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gentlemanraptor

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Posts posted by gentlemanraptor


  1. 6 hours ago, gentlemanraptor said:

    Exported to TRUE absolutely did it, thanks so much! Now to figure out how to make it mount more AIM-7s and AIM-9s per pylon...

    ...that part is proving more challenging than anticipated. Can't seem to get more than 1 missile per pylon despite basically just copying the script from a/c that do (f-15c, etc). Must be missing something very obvious.


  2. Hey all, getting into modding the game for an alt-history project a friend is working on and I have a question about altering SpecificStationCode to fit certain weapons on certain aircraft. The jet in question is Gepard's F-113 Retaliator and I am attempting to alter it to use the AIM-47 found in the YF-12A by Viper63a. Now I understand for certain pylons they are tied to certain weapons using SpecificStationCode in the ini - default, the F-113A_DATA.ini has a section that looks like this:

    [FuseAIM54Station1]
    SystemType=WEAPON_STATION
    StationID=10
    StationGroupID=4
    StationType=EXTERNAL
    AttachmentPosition=0.35,1.50,-1.69
    AttachmentAngles=0.0,-0.50,-45.0
    EjectVelocity=0.0,0.0,-4.0
    LoadLimit=500
    AllowedWeaponClass=AHM
    AttachmentType=USN
    ModelNodeName=missile_rail_rear_L
    PylonMass=139.25
    PylonDragArea=0.00
    SpecificStationCode=AIM54

    The AIM-47_DATA.ini looks like this: 

    [WeaponData001]
    TypeName=AIM-47
    FullName=AIM-47 Falcon
    ModelName=AIM-47
    Mass=363.000000
    Diameter=0.381000
    Length=4.010000
    SubsonicDragCoeff=0.120000
    SupersonicDragCoeff=0.222000
    AttachmentType=NATO,USAF,USN
    SpecificStationCode=AIM47
    NationName=USAF
    StartYear=1960
    EndYear=2010
    Availability=2
    BaseQuantity=100
    Exported=FALSE
    ExportStartYear=0
    ExportEndYear=0
    ExportAvailability=0
    WeaponDataType=1
    RailLaunched=FALSE
    RocketPod=FALSE
    Retarded=FALSE
    FinStabilized=TRUE
    SpinStabilized=FALSE
    HasGrowl=FALSE
    EffectClassName=LargeMissileEffects
    ReleaseDelay=1.000000
    WarheadType=0
    Explosives=60.000000
    FusingDistance=3.000000
    ClusterBomblets=0
    ClusterDispersion=0.000000
    GuidanceType=13
    Accuracy=90
    MaxTurnRate=17.000000
    MaxLaunchG=3.000000
    LockonChance=85
    LaunchReliability=90
    ArmingTime=2.000000
    SeekerFOV=6.000000
    SeekerGimbleLimit=40.000000
    SeekerTrackRate=16.000000
    SeekerRange=200000.000000
    CLmax=14.000000
    MinFreq=0.000000
    MaxFreq=0.000000
    MinLaunchRange=3700.000000
    MaxLaunchRange=180000.000000
    Duration=300.000000
    CounterCountermeasure=85.000000
    NoiseRejection=90.000000
    CapabilityFlags=0x1000002f
    LoftAngle=0.000000
    DescentAngle=0.000000
    MaxLoftAltitude=0.000000
    BoosterStart=0.500000
    BoosterDuration=10.000000
    BoosterAccel=16.850000
    BoosterEffectName=MissileFireEffect
    BoosterSoundName=Missile
    BoosterNodeName=
    BoosterPosition=0.000000,-1.835150,0.000000
    SustainerDuration=240.000000
    SustainerAccel=18.250000
    SustainerEffectName=MissileFireEffect
    SustainerSoundName=Missile
    SustainerPosition=0.000000,-1.835150,0.000000
    InFlightEffectName=MissileInFlightEffect
    InFlightSoundName=
    ReleaseAnimationID=-1
    EODisplayFlags=0
    CEP=0.000000
    

    Now, just changing the station code field on the F-113 ini doesn't actually allow it to load the AIM-47 at all - it just removes the ability to load Phoenixes from the loadout. I have made a custom loadout on the appropriate station with AIM-47s available, but I can't seem to figure out what else I need to change to get the missile to be available for use. I've tried messing with changing the nations and attachment types as well, to no avail. Anyone have an idea of how to get this set up right?


  3. Hi all, I downloaded this a little bit earlier, and it ran perfectly fine for a few missions, but now it is crashing every time it loads into an actual mission, whether it's a scramble, campaign, or loaded mission (not in any menus). The base game experiences no such crashes. I am running Win10 x64, have all DLC/expansions, and I have attached a DxDiag file on the off chance it helps.

    DxDiag.txt

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