-
Content count
95 -
Joined
-
Last visited
Posts posted by Padre
-
-
Does SF2 have an IDENT, a way to, after lock-on and push a key to get a return that lets the pilot know if the target is friend or foe?
Thanks.
Found a thread...
http://combatace.com/topic/67458-iff-lol/page__p__521971__hl__iff__fromsearch__1#entry521971
-
Does SF2 have an IDENT, a way to, after lock-on and push a key to get a return that lets the pilot know if the target is friend or foe?
Thanks.
-
wouldn't it depend on which F-4C that's being used? There are 3 of them ..... and loadouts WILL change with mission year, and which model is being used. It's how the game works.
that, and Falcon IS the standard loadout for early Cs.
actually, that for for another member (who's still here), who consistently was always posting utterly incorrect answers, and totally messing up people's games. One of several "sufferers" of Persistant HUA
Fubar has been very helpful with several of my noob questions regarding both SF1 and SF2. He has repeatedly displayed both generousity and patience.
As it turns out two sorties later the AIM-9E became available. So much better than the B. This is also, after several years of owning SF1, that I've ever progressed into the 60's where the Gun-Toting F-4Bs or Cs were avaialble. I never would fly them without machine guns. WOW, what a monster.
-
Thanks FallenPhoenix, very helpful.
Yes, Fubar, I can see that you've moved the thread, and I'm okay with that. Furthermore, I can generally be counted as one that prefers more realism, than less.
Although, at the time I posted the question, I had no idea that either the AIM-9D was a Navy Only Missile nor that the F-4C was an Airfarce only bird.
Since I'm flying it in a Fictional Mercenary Squadron, involved in a non-historic campaign presented directly from the vendor, I'm not sure that I should have realized that all my B's were gone while there's a STACK of D's over in the supply window due to the previously stated historical facts.
Thank you & FallenPhoenix, again, for the clarification.
-
The AIM-9D is a Navy missile. The F-4C is an Air Force plane. Thats why you can not load them. Being stock you have to either unpack the CAT's or just download one of the weapons packs that has the AIM-9D in it and adjust the AIM-9D_DATA file to read as below.
[WeaponData001]
TypeName=AIM-9D
FullName=AIM-9D Sidewinder
ModelName=aim-9d
Mass=89.360001
Diameter=0.127000
Length=2.830000
SubsonicDragCoeff=0.699000
SupersonicDragCoeff=2.113000
AttachmentType=USN
SpecificStationCode=
NationName=USN,USAF <--- Change this
StartYear=1966
EndYear=1971
Availability=3
BaseQuantity=4
Exported=TRUE
ExportStartYear=1966
ExportEndYear=1974
ExportAvailability=2
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=10.200000
FusingDistance=0.500000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=70
MaxTurnRate=24.000000
MaxLaunchG=4.000000
LockonChance=70
LaunchReliability=75
ArmingTime=0.500000
SeekerFOV=2.500000
SeekerGimbleLimit=30.000000
SeekerTrackRate=12.000000
SeekerRange=14000.000000
CLmax=25.379999
MinFreq=0.000000
MaxFreq=0.000000
MinLaunchRange=400.000000
MaxLaunchRange=14000.000000
Duration=45.000000
CounterCountermeasure=60.000000
NoiseRejection=40.000000
CapabilityFlags=0x00000200
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
BoosterStart=0.000000
BoosterDuration=4.700000
BoosterAccel=13.900000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
Thanks Vamp! I'll give it a try.
As for Fubar, I guess, we know why they posted this as a sticky:
<url>http://combatace.com/topic/52441-how-not-to-help-someone</url>
Of course, I do appreciate Fubar's point; and wonder, WHAT IS the difference between the B Model and D model? was the D better, or simply a Navy designation?
-
1
-
1
-
-
No, they didn't....the Lufwaffe, RAF, and the USAAF was using them during WW2
(rubbing hands in delight)...now, where's that hanger with old Dhimar WWII surplus...
thanks.
-
Like it say's in the topic description I Can't load AIM-9Ds on F-4C.
This is out of the box, so, I extracted the Load.ini for the F-4C it say's AIM-9E-2. So, Since I'm able to load AIM-9Bs, I'm scratching my head.
Is there a fix?
-
Thanks for the update.
I had to give the Virtual NE Texas Blackberry "Wine" to Virtual Welder.
He keeps babbling about gunpods...we're looking into it.
-
...Gunpods...
Plural...a pair; Nice. But I'm not sure they had even thought about Gunpods in late '50s.
I'll look into it.
-
Fubar,
You just don't want me to have any fun.
What if I make the forward Fuel tank smaller, or remove it all together?, have welder will modify...?
(of course I realise 200 gallons is a lot of fuel to get rid of.)
I'll also throw in some of our quality virtual NE Texas Hard Blackberry Cider.
Hmm...
-
Okay, I'll fess up.
The purpose of my previous post regarding MaxFuel in the F-100D has to do with selfishly adding Ammo Space, 200rds/gun; i would think an additional 800 HE-I M56A3 at +1to+5 (assuming the pilot is station 0)station would realistically require lightening the Aft to Mid Nose section of any of the proposed Aircraft (F-100d, F-86-40, A-4E<). But then again, maybe Im completely off base.
I mean why not...it's not like I'm going to be held up because of some multi-player ini check,
Are some old timers from the era around; or fine researches that have come across some records of various Aircraft field modifications that can justify my inability to hit anything at a higher resolution, or, perhaps, genuine improvements like better missiles, etc and so on...
Anyone?
-
I knew someone would show up with something like that! RTFM, eh?
Can you confirm or DIS-Confirm, my calculations?
Thanks!
-
per wiki (Im sure I have a real book around here somwhere...but this is quicker)
"Avgas has a density of 6.02 lb/U.S. gal at 15 °C, or 0.721 kg/l"
Of course the density would vary depending on the time of year, altitude, and temperature of the enviroment which the measurement was being taken.
The above is "Standard" starting point.
if this is true and we are metric, then the notation MaxFuelAmount=1320.9 for the F-100D fwdFuelCell is:
952.37 Liters of fuel (or 251.62 U.S. Gal)
I can't check it, because this is just the forward fuel cell.
-
Great! Thanks.
-
I see the Iranian version.
I guess it's not the long wing with the slats?
-
-
Some generous soul(s) created the F-86F-40 for SF1.
Can I import it into SF2?
I see that the "Gunval" model and FJ-3Ms have made it, what do I need to do for them to work in the Burning Sands 1957 Hard Settings Campaign?
Thanks for your patience fellas.
-
Flying Merc Camp. ALL HARD settings.
How do I know what weapon is selected beyond hitting Backspace or |/\?
It gets kind of frustrating dumping (2)1000lbs when I thought I was firering 2 3" Rocks.
I've looked around the cockpit, but don't see any switches changing or anything.
-
What value is MaxFuelAmount= indicating?
Gallons? Lbs? Liters?
in the F-100D Data.ini it's default value is = [FwdFuelCell]
SystemType=FUEL_TANK
FuelTankID=1
MaxFuelAmount=1320.9
SelfHealing=FALSE
FireSuppression=TRUE
MinExtentPosition=-0.69, 0.75,-0.93
MaxExtentPosition= 0.69, 2.67, 0.36
-
Wrench,
I'm not looking for extra work.
It appears that perhaps I've spoken too soon as a SF2 noob.
I still don't fully understand the purpose of userlist.ini, should I worry about "holding up my show".
cocas,
Thanks, I DO understand Nations.ini from SF1, and I was thinkining THIS same sort of thing should be added to SF2 in the Userlist.ini...maybe not.
am I off base or what?
-
This is good to know, I spent two hours the other day looking for a "converter".
-
Do the fictional nations of Dhirmar and Paran need be included in the userlist.ini for an aircraft?
If they don't then i don't need to make ALL Aircaft available to ALL nations.
But, if I get down the road with a campaign that's using early varients of aircraft, before they were "Exported" in any campaign and i run into this ini limitation I thought i'd head it off at the pass by placing a completed, all inclusive INIs in each AC folder.
-
-
SF2 has no multiplayer
mods go in user/savegames/Thridwire or user/my documents/Thridwire win7 or XP chekc SF2 KB
http://combatace.com/topic/62302-what-is-the-mod-folder/
http://combatace.com/forum/268-thirdwire-sf2-series-knowledge-base/
old F-100 skin from gen1 can not be use in SF2 f-100 model his reworked reskined
Thanks for the quick response Cocas.
I just don't have the energy to express my true feelings for the lack of a multiplayer component with this series. oh well. I'll try to get the other stuff working.
Mule Skinner Needed
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted · Edited by Padre
Howdy,
I'm looking for an "early desert" &/or Clean "Aluminum" Merc Skin(s) for 1959-1962 Grumman F11F-1 Tiger (SF1&2) by Fleet-Defender and Team.
This is my (Merc Campaign) F-86-40 (FJ-3M) remedy(an incredable skin from "whiteknight06604ATaol.com" Modified in pics below); and all it's got are Navy Skins.
Maybe there are instructions somewhere, I have Adobe PS 5.0 but i'm only good with SOLID Colors( see attached).
Thanks.
Padre AT Yahoo.com
also thanks to the "Turkey Skin" F-100 man and the F-4E SEA Skin Dude(s or etts) & F-11-F-1 Squadron Dude(s or etts)