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KiwiBiggles

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About KiwiBiggles

  1. Hi R, Yes, it's a game limit, and yes there is a way to get the correct number. It's not too difficult to create a 'dummy' EP or FT store from the various racks available in the stock game or from the community. These get loaded on to the pylon at one weapon stores group level. The actual rocket pods (limit 32 rockets per pod) 'attach' to the rack at the next weapon stores group level, by carefully co-ordinating the positions of a weapon station for each pod in the aircraft .ini file. I've had an A-4K loadout of nine x nineteen shot RPs, loadable in-game just for sh1ts and giggles... totally impractical loadout of course, but 2x19-shot or 3x19-shot setups per 2x pylons are very applicable for A-4, F-4 etc. The only loadout I haven't been able to fully simulate are triple pods of 2-inch Launcher No.7 for Brit Phantoms, but only beause these puppies are 36-shot pods, or 108-shots per pylon! The compromise is that there is a game limit of thirty or so total weapon stations (I want to say 29 but I can't quite remember?). And I've never reached a limit for the number of group levels (in the aircraft and loadout .ini files), but only six groups are loadable in the hangar in-game, and ether the simulated rack or the separate pods use one group (a hassle with the F-4 particularly, so I usually have the AIM-7s and ECM pod loaded per the loadout.ini to earn an 'extra' in-game group). Hope it helps. Kiwi
  2. Hi Macelena, I'm reasonably sure those are an early, oval version of the F/A-18's drop tanks, and I'm pretty sure I saw in a thread that a model of them had been made for SF2 at one point, but I don't have them in my own install.... Yup... these are them: From the ARC scale modelling forum: External Fuel Tank FPU-6A (Oval) External Fuel Tank Size 185.30 X 32.99 (Max. Axis) X 24.50 (Min. Axis) Inches (470.66 X 83.80 X 62.23 Centimeters) External Fuel Tank FPU-8A (Round) Size 188.98 X 29.82 (Dia.) Inches (480.01 X 75.74 Centimeters) ...and I found where I read about them here at CombatAce: Cheers, Steve
  3. I found a few more images, including a rare shot of the aft section of the ASQ-173: Cheers, Steve
  4. And I've attached here the weapon folders from my install for reference. Steve AAS-38.7z ASQ-173.7z
  5. Some images from a very nice scale model I came across on the interwebs: ...and one more real life: Kind Regards, Steve
  6. Evening all from Aotearoa New Zealand, I have recently been flying (in a stock TW period - so up to 1984 - SF2:NA install) and absolutely loving the legacy F/A-18A which I have "cut out" from the HORNET BETA 1.0 BASE, 1.1 BASE and BETA 2.0 downloads. As you do, I've been tweaking and playing around with effects, loadouts, numbers, decals, some minor texture editing (very rough and ready, I'm definitely no texture artist but my modest and minor tweaks work well-enough in-game) and so on and so forth... which by the way I'm more than happy to share if anyone is interested. I've got four USN and five USMC squadrons represented reasonably nicely in game (all credit to the original creators). I've cheated a little bit by including GBUs and Laser Mavericks for my install, which I don't believe F/A-18s would routinely have carried in this period, but I'm also routinely flying over North Korea which didn't actually happen either, so fair play I figure. In any case, this plane is great fun to play, and an absolute credit the community, and I think it easily rivals the TW F-16 for quality. To simulate laser guided missions I'm using the community's AAS-38 Targeting FLIR, which is also very nicely done, mounted correctly on the port hip mount. In the real world in-period the AAS-38 did not include a laser designator (it was introduced later for the AAS-38A) but I've set up my AAS-38 as a designator anyway and it plays great in-game (I just imagine there's a terminal guidance team of Force Recon Marines doin' there thing down there in the bush). The AAS-38 also did not include a Laser Spot Tracker--instead the Hornets would carry the AN/ASQ-173 Laser Spot Tracker/Strike Camera on the starboard hip mount. I've created a very simple 'dummy' EP pod to simulate the ASQ-173, but I've not been able to find a nice LOD and texture for it. The closest I've found is the TW AVQ-23 LOD, like so (and there's no pylon so it just 'floats' there in my install): This beautiful bird really does deserve a nice ASQ-173 model if anyone knows where one exists (?) or if one of our brilliant 3D artists is interested in creating a model of the pod, including a pylon similar to the AAS-38 model (but mirrored to fit the starboard side)? Here's the very few images I've been able to find of the ASQ-173 in the real world (and the scale modelling world): Kind Regards, Steve
  7. Agree with all of the above. SF2 has gradually drawn me in and taken more and more of my hobby time (from my other favourites IL-2 1946, MS Flight Simulator X, Orbiter, GT Legends and GTR 2 on Win XP and Win 7; and Forza Motorsport 4 on XBox 360). My installs have slowly evolved to where SF2 Vietnam is a Cold War Pacific based environment--with a detailed A-4K version of course, and I've really enjoyed recently installing Vampires, Venoms, Canberras (Kiwi and Australian) and USAF B-57s. I have some really nice customised Vietnam era F-4s naturally, and I like to have accurate historical loadouts for all my planes (but customised to suit my preferences for SF2 gameplay too). SF2 has a "sim-lite" reputation, but I find it interesting how many times it actually reflects real world experience. Just the other day I was reading about real world experience with convergance of the B-57B's 4x20-mike cannons, then found myself adjusting the "aim angle" ini parametetrs in the sim, and creating new weapon stations to support dual 5-inch HVAR racks per images in the real B-57B flight manual. I find similar parallels in gameplay too, for example modding the inis for my AI wingmen to fly lower in Europe; or working out methods for low-altitude level-bombing with Tornadoes and F-111s, and high-altitude bombing with B-52s. And my SF2 mod folders are becoming nice libraries of documents and references that I've found online. My SF2 Europe install specialises in mid to late Cold War USAFE and RAFG models, plus a growing collection of French Mirages. I'll be exploring the Hawker Hunter here too in the near future (including the Swiss Air Force models which I really admire). SF2 North Atlantic is home to some very nice customised Royal Navy models (HMS Ark Royal takes pride of place, and I have a cloned 'Royal Navy' terrain to get RN CVBGs and Amphibious Ready Groups for campaigns and single missions too). SF2 NA is also home to a customised Arctic terrain for my Air Defence Command interceptors (with customised Soviet Long-Range Aviation to create the style of gameplay I like for my interception missions). I've started exploring IAF aviation in my SF2 Israel install, and enjoy a customised KAW install too. My computer is very old--so I have to make lower rez versions of some mods to get good frame rates. I actually have a decent budget to build a modern Win 10 replacement, but I haven't done it yet--partly because the price of PC components (especially GFX cards) is outrageous right now, but partly because I still get so much enjoyment from my old but treasured sims on my ancient dual boot XP/Win 7 machine. Kind regards and much thanks to the community, Steve (Auckland, New Zealand)
  8. ...and this is a nice piece on the history of the RNZAF Silver Fern and Kiwi roundels. https://www.airforcemuseum.co.nz/blog/50-years-of-flying-kiwis/ Steve
  9. I've long been a fan of the A-4K having seen it fly often as a youngster, but have only recently started learning about the Vampire, Venom and Canberra in RNZAF service and integrating some excellent mods here at CA into my SF2 install. I was hunting around on the internet for images to figure out which roundels RNZAF used at various periods when I stumbled across this blog by Air Commodore Jim Barclay RNZAF (Retired) which is too good not to share. I'm sure there are other posts on Jim's blog which will interest readers too. Enjoy! https://jimbarclay.nz/flying-vampires-with-75-squadron-1969-1970/ Best Regards, Steve
  10. Customise your loadouts. For example F-4Ks (off Ark Royal) with TV Martels will do nicely against the Kiev battle group (or go with more realistic Buccaneers if your computer can handle the high-poly models). I"ve also upgraded my Martels with armor-piercing warheads (which are more realistic than HE). Go big with your roster. I take 12 birds in my strike flights, plus the computer-assigned SEAD and CAP flights etc (think Alpha Strike). For US missions my first 8 strike birds carry Standard ARMs, the last 4 carry Walleyes for the coup de grâce. Go low. Under 100 feet will do nicely. Your AI wingmen will do their own thing, but it will help you survive against the SAMS. My AI F-4s are customised with a lower-altitude flight model, which helps them a little. Go slow. I throttle my F-4 back to 50% so I can get all four Martels off the rails and keep them out in front. Then I hit the "burners. Stay out of the engagement zone of the rotary cannons, they're deadly! FWIW I use the 'classic' Iceland terrain, and my difficulty setting is normal. I actually have a cloned UK-only version of the terrain for Royal Navy missions, which gives me a "Commando Carrier' amphibious group, and prevents US Navy flights launching from Ark Royal--nice but not necessary. Hope it helps, happy hunting! KB
  11. Unidentified

    Interesting topic. Here's my take on it. When you take the 200 billion odd galaxies in the observable universe, with around 200 billion stars each, its inconceivable that there aren't billions of planets and moons with liquid water. From what we've observed on Earth, we know that everywhere there is liquid water there is biological life given enough time--in the order of billions of years. Score one for the aliens. Of all the millions upon millions of species that have existed on Earth, only one has evolved to develop technology of any kind, let alone interstellar space travel. The only other species that even came close in evolutionary terms was the Neanderthals. Score minus one for the aliens. People tend to underestimate the vast distances involved in interstellar travel. With known technology it would take in the order of 40,000 years to reach the nearest star beyond the solar system (and it doesn't have a habitable planet). It would take the resources of all humanity to mount such a mission, and economics argues that you'd never even try. Andromeda, our nearest major galaxy, is 2.5 million light years from Earth: so forgeddaboutit! Score minus one again for the aliens. What about exotic physics? There's nothing to suggest that ephemera of the quantum world like tunneling and entanglement can ever apply to the macro world of space ships and space travelers. Even in theory, wormholes require "negative energy" to remain stable--there's no evidence negative energy can exist, even in principle. To "warp" space-time by even 1G requires the mass (or equivalent energy) of our entire planet. The most plausible exotic propulsion system would be matter/anti-matter annihilation, which has an energy density around 100 times greater than nuclear fusion, and suggests interstellar voyages of perhaps hundreds of years. There's no evidence it would be feasible to produce anti-matter in such quantities because... economics. But not impossible in principle, so let's score this one even. On balance it's highly unlikely aliens have ever visited Earth given the vast distances involved, and the billions of years it takes for a species to evolve in any particular interstellar neighborhood. It's far from certain our own species will survive long enough to attempt interstellar travel, although I believe we should try; otherwise what exactly are we doing here? The most likely "aliens" to have visited Earth aren't little green men. They're machines. Google Von Neumann probes: https://futurism.com/von-neumann-probe Just my $0.02
  12. Wow, awesome Dan! A squadron of these bad boys (2 Sqn RNAZF?), 75 Sqn A-4Ks, C-130s and a couple of AAR Boeings for logistic support, plus some UH-1s and NZSAS troopers for laser designation and CSAR, all would have made for a hell of a Kiwi expeditionary air wing back in the 70s thru 90s...
  13. Operation Desert Storm Skinpack and Updates for B-52G_89

    Thank you so much for this awesome update Kevin! This is my first flyable 'heavy' in the game, and I never imagined heavies could be such fun. Using 'auto pilot' and 'wing leveler' it's a snap to simulate a radar controlled approach for STRIKE missions. I'm using a simplified gunsight edit and playing around with the 'DefaultDepression' setting (unguided bombs): 645 'mils' seems to be working well for me (I've chosen a default STRIKE loadout of 45x M117A3, at 20,000ft & 370 knots/max power/water injection). [GunsightFront] HasGunsight=TRUE GunsightMilSize=100 GunsightName=F-15E_sight.tga MaxDepression=250 DefaultDepression=645 Having just watched the movie 12 Strong here on SkyTV NZ, it's easy to imagine a special forces detachment on the beach guiding me in, and easy to appreciate why the USAF has kept the BUFFs around for 65 years and counting! "SHACK!" Many thanks, Kevin. Kiwi
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