otra vez: es como el metodo de dragon.
en la carpeta data ini agregan a la parte de (fuselage) las siguientes linias:
SystemName[006]=cañon1
SystemName[007]=cañon2
SystemName[008]=InternalGun1
SystemName[009]=InternalGun2
que queden correlatibas.
y luego en la parte de (pilot)
[cañon1]
SystemType=PILOT_COCKPIT
Position=2.79,0.43,-0.62
AttachmentAngles=0.0,0.0,0.0
PilotModelName=MB-339_DEFAGunPod
SeatModelName=
SeatPosition=
MinExtentPosition=
MaxExtentPosition=
CanopyNodeName=
[cañon2]
SystemType=PILOT_COCKPIT
Position=-2.79,0.43,-0.62
AttachmentAngles=0.0,0.0,0.0
PilotModelName=MB-339_DEFAGunPod
SeatModelName=
SeatPosition=
MinExtentPosition=
MaxExtentPosition=
CanopyNodeName=
en la parte de gun o internal gun (no se si esta, si no se crea se pega esto:
InternalGun1]
SystemType=FIXED_GUN
GunTypeName=30MM_DEFA552
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=-2.79,1.80,-0.30
LightPosition=-2.79,1.10,-0.30
AimAngles=0.0,0.0,0.0
MaxAmmo=125
EjectShells=TRUE
EjectPosition=-2.69,1.30,-0.58
EjectVelocity=0.0,0.0,-2.0
MinExtentPosition=1.56,1.25,0.07
MaxExtentPosition=2.03,3.05,0.54
[internalGun2]
SystemType=FIXED_GUN
GunTypeName=30MM_DEFA552
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=2.79,1.80,-0.30
LightPosition=2.79,0.10,-0.30
AimAngles=0.0,0.0,0.0
MaxAmmo=125
EjectShells=TRUE
EjectPosition=2.69,0.30,-0.58
EjectVelocity=0.0,0.0,-2.0
MinExtentPosition=1.56,1.25,0.07
MaxExtentPosition=2.03,3.05,0.54
y para finalizar pegen el bmp del skin del cañon mas el lod en la carpeta aircraft como si fuese un piloto.