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KiwiBiggles

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About KiwiBiggles

  1. Ravenclaw's RNZAF MER and TER fully integrated on the 'Kahu', selectable from the in-game loading menu and working beautifully as exact replacements for the stock ThirdWire ejector racks. I could not be happier, thank you Ravenclaw and Nyghtfall! So sweet! Steve
  2. Wow! Thank you so much Nyghtfall - the LAU-7 repaint is perfect! I'm a huge fan of your Scooter mods, I've been massively enjoying them in the sim, and also studying how you made them. I am so, so happy with how the A-4K 'Kahu' racks look, and just need to finish off integrating the weapons fit into Dan's mod. I'll make some posts into Dan's A-4K thread for anyone else who wants to add their own custom updates, or maybe Dan will be able to use some ideas for a later "official" update, if he wants. I also have the twin MFD cockpit from the 'A-4N Improved Ahit (Sibat)' mod integrated, which I think works wonderfully well for the 'Kahu'. Thank you again, this is such a generous community, I love being a part of it! LoL, I just adore how the 'Kahu' looks! When I was a kid in Palmerston North, these guys were based up the road at Ohakea airbase. When they (and the Strikemasters!) practiced touch-and-goes at Palmerston North Airport, I would watch them from my bedroom window. I've had the FSX 'Kahu' on my 'puter too, but I do not believe there is a better A-4K 'Kahu' sim ANYWHERE than Dan's. Absolutely love it! Kindest Regards to all, Steve
  3. Thanks again, very much appreciated Ravenclaw, you're an absolute champ!
  4. Ravenclaw, I was so excited I missed your offer for the MER in the same color. If it isn't too much trouble, yes please, that would be very cool thank you!
  5. Awesome!! Thank you so much Ravenclaw, you're an absolute wizard! The RNZAF launchers look GREAT! Wishing you a wonderful weekend from New Zealand, Ravenclaw! Warmest Regards, Steve
  6. A couple more picks of RNZAF rack detail: From the available images, in regards to RNZAF service, it looks like the olive green color was typical for the LAU-117, the camoflage green was typical for LAU-7, TER and MER. Kind Regards, Steve
  7. Good Morning Ravenclaw from Aotearoa New Zealand, Thank you so much for all the wonderful work you do for this community. I have downloaded so many of your wonderful mods my PC is almost bursting with them! I know you are a very busy man, but if I can be a bit cheeky, I have a request for a re-colour of three of your launcher rail skins, for some .ini updates I am making for Dan's wonderful A-4K Kahu mod. It's probably easiest if I show you: Here are some images of a special loadout I've called 'Firepower Demonstration". Firepower Demonstrations were a mission RNZAF 75 Squadron would fly from Ohakea airbase, north to the NZ Army Training Group ranges at Waiouru: I'm not 100% certain of the provenance of the launchers, but I think they are all your originals? I've taken the LAU-117 Maverick launcher rails from your Swiss Hunter Mod, the LAU-7 Sidewinder launcher from the Vietnam Scooters pack, and the TER from one of your rocket pod packs. I have added them all to Dan's A-4K Kahu using the "Fake Fuel Tank" method so they are selectable from the in-game loading menu, as well as via loadout.ini: Crikey, just spotted a spelling error in my loadout.ini... typical! I used your green LAU-3C pod and the WDU-50001 rocket (from Dan's Kahu pack I think?) to make my own version of the RNZAF CRV7 system - it's probably not 100% accurate, but it's close enough, and it plays very nicely in the sim. Here are the launchers and racks: In RNZAF service, the launchers were camouflaged. According to my research, the technicians were fairly haphazard in the paint they used: effectively they just grabbed whatever was lying around the hangars. Apparently one the most common colors was an olive/yellow shade of green, which I would take to be about R:93 G:83 B:56, corresponding roughly to the main olive green colour of the GBU-16s. Another common RNZAF color that would look very cool in the game is R:83 G:85 B:75, or R:84 G:86 B:74, which would correspond to Dan's various A-4K camouflage schemes (and be another paint color the armorers would have found lying around). I don't have the skills to re-color or re-paint the launchers and racks myself, and not even remotely close to your exceptional standard, but I was hoping you might be able to add a "green" repaint to your schedule? If you're too busy, I completely understand, and I love the gray/white launchers too. I've attached my zipped up files in case you do have some spare time to take a look at the skins for these launchers/racks. Here are some RNZAF images (just a few! ): I know that when default bombs are selected, the default gray/white TER/MER racks load in the game, I haven't looked in to a solution for that. Thank you again, Ravenclaw, for all your many wonderful mods, they truly are outstanding! With Warmest Regards, Steve LAU-7_A4K.zip LAU-117_A-4Kahu.zip TER_A4K.zip
  8. Happy ANZAC day from Aotearoa New Zealand! I really like the F-104s in this pack, especially the F-104G_GAF and F-104G_82 with dual under-wing pylons. Many thanks to all involved for this awesome pack! The dual pylons weren't displaying in my game, and it took a few hours to figure out some fixes, so, I'm sharing them here in case they help someone else. Please, make backups first, and test these edits in a safe environment before introducing to your favourite install. Go to the folders Objects > Aircraft > F-104G_GAF and F-104G_82 There is a bug in the naming of the dual pylons in the loadout for these planes, so open F-104G_GAF_loadout and F-104G_82_loadout and rename every example of 2BR-GAF to this: 2BR_GAF 2BR_GAF is the correct name for the 3d model of the dual pylons. Next, open F-104G_GAF_DATA and F-104G_82_DATA and rename every example of FuelTankName=2BR-GAF to this: FuelTankName=2BR_GAF There are two examples of each in both DATA files, CTRL+F will help you find them quickly. Note that the dual pylons are modelled as fake, non-jettisonable fuel tanks in order to facilitate the special dual-pylon loadouts in the loadout file. Normal single pylon loadouts can be selected in-game in the arming menu--just remember to de-select the dual pylons (named in-game as BRU-55/A 2BR (GAF)) or you'll have a graphical anomaly in-mission. Next, go the folder Objects > Weapons > 2BR_GAF Open the file 2BR_GAF_Data and change WeaponDataType=6 to this: WeaponDataType=5 WeaponDataType=5 is (AFAIK) the type for fuel tanks. I also changed StartYear=1970 to this: StartYear=1968 to match the service period of the F-104_GAF. Along the way you may have noticed a number of redundant and duplicate files. I deleted mine, but I'll leave that up to you. Test your F-104G_GAF and F-104G_82 in-game, you should now see your dual-pylon mounts. In my game, the LAU-51 rocket launcher was not functional, so, in the loadout file I swapped out the LAU-51s for LAU-3As. If you know where we can download functional LAU-51s--please let us know (they're not in Ordnance Shop II or Weapons_Pack-2). Lastly, JaBo staffeln are elite units in my view, and low level ingress and egress are an important element in their tactics, so I have edited F-104G_GAF_DATA and F-104G_82_DATA for low-level AI flying. Extract the data from your own AIRCRAFTAIDATA or use mine (Jul 2013 standard). I inserted mine beneath [FlightControl] section : [DogfightNovice] SafeAltitude=35//500 <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters LookoutAngle=90 DefensiveAngle=60 ChanceDefensiveTurn=0 ChanceBreakTurn=10 ChanceHardTurn=50 ChanceTurnDirection=25 ChanceContinue=100 ChanceCheckNewTarget=5 ChanceUseVertical=0 FightWithoutAmmo=0 CannonFireAngle=2.5 RQIRMFireAngle=5.0 ASIRMFireAngle=10.0 RHMFireAngle=5.0 MaxPitchInput=1.0//0.6 <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.8 if you have increased the minimum altitude to 60 meters MissileDetectChance=10 MaxCannonRange=3500 OptimalCannonRange=1000 MinCannonRange=500 MaxRollForGunAttack=45 CannonBurstLengthShort=1.0 CannonBurstLengthLong=1.5 MaxRudderForGunAttack=0.5 MaxRudderForManeuver=0.7 [DogfightGreen] SafeAltitude=35//500 <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters LookoutAngle=120 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=40 ChanceHardTurn=100 ChanceTurnDirection=50 ChanceContinue=100 ChanceCheckNewTarget=10 ChanceUseVertical=0 FightWithoutAmmo=0 CannonFireAngle=2.0 RQIRMFireAngle=7.0 ASIRMFireAngle=7.0 RHMFireAngle=10.0 MaxPitchInput=1.0//0.8 <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.8 if you have increased the minimum altitude to 60 meters MissileDetectChance=40 MaxCannonRange=3000 OptimalCannonRange=800 MinCannonRange=250 MaxRollForGunAttack=60 CannonBurstLengthShort=1.0 CannonBurstLengthLong=1.5 MaxRudderForGunAttack=0.8 MaxRudderForManeuver=0.9 [DogfightRegular] SafeAltitude=35//500 <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters LookoutAngle=150 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=80 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=25 ChanceUseVertical=10 FightWithoutAmmo=0 CannonFireAngle=1.3 RQIRMFireAngle=8.0 ASIRMFireAngle=10.0 RHMFireAngle=15.0 MaxPitchInput=1.0//0.9 <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.9 if you have increased the minimum altitude to 60 meters MissileDetectChance=80 MaxCannonRange=2500 OptimalCannonRange=700 MinCannonRange=200 MaxRollForGunAttack=75 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightVeteran] SafeAltitude=35//500 <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters LookoutAngle=150 DefensiveAngle=120 ChanceDefensiveTurn=50 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=45 ChanceUseVertical=50 FightWithoutAmmo=0 CannonFireAngle=1.0 RQIRMFireAngle=9.0 ASIRMFireAngle=15.0 RHMFireAngle=20.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2250 OptimalCannonRange=600 MinCannonRange=150 MaxRollForGunAttack=90 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightAce] SafeAltitude=35//500 <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters LookoutAngle=180 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 CannonFireAngle=0.8 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2000 OptimalCannonRange=500 MinCannonRange=100 MaxRollForGunAttack=180 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 All the Best KB
  9. Brevity Code for Rocket Pod Launch?

    Hi DatBritish 'Shotgun' is the brevity code for launch of an anti-radiation missile, eg. Shrike, or HARM (Brevity code for AGM-88 HARM is actually 'Magnum' sorry. 'Rifle' for AGM-65 Maverick is pretty cool too). You might like this link: http://fas.org/man/dod-101/usaf/docs/mcm3-1-a1.htm Hope it helps. KB
  10. Thanks Dan! Hope you had a great ANZAC weekend. Steve
  11. Hi Dan, thanks so much for this upgrade to our beloved A-4K. I'd very much like to use the '9x LAU-3A Rocket Pods' loadout, but I don't seem to have the LAU-3A_x2_left, LAU-3A_x2_right, and LAU-3A_x3 Weapons Folders in any of my installs or downloads? Can we download these folders separately, or are they included in another upgrade pack? Cheers buddy Steve
  12. http://kiwibiggles.w...-is-the-answer/ Hope you can drop in. All the best Kiwi
  13. Blog: But... isn't war bad?

    http://kiwibiggles.wordpress.com/ Hope you can drop by! :) All the best KB
  14. New flight sim blog - check it out!

    Hope you like it! http://kiwibiggles.w...-flight-sim-43/ Do drop in from time to time for a bit of a read and a cuppa... All the best! KB
  15. What I'm really digging about the last couple of patches is that the AI will come down in the weeds with me now. Ingressing a target at 100 feet with your wingman off the wingtip is a real buzz!
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