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KiwiBiggles

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About KiwiBiggles

  1. F-104G Victor Alert, West Germany 1989.
  2. Cold War goes hot, Europe 1947...
  3. The date switch for AIM-9 capability is a bit harder to nail down, but I think I will go with Duncan Curtis (North American F-86 Sabre, Crowood Aviation Series, p.149): The Sabre continued in service for a while longer though, and in the early 1960s, many aircraft were modified to carry the AIM-9 Sidewinder missile, though JG71 machines did not receive this capability. So, all things considered, I'm running with a '62 date switch for the Mk.6 'Late' in terms of both AIM-9 capability and GAF camo... should work out very nicely in my install.
  4. This doc (originally from AirDoc, but 'discovered' in a dusty corner of the interwebs this morning) is interesting, suggesting a Sabre Mk.6 date switch to GAF camo in either 1959 or 1962, but also including Canadian camo Mk.5s gifted to the Luftwaffe from 1957 (to 1961). Will look at adding these details to my SF2:Euro install utilising the existing Mk.5s here at the site. There were apparently still 'silver' Mk.6 GAF Sabres in service in 1961, but the doc states that GAF camo was in service on the Mk.6 from 1959 to 1968. I think I'll choose 1962 for my GAF camo date switch to match up in-game with the TW F-104Gs, as mentioned by Wrench.👍 AirDoc 48019 Luftwaffe Canadair Sabre 5_6.pdf
  5. Just want to say how much I love this pack! I've been slowly adding the early NATO birds in to my SF2:Europe install, and added this pack last night. I did my own 'tank fix' before seeing this thread and existing fixes, but I get as much enjoyment from researching and tweaking the planes (as far as my limited knowledge allows) as I do 'flying them'. Haven't been tempted to fiddle with the FM for this mod or the othes Sabres (KAW, F-86F etc) aside from some very basic engine thrust tweaks, as I don't want to break anything. Massive thanks again to the community, all this amazing work is very much appreciated! KB
  6. Victor Alert, Europe 1952 A one-way ticket to armageddon... "You're leaving my air space." Toss bomb... then run like hell! https://www.airandspaceforces.com/PDF/MagazineArchive/Documents/2011/March 2011/0311victor.pdf
  7. 😆 Ok.... figured out that "STRIKE" in the loadout ini (with the square brackets) is also the command for strikethrough text in this bulletin board format. If you're making your own loadout ini just remember to put the brackets back. 👍
  8. Sorry about the strikethrough text; not sure why that happens. 🙂
  9. Right Pylons Pylon_F3H-2R.INI Pylon_F3H-2R.LOD Pylon_F3H-2R_data.INI T-28_PylonR.bmp
  10. Left Pylons T-28_PylonL.bmp Pylon_F3H-2L.INI Pylon_F3H-2L.LOD Pylon_F3H-2L_data.INI
  11. F3H-2_LOADOUT // Station 1 = Bombs, Rocket Pods // Station 2 = Bombs, Rocket Pods // Station 3 = Bombs, Rocket Pods // Station 4 = Bombs, Rocket Pods // Station 5 = Bombs, Rocket Pods // Station 6 = Bombs, Rocket Pods // Station 7 = Drop Tanks, Bombs // Station 8 = Drop Tanks, Bombs // Station 9 = AIM-7/AIM-9 // Station 10 = AIM-7/AIM-9 // Station 11 = AIM-7/AIM-9 // Station 12 = AIM-7/AIM-9 // Station 13 = Left Pylon // Station 14 = Right Pylon // Station 15 = Left Pylon // Station 16 = Right Pylon // Station 17 = Left Pylon // Station 18 = Right Pylon [AirToAir] Loadout[09].WeaponType=AIM-9B Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9B Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9B Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9B Loadout[12].Quantity=1 Loadout[07].WeaponType=F3_262gal Loadout[07].Quantity=1 Loadout[08].WeaponType=F3_262gal Loadout[08].Quantity=1 [AirToAirLongRange] Loadout[09].WeaponType=AIM-9B Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9B Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9B Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9B Loadout[12].Quantity=1 Loadout[07].WeaponType=F3_262gal Loadout[07].Quantity=1 Loadout[08].WeaponType=F3_262gal Loadout[08].Quantity=1 [AirToAir_1959] StartDefaultDate=1959 DefaultFor=INTERCEPT Loadout[09].WeaponType=AIM-7C Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-7C Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-7C Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-7C Loadout[12].Quantity=1 Loadout[07].WeaponType=F3_262gal Loadout[07].Quantity=1 Loadout[08].WeaponType=F3_262gal Loadout[08].Quantity=1 [AirToAir_1960] StartDefaultDate=1960 DefaultFor=INTERCEPT Loadout[09].WeaponType=AIM-7D Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-7D Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-7D Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-7D Loadout[12].Quantity=1 Loadout[07].WeaponType=F3_262gal Loadout[07].Quantity=1 Loadout[08].WeaponType=F3_262gal Loadout[08].Quantity=1 STRIKE Loadout[01].WeaponType=MK82 Loadout[01].Quantity=1 Loadout[02].WeaponType=MK82 Loadout[02].Quantity=1 Loadout[03].WeaponType=MK82 Loadout[03].Quantity=1 Loadout[04].WeaponType=MK82 Loadout[04].Quantity=1 Loadout[05].WeaponType=MK82 Loadout[05].Quantity=1 Loadout[06].WeaponType=MK82 Loadout[06].Quantity=1 Loadout[07].WeaponType=F3_262gal Loadout[07].Quantity=1 Loadout[08].WeaponType=F3_262gal Loadout[08].Quantity=1 Loadout[13].WeaponType=Pylon_F3H-2L Loadout[13].Quantity=1 Loadout[14].WeaponType=Pylon_F3H-2R Loadout[14].Quantity=1 Loadout[15].WeaponType=Pylon_F3H-2L Loadout[15].Quantity=1 Loadout[16].WeaponType=Pylon_F3H-2R Loadout[16].Quantity=1 Loadout[17].WeaponType=Pylon_F3H-2L Loadout[17].Quantity=1 Loadout[18].WeaponType=Pylon_F3H-2R Loadout[18].Quantity=1 [Attack] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=LAU-3A Loadout[05].Quantity=1 Loadout[06].WeaponType=LAU-3A Loadout[06].Quantity=1 Loadout[07].WeaponType=F3_262gal Loadout[07].Quantity=1 Loadout[08].WeaponType=F3_262gal Loadout[08].Quantity=1 Loadout[13].WeaponType=Pylon_F3H-2L Loadout[13].Quantity=1 Loadout[14].WeaponType=Pylon_F3H-2R Loadout[14].Quantity=1 Loadout[15].WeaponType=Pylon_F3H-2L Loadout[15].Quantity=1 Loadout[16].WeaponType=Pylon_F3H-2R Loadout[16].Quantity=1 Loadout[17].WeaponType=Pylon_F3H-2L Loadout[17].Quantity=1 Loadout[18].WeaponType=Pylon_F3H-2R Loadout[18].Quantity=1 [Recon] Loadout[07].WeaponType=F3_262gal Loadout[07].Quantity=1 Loadout[08].WeaponType=F3_262gal Loadout[08].Quantity=1 I'm pretty sure that's everything, and I'll attach the converted pylons to the next post. I've chosen not to include HVARs, because I don't feel they suit the pylon model, and I'll return to this mod to fit out the special store later, but of course, you can play around with it to suit your own preferences. I also took some time to tighen up the pylon positioning, and it all looks pretty good to my eyes. 👍 Champion's Demon really is a fun and interesting plane to fly, whether on strike missions or fleet intercepts, needing careful management of energy and the afterburner to get the job done, unlike its brawny younger sibling, and just like the real thing. I hope someone else will enjoy this, too. Thank you to the modding community for the hours of interesting and informative R&R you bring to us all. Best, KB
  12. Here's the ini code for the conversion: F3H-2_DATA [MissionData] NationName=USN ServiceStartYear=1957 ServiceEndYear=1964 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=COMMON Exported=FALSE PrimaryRoles=INTERCEPT,ARMED_RECON,STRIKE,CAS,SEAD,ANTI_SHIP SecondaryRoles=RECON NormalMissionRadius=800 MaxMissionRadius=950 Ceiling=13000 MinBaseSize=MEDIUM CarrierBased=TRUE // Weapon Stations --------------------------------------------------------- //---------------------------Right Wing Stations------------------------------- // R_OuterPylon [STA_1] SystemType=WEAPON_STATION StationID=1 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.75,-1.2,-0.655 AttachmentAngles=0.0,0.0,0.0 LoadLimit=227.7 AllowedWeaponClass=BOMB,RP AttachmentType=USN PylonMass=80.0 PylonDragArea=0.04 // R_MiddlePylon [STA_2] SystemType=WEAPON_STATION StationID=2 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.0,-0.365,-0.67 AttachmentAngles=0.0,0.0,0.0 LoadLimit=227.7 AllowedWeaponClass=BOMB,RP AttachmentType=USN PylonMass=80.0 PylonDragArea=0.04 // R_InnerPylon [STA_3] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.25,0.49,-0.675 AttachmentAngles=0.0,0.0,0.0 LoadLimit=227.7 AllowedWeaponClass=BOMB,RP AttachmentType=USN PylonMass=80.0 PylonDragArea=0.04 //---------------------------Left Wing Stations------------------------------- // L_InnerPylon [STA_6] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.25,0.49,-0.675 AttachmentAngles=0.0,0.0,0.0 LoadLimit=227.7 AllowedWeaponClass=BOMB,RP AttachmentType=USN PylonMass=80.0 PylonDragArea=0.04 // L_MiddlePylon [STA_7] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.0,-0.365,-0.67 AttachmentAngles=0.0,0.0,0.0 LoadLimit=227.7 AllowedWeaponClass=BOMB,RP AttachmentType=USN PylonMass=80.0 PylonDragArea=0.04 // L_OuterPylon [STA_8] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.75,-1.2,-0.655 AttachmentAngles=0.0,0.0,0.0 LoadLimit=227.7 AllowedWeaponClass=BOMB,RP AttachmentType=USN PylonMass=80.0 PylonDragArea=0.04 //---------------------------Fuselage Stations------------------------------- [STA_4] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.6920,-0.8025,-1.1000 AttachmentAngles=0.0,0.0,0.0 LoadLimit=910 AllowedWeaponClass=FT,BOMB AttachmentType=USN ModelNodeName=Left_Fuse_Pylon PylonMass=91.4 PylonDragArea=0.05 MinExtentPosition=-0.6510,0.4414,-0.6552 MaxExtentPosition=-0.7333,-1.9911,-1.1226 FuelTankName=F3_262gal [STA_5] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.6920,-0.8025,-1.1000 AttachmentAngles=0.0,0.0,0.0 LoadLimit=910 AllowedWeaponClass=FT,BOMB AttachmentType=USN ModelNodeName=Right_Fuse_Pylon PylonMass=91.4 PylonDragArea=0.05 MinExtentPosition=0.6510,0.4414,-0.6552 MaxExtentPosition=0.7333,-1.9911,-1.1226 FuelTankName=F3_262gal //--------------------------AIM-7/AIM-9---------------------------------------- [LeftOuterPylon] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.3430,0.2952,-0.8934 AttachmentAngles=0.0,0.0,0.0 LoadLimit=560 AllowedWeaponClass=IRM,SAHM AttachmentType=NATO,USN ModelNodeName=Left_Inner_Pylon PylonMass=91.4 PylonDragArea=0.03 [RightOuterPylon] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.3430,0.2952,-0.8934 AttachmentAngles=0.0,0.0,0.0 LoadLimit=560 AllowedWeaponClass=IRM,SAHM AttachmentType=NATO,USN ModelNodeName=Right_Inner_Pylon PylonMass=91.4 PylonDragArea=0.03 [LeftInnerPylon] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.7730,-1.1815,-0.8757 AttachmentAngles=0.0,0.0,0.0 LoadLimit=560 AllowedWeaponClass=IRM,SAHM AttachmentType=NATO,USN ModelNodeName=Left_Outer_Pylon PylonMass=91.4 PylonDragArea=0.03 [RightInnerPylon] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=2.7730,-1.1815,-0.8757 AttachmentAngles=0.0,0.0,0.0 LoadLimit=560 AllowedWeaponClass=IRM,SAHM AttachmentType=NATO,USN ModelNodeName=Right_Outer_Pylon PylonMass=91.4 PylonDragArea=0.03 //-------Ordanance Pylons(Air to Ground) [L_InnerPylon] SystemType=WEAPON_STATION StationID=13 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.25,0.29,-0.478 AttachmentAngles=0.0,0.0,-2.5 LoadLimit=227.7 AllowedWeaponClass=EP SpecificStationCode=F3H-2_PylonL AttachmentType=USN PylonMass=0.00 PylonDragArea=0.00 [R_InnerPylon] SystemType=WEAPON_STATION StationID=14 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.25,0.29,-0.478 AttachmentAngles=0.0,0.0,2.5 LoadLimit=227.7 AllowedWeaponClass=EP SpecificStationCode=F3H-2_PylonR AttachmentType=USN PylonMass=0.00 PylonDragArea=0.00 [L_MiddlePylon] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.0,-0.565,-0.470 AttachmentAngles=0.0,0.0,-2.5 LoadLimit=227.7 AllowedWeaponClass=EP SpecificStationCode=F3H-2_PylonL AttachmentType=USN PylonMass=0.00 PylonDragArea=0.00 [R_MiddlePylon] SystemType=WEAPON_STATION StationID=16 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.0,-0.565,-0.470 AttachmentAngles=0.0,0.0,2.5 LoadLimit=227.7 AllowedWeaponClass=EP SpecificStationCode=F3H-2_PylonR AttachmentType=USN PylonMass=0.00 PylonDragArea=0.00 [L_OuterPylon] SystemType=WEAPON_STATION StationID=17 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.75,-1.4,-0.455 AttachmentAngles=0.0,0.0,-2.5 LoadLimit=227.7 AllowedWeaponClass=EP SpecificStationCode=F3H-2_PylonL AttachmentType=USN PylonMass=0.00 PylonDragArea=0.00 [R_OuterPylon] SystemType=WEAPON_STATION StationID=18 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.75,-1.4,-0.455 AttachmentAngles=0.0,0.0,2.5 LoadLimit=227.7 AllowedWeaponClass=EP SpecificStationCode=F3H-2_PylonR AttachmentType=USN PylonMass=0.00 PylonDragArea=0.00
  13. Happy Easter, everyone! Like many of us, I'm a huge fan of the Phantom II (I was even lucky enough to sit in one as a kid at Ohakea Air Base, many decades ago), and I also enjoy the Banshee and Demon for the historical McDonnell lineage. The Demon Ultimate packs by Champions VA56 are a real blast! Sources claim that the definitive F3H-2 strike fighter variant retained the air intercept missile capability of the previous F3H-2N (AIM-9) and F3H-2M (AIM-7) in addition to six underwing pylons for bombs, rockets and special stores. https://www.airvectors.net/avf4_1.html#m1 https://web.archive.org/web/20090102063045/http://home.att.net/~jbaugher1/f3_3.html The SF2 version of the F3H-2 models the six underwing stores using a technique similar to the 'fake pilot' method, and the player chooses between an air-to-air or air-to-ground data ini configuration. I wanted to see if I could model the multi-role strike fighter capability of the real aircraft. I'm pretty stoked with the results so wanted to share here. I found a pretty decent solution was to convert the wing pylons into fake (and non-functional) 'EP stores' selectable in the loading menu:
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