
jtin
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Everything posted by jtin
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Aircraft issues
jtin replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The folder name has to be the same as the .ini file. It would be il-2m3. The naming is Vietnam >South East Asia. Same as Germany > Central Europe. -
Aircraft issues
jtin replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you do it to the wrong file, then just delete it, and the game will use the original in the .cat. The file is just a copy from the .cat. It is not removed. Go in the aircraft.ini and just simply change the cockpit line to correspond with the cockpit.ini. You can copy that and the cockpit folder from an other aircraft. -
Aircraft issues
jtin replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's in the VietnamSEA.cat. You also have to check in the VietnamSEA_targets.ini that some of the North Vietnamese airfields actually use the airfield4.lod. Goodl luck! -
MIG 29G Gun Sounds
jtin replied to Redddevil911's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You would also have to associate the sound with the MiG-29G's gun with the weapon editor. -
Limit to the amount of planes inthe original campaign
jtin replied to 195th_Moses's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I think it might be that the red and blue planes are numbered seperatley. In the campaign.ini, the aircraftunitID is counted by side. For example, [Aircraftunit001] ForceID=1 [Aircraftunit002] ForceID=1 [Aircraftunit003] ForceID=2 [Aircraftunit004] ForceID=2 [Aircraftunit005] ForceID=1 If you wanted to do #5, you would have to use UnitID= 3, because of the two enemies in the middle. This might be the problem, but I'm not sure. -
Problems with Spillo (F-104)
jtin replied to Cmte. Carvalho's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Look at the original aircraft_data.ini, and look at: NozzleAnimationID= Change that in the new one to the one in the original. Good luck! -
Aircraft issues
jtin replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay. It's not as easy as I thought... (but still easy) Turns out the size isn't in the VietnamSEA_targets.ini. In the VietnamSEA_types.ini (you may have to extract it), scroll down to the runways. Under: TargetType= Change the entry to LARGE_RUNWAY. I think this will be best with Runway4 (the big one?). You're all set! -
vietnam
jtin replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Bump. Anyone up to building the road? -
OK, thanks. I noticed in Khe Sahn A-6, there's an entry for: M114A1 and DshK and they aren't included in the 1-10. No big deal, because I guess they're in other mission packs, but the U.S. side seems a little small without the other artillery. I think I'm still gonna stick to the order, buying missions 11-20 next, I can't wait to try LAPES. And after that, 21-30... eightlein, It looks like the maintnence crews aren't gonna be happy with those holes...
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KC-135 etc tankers and AWACS()
jtin replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Don't forget the KC-130. As for AWACS, there is the E-2, but AWACS isn't modeled in the sim. You can however increase the MaxVisibleDistance= in the aircraft_data.ini By about 10,000 and they will appear on the in-flight map a lot sooner and is sort of like what AWACS does. AI will also engage much sooner. -
Improvements
jtin replied to Fates's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is sort of individual, but I noticed the AC-130 is in object mods. Shouldn't it be in aircraft mods? I agree, but maybe it should be even more divided into ground objects, .ini mods, and so forth. -
Stealth Bomber / Fighter in WOV
jtin replied to charlielima's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The rotodome (I think that's what it's called) isn't in the weapons pack. It's in the C6 megapak. Nifty little thing... I've been trying to make an E-3 with it. I think gerald14 hasn't uploaded the B-2 model. You'll have to PM him about it. -
Aircraft issues
jtin replied to Sgt.KAR98's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Almost all of the aircraft can be used in WoV. SFP1 was the precursor to WoV, and the older mods would be said to be built for that. However, some of the terrains used the desert.cat, which is only in SFP1. The Desert Storm terrain is an example of this. The weapons pack renamed the missiles, but they are still there. Are you installing the weapons pack after patching? The weapons pack should automatically edit the MiG's loadout.ini. If the planes don't show on the plane list, you need to have a cockpit. Just assign a cockpit to it (in the aircraft.ini) and you're all set. The crashing is caused by the lack of LARGE bases in the VietnamSEA map. You can either change the Minbasesize to MEDIUM in the aircraft_Data.ini, or edit the VietnamSEA_targets.ini to make some bases LARGE. Hope this helps! Don't hesitate to ask questions, as that's what this forum is for! -
Problems with Spillo (F-104)
jtin replied to Cmte. Carvalho's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You have to remember that SFP1 originally came out in 2003, and the F-104G (or any other stock aircraft for that matter) have not been upgraded. The Italian F-104 that you downloaded (have a link?) probably was a completley new aircraft. If so, it had a new model, which means they don't have the same animations. What parts did you copy over? I have no idea of the canopy, but the engine is probably because of the wrong animation ID. Try using the original one. Good luck! -
Ground Objects lights ?
jtin replied to wingwiner's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
To clarify a bit, you can have lights on airfields. For example, if you had a target area that was declared an airfield, you can put a lights section in the airfield_layout.ini. All ground objects can be used and listed in the terrain_types.ini, but not all objects listed there are ground objects. Buildings (the non-targetable ones) and trees are not listed in the terrain_types.ini. As Fubar512 said, lights can be used using a tga that is incorporated into the .lod. The CVN-75 by D-O and the lighted trucks by Kesselbrut do this. And Deuces has something up his sleve to light the non-targetable buildings: http://bbs.thirdwire.com/phpBB/viewtopic.p...ghted+buildings -
Taiwan terrain?
jtin replied to Typhoid's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Would it be the test for the next low cost fighter? Would you mind telling the story? Thanks. -
Another Heavy...Modern Era
jtin replied to Sparkchaser2010's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You're doing a cockpit? And G model too? That just made my day. Nice work! -
F-35A
jtin replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hope these help: Nose gear: http://www.goodrich.com/Feature/SingleStor...285,114,00.html Main Gear: http://www.codeonemagazine.com/archives/20...tail/index.html Has good close up pics. (First two hits with "F-35 Landing Gear" search on Google) Nice start! -
Unlimited ammo WOE cold war, soviet inv.
jtin replied to Duiker's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I thought you get unlimited gun ammo on easy. AFAIK, there isn't a cheat code for unlimited weapons. -
Harrier Campaign Released
jtin replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Whoah. Hopefully KB will recover soon. Has he released the Huey ground object? If so, where can I find it? Very nice skins! -
accurately placing objects and planes
jtin replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
You mean Ctrl-F12? There is no way to save randomly generated single missions. Look in your terrain_dogfights.ini and see if any of the coordinates match the valley. Good luck! -
Harrier Campaign Released
jtin replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Has KB released it? Or should I PM him about it? I think it'll be a nice addition (with his permission of course) to the targets in my (starting to be built) campaign. -
accurately placing objects and planes
jtin replied to atoll1's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Flight> HUDData.ini> top: [Debug] DisplayDebug=FALSE Change to true. The top will display the camera coordinates. What "neat" places? What type of mission? CAS and Armed Recon use the terrain_movement.ini Strike, Escort, and Sead use the terrain_targets.ini (striking one of those targets) CAP and Fighter Sweep use the terrain_dogfights.ini (?) -
Whoah! That's a lot of detail! You can count every bolt. Nice!