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Padre

JUNIOR MEMBER
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Posts posted by Padre


  1. Howdy,

     

    I'm looking for an "early desert" &/or Clean "Aluminum" Merc Skin(s) for 1959-1962 Grumman F11F-1 Tiger (SF1&2) by Fleet-Defender and Team.

     

    This is my (Merc Campaign) F-86-40 (FJ-3M) remedy(an incredable skin from "whiteknight06604ATaol.com" Modified in pics below); and all it's got are Navy Skins.

    Maybe there are instructions somewhere, I have Adobe PS 5.0 but i'm only good with SOLID Colors( see attached).

    Thanks.

     

    Padre AT Yahoo.com

    also thanks to the "Turkey Skin" F-100 man and the F-4E SEA Skin Dude(s or etts) & F-11-F-1 Squadron Dude(s or etts)

     

    :idea:

     

    :drinks:

    post-10208-0-77994300-1325908499.jpg

    post-10208-0-51263100-1325908551.jpg

    post-10208-0-09293300-1325909243.jpg


  2. wouldn't it depend on which F-4C that's being used? There are 3 of them ..... and loadouts WILL change with mission year, and which model is being used. It's how the game works.

     

    that, and Falcon IS the standard loadout for early Cs.

     

     

     

    actually, that for for another member (who's still here), who consistently was always posting utterly incorrect answers, and totally messing up people's games. One of several "sufferers" of Persistant HUA

     

    Fubar has been very helpful with several of my noob questions regarding both SF1 and SF2. He has repeatedly displayed both generousity and patience.

    As it turns out two sorties later the AIM-9E became available. So much better than the B. This is also, after several years of owning SF1, that I've ever progressed into the 60's where the Gun-Toting F-4Bs or Cs were avaialble. I never would fly them without machine guns. WOW, what a monster.

    post-10208-0-94001100-1325653997.jpg


  3. Thanks FallenPhoenix, very helpful.

     

    Yes, Fubar, I can see that you've moved the thread, and I'm okay with that. Furthermore, I can generally be counted as one that prefers more realism, than less.

    Although, at the time I posted the question, I had no idea that either the AIM-9D was a Navy Only Missile nor that the F-4C was an Airfarce only bird.

    Since I'm flying it in a Fictional Mercenary Squadron, involved in a non-historic campaign presented directly from the vendor, I'm not sure that I should have realized that all my B's were gone while there's a STACK of D's over in the supply window due to the previously stated historical facts.

     

    Thank you & FallenPhoenix, again, for the clarification.

    :clapping:


  4. The AIM-9D is a Navy missile. The F-4C is an Air Force plane. Thats why you can not load them. Being stock you have to either unpack the CAT's or just download one of the weapons packs that has the AIM-9D in it and adjust the AIM-9D_DATA file to read as below.

     

    [WeaponData001]

    TypeName=AIM-9D

    FullName=AIM-9D Sidewinder

    ModelName=aim-9d

    Mass=89.360001

    Diameter=0.127000

    Length=2.830000

    SubsonicDragCoeff=0.699000

    SupersonicDragCoeff=2.113000

    AttachmentType=USN

    SpecificStationCode=

    NationName=USN,USAF <--- Change this

    StartYear=1966

    EndYear=1971

    Availability=3

    BaseQuantity=4

    Exported=TRUE

    ExportStartYear=1966

    ExportEndYear=1974

    ExportAvailability=2

    WeaponDataType=1

    RailLaunched=TRUE

    RocketPod=FALSE

    Retarded=FALSE

    FinStabilized=TRUE

    SpinStabilized=FALSE

    HasGrowl=TRUE

    EffectClassName=SmallMissileEffects

    ReleaseDelay=0.000000

    WarheadType=0

    Explosives=10.200000

    FusingDistance=0.500000

    ClusterBomblets=0

    ClusterDispersion=0.000000

    GuidanceType=10

    Accuracy=70

    MaxTurnRate=24.000000

    MaxLaunchG=4.000000

    LockonChance=70

    LaunchReliability=75

    ArmingTime=0.500000

    SeekerFOV=2.500000

    SeekerGimbleLimit=30.000000

    SeekerTrackRate=12.000000

    SeekerRange=14000.000000

    CLmax=25.379999

    MinFreq=0.000000

    MaxFreq=0.000000

    MinLaunchRange=400.000000

    MaxLaunchRange=14000.000000

    Duration=45.000000

    CounterCountermeasure=60.000000

    NoiseRejection=40.000000

    CapabilityFlags=0x00000200

    LoftAngle=0.000000

    DescentAngle=0.000000

    MaxLoftAltitude=0.000000

    BoosterStart=0.000000

    BoosterDuration=4.700000

    BoosterAccel=13.900000

    BoosterEffectName=MissileFireEffect

    BoosterSoundName=Missile

    BoosterNodeName=

    BoosterPosition=0.000000,-1.456000,0.000000

    SustainerDuration=0.000000

    SustainerAccel=0.000000

    SustainerEffectName=

    SustainerSoundName=

    SustainerPosition=0.000000,-1.456000,0.000000

    InFlightEffectName=MissileInFlightEffect

    InFlightSoundName=

    ReleaseAnimationID=-1

    EODisplayFlags=0

    CEP=0.000000

     

    Thanks Vamp! I'll give it a try.

    As for Fubar, I guess, we know why they posted this as a sticky:

    <url>http://combatace.com/topic/52441-how-not-to-help-someone</url>

     

    :lol:

     

    Of course, I do appreciate Fubar's point; and wonder, WHAT IS the difference between the B Model and D model? was the D better, or simply a Navy designation?

     

    :drinks:

    • Like 1
    • Dislike 1

  5. Okay, I'll fess up.

    The purpose of my previous post regarding MaxFuel in the F-100D has to do with selfishly adding Ammo Space, 200rds/gun; i would think an additional 800 HE-I M56A3 at +1to+5 (assuming the pilot is station 0)station would realistically require lightening the Aft to Mid Nose section of any of the proposed Aircraft (F-100d, F-86-40, A-4E<). But then again, maybe Im completely off base.

     

    I mean why not...it's not like I'm going to be held up because of some multi-player ini check, :rofl:

     

    Are some old timers from the era around; or fine researches that have come across some records of various Aircraft field modifications that can justify my inability to hit anything at a higher resolution, or, perhaps, genuine improvements like better missiles, etc and so on...

     

    Anyone?


  6. per wiki (Im sure I have a real book around here somwhere...but this is quicker)

    "Avgas has a density of 6.02 lb/U.S. gal at 15 °C, or 0.721 kg/l"

    Of course the density would vary depending on the time of year, altitude, and temperature of the enviroment which the measurement was being taken.

    The above is "Standard" starting point.

     

    if this is true and we are metric, then the notation MaxFuelAmount=1320.9 for the F-100D fwdFuelCell is:

    952.37 Liters of fuel (or 251.62 U.S. Gal)

    :ok:

     

    I can't check it, because this is just the forward fuel cell.


  7. Wrench,

    I'm not looking for extra work. :drinks:

    It appears that perhaps I've spoken too soon as a SF2 noob.

    I still don't fully understand the purpose of userlist.ini, should I worry about "holding up my show".

     

    cocas,

    Thanks, I DO understand Nations.ini from SF1, and I was thinkining THIS same sort of thing should be added to SF2 in the Userlist.ini...maybe not.

     

    am I off base or what?


  8. Do the fictional nations of Dhirmar and Paran need be included in the userlist.ini for an aircraft?

     

    If they don't then i don't need to make ALL Aircaft available to ALL nations.

    But, if I get down the road with a campaign that's using early varients of aircraft, before they were "Exported" in any campaign and i run into this ini limitation I thought i'd head it off at the pass by placing a completed, all inclusive INIs in each AC folder.

     

    :heat:

    post-10208-0-09878500-1325045650.jpg


  9. SF2 has no multiplayer

    mods go in user/savegames/Thridwire or user/my documents/Thridwire win7 or XP chekc SF2 KB

    http://combatace.com/topic/62302-what-is-the-mod-folder/

    http://combatace.com/forum/268-thirdwire-sf2-series-knowledge-base/

    old F-100 skin from gen1 can not be use in SF2 f-100 model his reworked reskined

     

    Thanks for the quick response Cocas.

    I just don't have the energy to express my true feelings for the lack of a multiplayer component with this series. oh well. I'll try to get the other stuff working.

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