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Padre

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Posts posted by Padre


  1. Well, this is the first time I've seen an erroneous kill count. It turns out it appears to be only happening on the F-84G.

    It's showing an incorrect number of kills (doesn't add to the 2 A2A, or 32 A2G) its showing 17.

    It's hacked from one of the Air Force Squadron Skins decal.ini for a merc skin I made. I eliminated most of the decals and added kills.

    [Decal015]
    MeshName=nose
    DecalLevel=3
    DecalFacing=Left
    FilenameFormat=Kill
    Position=3.0,0.25
    Scale=0.55
    DecalMaxLOD=4

    Weird.

     


  2. I'm having this issue with the 1948 War of Independence campaign on the stock Israel Terrain with the Avia S-199. Avia works in single mission, different squadron start field...I'd move the files if I knew which files should go where. Other Aircraft work just fine. I have SF2 with Expantions 1 and 2, and Israel 2...and what's up with the SF2 Series Going UP in price? Thanks in advance.


  3. Happy to help, even if it is limited.

    An advice before you go too deep. Always keep a back-up effect folder that you know works.

    Also if an .ini file ask for overwrite sometimes good to rename the targetfile if you forgot to make a back up, that way you can revert quickly to your likeing.

    Good hunting!

    logan4

     

    Erik, logan,

     

    All good ideas. No problem Erik, I understand completely.

     

    Right now I'm at the default Effects.

    I'll let you know what happens.

    Does Stary's effects require another of the SF versions? I'm running the Basic SF2 with no expansions or merges.


  4. "Effects mod Update for SF2 I don't understand the words coming out of your mouth..."

    Is this an offense against me?

     

     

    Mondhatnám magyarul is de nem hiszem, hogy megértenéd, ezért próbáltam meg angolul leírni amennyire tudtam, hogy Te is értsd!

     

     

    Értékelhetnéd! ;)

     

    Érc

     

    Hey! come on I barely understand English!

    No, it's just to say that it's a technial referance that I don't understand.

    I think, if I did, it might help.

    I've reloaded Stary's 1.0 and update 1.11. from scratch.

    no effect.

    So, what other packs have I loaded, I don't think any. but then again, there's been so much modding with this SF2 install.

     

    The blocks appear right after an AC explodes with either guns or missles.

    and only on AC, not other targets.

    is there an INI that can tell me which tga files to look at?

     

    Thanks to everyone.


  5. okay, I thought at first this was going to be fixed in the update for the "SF2_Reloaded_mod1.12".

    But, it didn't work.

     

    Although I'm generally impressed with the whole of the collected SF2 Reloaded Mod 1.2, there seems to be this one file thats giving me trouble.

    I'm still unable to nail down the specific file(s) I need to correct.

    I'm running a moded SF2 install.

    Here's the readme regarding effects from "SF2_Reloaded_Mod1.12"

    --------------------------------------------------------

    "+++ Effects +++

    - Unified Effects Pack 1.1 by Stary

    - Ground Effects Collection by SF

    - High res Waternormal.bmp by Paladrian (a.k.a. Mago)

    --------------------------------------------------------

    Here's a screen I've taken today...

    post-10208-0-04931200-1327770816.jpg

    post-10208-0-06992500-1327770834.jpg

    post-10208-0-22461200-1327770848.jpg


  6. I get this:(See the Picture)(other than getting shot down...it's the effect I'm refering to...)

     

    but I don't get this...

     

    -------------------------------------------------------------

    Materials that have BlendOp=BLEND_SRC_ALPHA

    EffectShaderName=effectLightLevel.fx

    (aka Volumetric emitters like smoke, groundmist, dust).

     

    Materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

    EffectShaderName=twColor1.fx

    (aka fire, explosion, light, flash, flare, streaks)

     

    ------------------------------------------------------------

     

    can someone hep me out?

    Thx in Advance.

    post-10208-0-30339500-1326686669.jpg


  7. Hey all, I recieved SF2 for Christmas and with some minor changes was able to modify a campaign I had built for SF1.

    A key component of that campaign is to compress the flow of the campaign from years to days by reducing the mission rate, supply and other factors noted at the top of the Camp*_Data.ini.

    I tried to get two - four missions per day.

    As it turns out on the first run in the 1st SOW, I'm getting one mission per day. I've just finished September, and have enter October with just about 30 sorties.

    The squadron has close to 200% casualties, we have no AIM-9bs left, 2 of the original fighters, and due to a bug, 18 replacement Aircraft of which 15 remainin.

     

    Most of the missions I get are High Level Bomber interdiction. In this case they are Tu-4s. Generally they come in from 35k-45k. If I am able to make a few passes, it's Guns Only. Pretty Tough.

     

    On the ground Paran started with initiative, but Friendlies have held and began pushing forward, one step, and held off the counter attack. So, after 30 days everyone is waiting for resupply set at 45 days for paran and 30 days for Dhimar. Paran started these high level buff runs. pretty hard to stop with the 1956 Export Tech.

     

    The question is, has anyone else tried this?

    How is resupply handled in the short Isreali Campaigns? or, maybe it's not handled, and that's why the campaigns are so short?

    Is there a way to alter the Campaign Victory Conditions for a modified DS Camp? If so, how?

     

    Finally, is there a way to ADD missions to the Campaigns?

     

    Thanks.

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