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jtin

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Everything posted by jtin

  1. Airliner makes emergency landing in Hudson River

    Both engines got taken out at once... that's a great pilot to be able to ditch in a river that quickly :yes: Saw some of the passengers on the news; most of them are saying things like "I don't want to ride planes anymore because they aren't safe any more". IF the plane goes down and EVERYONE survives with non-life threatening injuries because of something out of the pilot's control, doesn't that prove that the plane itself is safe? Hate this negative connotation of air travel.
  2. Cool... I can imagine myself freaking out within the first 10 seconds because I can't line up close enough :) Which nations are represented/flyable?
  3. 20 years ago: How i nearly started WW3

    LOL - now that's real diplomacy :yes:
  4. Quite an impressive list of air bases - lots of researching is in order. I'll try to at least flatten the ones that are on the map. As for the red side, I see two options - a training version of the map, where one side of the map would be declared as red and the other side a blue, presumably both operation American/NATO equipment. I was also toying with the "invisible" airfield method that Gepard pioneered, which could simulate a Soviet strike force coming across the Atlantic. It would present a problem with CAS and strike missions, but a convoy/fleet could be put in the general vicinity of the airbases for targets.
  5. Yeah, suburban tiles would be nice. I was thinking that some of the houses from the Falklands terrain (with permission of course) could stand in on the farm tiles as sort of communities. It would take a lot of target placing, though. My initial intent was just to create a modern day terrain to fly around on (especially now that we have the cessna :yes: ) so I've flattened most of the major cities with airports. If you have any suggestions for AFB locations, I'll take them. :)
  6. I used the WoE tiles for the terrain above - currently it's the only one that has city .TODs that somewhat resembles the cities around here; makes it looks a lot more industrialized, which definitely needs to be the feel of a NE US terrain. I have no idea how to make roads in TE, although I haven't really delved into that topic much... I think I might pick back up this project - clean this up and put a bit more cities in. I'll probably just release it with my tileset.ini and cities.ini with a couple targets as I'm afraid I don't really have the time to make a complete terrain. Some of the target placer gurus could pick it up from there.
  7. Nice! Love the credits screen. Just some constructive criticism, it might look a bit better if you move the backgrounds a bit so that the phantoms aren't covered as much by the grey box. It just seems a bit 'unbalanced' to me - more apparent in the medals and awards screens.
  8. Funny you should ask... I was fiddling with this a while ago: Probably not north enough (I was really only focusing on the east coast USA) and not even close to all the major cities are in yet, but to get to the progress shown above is probably only 20-30 mins work. :yes:
  9. Happy Birthday To Fates and SayWhat

    Happy birthday! (SayWhat isn't old as a tree yet? )
  10. WOW... this sim is looking more like MSFS every day - except better You might want to keep in mind that there's an object density limit after which you run into problems with destroyed models, objects not appearing, etc. (Can't remember it off hand but if you look at the Korat mod from way way back it's all one model to avoid problems)
  11. Alternatively you could also set this to false: [Map] MapDisplayLabels=FALSE or maybe I just like dabbling in .inis too much. EDIT- its in the HUDdata.ini
  12. Quad digits!

    And I thought you were talking about age...
  13. There's a whole section in the manual dealing with the backstory of Dhimar. It reflects a lot of the domino effect thinking of the Cold War.
  14. Merry Xmas you bastards!

    http://www.noradsanta.org/ A great use of taxpayer money... but its going to the kids ;)
  15. Looking forward to trying this out! Is it possible to link an environment system to each season which would allow for shorter/longer days and also snow vs. rain?
  16. Nice work! The stuff that was done with FSSC was truly amazing; making it easier and more efficient is going to bring a lot more to target placing.
  17. Looking good... that revement on the snowfield reminds me sorta of an Army recruiting ad I saw a while back. "Sometimes camoflauge is a way to be seen." EricJ, I was mistaken about the trees; what I had in mind was something like the pictures that Lexx had posted earlier. I was thinking of a sea of trees (which would make landings alot more interesting). Another thing with the .LODs would be that you would need to flatten the airfield or else the pavement or dirt might dip in and out of the terrain; although that isn't much of a problem. :yes: If you could still send it so that I could play around with the trees, I'd appreciate it.
  18. Very nice! Adds a lot of immersion now... the terrain actually looks real :) Kinda large problem with the runway... not a good place for a tree to thrive Seems like your airbase texture .TODs might need repositioning :) EDIT- this is with your 2x trees if that helps any.
  19. This and in AIRCRAFTOBJECT.ini [DogfightAce] SafeAltitude=167 should do it. WDH, you could always try it out... :yes:
  20. Might be a problem with the texturelist that you're using.
  21. Why isn't this possible? If the harbor has at least one space for a tile in the middle (which I assume is true, looking at your coastline) can't you just create a custom tile with its on HM for Ford Island?
  22. If I understand it correctly, I think that they do appear, it's just that the engine doesn't recognize them as tied together, so the SAM launcher doesn't have a tie to the radar to aim. (which also means launchers and radar incorporated into one should work) It's been like this for a while.
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