marlin
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Everything posted by marlin
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So its still a heap of dog turd.
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What an absolute disgrace RAAF roundels on that overpriced heap of junk.
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Yeah right I highly suspect the unmanned aircraft drones will turn out the same way guided missiles did in the 50s and 60s combat aircraft still carry guns today and I garantee you they will still have pilots 100yrs from now.
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Hi I haven't played with SPF1 for a while now can someone tell me if anyone has released any decent campaigns for it if so could you please post some links also has anyone made real to life cockpits for the migs yet.
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Whats Changed
marlin replied to marlin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Never mind I solved the weapon loadout problem. -
Whats Changed
marlin replied to marlin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It didn't work also what the hell is going on with the weapon supplys for each squadron if I set the squadron up to have no weapons they will still have standard load of bombs,rockets and sidewinders availible if I add these weapons in campaign_data.ini they will have two amounts of that weapon what is going on? and why do I always have the 9J sidewinder availible I set it so that is only availible in 1972 but it is always availible anyway in 1956. -
Whats Changed
marlin replied to marlin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanx for posting that link can someone tell me why when I edit these values MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=70 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=50 to say MissionChance[sWEEP]=00 MissionChance[CAP]=00 MissionChance[iNTERCEPT]=00 MissionChance[ESCORT]=00 MissionChance=00 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=60 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=00 All missions will have no objectives at all and will be accomplised as soon as they start or if I set the values to MissionChance[sWEEP]=10 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=10 MissionChance=00 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=00 Nearly all missions will be fighter sweeps with a few intercept missions thrown in does any one know what I'm doing wrong? do the numbers have to add up to a certain value this is the only thing I can think of but in the tut they add up to 560 this seems like a meaningless number any idea. -
Whats Changed
marlin replied to marlin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanx for the reply can someone tell me why when I make a new squadron in a campaign every second mission in the campaign has no objectives does this have something to do with the caimpaigndata.ini file? I want to set a squadron up for mainly ground attack with very little air to air combat also where can I find the file hydra.lod for the zuni rocket pod also does anyone know of anyother custom weapons thanx again