scary_pigeon:
If I may, I'd like to make a few suggestions:
1) Implement some sort of autogen for the ground scenery. Pepper the terrain with forests, vehicles, buildings, etc., based on tile type.
2) Consider designing a campaign engine similar to that of EECH (Enemy Engaged: Commanche vs. Hokum). The ability to fire up a campaign and choose random assignments in the midst of a real-time, large-scale war was extremely enjoyable.
JT is looking great, keep up the good work!