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Everything posted by Padre
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Aircraft Carriers question
Padre replied to frtyphoon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've tried and tried these methods with SFP1 Oct 08 patch. I hit fly, the plane explodes on the water where the CV should be , and the wingie say's "2 is up". It looks like we're in the correct location, just no CV. I haven't tried CVA-63 because the campaign is set in 1957 and the Kitty Hawk didn't launch until 1961, and that's noted in the data.ini. I did up these other CV Base types to Medium instead of Small. Any help? I'm stumped, again. Desert_Nations.ini[Theater] TheaterName=Somewhere in Middle East Location001=Kingdom of Dhimar Location002=Empire of Paran Location003=Straits of Dhimar --------------------------------------- Desert_Targets.ini [TargetArea074] Name=Alpha Station Position=655000,690000 Radius=5657 ActiveYear=0 Location=3 Alignment=FRIENDLY CarrierStation=TRUE [TargetArea075] Name=Bravo Station Position=655000,655000 Radius=5657 ActiveYear=0 Location=3 Alignment=FRIENDLY CarrierStation=TRUE -------------------------------------------------- Campaign1_data.ini [CarrierUnit001] CarrierType=CVA-9 CarrierNumber=14 UnitName=USS Ticonderoga ForceID=1 Nation=USN BaseArea=Bravo Station NumSquadron=5 BaseSize=Medium Experience=100 Morale=100 Supply=100 [CarrierUnit002] CarrierType=SCB-125 CarrierNumber=11 UnitName=USS Intrepid ForceID=1 Nation=USN BaseArea=Alpha Station NumSquadron=5 BaseSize=Medium Experience=100 Morale=100 Supply=100 -------------------------------------------------------------------------------- See attached for Ground Object Entries. -
When in Doubt use an A4?
Padre posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
This is related to my Burning Sand downgrade attempt, with Mig-15bis, Tu4s, Fj-3M and B-26s being used before upgrades occur in the early '60-'61. I first noticed only seeing the Soviet Mig19 Squadron, and a few Mig-17s, no Mig-15s and no Parani Strike missions to counter. When Strikes started, They were using A1 SkyRaiders! (with clipped wings, graphics error!) Double checked my Years Spread it's set to 1915-2010, and made sure all aircraft are in my objects/Aircraft. Removed both the A1 and Ad4 (earlier varient). I thought for sure this would bring hordes of Tu-4. Nope. A-4bs started rolling in. Still no Mig-15s for CAP or Sweep, only Mig19s. Here's the text of the Parani-Soviet Camp_Data.ini. Let me know your thoughts, Thanks. I'm stumped. [AirUnit013] AircraftType=MiG-17F UnitName=1st Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Desert BaseArea=P1 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-21F Upgrade[01].Texture=Camo [AirUnit014] AircraftType=Mig-15bis UnitName=2nd Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Bul1 BaseArea=P8 Airfield RandomChance=100 MissionRate=3 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 StartDate:9/1/1959 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit015] AircraftType=Mig-15bis UnitName=3rd Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Bul1 BaseArea=P8 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit016] AircraftType=Mig-15bis UnitName=4th Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Bul1 BaseArea=P2 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit017] AircraftType=MiG-15bis UnitName=5th Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Bul1 BaseArea=P7 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit018] AircraftType=MiG-15bis UnitName=6th Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=bul1 BaseArea=P4 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit019] AircraftType=MiG-15bis UnitName=7th Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Bul1 BaseArea=P5 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit020] AircraftType=MiG-15bis UnitName=8th Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Bul1 BaseArea=P5 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit021] AircraftType=MiG-15bis UnitName=9th Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Bul1 BaseArea=P6 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit022] AircraftType=MiG-15bis UnitName=10th Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Bul1 BaseArea=P6 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit023] AircraftType=MiG-15bis UnitName=11th Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Bul1 BaseArea=P7 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit024] AircraftType=MiG-15bis UnitName=12th Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Bul1 BaseArea=P8 Airfield RandomChance=80 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit025] AircraftType=MiG-15bis UnitName=13th Paran Fighter Sq ForceID=2 Nation=Paran DefaultTexture=Bul1 BaseArea=P9 Airfield RandomChance=80 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=Mig-17F Upgrade[01].Texture=Desert [AirUnit026] AircraftType=MiG-19S UnitName=196th IAP ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 BaseArea=P10 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=100 MissionChance[iNTERCEPT]=100 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Year=1961 Upgrade[01].Type=MiG-21F Upgrade[01].Texture=SovietSilver1 Upgrade[02].Year=1963 Upgrade[02].Type=MiG-21PFM Upgrade[02].Texture=SovietSilver1 Upgrade[03].Year=1970 Upgrade[03].Type=MiG-21MF Upgrade[03].Texture=SovietSilver1 [AirUnit027] AircraftType=MiG-17F UnitName=15th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=20 Morale=80 Supply=100 UpgradeType=ANY StartDate=2/1/1960 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit028] AircraftType=MiG-17F UnitName=16th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=20 Morale=80 Supply=100 UpgradeType=ANY StartDate=5/1/1960 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit029] AircraftType=MiG-17F UnitName=17th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P11 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=20 Morale=80 Supply=100 UpgradeType=ANY StartDate=5/1/1960 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit030] AircraftType=IL-28 UnitName=1st Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P5 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit031] AircraftType=TU-4 UnitName=2nd Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P6 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit032] AircraftType=TU-4 UnitName=3rd Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P8 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit033] AircraftType=TU-4 UnitName=4th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P8 Airfield RandomChance=80 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit034] AircraftType=TU-4 UnitName=5th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=80 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit035] AircraftType=TU-4 UnitName=6th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=80 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit036] AircraftType=TU-4 UnitName=7th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit037] AircraftType=TU-4 UnitName=8th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P12 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit038] AircraftType=IL-28 UnitName=9th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P12 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=20 Morale=80 Supply=100 UpgradeType=ANY StartDate=2/1/1960 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit039] AircraftType=IL-28 UnitName=10th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P12 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=20 Morale=80 Supply=100 UpgradeType=ANY StartDate=5/1/1960 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 //----------------------------------------------------------------------------- [AirUnit040] AircraftType=B-57B UnitName=1st Royal Dhimar Bomber Sq ForceID=1 Nation=Dhimar BaseArea=D2 Airfield RandomChance=80 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=30 Morale=100 Supply=50 UpgradeType=ANY StartDate=4/1/1960 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 [AirUnit041] AircraftType=B-57B UnitName=2nd Royal Dhimar Bomber Sq ForceID=1 Nation=Dhimar BaseArea=D2 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=30 Morale=100 Supply=50 UpgradeType=ANY StartDate=6/1/1961 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 //----------------------------------------------------------------------------- [AirUnit042] AircraftType=MiG-21F UnitName=176th GvIAP ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 BaseArea=P10 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 StartDate=4/1/1961 MissionChance[sWEEP]=0 MissionChance[CAP]=100 MissionChance[iNTERCEPT]=100 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Year=1963 Upgrade[01].Type=MiG-21PFM Upgrade[01].Texture=SovietSilver1 Upgrade[02].Year=1970 Upgrade[02].Type=MiG-21MF Upgrade[02].Texture=SovietSilver1 [AirUnit043] AircraftType=Su-7BM UnitName=1st Paran Attack Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=60 Morale=30 Supply=100 UpgradeType=ANY StartDate=11/1/1962 MissionChance[sWEEP]=0 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=60 MissionChance[CAS]=100 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 [AirUnit044] AircraftType=Su-7BM UnitName=2nd Paran Attack Sq ForceID=2 Nation=Paran BaseArea=P12 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=60 Morale=30 Supply=100 UpgradeType=ANY StartDate=4/1/1963 MissionChance[sWEEP]=0 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=60 MissionChance[CAS]=100 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 [AirUnit045] AircraftType=MiG-21PFM UnitName=535th IAP ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 BaseArea=P10 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 StartDate=10/1/1963 MissionChance[sWEEP]=50 MissionChance[CAP]=100 MissionChance[iNTERCEPT]=100 MissionChance[ESCORT]=50 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Year=1970 Upgrade[01].Type=MiG-21MF Upgrade[01].Texture=SovietSilver1 [AirUnit046] AircraftType=MiG-21MF UnitName=878th IAP ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 BaseArea=P10 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 StartDate=4/1/1970 MissionChance[sWEEP]=50 MissionChance[CAP]=100 MissionChance[iNTERCEPT]=100 MissionChance[ESCORT]=50 MissionChance=20 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=20 UpgradeType=NEVER -
When in Doubt use an A4?
Padre replied to Padre's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I was hoping Day/Month/Year would work. All of the original Campaign1_Data.ini upgrades simply denote a year. As for the A1s and A4s showing up I think I've figured it out. A TU-4 needs a LARGE Airfield to take off from, I had them assigned all over the place. So, I went through all of the Aircraft and made sure they could take off from the designated field, AND that the fields were note overloaded. Per one of Wrench's notes: Runway 3 (the dirt one) = 1 Runway 2 (small medium, semi-paved) = 1 Runway 1,5,6 (standard mediums) = 3 Runway 4 (the large, 2crossing runways) = 6 In [Terrain]_Targets.ini there is an entry for each airfield, "AirfieldDataFile=desert_airfield1" The number at the end denotes the default size and capability of the field. I did notice there's an entry where you can increase or decrease the number squadrons allowed, just below AirfieldDataFile=desert_airfield1.ini. Everything is working great. We're being Overrun with Groups of TU-4s with 3 or 4 sets of radar guided machineguns and Mig-15s in groups of 12 or more. It's wild. That's a FJ-3M btw, not an F-86. -
SFP1 Oct2008 Replacements have no name.
Padre posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
See attached. Any way to troubleshoot? -
Burning Sands downgrad attempt
Padre replied to Padre's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I got this working by placing 2ndSOW directly under 1stSOW in all related files, and addressed this in another thread. -
Squadron order in data.ini
Padre replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
For SFP1 I would say yes, or it depends. I wanted to add a Merc Squadron for BS:1988, I tacked it to the end of the Campaign_Data.ini file fix the number accordingly but the squad wouldn't show. I removed the entries below 1stSOW and added new info 2ndSOW and it works perfectly (added to squadron list as well). Oh, and set the UNIT ID number accordingly in campaign.ini Here's the specific text, hope it makes sense. //------------------------------------------------------------------------- [AirUnit001] AircraftType=F-16A_ADF UnitName=1stSOW ForceID=1 Nation=MERC MercenaryUnit=TRUE PlayerOnly=TRUE StartingFunds=10000 DefaultTexture=MercSand1 BaseArea=D9 Airfield RandomChance=100 MissionRate=1.5 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=70 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=90 Supply[001].WeaponType=ALQ-131 Supply[001].Quanity=20 Supply[002].WeaponType=F16WTank Supply[002].Quantity=80 Supply[003].WeaponType=F16WTank Supply[003].Quantity=80 Supply[004].WeaponType=AIM-9J Supply[004].Quantity=120 Supply[005].WeaponType=AIM-7E-2 Supply[005].Quantity=120 [AirUnit002] AircraftType=F-5E UnitName=2ndSOW ForceID=1 Nation=MERC MercenaryUnit=TRUE PlayerOnly=TRUE StartingFunds=10000 DefaultTexture=SaudiTiger BaseArea=D9 Airfield RandomChance=100 MissionRate=1.5 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=70 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 Supply[001].WeaponType=Mk81 Supply[001].Quantity=180 Supply[002].WeaponType=Mk82SE Supply[002].Quantity=120 Supply[003].WeaponType=Mk83 Supply[003].Quantity=40 Supply[004].WeaponType=Mk84 Supply[004].Quantity=40 Supply[005].WeaponType=LAU-3A Supply[005].Quantity=80 Supply[006].WeaponType=LAU-10A Supply[006].Quantity=40 Supply[007].WeaponType=F-5E_CTFUEL Supply[007].Quantity=80 Supply[008].WeaponType=AIM-9J Supply[008].Quantity=120 --------------------------------------------------- Campaign.ini [MercUnit001] UnitName=1st Special Ops Wing ForceID=1 UnitID=1 StartDate=1988 DescFile=MercDesc.txt StartText=BS1988.txt AircraftType=F-16_ADF [MercUnit002] UnitName=2nd Special Ops Wing ForceID=1 UnitID=2 StartDate=1988 DescFile=MercDesc2.txt StartText=BS1988.txt AircraftType=F-5E --------------------------------------------- Squadron list Ini entries [MercUnit001] Name=1stSOW DisplayName=1st Special Ops Wing [MercUnit002] Name=2ndSOW DisplayName=2nd Special Ops Wing -
Desert Campaign - No Foreign powers
Padre replied to jomni's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Thanks! I'll check it out. -
Desert Campaign - No Foreign powers
Padre replied to jomni's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Okay, I think I've got this working from the Dhiram Side. 1988. 1st Royal Dhiram Fighter Squadron is working. F-16As, accidentally got Block 10, which I found out didn't hit production until '89, Oh well, I'll fix that later. The Rest of the Dhiram Air force gets A-4e's, F4E's, & F5E's. The Soviet Democratic Republic of Paran, realizing they won't be getting much more support from the U.S.S.R. anytime soon (remember Afghanistan, anyone?) has decided to go Offensive in a last ditch effort. Their driving Mig29As (2 Squadrons) Several Squadrons of Mig21MFs and several more Mig-23MFs. they also have I think Six (6) Squadrons of Tu-22's. Many of the add-on’s are from Mirage Factory (WP2009, F-16A_ADF, some IDF Desert skin, Column 5 contributors), BIG SALUTE to ALL, Fella's...Wow.How do you do it? Much more to go for testing to get the, as Sheriff Buford T. Justice would say, "the SumBea'tch" to Beta. I’ve had success adding squadrons for the nation of Dhiram but I can’t seem to get MercNation add a squadron. I’d like to have one dedicated Merc A2A and a second Multi-Purpose Squadron. Is this not possible following the standard procedures? (i.e. the same process editing the three or four ini files) Is there something prohibiting two (or more) Merc Squads? And! Think WAY BACK, What were your top 3 Tunes in 1988? (FYI - The Top 100 is fairly pathetic, and I graduated in '87) Let me know Padre1058ATYahoo.com. Thanks. Would like to wrap this thing by the end of the Week 12/02/2010 if anyone cares about SFP1 anymore. -
Do not understand WEAPONDATA.INI concept.
Padre replied to ktickner6767's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I realize this has been and awhile, and I've recently had some of the same questions as ktickner6767, but...I could have sworn he was going to Jump out and scream, "You been, PUNK'D!" any minute there. Otherwise, thanks for the info, it really helped. I didn't realize until just a couple of weeks ago that everything prior to the Oct 2008 Update for SFP1 is now DIFFERANT. So, I enjoyed the thread greatly. I vote for a Stickied Thread. -
Enabling Kill Marks?
Padre replied to Pancho's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Deca-Stars(10) Showed up after 20 kills -
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Squadron Editor V0.6
Padre replied to Nicholas Bell's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Using Excel 2000, and Squadron Editor v0.6 on a SFP1 Oct 2008 lvl doesn't seem to work correctly. Campaign data is almost correct, except for Aircraft available and supply. they show 0. And the Pilots screen is fubar. Is there an easy way to fix it? -
Enabling Kill Marks?
Padre replied to Pancho's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I used to have "10" kill marks (a marker per 10 kills) but now after wiping everything and reinstalling, I've got single stars all over the place. Is there a fix for this? SFP1 patch 10/2008 -
New Nations Pack
Padre replied to Mike1's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Mike, Long time over due Thanks! Does this work with the SFP1 Oct 2008 Patch? -
F-100 vs MiG-17 strategy
Padre replied to KingLear's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is this change for real? or a hack to improve the enjoyment of the game? -
how to ..............
Padre replied to hunter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah, sorry, too drunk, mis-stated, should now read "sidewinder". -
how to ..............
Padre replied to hunter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AIM-9Bs have a very narrow cone that they follow from almost directly behind the enemy planes. If they are turning or otherwise manuvering don't waste a sidewinder. If they are in a shallow climb or lvl flight then you'll hit about half the time. Lesson Learned? AIM-9Bs SUCK.