KiwiBiggles Posted March 29, 2024 Posted March 29, 2024 (edited) Apologies if this has already been figured out and done before. I was experimenting with Jarek's RF-101A Voodoo this morning and was pretty chuffed with the outcome, so I thought I'd share it here. Credit to: Yakarov79: Voodoo packs Alexis99: RF-101C mod (for the idea, over at Yankee Air Pirates) All modders for the F-117A: the F-117A DLIR and FLIR camera/laser designator helped me figure out the ini code The key 'trick' is to create a camera, laser designator, and 'dummy' LGB to simulate the RF-101 Camera Package for high and low-altitude photo-reconnaissance. I've just spent a very pleasant morning flying around the Peninsula, taking 'snapshots' of North Korean target arrays! It makes recon missions a lot more interesting... Cold camera at takeoff RF-101 Camera Package selected hot (select "dummy LGB weapon" camera pack) Approaching objective Camera locked on Target camera zoom (overfly the target at low level) Here's the relevant ini code: RF-101A_AVIONICS [TextureData] [AvionicsData] [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [TVDisplayData] UseRadarTexture=FALSE TVDisplayTextureSize=512 RF-101A_COCKPIT Instrument[065]=ViewFinder [ViewFinder] Type=TV_SCOPE NodeName=map_screen RF-101A_DATA // Weapon Stations --------------------------------------------------------- [Camera] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL SpecificStationCode=RF-101 AttachmentPosition=0.00,0.00,0.00 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1.0000 LengthLimit=1.000 AllowedWeaponClass=LGB AttachmentType=USAF ModelNodeName= PylonMass=0.000 PylonDragArea=0.000 FuelTankName= FuelTankNodeName= //Sensors--------------------------------------------------------- [Targeter] SystemType=LASER_DESIGNATOR CameraFOV=2.5 SightTexture=RF101_DTV CameraPosition=0.61,6.95,-0.2 CameraYaw=0.00 CameraPitch=0.00 CameraRoll=0.00 EODisplayFlags=268763136 MaxSeekerRange=27.000000 SeekerGimbleLimit=90.000000 DualFOV=TRUE SearchFOV=10.00 SearchTexture=RF101_DTV [Viewfinder] SystemType=EO_CAMERA CameraFOV=30.0 SightTexture=RF101_DTV CameraPosition=0.0,7.37,0.71 CameraYaw=0.00 CameraPitch=0.00 CameraRoll=0.00 EODisplayFlags=268697600 CAMERA101 (Weapon) [WeaponData] ObjectFullName=RF-101 Camera Package ObjectDataFile=CAMERA101_data.INI CAMERA101_data [WeaponData001] TypeName=CAMERA101 FullName=RF-101 Camera Package ModelName= Mass=1.000000 Diameter=0.010000 Length=0.010000 SubsonicDragCoeff=0.000000 SupersonicDragCoeff=0.000000 AttachmentType=USAF SpecificStationCode=RF-101 NationName=USAF StartYear=1957 EndYear=1964 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear= ExportEndYear= ExportAvailability= WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName= DragAreaMultiplier=1.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=70 MaxTurnRate=3.000000 MaxLaunchG=3.000000 LockonChance=99 LaunchReliability=99 ArmingTime=2.000000 SeekerFOV=5.000000 SeekerGimbleLimit=120.000000 SeekerTrackRate=10.000000 SeekerRange=12200.000000 LiftDragRatio=6.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=7.000000 I think that's everything, and I've attached the 'DTV' tga file for the Flight folder. The RF-101A was not fitted with radar, of course, and apparently, the camera package was not always fitted in operational settings. I've set my game up so that I have to manually add the camera package in the loading menu for a little more immersion, and I can choose to do visual recon by Mark One Eyeball, too. I hope someone else enjoys this as much as I have. Massive thanks to the modding community! KB RF101_DTV.tga Edited March 29, 2024 by KiwiBiggles 8 Quote
Wrench Posted March 29, 2024 Posted March 29, 2024 Similiar to what I did with the U-2, in adding the (visual) drift sight in place of the radar screen (as it uses the 104's pit) Nicely done!!! 2 Quote
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