By viper63aThis pack updates, upgrades and\or fixes(?) some the Forces configuration in the original release of Operation Dessert Storm (ODS) by eburger68. If you don't already have eburger68's excellent Operation Desert Storm Pack - I highly recommend it! ------------------------------------------------------------- What's included in this mod pack?
------------------------------------------------------------- I upgraded some of the planes from the ODS pack with some of the planes from the following packs. Also fixed some issues with the F-15C squadron configuration in the Campaign INI files. Added my 1920x1080 Menu and Campaign screens... * F-15C\D from "SF2 F-15 Eagle Super Pack Redux 2018 Version 1.1 - The Mudhen Team" https://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2018/ * F-15E from "SF2 F-15 Strike Eagle Super Pack Redux 2018 Version 1.1 - The Mudhen Team"
https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/ * E\F-111A\E\F from "SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016 - Viper63a, dtmdragon, Lel, Fanatic Modder!"
https://combatace.com/files/file/15561-sf2-ef-111adef-usaf-combat-lancersaardvarksravens-redux-2016/ * F-117A from "Lockheed F-117A Nighthawk for SF2 1.0 - By Dels"
http://combatace.com/files/file/14233-lockheed-f-117a-nighthawk-for-sf2/ * C-130E\H from "C-130E/H USAF pack (originally by Dels) by Daddyairplanes" * RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
* JAT81500 - Excellent Florian Pilot upgrades!
* Hi Ho Silvers - AfterBurner Mod. * Also included is my ODS 1920x1080 Menus...from here... StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens Version 1.1 https://combatace.com/files/file/16487-strikefighters2-desert-storm-hi-res-1920x1080-menu-screens/ -------------------------------------------------------------
------------------------------------------------------------- !! First and always - BACKUP! Don't chance it! * 1) You MUST delete the these Aircraft folders or the install or some of the planes WILL NOT WORK. BACKUP and delete the following Aircraft folders... AC-130U
F-117A * 2) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts.
* 3) Read the Readme.txt file in the "Additional_Setup" folder... Thats it - Enjoy! -------------------------------------------------------------
The Mudhen Maintenance Team 2016
Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens.
Spudknocker - Upgraded Flight Model and Weapons Loadout.
Fanatic Modder - Upgraded Flight Model and Engine Emitters.
Crusader - Upgraded and added 2012 FM and Cockpits to pack!
RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
JAT81500 - For the excellent Florian Pilot upgrades!
Hi Ho Silvers - AfterBurner Mod.
Nengajyou Aki -JASDF Serial Decals.
Stick - Beta testing and assistance with FM - THANK YOU! April 2016 -------------------------------------------------------------
Salute to the 2010 F-15 Super Pack Team for the original
F-15 Super Pack!
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
Kei Nagase - For the awesome skins for the F-15 ACTIVE.
AleDucat - For the nice ACES II ejection seat models.
Deuces - For the F-15 Afterburner and weapon effects.
Diego - For the Modern USAF Pilot skins.
Fubar512 - For the FM work.
JimmyBib - For the F-15C cockpit flight control textures.
MoonJumper - Avionics work.
Sundowner - Textures.
USAFMTL/Dave - Decals.
Wpnssgt - Models, Textures.
Kesselburt - Original F-15C cockpit. -------------------------------------------------------------
SF2 USAF E\F-111\A\D\E\F Combat Lancers\Aardvarks\Ravens
------------------------------------------------------------- * FastCargo's Super Vark package 2.4 (SF2)
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
* Dave's EF-111A Version 2.0 (SF1)
* LeL's F-111 TAC Pack (SF1)
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2) Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG.
Brain32 - Improved/new textures for F-15C cockpit.
Mago - F-15E Cockpit.
331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
JAT81500 - F-15E Cockpit avionics and HUD work.
To my fellows at Combatace for helping me beta test and work out bugs.
Any errors or mistakes are entirely mine. FastCargo
12 Jan 10 -------------------------------------------------------------
LOCKHEED F-117A NIGHTHAWK Ver 1.1
------------------------------------------------------------- Aircraft, Cockpit, Skins, Decals and .ini work - Me FM - Fubar512 (with some modifications by me) ACESII Ejection seat - ravenclaw Pilot skin - Old Diego Testing - The ODS team THANKS
A MASSIVE thanks to Crusader for all his very useful
reference material and support without which this package
could not exist! Thanks to all on the forum for their continuing and always
useful support. Hope you enjoy it as much as I have had making it. Dels
E-8A/C Joint STARS
This mod builds upon the E-8C found in the original ODS campaign and corrects for an E-8A as used in Desert Storm.
E-8A with skins for Desert Storm, Testing (92-95), and Bosnia
E-8C with skins for the 93d ACW and the 116th ACW Georgia Air National Guard
unzip, cut/copy and paste to mod folder. allow overwrite (should only apply to ODS mod folders), although for best results remove the old E-8C files from aircraft and decals.
the original model and skin was created by The Mirage Factory, based on the 707 model by Bpao
C-130 pit by dels
Skin adjustments, tga and ini work by daddyairplanes
original moddable game by TK
dels C-130 pit is used to make the aircraft player flyable. this pit is not very suited to the 707 airframe (alot of extra frame for a 707), but works for its purpose. The aircraft was not originally intended to be player flyable (airborne command and control not being a player mission set) and is best used as eye candy. However, i always put a pit in so i can see how my work progressed, and leave it for you guys to use too.
I hope you enjoy this mod
Kevin Unruh aka daddyairplanes
11 Feb 2018
By 1977FrenchieC-130 pack for SF2
Based on the C-130 Superpack made by Dels.
Original Dels plane can be found here : http://combatace.com/files/file/16427-c-130-hercules-superpack/
This is the CC-130 Hercules as used (''E'' models) and current (''H'' and ''J-30'' models) by the RCAF for the SF2 series of games.
To be used on Dels Hercules ONLY.
These skins represent the scheme used by the RCAF on their CC-130's E, H en J models.
The serial numbers in this skin pack along with planes numbers are real one's. Only exception on 2 serials on the ''H'' models. In this pack, serials 130343 and 130344 are as ''H'' model but it was in fact a ''H-30'' variant.
You will get the following skins in this package :
4 Wing, 436 Transport Squadron :
* Note : other squadrons used the Hercules, but the 436 is the only one operating the ''J'' model so this is what makes me select it.
- Early scheme 1
- Early Scheme 2
- Early Scheme 3
- Camo Scheme
- Low-Viz Grey Scheme
- Low-Viz Grey Scheme
- Low-Viz Grey Scheme (New color)
You will need to add the following to your Squadronlist.ini file which should be in your Flight AND Pilot Data folders. This is so the Unit Name shows up. (*NOTE* This is not essential). Make sure the XXX is replaced with the next
sequential number in your file:
DisplayName=4 Wing, 436 Squadron
Two installation choice :
SKINS ONLY for ''H'' model (assuming you have the Dels Superpack Hercules already installed cause only the CC-130H is in his pack):
Copy the FOLDERS of the current pack objects/aircraft/CC-130H folder in your game aircraft/CC-130H folder.
Copy the FOLDERS of the current pack decals/CC-130H folder in your game decals/CC-130H folder.
Open the Textureset.ini and edit the file by adding the texture.ini lines. Don't forget to change the file path accordingly.
For the ''E'' and ''J-30'' models, follow the complete aircraft installation for the aircraft and decals folders ONLY.
COMPLETE AIRCRAFT :
Copy the RCAF CC-130'S PACK Objects/aircraft folders content to your game aircraft folder.
Copy the RCAF CC-130'S PACK Objects/decals folders content to your game decals folder.
Copy the RCAF CC-130'S PACK Objects/guns folder content to your game pilots folder.
Copy the RCAF CC-130'S PACK Objects/weapons folder content to your game weapons folder.
Copy the files in the RCAF CC-130'S PACK Object.
Copy the RCAF CC-130'S PACK Sounds folder content to your game sounds folder.
- Dels for the great C-130 superpack
- Myself for the decals and rework :)
- Daddyairplane who put the finger on the small problem i had on the J-30 version.
- All those who give me inputs, tips and comments on current and older skins i made.
By DelsThis is my C-130 Hercules Superpack add on pack #1.
Please read the readme file (included) for installation instructions.
This requires my C-130 Hercules Superpack already installed to run properly. Visit here to download it:
Updated 757-200 for SF2
This is an update of YEYEYEs SF1 release for use in SF2. I have applied my usual technique to incorporate multiple airlines on one skin per era, with 4 eras from release in the
mid 1980s through the mid 1990s. More may become available later but templates are included for those that don't want to wait on me.
unzip, open folder titled "Mod Folder" and allow overwrites.
IF YOU HAVE A PREVIOUSLY MODDED FOLDER
1. delete flight and terrains from "Mod Folder". 2 open the "Specials Folder", insert the nations txt file into your Nations.ini and the terrain txt file into your
(whatever)Nations.ini in the needed terrain folder.
templates to wherever you keep files for modding, or delete if you do not desire to mod it
- It is a bit slow on the pickup. while it can take off from a smaller airbase, best to stick to larger fields
- It features the same pit as the 767 and other airliners. we do not have an in house pit that is more appropriate at the moment and so most airliners are stuck looking like generic WWII
- It has a seam on the bottom of the model that is very pronounced given the decal based marking system i use. however this should not be to noticeable unless you approach it from below.
When parked on the ground or viewed from the side or above the seam is not noticeable.
- for all above faults, remember: it is meant as eye candy, not an operational bird! enjoy taking off from Keflavik or Rhein Main and seeing many airlines parked on one ramp
Original model ...................... YEYEYE
new skin, tga work, dataini tweek.... daddyairplanes
sound................................ Eole for J85 sound, Veltro for TF39 sound
test crew............................ whiteknight2009, Geary, stratos, yakarov79
original game ....................... TK
I hope that you enjoy this mod and the tarmac views as you go about your virtual business!
22 April 2017
By DelsThis is my C-130 Hercules Superpack.
Please read the readme file (included) for installation instructions.
Alternatively, visit the support topic for the readme file:
By SoulfreakRC-135W "Airseeker" Ver 1.0 for SF2
This is a third party add on of the RC-135W in RAF service. using Mirage Factory model
Mission equipment via fake pilot is made by Yakarov79.
Skins are original from great Mirage Factory C-135A/B and KC-135A/E/R 1.0 pack
and from Yakarov79´s RC-135 pack. Cockpit is from Dels.
I just repainted few things and made the Decals
Hangar and loading screens by Me.
It is designed for and works in the SF2 series of games.
Install into your:
C:\Users\xxx\Saved Games\ThirdWire\StrikeFighters2 folder.
Schapen, October 22nd 2016,
Carlo (Soulfreak) Vecchi
Base Model: Mirage Factory
RC-135 Mod: Yakarov 79
Airseeker Mod: Carlo Vecchi aka Soulfreak, aka 7eleven
By DaveB-1B Lancer aka "The Bone" by Dels and the Bone Team
SF2 Version for Dec 2009 Patch and beyond
Model by Dels
Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!
Decals, units and testing, etc by Dave (USAFMTL) and ST0RM
Sounds by Spillone
Updated FM by Fubar512 and FastCargo
Weapon Station arrangements by FastCargo
Destroyed LOD by Klavs81, Dels and FastCargo
B-1B Pit by Dels (Its a bloody masterpiece)
ACES 2 Seats by Julhelm
Mod USAF pilot by Diego
Technical Adviser/Loadouts ans new weapons models by FastCargo
B-1B 86 Turkey Feathers and pure nuke
B-1B 92 Blk A - Nuke and Conventional role
B-1B 96 Blk C - CBU capability,
B-1B 98 Blk D - JDAM and ALE-50 added
B-1B 03 Blk E - JSOW, CMUP PIT, JASSM
Sounds go into your main mod folder.
Effects go into your main mod folder.
Planes go into your Objects/Aircraft folder.
Decals go into your Objects/Decals folder.
Pilots go into your Objects/Pilots folder
Weapons go into your Objects/Weapons folder
If do not have any of these folders, then by installing this into your main install, it will make them for you.
Additional Notes by FastCargo:
Each model of B-1B has the ability to carry the specific weapons it was authorized for during that time frame. Most of these weapons are included in this package...the preset loadouts represent typical arrangements. The weapon stations have been setup so that you can only load the type and number of weapons for each bay in the loadout screen, reflecting real life limitations.
Also, the maximum gross weight for takeoff at sea level is 470000 pounds...you can easily exceed this just with the default loadouts at full internal fuel weight. It is HIGHLY recommended to lower your internal fuel to 75% to get under the gross weight.
At full gross weight, the AI and you will require the whole runway to takeoff...you will probably not 'unstick' until close to 200 knots. At minimum weight, it should only take about half the runway and about 160 knots unstick. Also, do not rotate above 9 degrees pitch on takeoff before you leave the runway...or you will scrape the tail and may crash.
The FM has been through some major rework to get around the limitation that the sim has with large swing wings. The current FM setup is a compromise to allow docile handling with realistic performance. There are some weaknesses with it, mainly during mid altitude cruise flight tends to take more power than the real aircraft needs. You will find that the FM mimics the real thing in most limitations...lower altitude ceiling at full gross weight, faster roll rates with wings swept back, etc. Also, 'at the limit' handling has been much improved...much more difficult to stall at high speed. Handling is fairly carefree, simulating the real aircraft's fly by wire helping you keep the aircraft within limits. It is still possible to overG or stall...with bad consequences for both.
For mission planning and the AI, the sim uses the 'CruiseSpeed' parameter to determine attack speed, and the LevelBombAI, ReleaseAlt to determine how high it's attack run is. Because of this, you may find the parameters for both to be different for each model. Here is the current list for each one:
B-1B_86 - Speed-540 knots / Alt 1500 feet
B-1B_92 - Speed-540 knots / Alt 1500 feet
B-1B_96 - Speed-540 knots / Alt 600 feet
B-1B_98 and 03 - Speed-320 knots / Alt 15000 feet
The 2 later models are high and slow because they mostly do standoff and PGMs, which usually require altitude.
The 2 earliest models are low alt, high speed for the nuke mission to get away from the blast (btw, you will NEED .9 mach and 1300 AGL to drop a gravity nuke...or you won't make it out of the blast radius).
The middle model is same speed, but lower altitude because they didn't carry nukes anymore.
We did our best. Enjoy.
USAF/NATO E-3 Sentry Pack
This mod will put the TF33 powered E-3 Sentry in game. It includes the original model and a Block 30/35 model
with the ESM fairings on the cheeks and chin. 31 Historical serial numbers are incluled for USAF, 18 for NATO.
Skins are FAIRLY historical although accurate representation of units by tail stripe was difficult due to
lack of Photos with documentation.
Same as any other mod. Unzip, cut and past to mods folder. allow merge with Aircraft and Decals folders.
E-3A with a 77, 83, ODS and 94 skin as well as NATO
E-3C Blk30/35 with a 97 and NATO skin and ESM pods added
ESM and fakepilot objects for pilots folder
TMF- the original 3D modeland original USAF skin.
Florian- NATO skins and tweeks to USAF. While I prefer decals, these are good enough I only had to do
serial numbers and nose badges. Also provided the original inspiration for the ESM pods part of the mod
yakarov79- the fake pilot ESM pods
Dave- consultation and approvals on the original project
Daddyairplanes- serial numbers, new arrangement for skins, general ini editing
TW- the base moddable game
Thank you for downloading this mod and i hope you enjoy it
5 Oct 2015
By dtmdragonRaytheon T-6C Texan II for SF2
This is the T-6C Texan II as used by No 14 Squadron RNZAF for the SF2 series of games.
The T-6C Texan II is an upgraded version of the T-6B with wing hard points, intelligence/ surveillance/ reconnaissance capabilities, a digital glass cockpit that includes a Head-Up Display, six multi-function displays, Hands On Throttle And Stick.
I created this version of the T-6 by using Dels amazing AT-6B and removing the parts that differentiate the AT-6B from the T-6C. This works perfectly as the T-6C is the upgraded version of the T-6B, which is what the AT-6B is the armed version of.
Extract the files and place into your mods folder.
Included in the 'Bonus' folder are two what-if Grey RNZAF skins for the T-6C and Dels AT-6B.
By Veltro2kBoeing 767
3D Model (Veltro2k)
To add some eye candy to the game
Temp skin, Blank is included have fun
unzip ad folders to their appropriate places...have fun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
By russouk2004Added fixes for T45 tumbling on T\O from cat...
Fixed COG entries.
No shadow artifacts.
uses new shadow method.no shd file needed.
includes fixes by e to model...and kevs pak called"t45_goshawk_pak."
Tested and it will now take off properly...
Thanks kev for the tweaks..
By FastCargoB-2A (Beta) by FastCargo.
********************** Version 0.90 ***********************
SF2 Version for Jul 2013 Patch.
Original model from tf3dm - 3dregenerator
Modifications to import into TW sims by FastCargo
Textures and most decals by FastCargo
Cockpit, ModPilot, and Aces II seat from B-1B Redux Package by Dels, et al
Included weapons from The Ordinance Shop II by 331KillerBee and FastCargo
Hanger and Loadout screens credited to the respective individuals
Thanks to ST0RM for high res photos allowing me to complete the area around the cockpit
Templates for all textures and decals included
Any errors are mine...
B-2A - All 21 tail numbers are included in the Block 30 paint scheme (operational).
This release is a beta, and as such, is somewhat incomplete. The cockpit is from the B-1B.
A new weapon has been included, the GBU-57 Massive Ordinance Penetrator (MOP). Big boom...but only one per bay. JASSMs have been slightly modded to have more realistic flight performance. The weapon bay loads have been built to realistically hold the proper number and types of weapons the real B-2A could carry.
The FM has been tweaked to allow the player and AI to fly with reasonable accuracy. There are still a few bugs...mainly the AI likes to be nose down during the approach and landing. Also, there can be weapon bay visual errors when the AI is dropping weapons (ie the bay doors may not open). The weapon bay errors are limitations in the code that can't be fixed...it has to do with more than one weapon station using the same bay door animation slot. We are still working to squash the remaining issues...and one day we will have a proper cockpit for this machine.
Have fun...report any crippling bugs (except trying to use it in SFP1/WOV/WOE/WOI...you're on your own) in the release thread at CA.
07 Jul 14
By FastCargoReadme for the Raytheon AT-6B Texan II. For Strike Fighters 2 Series.
-Cleaned up some areas on the 3d model plus increased the detail in almost all areas including AT-6B specific items plus the addition of extra details. (antennas etc.)
-The skin's texture size and detail has been increased, plus changed to .jpg format.
-Weapon modifications in _DATA & Loadout.ini files.
-Included the AGM-114L as a CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets.
-New hangar and loading screens.
-New cockpit glass reflection texture.
MAJOR upgrade in cockpit and model by Dels. Much closer to actual AT-6B appearance and specifications.
More weapons tweaking by FastCargo.
Original model, FM, drop tanks, etc. based on Dels PC-9.
Idea, decals, skins and coordination by Dave.
Addons and weapons by FastCargo.
This version is for the SF2 version of ThirdWire sims only!
Copy the Objects directory into your ThirdWire mods folder. Allow overwrites (if any). The only alteration to basic stock or the current SF2 weapons are a slight tweaking of the basic Stinger missile.
Notes on this release:
The FM isn't perfect, but will work pretty good as long as you remember it is not an F-22...don't try to pull like you are one. Also, for some reason, certain racks will only load through the loadout.ini, but not in the pull down menu. Haven't found why this acts this way yet.
Canopy is activated with animation key #10.
Notes on the aircraft, from airforce-technology.com:
"The multirole AT-6 will be capable of performing missions including: net-centric ISR with the ability for precise geo-registration, streaming video and datalinks; light attack including combat search and rescue (CSAR), close air support, forward air control and convoy escort; homeland defence (border security), port security, and counter-narcotics operations; and civil missions such as disaster area reconnaissance, search and rescue, and firefighting.
The AT-6B is equipped with a sensor suite that can include a variety of electro-optical, infrared, laser and hyper-spectral sensors, for example the Wescam MX-15Di. The Boeing joint helmet-mounted cueing system, in service with the USAF and US Navy, can be fitted for targeting.
There are six wing-mounted hardpoints for stores. With its MIL-STD 1760 smart weapons interface, the AT-6 can be armed with a variety of weapons including 0.50 calibre machine gun pod; air-to-ground missiles like Hellfire and Maverick; AIM-9 Sidewinder air-to-air missiles; and munitions including Paveway II / enhanced Paveway II / Paveway IV guided bombs, joint direct attack munition (JDAM), small diameter bomb (SDB) and 2.75in rocket pods."
In short, the AT-6B is a LIGHT attack aircraft, perfect for COIN ops, FAC, etc. Operate it with this in mind you'll find you'll have a lot of fun with it.
Questions, contact us at CombatAce.
Dels, Dave and FastCargo
10 Sep 09
By DelsThis is the T-6A Texan II as used by the 12FTW USAF for the SF2 series of games.
Read the readme.txt
The KC-10 Extender
I made this mod after noticing that the aircraft in ODS was
using a skin that was not use IRL until 3-4 years after Desert
Storm. This fixes up skins for the Douglas (White over Grey with
Blue cheatlines), Shamu (Green/Gray over Gray)and Gunship Gray
schemes. I also added historical serial numbers to each skin, and
did the unit markings tied into each serial number. (for you advanced
modders out there, tied it as a 2 level rather than a 1 level). This will
allow several units to appear when they show in game on the ramp.
just add Objects folder to your mod folder. If installing into an ODS
install, allow overwrites.
this really should be left as an AI controlled plane. it is not really
for any missons that would be represented in game anyhow.
i just skinned it up to satisfy a little historical accuracy in the game.
Marcfighters..........the model and original skin(served as a base for template)
eburger68.............revised data.ini that made the FM more manageable
myself................all other skins, template and tgas
TK....................the game itself, and our ability to keep modding
special thanks to Muesli, for helping me out trying to get the Dutch in the game as well.
suggestion to those with mission editor:
why not set up teh tankers on an orbit at a waypoint of a mission?
then you could "simulate" tanking as part of the missions......
24 April 2014
By DelsThis is the Lockheed F-117A Nighthawk, need I say more?
Please read the readme.txt
Aircraft, Cockpit, Skins, Decals and .ini work - Me
FM - Fubar512 (with some modifications by me)
ACESII Ejection seat - ravenclaw
Pilot skin - Old Diego
Testing - The ODS team
A MASSIVE thanks to Crusader for all his very useful
reference material and support without which this package
could not exist!
T-45 "Goshawk" Skins/Decals and Ini Update Pak
-- For SF2, Any & All --
The package is a slight revamping of RussoUK's T-45A "Goshawk" USN trainer. This complete full aircraft package incudes all new decals, a slightly 'noised' version of the skin, and some minor ini tweeks for SF2. The cockpit has been replaced by using the stock A-4B, as these don't have a radar. However, the radar-ranging gunsight and an audio-only RWR have been added. New decals for VT-1 have been created, as have BuNum tags.
Other ini edits switch the canopy to a manual animation key (use Shift/0 to open close), and a somewhat fancifull loadout ini, with loadouts for the STRIKE, RECON, CAS & ARMED_RECON profiles. (see Notes below for comments). Self-defense Sidewinders are carried on all mission profiles.
The Aden gunpod has been changed to allow for USN usage, and a substitute 100 gallon drop tank has been added. Both weapons are included; all other weapons fits are stock, with the exception of the CBU-59, so you'll need Gunny's Ordanance Shop for that.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
ps: be a perfect addition to the Mescalero Training Range, too!
By MigBusterMitsubishi F-2A for the "Strike Fighters 2" Series
July 2009 Version 2
Original model by wpnssgt. F-2A work by Dels (I can't thank you enough)
Cockpit by Dels
Skins by Sundowner and USAFMTL
Original Ini Tweaks by USAFMTL, MJ, and Sag
Original Hangar/Loading Screens by USAFMTL
Sounds, effects and drop tanks by the Mirage Factory
Hex-edited drop tanks by USAFMLT and Sundowner
SF2 updates, revised FM, revised SF2 Hangar, and other changes MiGBuster (July 2009)
The Mitsubishi F-2A is a fighter aircraft based on the Lockheed Martin F-16 although very diffent in terms of shape, size, and avionics.
The F-2A is Manufactured by Mitsubishi Heavy Industries (MHI) and Lockheed Martin for the Japan Air Self-Defense Force, with a 60/40 split in manufacturing between Japan and the USA. Production started in 1996 and the first aircraft entered service in 2000. By 2008, the first 76 aircraft are expected to be in service, with a total of 94 airframes under contract.(Wikipedia)
Released under Freeware Licensing only: http://forum.combatace.com/index.php?showt...t=0&start=0