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Johan217

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Everything posted by Johan217

  1. Changing Personal skin in campaign

    This may not be a related issue, but the Nieuport 11 skin of the French Esc 23 shows British roundels.
  2. My Contribution to Belgium

    Sorry to disappoint you, but those flags are all more recent designs It's possible that the use of the insignia is related to a family or town crest (though then you'd rather expect to see it with just one pilot), but I wouldn't be surprised if it was just a way of visual identification.
  3. Apart from a number of early war types, I think the addition of a French 2-seater (Breguet 14) and medium/heavy bombers (Handley Page O and AEG G IV or Gotha) would fill a gap, even if they are only available as AI aircraft.
  4. My Contribution to Belgium

    Since there was no Poland at the time, I don't think there is a connection. Looks great, though :) I found a similar insignia on a Sopwith from 11ème Esc.:
  5. Belgium

    In case you're looking for another interesting paint scheme of the Nieuport 11: the N1467 "Fox-trot", pilot Adj. Egide Roobaert, N° 1 Squadron http://www.internetmodeler.com/2006/may/aviation/eduard_nieuport.php http://www.baha.be/Webpages/Navigator/Photos/MilltaryPics/ww1_precurseurs/nieuport_11c1.htm
  6. Belgium

    I doubt there is a place called Chimay (a French name) anywhere in the Netherlands. Either you misread the name, or maybe the map in CFS3/OFF isn't exact. In any case, it looks like For you ze vvar ist over As far as I can tell, the information on those pages is dated. I don't know what is being done about the gas shells in the sea, but I believe the munition stocks at Poelkapelle/Houthulst are being destroyed.
  7. Nitpicks

    I just got BHaH + HitR for my birthday, and I am mightily impressed with the way this mod has come along. Hats off to the team! I suppose it's in my nature to look for things that are wrong, so I have some minor nitpicks to share: - There are a number of language errors in the UI texts. The one that really stands out is "Principle Role: Fighter/Bomber". - Quite a few French pilot names appear to have the first/last name mixed up. I'm pretty sure this is caused by the annoying French habit to write the Last name first on official documents, and so it's easy to mix them up if you're not familiar with the language - Some of the pilot pictures seem to be stretched or cropped Very minor issues indeed, so that shows how pleased I am with the rest of the game. Salute to the OFF team
  8. Belgium

    I can tell you for sure that Chimay is very much in the heart of Belgium (much closer to the French border than to the Dutch border), so unless it was early August 1914 you'd have been captured by the occupying Germans. There are indeed a few Belgian enclaves in the Netherlands, but those are all small towns... Throughout the war, there was a lot of smuggling activity going on along the Belgian-Dutch border (not only goods, but also fugitives). So much in fact, that the German authorities put high voltage fences along the border and pressured the Dutch government to build similar fences around the Belgian enclaves. So while those territories weren't physically occupied, they were pretty much cut off. More info here: http://www.greatwar.nl/frames/default-fence.html (warning, the page contains some shocking images) The biggest Belgian territory that was unoccupied was its colony, the Congo (Belgian colonial troops actually occupied parts of the neigbouring German East Africa for some time).
  9. Belgium

    Thank you for considering Just thinking out loud... But since the Belgian air force also used Nieuports and Sopwith Camels, it may be possible to add a squadron (even if only AI) in the French Air Force. I'm sure most of my compatriots wouldn't mind the simplification for once Maybe an idea for a mod?
  10. http://forum.combatace.com/index.php?autom...ode=sst&id=3095 File Name: Middle East Wars campaign pack File Submitter: Johan217 File Submitted: 16 Aug 2006 File Updated: 23 Feb 2007 File Category: Missions/Campaigns 3 campaigns for Gepard's Israel terrain Suez Crisis '56 Flyable Aircraft: P-51, Meteor, F-84F, DH Vampire, DH Venom, Hawker Hunter, F-4-7U Corsair, SeaHawk, MiG-15 6 Days War '67 Flyable Aircraft: Mirage III, MD-450 Ouragan, Mystère IV, Meteor, Hawker Hunter, MiG-17, MiG-19, MiG-21, Su-7 Yom Kippur War '73 Flyable Aircraft: Mirage III, IAI Nesher, F-4E, A-4E, A-4F, Mystère IV, F-104A, Hawker Hunter, MiG-17, MiG-21, Su-7 Tested with WOV, but should work fine with SFP1. Download links for required addons are included in the readme. Click here to download this file
  11. Malibu43, have you tried the AirOffensive FocusArea parameter in the campaign ini? It's a function that was introduced with WOI. This should give precedence to a particular target area.
  12. Since the FAC does not mark targets for you in campaign missions anyway, I don't think we'd miss much if CAS missions were removed. Using static targets gives you much more freedom to make the enemy appear where you want them. It should be possible to include a static smoke object (has anyone made one?) in the static target area, to simulate a FAC marking the target. One thing I am noticing in the campaign is that when you fly for the USN, you'll hardly ever see USAF aircraft. But it's possible that this has always been the case in WOV. In the campaigns I am flying, I usually get a nice mix of targets, both up North and in the South. Only when I was flying a F-105, I only got strike missions in the North (but this may be realistic). It probably also depends on the squadron you choose.
  13. You need to edit the squadron in the campaign_data.ini file: Example: [AirUnit002] AircraftType=F-105D Squadron=13TFS ForceID=1 Nation=USAF StartDate=5/1966 DefaultTexture=USAFCamo1 BaseArea=Korat RTAFB BaseMoveChance=0 (...) UpgradeType=FIXED Upgrade[01].Year=1968 Upgrade[01].Type=F-4D Upgrade[01].Texture=USAFtng1 Rebase[01].Date=10/1967 Rebase[01].BaseArea=Udorn RTAFB The last two lines will move the squadron to the new base on the defined date
  14. dreaded tank sims anyone.?

    So far, all I have heard about T-34 vs Tiger isn't much good: very few missions, no random elements in the missions, and apparently the infantry units in the game don't really do much. The only thing it seems to have in its favor is multiplayer. On the other hand, in Steel Fury (which I did buy) you have (limited) control over other units. It's fun to watch the AI infantry guys occupying trenches etc. Steel Fury has 3 campaigns of about 10 missions each. The campaigns are static, but you get random elements in the missions so they play slightly different each time. Also, Steel Fury seems to have a larger following and modding community. It's far from perfect (the mission editor is difficult to use, localisation issues, no antialiasing) but it's a promising simulation. Its strongpoint, I think, is the wonderfully modelled terrain, with a big variety of landscape features that can be used for cover or ambushes, and it offers a good representation of combined arms tactics.
  15. I just tried these campaigns, and I like them a lot! This is what WOV should have been like from the beginning.Thank you for making this!
  16. File Name: WOI campaigns Expansion v0.1 File Submitter: Johan217 File Submitted: 2 Mar 2008 File Category: User Made Campaigns File Version: No Information Website: No Information WOI campaigns Expansion v0.1 by Johan217 This package adds more flyable squadrons for both sides in the stock WOI campaigns. Contents: ------------------ - All 3 stock WOI campaigns updated to add more flyable squadrons for both sides - All stock WOI aircraft (except Tu-16 and IL-28) made flyable using stock WOI cockpits - Fixed FM for MiG-23 (thanks to BattlerBritain and nele) - Fixed loadouts for the Hunter (thanks to Wrench) - Fixed an error with Etzion airbase (thanks to SidDogg) Addon Requirements: ----------------------- None. Third party cockpits for most aircraft are available in the downloads section of www.combatace.com should you wish to use them. Installation: ------------- - Unzip the files to your desktop or into a temporary folder. Leave the folders option checked in WinZip. - Place the folders Campaigns, Objects and Terrain into the WOI directory, overwriting the existing files (make sure to make a backup first). Acknowledgements: ----------------- - BattlerBritain for updating the MiG-23 flight models (edits based on the MiG-23 package by nele available at http://forum.combatace.com/index.php?autoc...;showfile=4565) - SidDogg for the Etzion airbase fix - Wrench for valuable info on aircraft loadouts Support: -------- Contact Johan217 by PM at www.combatace.com This package is meant as a testbed for future campaigns. Any suggestions for improvements are welcome. Click here to download this file
  17. A number of airbases appear to be partly below ground level, so that you can't take off from them and wingmen crash on take off. One of these bases is Etzion, and I've also noticed it with a number of the Egyptian bases in the Sinai when looking at them from the air. Is there a way to fix this?
  18. 80's Music/Movies Etc

    Of course, when I think of the eighties, the first thing that comes to my mind is: and http://youtube.com/watch?v=_N8bGHtUGJU
  19. 80's Music/Movies Etc

    Don't worry, I'm from '74 and I think the same :) I feel that the true eighties ended somewhere around 1987. I blame Stock Aitken and Waterman for that. If they ever did any good to humanity, it was to drive young music enthusiasts to nostalgia and explore music from earlier days. By 1990, the year I was allowed to go out, we were already having 70's/80's parties. Some of my personal highlights: Music The Jam (probably better known for their 70's punk, they also made a few perfect pop songs, e.g. Town Called Malice) David Bowie (One of the few artists who not only changes with time, but also changes the times. Respect! Blue Jean, China Girl, Absolute Beginners and let's not forget Tin Machine) and of course this TV Battlestar Galactica Frank Buck Shogun CHiPs Movie I wish I could mention Spinal Tap, Pale Rider, The Untouchables... but I'm afraid I was more into Karate Kid at the time
  20. You'll want to check this thread for information about getting a ground war on the Vietnam terrain: http://forum.combatace.com/index.php?showtopic=22873
  21. For amphibious landings: Have the ground unit start at a strategic node in the sea and connect it to a strategic node on the shore. When the offensive starts, the unit will move from the sea to the shore. I suppose it looks a bit silly unless you use amphibious vehicles :-)
  22. Nice one Lloyd! Here's a few more French Mysteres posing as Israeli aircraft (default WOI model):
  23. WOI brings us a few new parameters in the campaign ini files... These are the ones I found, maybe there are more? [CampaignData] SurpriseAttack=TRUE ----> I think this reduces enemy air activity in the first mission(s) [Force00x] AirOffensive[001].FocusArea=Cairo ----> gives more control over which targets are chosen AllowRandomAceCreation=FALSE ----> self explanatory UseFAC=FALSE ----> prevents the use of random FAC aircraft (useful for heavily modded installations) [GroundUnit00x]: StartOffensiveDate=06/06/1967 ----> instructs groundunits not to go on the offensive before a specific date Another new thing in WOI is that the frontline data are now included in the campaign_data.ini rather than in the terrain's movement ini.
  24. Some more clarification straight from TK: http://bbs.thirdwire.com/phpBB/viewtopic.php?p=31823#31823
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