Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

9 Neutral

About MarkEAW

Profile Information

  • Gender
  • Interests
    European Air War Gameplay and Technical Help Support


  • Website

Recent Profile Visitors

2,361 profile views
  1. Hey VBH, You mentioned you took a break and where working on graphical tiles for EAWPRO terrain. So what about other things, anything you can mention?
  2. EAW Tool Pack

    Really? I didnt want to bother you. But theres some old and new tools in the tool pack, under /3dztools I have a few readmes with some info, but others I do not. If you have time go ahead and DL the tool pack to see what im talking about. I've updated it yesterday I think. Thanks.
  3. EAW Tool Pack

    Hey, NP. But with the rate of new help is diminishing and my dream of readmes with the short info they require to be helpful to use, is unlikly. But I'll keep pulgging away and the 3dz model doc and tools related. (found more tools that maybe of some help, if you want to DL and take alook), another week and I should have to take a break, so wait a few days.
  4. EAW Tool Pack

    Found a WindowsXP CDF Manger(works in Win10), Extractor and such in my pile. I've added that to the tool pack. Added a bunch of readme's and some more tools to cover other areas of modifying EAW. I've uploaded and will be uploading updates to the tool pack archive, so give a week to download it again as i may update it several times during a weeks period of time.....and sometimes I upload it several times aswell. Since i don't know how to use all tools, and neither to newbies, there are tutorials and reference material downloadable from my files section to help you out. Don't be afraid to look around into the file archives as some documentation is still hidden within some tools I have not posted in the tool pack yet. Still need help to fill out the readmes if anyoe can help give 1 a description of the tool, and 2 usage, 3 tips and the like to help out and shorten a newbies time using a specific tool.
  5. EAW Tool Pack

    Re-uppped, fixed a few things. Added many short readmes. This tool pack once mature is to be added here at CombatACE. But right now you'll have to get it at mediafire link above in first post!
  6. EAWPRO club now officially open

    Hey, hope to see you around eventually. I'm kinda winding down on EAW myself, been back at it for a month, hope to get more material to work on soon though. :)
  7. Harvest, an UHR terrainset

    I'm sure its a lot of work, and tedious. If you enjoy it, why not right? If the road and other riles are not used, will they not have properties if they are just part of a tile? Or do roads not have different properties than the grass around them?
  8. EAW Tool Pack

    Just a notice, slight update to the tool pack. No need to re download it though unless your after some CDF extractors and other minor changes. I will be adding more to the pack, but if your gonna re-download it now, could you please offer feedback and provide readmes for some or any tool you know how to use. You can post here or PM me. Thanks. I also sorted out the CDF extraction tools on the files section of the help site. Reduced the archive count and repacked what I had left. Note: The Win98 (CDFRW.exe) extractor will not run on 64 bit systems as its a 16bit program. Other file descriptions added as well.
  9. Codegroup Patches and Install Help

    I think so. However everyone I know plays its safe with v1.2 though. At least to play the Stock Campaign by Microprose.
  10. Harvest, an UHR terrainset

    Its as detailed as those old Microsoft WWII Close Combat games I use to play. I can see the men now marching along a row of bushes.... Looks good and hi-rezzy. :)
  11. New 3D smoke file

    I'm not sure if I was clear. The white smoke, the main trail at the end is kinda big. (not the dissipating trail at the very end). Doesn't matter that much, its just what I noticed. No need to worry about it, really. But thanks for the consideration.
  12. New 3D smoke file

    The ground strike smoke looks good! The trailing smoke from a plane seems slightly odd, since its so big and dense at the end of the trail. Well its dense for too long of a duration I think, maybe too far back from the plane. But it still looks cool though, I can see where you have thinned it out after the dense trail, however.
  13. Codegroup Patches and Install Help

    I've finally updated the doc with some added install and usage information.
  14. My new modern Monitor I just got has me updating this info. I've updated the first post and have additional information added to the help docs referred too. Basically the meat of the info is my old monitor lacked builtin scaling so i loaded it off to the GPU, and capped at a steady 30fps during game. My new monitor I can scale properly on it and I benefit with some additional FPS during the flight screen while still maintaining a 1024x768 4:3 ratio at 120hz refresh rate-on the monitor. The game doesn't display at that rate though. Can get a bit confusing, but hopefully I filled out the help docs enough to explain it correctly, to what I understand it to be.
  15. I'll be updating this Help Doc soon: CodeGroup Patches and Install Help Doc. https://eaw.neocities.org/codegroup-patches.html

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..