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Everything posted by GhostDog
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Who is programming in LUA for LOMAC?
GhostDog replied to psaunder's topic in Digital Combat Simulator Series Modding/Skinning Chat
i guess it would take acces to the sourcecode to implement more LUA functions, right? -
Post Your V1.02 Thoughts Here
GhostDog replied to MadJeff's topic in Digital Combat Simulator Series General Discussion
i keep telling people the same :) but i cant find this piece of info anywhere ... not even in the sticky readme that Stormin just posted on the UBI board -
Who is programming in LUA for LOMAC?
GhostDog replied to psaunder's topic in Digital Combat Simulator Series Modding/Skinning Chat
I'm not sure how many here have had the time yet to play with the LUA files but the possibilities looks very interesting. I would very much like to what might be accomplished omce you guys get a grip on LUA and LoMac -
Su-25 Love
GhostDog replied to SDirickson's topic in Digital Combat Simulator Series General Discussion
lovely plane it is -
Zzzspace Sounds For Lomac 1.02
GhostDog replied to zzzspace's topic in Digital Combat Simulator Series Modding/Skinning Chat
thanks for the update. I will inform thu UBItes -
Trackir Panning Speed In Game
GhostDog replied to Bard's topic in Digital Combat Simulator Series General Discussion
i agree that it would be nice. But still its not that hard to edit the trackIr software and set up different profiles for each game -
Trackir Panning Speed In Game
GhostDog replied to Bard's topic in Digital Combat Simulator Series General Discussion
there might be but its probably burried deep in the code... There was a lot of clammoring for a hotfix for this when it was released and after 1.01 as well. It would be nice IMO if a "multiplier" sider was available in the options ingame in all games using trackIR -
Weapons
GhostDog replied to visible structural damage's topic in Digital Combat Simulator Series General Discussion
thanks B) GhostDog? Panick-thing when i had to get a callsign when i joined my first squad. I will try to come up with a good and interesting lie if i'm ever asked again ;) -
Weapons
GhostDog replied to visible structural damage's topic in Digital Combat Simulator Series General Discussion
i just noticed that a new readme is up at the UBI forums... click here -
Update On French/german Patch 1.02
GhostDog posted a topic in Digital Combat Simulator Series General Discussion
Stormins latest: -
Weapons
GhostDog replied to visible structural damage's topic in Digital Combat Simulator Series General Discussion
Its a good name B) -
Weapons
GhostDog replied to visible structural damage's topic in Digital Combat Simulator Series General Discussion
Probably that is it then... look forward to upgrading to XP its well worth it ... and yes. Completely off topic but Ian M Banks is one of my favourite writers. YOu username here sounds like something he would use for a spaceship name -
Weapons
GhostDog replied to visible structural damage's topic in Digital Combat Simulator Series General Discussion
looks like its having problems converting the word document. hmm... your wordpad might not be able to cope with newer word docs with pictures and stuff... i dont know if its updatable I can sen just the txt parts without pictures and tables but i would reinstall word if you cant update. PS: Are you a fan of Iian M. Banks by any chance? -
Weapons
GhostDog replied to visible structural damage's topic in Digital Combat Simulator Series General Discussion
wordpad should be able to open them -
Weapons
GhostDog replied to visible structural damage's topic in Digital Combat Simulator Series General Discussion
... also most is available here... but no fancy pictures -
Weapons
GhostDog replied to visible structural damage's topic in Digital Combat Simulator Series General Discussion
hmm i can mail it to you.. stand by. If you PM me your email you can have it -
Weapons
GhostDog replied to visible structural damage's topic in Digital Combat Simulator Series General Discussion
yes you are missing something... The gun and weapons release buttons have been split in ver 1.02 - as in the RL aircraft. The weapons released is now defaulted to joystick button 2 while the gun is active in all A2G or A2A modes. The combined trigger was a left-over fron the way at least some of russian planes operate. Some US naval planes and many helicopters have a single trigger as well (or so i have been told) but the A10 uses 2 release buttons - confusing at first but great when you learn it Read the readme ;) -
Post Your V1.02 Thoughts Here
GhostDog replied to MadJeff's topic in Digital Combat Simulator Series General Discussion
Undocumentet feature: If you have damage but manage to RTB and land you can have your plane repaired. Dirve to the parking area, turn off the engines and wait 3 minuttes. Then you plane is repaired. It might not be ultra realistic but i think its a fine compromise. Also if you a a stickler for getteing a good score with the new online scoring system then you are rewarded for not wasting a plane -
Trackir Panning Speed In Game
GhostDog replied to Bard's topic in Digital Combat Simulator Series General Discussion
no way around that i'm afraid.. otherwise there wouldnt have been such a fuss over it when they first released it and trackIr was in hyperspeed. They did speed it down in 1.02 though -
A narrow escape for the Netherlands yesterday - eh Dutchy?
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Trackir Panning Speed In Game
GhostDog replied to Bard's topic in Digital Combat Simulator Series General Discussion
Anything wrong with your trackIr then? -
Zzzspace Sounds For Lomac 1.02
GhostDog replied to zzzspace's topic in Digital Combat Simulator Series Modding/Skinning Chat
btw... i will of course post on the Ubi boards. -
Zzzspace Sounds For Lomac 1.02
GhostDog replied to zzzspace's topic in Digital Combat Simulator Series Modding/Skinning Chat
Great news. Of course you can get it hosted here. ;) once again i will just move your thread to the correct forum -
Biohaz Mp Online Tonight!
GhostDog replied to MadJeff's topic in Digital Combat Simulator Series General Discussion
I'm on TS with a couple of guys testing it now... will be there for some time yet if you want to fly :D -
Post Your V1.02 Thoughts Here
GhostDog replied to MadJeff's topic in Digital Combat Simulator Series General Discussion
I think its great that MP seems to be much more smooth now. No startup lag and the RWR and WP rockets both work now. I did manage to hit a shilka wiTH a 500lb'er from 7000+ feet in level flight with the new bombing mode so thats not bad either