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KiwiBiggles

Pylon Conversion (Multi-Role F3H-2 Demon)

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Posted (edited)

Happy Easter, everyone!

Like many of us, I'm a huge fan of the Phantom II (I was even lucky enough to sit in one as a kid at Ohakea Air Base, many decades ago), and I also enjoy the Banshee and Demon for the historical McDonnell lineage. The Demon Ultimate packs by Champions VA56 are a real blast! Sources claim that the definitive F3H-2 strike fighter variant retained the air intercept missile capability of the previous F3H-2N (AIM-9) and F3H-2M (AIM-7) in addition to six underwing pylons for bombs, rockets and special stores.
https://www.airvectors.net/avf4_1.html#m1 
https://web.archive.org/web/20090102063045/http://home.att.net/~jbaugher1/f3_3.html

The SF2 version of the F3H-2 models the six underwing stores using a technique similar to the 'fake pilot' method, and the player chooses between an air-to-air or air-to-ground data ini configuration. I wanted to see if I could model the multi-role strike fighter capability of the real aircraft. I'm pretty stoked with the results so wanted to share here. I found a pretty decent solution was to convert the wing pylons into fake (and non-functional) 'EP stores' selectable in the loading menu:

001.thumb.png.cb25ba937a4b2be6b572351cb9e5ca58.png

 

002.thumb.png.e70fb863ecf81d7624d9381f769523bc.png

 

003.thumb.png.b809547ba8236d38ea13b5309d5a5837.png

 

img00073.thumb.JPG.0f91c4bb3e5da87ffd9cc948a7748b68.JPG

 

img00074.thumb.JPG.02ffc4e66c7e8695b9c7374942ade56d.JPG

 

 

 

Edited by KiwiBiggles
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Posted (edited)

img00076.thumb.JPG.db04e7c2456bd681eef1f13accedc7ca.JPG

 

img00077.thumb.JPG.71b390706eb1b4c0d8061fd7dd1337db.JPG

 

img00078.thumb.JPG.97e68e6fc72c6ee8c1a61ce8a20a636c.JPG

 

Here's the ini code for the conversion:

F3H-2_DATA

[MissionData]
NationName=USN
ServiceStartYear=1957
ServiceEndYear=1964
AircraftRole=FIGHTER
AircraftCapability=DAY_AND_NIGHT
Availability=COMMON
Exported=FALSE
PrimaryRoles=INTERCEPT,ARMED_RECON,STRIKE,CAS,SEAD,ANTI_SHIP
SecondaryRoles=RECON
NormalMissionRadius=800
MaxMissionRadius=950
Ceiling=13000
MinBaseSize=MEDIUM
CarrierBased=TRUE

// Weapon Stations ---------------------------------------------------------

//---------------------------Right Wing Stations-------------------------------

// R_OuterPylon

[STA_1]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=2.75,-1.2,-0.655
AttachmentAngles=0.0,0.0,0.0
LoadLimit=227.7
AllowedWeaponClass=BOMB,RP
AttachmentType=USN
PylonMass=80.0
PylonDragArea=0.04

// R_MiddlePylon

[STA_2]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=2.0,-0.365,-0.67
AttachmentAngles=0.0,0.0,0.0
LoadLimit=227.7
AllowedWeaponClass=BOMB,RP
AttachmentType=USN
PylonMass=80.0
PylonDragArea=0.04

// R_InnerPylon

[STA_3]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=1.25,0.49,-0.675
AttachmentAngles=0.0,0.0,0.0
LoadLimit=227.7
AllowedWeaponClass=BOMB,RP
AttachmentType=USN
PylonMass=80.0
PylonDragArea=0.04

//---------------------------Left Wing Stations-------------------------------

// L_InnerPylon

[STA_6]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-1.25,0.49,-0.675
AttachmentAngles=0.0,0.0,0.0
LoadLimit=227.7
AllowedWeaponClass=BOMB,RP
AttachmentType=USN
PylonMass=80.0
PylonDragArea=0.04

// L_MiddlePylon

[STA_7]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-2.0,-0.365,-0.67
AttachmentAngles=0.0,0.0,0.0
LoadLimit=227.7
AllowedWeaponClass=BOMB,RP
AttachmentType=USN
PylonMass=80.0
PylonDragArea=0.04

// L_OuterPylon

[STA_8]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-2.75,-1.2,-0.655
AttachmentAngles=0.0,0.0,0.0
LoadLimit=227.7
AllowedWeaponClass=BOMB,RP
AttachmentType=USN
PylonMass=80.0
PylonDragArea=0.04

//---------------------------Fuselage Stations-------------------------------

[STA_4]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-0.6920,-0.8025,-1.1000
AttachmentAngles=0.0,0.0,0.0
LoadLimit=910
AllowedWeaponClass=FT,BOMB
AttachmentType=USN
ModelNodeName=Left_Fuse_Pylon
PylonMass=91.4
PylonDragArea=0.05
MinExtentPosition=-0.6510,0.4414,-0.6552
MaxExtentPosition=-0.7333,-1.9911,-1.1226
FuelTankName=F3_262gal

[STA_5]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=0.6920,-0.8025,-1.1000
AttachmentAngles=0.0,0.0,0.0
LoadLimit=910
AllowedWeaponClass=FT,BOMB
AttachmentType=USN
ModelNodeName=Right_Fuse_Pylon
PylonMass=91.4
PylonDragArea=0.05
MinExtentPosition=0.6510,0.4414,-0.6552
MaxExtentPosition=0.7333,-1.9911,-1.1226
FuelTankName=F3_262gal

//--------------------------AIM-7/AIM-9----------------------------------------

[LeftOuterPylon]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=-1.3430,0.2952,-0.8934
AttachmentAngles=0.0,0.0,0.0
LoadLimit=560
AllowedWeaponClass=IRM,SAHM
AttachmentType=NATO,USN
ModelNodeName=Left_Inner_Pylon
PylonMass=91.4
PylonDragArea=0.03

[RightOuterPylon]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=1.3430,0.2952,-0.8934
AttachmentAngles=0.0,0.0,0.0
LoadLimit=560
AllowedWeaponClass=IRM,SAHM
AttachmentType=NATO,USN
ModelNodeName=Right_Inner_Pylon
PylonMass=91.4
PylonDragArea=0.03

[LeftInnerPylon]
SystemType=WEAPON_STATION
StationID=11
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=-2.7730,-1.1815,-0.8757
AttachmentAngles=0.0,0.0,0.0
LoadLimit=560
AllowedWeaponClass=IRM,SAHM
AttachmentType=NATO,USN
ModelNodeName=Left_Outer_Pylon
PylonMass=91.4
PylonDragArea=0.03

[RightInnerPylon]
SystemType=WEAPON_STATION
StationID=12
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=2.7730,-1.1815,-0.8757
AttachmentAngles=0.0,0.0,0.0
LoadLimit=560
AllowedWeaponClass=IRM,SAHM
AttachmentType=NATO,USN
ModelNodeName=Right_Outer_Pylon
PylonMass=91.4
PylonDragArea=0.03

//-------Ordanance Pylons(Air to Ground)

[L_InnerPylon]
SystemType=WEAPON_STATION
StationID=13
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-1.25,0.29,-0.478
AttachmentAngles=0.0,0.0,-2.5
LoadLimit=227.7
AllowedWeaponClass=EP
SpecificStationCode=F3H-2_PylonL
AttachmentType=USN
PylonMass=0.00
PylonDragArea=0.00

[R_InnerPylon]
SystemType=WEAPON_STATION
StationID=14
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=1.25,0.29,-0.478
AttachmentAngles=0.0,0.0,2.5
LoadLimit=227.7
AllowedWeaponClass=EP
SpecificStationCode=F3H-2_PylonR
AttachmentType=USN
PylonMass=0.00
PylonDragArea=0.00

[L_MiddlePylon]
SystemType=WEAPON_STATION
StationID=15
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-2.0,-0.565,-0.470
AttachmentAngles=0.0,0.0,-2.5
LoadLimit=227.7
AllowedWeaponClass=EP
SpecificStationCode=F3H-2_PylonL
AttachmentType=USN
PylonMass=0.00
PylonDragArea=0.00

[R_MiddlePylon]
SystemType=WEAPON_STATION
StationID=16
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=2.0,-0.565,-0.470
AttachmentAngles=0.0,0.0,2.5
LoadLimit=227.7
AllowedWeaponClass=EP
SpecificStationCode=F3H-2_PylonR
AttachmentType=USN
PylonMass=0.00
PylonDragArea=0.00

[L_OuterPylon]
SystemType=WEAPON_STATION
StationID=17
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-2.75,-1.4,-0.455
AttachmentAngles=0.0,0.0,-2.5
LoadLimit=227.7
AllowedWeaponClass=EP
SpecificStationCode=F3H-2_PylonL
AttachmentType=USN
PylonMass=0.00
PylonDragArea=0.00

[R_OuterPylon]
SystemType=WEAPON_STATION
StationID=18
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=2.75,-1.4,-0.455
AttachmentAngles=0.0,0.0,2.5
LoadLimit=227.7
AllowedWeaponClass=EP
SpecificStationCode=F3H-2_PylonR
AttachmentType=USN
PylonMass=0.00
PylonDragArea=0.00
 

Edited by KiwiBiggles
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Posted (edited)

F3H-2_LOADOUT

// Station 1 = Bombs, Rocket Pods 
// Station 2 = Bombs, Rocket Pods
// Station 3 = Bombs, Rocket Pods
// Station 4 = Bombs, Rocket Pods
// Station 5 = Bombs, Rocket Pods
// Station 6 = Bombs, Rocket Pods

// Station 7 = Drop Tanks, Bombs
// Station 8 = Drop Tanks, Bombs

// Station 9 = AIM-7/AIM-9
// Station 10 = AIM-7/AIM-9
// Station 11 = AIM-7/AIM-9
// Station 12 = AIM-7/AIM-9

// Station 13 = Left Pylon
// Station 14 = Right Pylon
// Station 15 = Left Pylon
// Station 16 = Right Pylon
// Station 17 = Left Pylon
// Station 18 = Right Pylon

[AirToAir]
Loadout[09].WeaponType=AIM-9B
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-9B
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-9B
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-9B
Loadout[12].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1

[AirToAirLongRange]
Loadout[09].WeaponType=AIM-9B
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-9B
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-9B
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-9B
Loadout[12].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1

[AirToAir_1959]
StartDefaultDate=1959
DefaultFor=INTERCEPT
Loadout[09].WeaponType=AIM-7C
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-7C
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-7C
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-7C
Loadout[12].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1

[AirToAir_1960]
StartDefaultDate=1960
DefaultFor=INTERCEPT
Loadout[09].WeaponType=AIM-7D
Loadout[09].Quantity=1
Loadout[10].WeaponType=AIM-7D
Loadout[10].Quantity=1
Loadout[11].WeaponType=AIM-7D
Loadout[11].Quantity=1
Loadout[12].WeaponType=AIM-7D
Loadout[12].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1

STRIKE
Loadout[01].WeaponType=MK82
Loadout[01].Quantity=1
Loadout[02].WeaponType=MK82
Loadout[02].Quantity=1
Loadout[03].WeaponType=MK82
Loadout[03].Quantity=1
Loadout[04].WeaponType=MK82
Loadout[04].Quantity=1
Loadout[05].WeaponType=MK82
Loadout[05].Quantity=1
Loadout[06].WeaponType=MK82
Loadout[06].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1
Loadout[13].WeaponType=Pylon_F3H-2L
Loadout[13].Quantity=1
Loadout[14].WeaponType=Pylon_F3H-2R
Loadout[14].Quantity=1
Loadout[15].WeaponType=Pylon_F3H-2L
Loadout[15].Quantity=1
Loadout[16].WeaponType=Pylon_F3H-2R
Loadout[16].Quantity=1
Loadout[17].WeaponType=Pylon_F3H-2L
Loadout[17].Quantity=1
Loadout[18].WeaponType=Pylon_F3H-2R
Loadout[18].Quantity=1

[Attack]
Loadout[01].WeaponType=LAU-3A
Loadout[01].Quantity=1
Loadout[02].WeaponType=LAU-3A
Loadout[02].Quantity=1
Loadout[03].WeaponType=LAU-3A
Loadout[03].Quantity=1
Loadout[04].WeaponType=LAU-3A
Loadout[04].Quantity=1
Loadout[05].WeaponType=LAU-3A
Loadout[05].Quantity=1
Loadout[06].WeaponType=LAU-3A
Loadout[06].Quantity=1
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1
Loadout[13].WeaponType=Pylon_F3H-2L
Loadout[13].Quantity=1
Loadout[14].WeaponType=Pylon_F3H-2R
Loadout[14].Quantity=1
Loadout[15].WeaponType=Pylon_F3H-2L
Loadout[15].Quantity=1
Loadout[16].WeaponType=Pylon_F3H-2R
Loadout[16].Quantity=1
Loadout[17].WeaponType=Pylon_F3H-2L
Loadout[17].Quantity=1
Loadout[18].WeaponType=Pylon_F3H-2R
Loadout[18].Quantity=1

[Recon]
Loadout[07].WeaponType=F3_262gal
Loadout[07].Quantity=1
Loadout[08].WeaponType=F3_262gal
Loadout[08].Quantity=1

I'm pretty sure that's everything, and I'll attach the converted pylons to the next post. I've chosen not to include HVARs, because I don't feel they suit the pylon model, and I'll return to this mod to fit out the special store later, but of course, you can play around with it to suit your own preferences. I also took some time to tighen up the pylon positioning, and it all looks pretty good to my eyes. 👍

Champion's Demon really is a fun and interesting plane to fly, whether on strike missions or fleet intercepts, needing careful management of energy and the afterburner to get the job done, unlike its brawny younger sibling, and just like the real thing.

I hope someone else will enjoy this, too. Thank you to the modding community for the hours of interesting and informative R&R you bring to us all.

Best,

KB

Edited by KiwiBiggles
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Posted (edited)

😆 Ok.... figured out that "STRIKE" in the loadout ini (with the square brackets) is also the command for strikethrough text in this bulletin board format.

If you're making your own loadout ini just remember to put the brackets back. 👍

Edited by KiwiBiggles

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yeah, the board software does that when it wants to!!! Possibly due to demons in code; you know how it is  :haha:

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