Falcon1364 Posted June 7 Posted June 7 Hi everyone, I am having a sound issue with the Pantsir S1 missile system. It does not have sound when it fires. Does anyone know how to solve this issue? Thanks a lot. Quote
+Wrench Posted June 7 Posted June 7 There should be a sound listed in the data ini, in partucular for the missile itself. Check in there, and see what it's named, and if you have the wav in your /Sounds folder. If not, try a stock sound, to double check that it works. Quote
Falcon1364 Posted June 12 Author Posted June 12 Hi Wrench, Thanks a lot for your message. I did check the folder containing the system, but I could not find the sound list. Do you have it in your sound list, which you can send me? Thanks a lot. Quote
+Wrench Posted June 12 Posted June 12 check the WEASPON's data ini, the missile itself. I don't have that one, but here's an example from the stock SA2: Quote [WeaponData161] TypeName=SA-2B FullName="SA-2B Guideline Mod 1" ModelName=sa-2 Mass=2287.000000 Diameter=0.476000 Length=10.800000 SubsonicDragCoeff=0.679000 SupersonicDragCoeff=0.614000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=0 EndYear=0 Availability=2 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=600.000000 WarheadType=0 Explosives=195.000000 FusingDistance=25.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=11 Accuracy=60 MaxTurnRate=8.000000 MaxLaunchG=1.000000 LockonChance=80 LaunchReliability=85 ArmingTime=4.500000 SeekerFOV=60.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=11.000000 SeekerRange=34000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=10000.000000 MaxLaunchRange=34000.000000 Duration=90.000000 CounterCountermeasure=60.000000 NoiseRejection=25.000000 CapabilityFlags=0x10000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=4.500000 BoosterAccel=26.000000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-6.590000,0.000000 SustainerDuration=22.000000 SustainerAccel=2.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-4.050000,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 These, of course, are the stock 3W sounds. (note, the Guideline has no sustainer rocket). At worst, you can swap out any differing sounds from that missile to these, and see if they work Quote
Falcon1364 Posted June 13 Author Posted June 13 Hi Wrench, Thanks a lot for your help. The issue has been resolved. 1 Quote
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