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Stealth HR

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About Stealth HR

  1. No way to get a TVM other than getting Flaming Cliffs. The mod only changes the pylon loadout and the external appearance.
  2. It's the graphical chipset - it's in the range of old GF2 cards, if even that. No way of running it on that laptop, I'm afraid.
  3. The site reports a "This Account Has Been Suspended" page. Is that site following the fate of the former LOMACfiles.com? [EDIT] Thankfully, that's not it. Quoted verbatim: Mods, pardon me for unneccessarily posting, though I guess it might serve some purpose.
  4. The reactors look good. As for the nose, it's still supposed to be a radome, so it, too, should probably stay gray, unless someone else would volunteer can fix that up as well. My only slight grievance with the model is the position of the jet number. Any way you could shift it back, onto the vertical fins, so it'd be the same as the real photograph? Either way, I gave it an in-game trial run and I have to admit it looks damn good. :) I don't think any of those three details you pointed out as problematic are so serious, because it's an NPC flyer and nobody will ever get into a knife fight with it. ;)
  5. Many thanks. Can't wait to see the result!
  6. Need some help

    The problem might reside in the graphics controller, if it's integrated. They're known to be extremely bad solutions - so your integrated graphic chip might be the cause. Fortunately, in most cases you can buy a full-size graphics card and let it be used instead of the integrated one. Before doing that, however, please do post the information Dagger requested, it'll definitely help sieving out the components not related t your crashes.
  7. If memory serves, you're supposed to create an AI (non-player) squadron, assign them the plane type, payload, mission type they'll perform, and then create waypoints for them and the action assigned with each waypoint. Waypoints may include flight (with varying altitudes and speeds), attacks, take-off and landing. In the same way, you can assign waypoints to the player squadron, giving the player an idea of how action will unroll, but also, depending on what the first waypoint is, whether you'll start on the ground or already in-flight, at a preset speed and altitude. The 000:00:00 denotes what state the squadron will be in as the mission starts - as if you started a stopwatch at the mission start. So, if you go to the second (the one after the starting) waypoint, depending on the speed you've set for the squadron, you'll see the timer has changed to, say, 00:02:30. That means that two minutes and thirty seconds after mission start this squadron should reach the waypoint and proceed onwards. I am by no means an expert mission maker - I've only started fiddling with it. Still, I hope this helps.
  8. Labels

    Changing the label to only display a caret (" ^ ") is a pretty good middle ground in my opinion, you have to rely on the TVM or optical sight to identify a target - or in case of SEAD missions, the type of ammo they launch against you, be it AA shells or missiles. On the other hand, you have a visual aid that lets you know that something is there, without revealing just what your target is. Keeps the challenge, but helps immensely if your computer just can't display an image so crisp that you can see a pixel at 15 km that's supposed to represent a jet. ;)
  9. Flying Help

    There is no helpfile floating around for basic flight maneuvers or takeoff/landing. The in-game tutorial covers it pretty well, under the first section, as takeoff and ILS landing. However, the best practice you can get is to open a map editor, create a squadon of your choice containing just you in the fighter, and setting your first point as takeoff from an airfield. After that, take off as you've watched in the takeoff training track and attempt to land like you saw in the other training. First learn how to land a MiG-29 or A-10 as they're the easiest of the bunch, while the hardest is obviously the Su-25 with its lack of HUD. It's not easy (despite the A-10 being "easiest"), but after a while you'll get used to it.
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