Jump to content

toot

ROOKIE
  • Posts

    197
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by toot

  1. Ok managed to finish both models and flight models. Ill start reworking the textures soon.

    I also found out there was a proposel for an anti submarine version of the arava so im thinking of creating a what if model of it, something kinda like this (if i still even remember how to make 3d models lol)

    1783452884764.png

    • Like 1
  2. IAI Lavi skin pack


    IAI Lavi with brand new skins + weathering for base ones.

    Depicting:

    Israel

    Japan

    Colombia

    Argentina

     

    Credits to angelp as well as stratos for allowing me to work on this aircraft before it released a few years back

    Simply drop the files in the corrosponding folders and that's it! (they'll also work for the single seater varient iirc)

    Happy flying!


     

  3. Turns out im stupid, i had to do CTRL+A and then press on rotation and scale and then boom! the problem was solved. All that's left is to create a proper data file and find a fitting cockpit and that's it really.

    If someone's good at those things let me know since i suck at data files

    • Like 2
  4. I haven't played strike fighters 2 in a long time, but when i did i started trying to make my own IAI arava mod (posted about it a bit if anyone can remember). I gave up on it because of school and because the rotation axis of the propellers made no sense and so i grew tired of the project.

    I would like to know if there's anyone that has experience in blender modding that would like to take it from me and actually finish it. 

    The 3D Model is made by me in blender 2.79b and has full animations already created for it + if i recall correctly full templates already made in blender.

    I created both the Arava 201 varient and the Arava 202 (winglets version)image.png.f0c2f5c26d82f2b80064801004f4ed27.png

    image.png.9186a5debbd7e5a740c4814fe171fe2e.png

    If anyone's interested, HMU!

    • Like 3
  5. On 10/29/2025 at 6:59 AM, ragnarokryan said:

    Annual bump to the Lavi thread.... anything new? I can't get Jane's IAF to work on WIN11 so I am missing the Lavi 

    I kinda quit the game but if stratos and angelp agree ill release a beta of what ive added to their lavi (skins, flight model reworked a bit, weapons and cockpit) but it would still need some more touchups from what i remember @Stratos @angelp

    • Like 1
    • Thanks 2
  6. I fixed most issues in the flight model but for some reason my propellers are always spinning on the Z axis no matter what axis i set it up as, does anyone know how to fix it?


    [Right_Engine]
    ReferenceName=Pratt & Whitney Canada PT6A-27 620hp/460kW
    SystemType=PROP_ENGINE
    InputName=THROTTLE_CONTROL
    EngineID=2
    SLPowerDry=445000.0
    ThrustAngles=0.0,0.0,0.0
    ThrustPosition=2.857,2.541,0.0
    ThrottleRate=0.3
    AltitudeTableNumData=7
    AltitudeTableDeltaX=3048.0
    AltitudeTableStartX=0.0
    AltitudeTableData=1.000,0.664,0.441,0.292,0.186,0.118,0.000
    SpinnerNodeName=RightCone
    StaticPropNodeName=prop.001
    SlowPropNodeName=SlowPropR
    FastPropNodeName=FastPropR
    DamagedPropNodeName=
    SlowPropRPM=1480
    FastPropRPM=1800
    MaxPropRPM=2000
    IdlePropRPM=1000
    BSFC=0.00298
    ExhaustEmitterName=CleanExhaustEmitter
    ExhaustPosition=2.857,1.894,1.247
    ExhaustEffectSize=0.6
    FireSuppression=TRUE
    ContrailPosition=2.857,1.894,1.247
    ConstantSpeed=TRUE
    MaxPowerAnimationTime=0.1
    MinPowerAnimationTime=0.3
    NumBlades=3
    PropDiameter=2.557
    PropRotationDirection=LEFT
    MomentOfInertia=0.0
    PropPFactorCoefficient=0.01
    PropTorqueFactor=0.01
    PropEfficiencyAdvanceRatioTableNumData=8
    PropEfficiencyAdvanceRatioTableDeltaX=0.2
    PropEfficiencyAdvanceRatioTableStartX=0.0
    PropEfficiencyAdvanceRatioTableData=0.023,0.842,0.870,0.870,0.870,0.870,0.841,0.702
    GasTempMaxRPM=700.0
    GasTempIdleRPM=400.0
    GasTempChangeRate=2.0
    OverheatTemp=750.0
    DamageTempDelta=100.0
    MinManifoldPressure=0.35
    MaxManifoldPressure=1.0
    OilPressMaxRPM=6.89
    OilPressIdleRPM=2.75
    OilPressChangeRate=0.5
    LowOilPress=5.51
    LowOilTempDelta=400.0
    RotationAxis=y-Axis
     

    • Like 1
  7. 12 minutes ago, yakarov79 said:

    I hardly see a similar configuration with a vampire...(starting with size) but anyway, try Boxcar data/fm. 

    Took the vampire because it has one elevator and the forks that hold it and the vertical stabilizers like the arava. It also had 2 separate flaps on each wing (not to mention airbrake) which helped me learn 

  8. 4 hours ago, daddyairplanes said:

    why not a FM of an aircraft closer to what you have. try the Let-410 (closest cargo plane in size and config i can think of )

    I tried using the dhc-6 since it had some similarities to the arava but I didn't like the flight model, then I went to the vampire because it had a similar configuration to the arava (and I'll tweak the model itself to make it less agile), but I'm still not sure whats causing the plane to be so backheavy

  9. Fixed all the issues i had with the model, now for the technical stuff:

    everytime i try to land the aircraft decideds it wants to do a wheelie and not come out of that wheelie, no matter what approach i take when landing.

    when i try to take off i spin out (guessing its just the low speed handeling of the game since it doesnt like planes taking off at an angle)

    anyone know what can cause this? cg perhaps? The flight model im basing the plane of of is the vampire 5

    666b480a3eeae_StrikeFighters2Israel13_06_202422_24_14.thumb.png.7b17c04118331bda893dff39fd6546a9.png

    • Like 1
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..