvest' set. I created a temporary map where all other tiles were removed from and randomly filled the EAW world with these 12 tiles only. 12 screen shots were taken of which 6 are displayed now. The remaining 6 will replace these pictures at a later date as I may not have captured all 12 tiles in these screenies and to safe on page loading times . VonBeerhofen
  5. DxWnd Wrapper EAW Profiles

    Well done Mark, glad you're on the job of figuring this stuff out and I admire your patience. I don't fully understand the different behaviors either but a big problem throughout my research has been the differences between video cards, drivers and how the game assigns various graphics routines to them. So what you see is not necessarily what others see and it's self-evident when people don't experience any problems with their setups or used wrappers, to not further experiment and stick with what's working until they run into problems. VonBeerhofen
  6. EAW Multiplayer Questions

    Neither have I and there's hardly any information on it's workings with any EAW version, so keep us updated with your progress as it may help others in the future. VonBeerhofen
  7. EAW Multiplayer Questions

    Seems to me that your only option is to get v1.2 or perhaps v1.26 running through the use of a Glide wrapper, or the DX Windower or something similar. EAWPRO isn't available as modular addons, it's all or nothing. Another option is to use a legacy computer with a legacy OS, which I think is the safest bet. I used various OS, Windows 98, Me, XP and even used Vista for a while, anything later may proof to be a pita, but you might be lucky! Good luck and be patient, VonBeerhofen
  8. EAW Multiplayer Questions

    It appears you're right Mark, too bad. VonBeerhofen
  9. EAW Multiplayer Questions

    Doesn't Steam and GoG versions allow IPX play through their own multi player gaming servers? Hope he gets something going, don't think there are easy solutions nowadays, not with high security protocols required for modern computers. IP connections require quite a bit of knowledge on router ports and firewalls. Good luck to him anyway and while I'm at it HAPPY NEW YEAR to you and all! VonBeerhofen
  10. EAW Multiplayer Questions

    Good luck to him! If it doesn't work right off the bat then he should try the 3D Windower workaround or go for the Steam or GoG version. VonBeerhofen
  11. EAW Multiplayer Questions

    13sq_Axe, EAWPRO is an independent development of v1.2 in optimized machine language by using the game's original source code. This results in a significant shorter gameloop which speeds up FPS, in spite of the incorporated enhancements. You can read what it is capable of at Mark EAW's helpsite here: https://eaw.neocities.org/fxexe-patches It has some improvements over most other versions to make it work with modern hardware and operating systems, like the newly implemented NoOS check. It no longer checks if the operating system is supported or not, which in the past prevented the game to run. It's however no guarantee. You can find universal workarounds on Mark EAW's help site should you run into trouble but the patch install is a piece of cake as it can be added to any official version of EAW by allowing overwrites when the files are extracted into the game's root folder (where the EAW.EXE resides). VonBeerhofen
  12. EAW 1.30 download?

    Well, good luck figuring that stuff out! VBH
  13. EAW 1.30 download?

    Many multi part archives came from Sandbaggers and had sequential numbering, like 000, 001, etc. They have to be put into a single folder and inside the first archive there's a recombine batch file which when run will recombine all archives into 1. No idea if this still works in newer operating systems. VonBeerhofen
  14. Drop tank in your face

    Can't remember if I activated this myself or not but I had this happen twice now in the past month. I made a note though to give it a random chance to bounce off with an appropriate sound. Pretty sure they didn't always completely wreck a plane when hit. Pretty scary though to see this massive thing suddenly fill up your whole screen, made me actually duck for cover as has happened many times when colliding head on with enemies. VonBeerhofen
  15. Drop tank in your face

    No, that's not my X-mas wish to all of you but what happened in a recent on line mission in the EAW Launchpad. As my squadron approached the enemy I decided to do my usual head on attack trying to come in from a little lower. As if controlled by a single entity all enemies released their tanks just as I pulled up from underneath and bombarded me with a hailstorm of drop tanks. One of the tanks came at me so fast that it filled my whole view area in just a second and entered my front windscreen. Well there's the result of this happening which ended my career before it had even started. Behind me you can still see a few tanks which barely missed me. Anyway, perhaps a bit early but before I forget, I hope you guys have few festive holidays coming before the year is out! VonBeerhofen
  16. European Air War BUG fix (.ptpc)

    This error relates to a specific addon or version of EAW and is NOT specific to official versions of European Air War or EAWPRO! So don't fix it if you don't have this error.
  17. european air war mod WW1 HD

    I believe this was created for v1.28 or higher. The term DirSetPicker suggests that the presence of OAW or UAW is preferred. Follow install instructions when present. VonBeerhofen
  18. EAW WW1 mod Planes menus house edit

    By now people people should have learned that there's nothing to be gained from any OAW or UAW repacked version of EAWPRO. Nearly all available file types need extensive modifications to function with it, aircraft models, airfields, effects files, terrain sets, etc. You're welcome to try and change what ever you think will work but it's going to be a waste of time. Good luck anyway! VonBeerhofen
  19. AC Tower under construction

    Almost forgot, the garden underneath is an old separate shadow model which can be swapped with any other I've created so far. VBH
  20. AC Tower under construction

    A new control tower for my Suez addon derived from the one in the Habbiya area. Sofar this is just a mock up for testing and if all goes well it will end up looking like the B/W photo on the right. You heard it first at https://combatace.com More of my creations at https://rabartel.home.xs4all.nl/test/Gallery/image/ VonBeerhofen (Launchpad Janitor)
  21. AC Tower under construction

    Added a few more bits to the backside of the model which I believe to be a manhole to an air raid shelter and a toolbox or something. I'm thinking of adding semi transparent glass to the windows, plenty of room for that in the model but this is it for now: VonBeerhofen
  22. Benelux terrain Add In

    Another experiment with connecting orchards on two tile corners. Notice how various tile rotations create various shapes when two or more orchard drawings connect. Nothing new really but fun to experiment with. Made a minor mistake though by putting the two orchards on a single side of the tile, I think it's better when the sides are opposite of each other, less in line. I'll rectify that later. Of course these two orchards can be on separate tiles too but this one fits the agricultural division of the terrain in EAWPRO better and it's less work too, :) VonBeerhofen
  23. Benelux terrain Add In

    Once in a blue moon the EAW Launchpad changes it's online game to keep players interested and flying. This time I decided that the recent Blood moon was a good opportunity for a new enhancement on our BENELUX terrain set by incorporating a random selection of my 600+ Harvest tiles. These are all 8 bit versions of normal 256 x 256 pixel drawings to maintain the highest possible frame rates for our missions. It's a bit of an experiment and depending on demand the selection may change in the future. Here's a few screenies which I hope our readers will like. More screen shots of our missions will also regularly appear on my website https://rabartel.home.xs4all.nl/ You heard it first on combatace.com! VonBeerhofen EAW Launchpad janitor
  24. Stormy weather

    A few more examples of the Overcast possibilities: clearing up a bit: and with the 3D clouds activated: VonBeerhofen
  25. Stormy weather

    Showing how much pastel colors can contribute to the game's atmosphere with EAWPRO's all transparent cloud layers: As you can see the effect is still very overcasty but with the additional layers multiple stunning effects can be generated as all layers are fully interchangeable with each other as well as with other sets created for EAWPRO. VonBeerhofen
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..