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Everything posted by Steve T
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WW2 planes advice/guidance to a begginer(?)
Steve T replied to LucShep's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Yes, I get the impression that there aren't that many of us WW2 "Propheads" here, so it's always good to see our ranks grow! Have fun. -
Another 3DS Max Question -- fixing shadow ropes
Steve T replied to Steve T's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
er...no ;D Thanks Spectre and Russo -- will go on the hunt later. -
Ship Building Help!
Steve T posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Can anyone please tell me how to get the Naval object I've built to sit "in" the water rather than on top of it in game? I've tried moving the pivot point in Max and various ini edits but nothing seems to work. Probably something pretty simple I'm mising... Thanks. PS It's a stationary bouy-type thing, so not sure if not having engine and movement stuff in the data.ini makes any differrence? -
Ship Building Help!
Steve T replied to Steve T's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks Blackbird -- I have a question... ;-) -
Ship Building Help!
Steve T replied to Steve T's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Certainly would and probably not that hard to impelement if you have the Max model -- so much to learn! -
Ship Building Help!
Steve T replied to Steve T's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Turns out it was simple -- just needed to move the origin of the model using the align tool. Now I have a "floating" object and not a ground-effect vehicle ;-) -
SF2 WW2 ETO Bristol Beaufighter Mk.1 series (Early), v.9 by Cocas
Steve T replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
To make the roll rate more "real life", try changing these entries in the DATA.INI to the following: RollForHeadingRate=-0.05//yes, really! MinRollHeading=15.0 MaxRollForHeading=35.0 and adding this, though not sure it's a valid SF2 parameter but why the heck not as it doesn't break anything: MaxRollCombat=35.0 Now less Fw 190-like in the roll ;) I'm no FM expert but this seems to work. Thanks for the great aircraft. -
WW2 Screenshots Thread
Steve T replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Cheers Wrench -- I think that you're probably right. I was going off a plan of the docks and there seem to be little jetties perpendicular to the main dock wall (which I didn't represent -- far too fiddly ;) so I moored up the big ships that way. Anyway, glad you like it. Burmese Days -
SF2 WW2 ETO Bristol Beaufighter Mk.1 series (Early), v.9 by Cocas
Steve T commented on Wrench's file in Other
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WW2 Screenshots Thread
Steve T replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Thanks again Wrench -- looks so much better. Just something I'm doing for my own amusement further up the Thames from your Royal Docks. London East India Docks -
WW2 Screenshots Thread
Steve T replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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WW2 Screenshots Thread
Steve T replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
:D I see what you did there ;-) Obligatory Screenshot -- London Docks, part of something I'm working on... -
Veltro2k WWII WIPS
Steve T replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Fingers crossed for you here too. -
WW2 Screenshots Thread
Steve T replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Spitfire Sunset, with Baffmeister's FMs of course! -
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A lot of work then! Probably only feasible for small terrians in dedicated, theatre-specific installls but possivble nonetheless. Give me trains over trucks any day of the week ;)
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Thanks, will look out for it. One day, I'm sure.
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SF2 WW2 Northern Europe/North Sea Terrain (v2)
Steve T replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Great spot Gepard! BTW neen having lots of fun with your Battle of Britain 1.4 terrain. Thanks. -
WW2 Screenshots Thread
Steve T replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Bombers over England -
If it was April 1st I wouldn't believe it! Just wow, that armoured train is actually moving...hopefully this can get ported over to the WWII terrains once you finish it. Fantastic
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Germany terrain rework (Wip)
Steve T replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fantastic distillation of the communities work. You must have the patience of a Saint to place all those object -- I tip my hat to you (well, I wolud if I was wearing one ;) S! -
Fantastic indeed! It never ceases to amaze me how people like Quack74, Stary the Wrench and the other creative individuals manage to fulfill the potential of TK's sims and then share all their hard work. I think I'll have to re-install FE just to shoot up some trains -- or maybe just go sightseeing!
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SF2 WW2 Northern Europe/North Sea Terrain (v2)
Steve T replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Two thumbs up! Thanks a lot for this :D -
sf2_ww2_eto_hurri2cV2_1_skinpak
Steve T posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: sf2_ww2_eto_hurri2cV2_1_skinpak File Submitter: Steve T File Submitted: 20 January 2014 File Category: Hurricane Something for WW2 ETO on the 1941-42 Channel Front, at night and during the day. A clutch of reskins for Raven's excellent Hurricane MkIIC Version 2.1. All new skins, from Raven's template, plus decals edited from those supplied in the original Raven Hurricane SF2 packs by The Wrench. Included are skins for: No. 1 Squadron (JX) Night Intruder late 1941-1942 No. 1 Squadron (JX) Night Intruder 1942 No. 3 Squadron (QO) Day Fighter scheme Late 1941-1942 No. 87 Squadron (LK) Night Intruder late 1941-1942 S! Steve T Click here to download this file