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HantuLaut
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How to make "mod folder" and how to put addon in it?
HantuLaut replied to HantuLaut's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nah, i respect your opinion about the legitimate copy. But no, thank you. With $99,99 i can get a new Nike Air Jordan or buy a groceries for ±3 month I'll try to get it by myself, thank you for your time 🙏 -
How to make "mod folder" and how to put addon in it?
HantuLaut replied to HantuLaut's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yeah, what about the folder, is it will look the same or not? -
How to make "mod folder" and how to put addon in it?
HantuLaut replied to HantuLaut's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
is this correct? i mean, will it be the same like this one or no? ps, i take this screenshot from WOE folders -
How to make "mod folder" and how to put addon in it?
HantuLaut replied to HantuLaut's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry, i still don't understand the knowledgebase. It tells me that i need to make another folders such as Terrain and Campaign. But, in the other hand, i don't understand is the object addon file must be copied to the original "object" folder that is located in the SF2 directory or we need to put it on the "new" folders? Do i need to uninstall the game and start it from 0 again? -
HantuLaut started following How to make "mod folder" and how to put addon in it?
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How to make "mod folder" and how to put addon in it?
HantuLaut replied to HantuLaut's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry, i still don't understand the knowledgebase. It tells me that i need to make another folders such as Terrain and Campaign. But, in the other hand, i don't understand is the object addon file must be copied to the original "object" folder that is located in the SF2 directory or we need to put it on the "new" folders? Do i need to uninstall the game and start it from 0 again? -
How to make "mod folder" and how to put addon in it?
HantuLaut posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi, i'm new here. Basically, i already playing this game for one year but i do not play with mods. I play in 2010 version SF2. Yesterday i started to download some mods (addon aircraft). What i do is the main question. I extract the 7z or zip mods file and bingo, there is the aircraft folders. I see on youtube where it says "go to user>saved games> strikefighters>strikefighters europe>object>aircraft>"paste the addon" So, like that yeah. The problem is, when i use the aircraft such as C123K, the plane is doing well, but the sound doesn't. It doesn't play any engine sound. What i want to ask is, how do i play the engine sound and where do i need to make a "mod folder", does it on c: folder? Or on "Document" section? Please help me🙏