Jump to content

F5TigerIIGuy

HAT IN THE RING
  • Posts

    14
  • Joined

  • Last visited

Everything posted by F5TigerIIGuy

  1. The name was in part a placeholder just so I can think of something better. Also, thank you, I’ve only messed around with aircraft and weapon ini before but I’d imagine the other types of them are pretty simple too. Also yeah there’s a few obvious things that make this idea not realistic but part of it is just that I think weird little cockpit robots (like the ones you see in Ace Combat 7) look really cool. Half of this is definitely “rule of cool” stuff.
  2. Oh yeah that thing, it’s kind of the same concept if you think about it. I think it’s pretty interesting for sure!
  3. Tbh I was planning on flying it mostly just to see how it performs then using it as an enemy when I want to fly Russian planes against an overwhelming force (every so often it is cool to fight a ton of enemy patrols with a small squadron, and such a drone would be perfect for that sort of thing.)
  4. So, having quite the imagination, I came up with a what-if near future jet I’m kind of considering modding into the game (so long as I can figure out how to make the “pilot” and the skins for it.) I’ve dubbed it the “Q/F-16 Autofalcon” as a placeholder name. I imagine all sorts of F-16s from the US Air Force being pulled from storage and taken apart before seeing deep modernization (especially with complete replacement of the radar, a slightly more efficient engine, and more fuel in place of some of the pilot accommodations.) So anyways, the cockpit is still glass, but it has this little “black box” with a “head” of glass lenses that allow it to see. This machine functions as a “pilot” and is the eyes of the AI that connects to the fighter and essentially gives it orders. (Similarly, the airbases these things land at would be entirely automated.) And anyways, they would essentially be on perpetual combat air patrol, with a pair of at least two always in the sky (and many more on standby at all times) searching for enemies. Also, for more Ace Combat vibes (yes this is 100% an Ace Combat-inspired thing), they have a language of like chirps and screeches and beeps that they use to talk amongst each other and to take some of the workload off the central giant computer. While not at all practical, I think it’s a cool idea. I just personally love emotionless machines that are like ants almost in behavior, by far one of my favorite types of mildly terrifying science fiction tech. If I do make a mod for it, I’m considering making multiple versions that are compatible with several of the F-16 mods on this site. Especially since this thing is supposed to be all converted older F-16s so having at the least an F-16A, C, and Block 60 version would be pretty neat (and would only be stat edits and pilot + skin swaps really. I would mainly have to compile a document with credits to the original F-16 authors and a organize the file structure as to not be confusing to add to the game, but that’s a task for if I actually make this thing) (Note: Will also have to find out how to create the weird chirping sounds they’ll use and how to add them as dialogue but only for these things)
  5. Thank you, I’ll keep all that in mind. I don’t have too much to add other than thanks for being chill!
  6. Yeah sorry about the general question, I just gotta figure out where to begin really. I suppose when I start, I can ask more. Thank you by the way. When it comes to jets, I’m especially interested in adding ST-21, (a new, higher definition) F-20 Tigershark, F2Y Sea Dart, and (X)F5U as a Korean War Fighter (not a jet I know, using it as a general term here). Probably biting off more than I can chew so to speak but hey I’ll see how it goes.
  7. I have my own laundry list of jets I would love to see in game and am considering taking things into my own hands, any advice on where to start? I think I have the text editing down by now (besides the measurements the text editor uses, meters I assume?), and I wanted to ask for pointers on the 3D and texture aspects of the modding process. I’m by no means experienced in texturing or modeling but you only live once and it’d be worth taking a shot at!
  8. Ah, damn. Thanks for responding anyways. I guess that provides the opportunity to remake it if you ever intend to. There were a few F-15s tested with Wild Weasel Chin Pods so it's a pretty grounded what-if.
  9. Hey, did this ever end up getting released? Looks like it’d be a fun jet.
  10. I think it was just a glitch, or it seemed like it probably was one. Forgot to mention but it started working the next day! Still, thank you for being willing to help.
  11. Question: what counts as 2 forum posts? I assume comments do not count? tried logging out, exiting the browser, and then logging back in, and this does not allow me to download mods. Please clarify!
  12. Nice! Planning to pay eventually, am just short on change right now and can't spare much. Excited to see the free memberships back (lots of good mods here that are now more widely available)!
  13. I'm a few years late for sure but did the EX ever end up getting released in a mod? Cool jet so would be nice to fly it. Also, F-31 shot from a little while ago, I think it's pretty nice.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..