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Everything posted by Ruggbutt
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2nd Flaming Cliffs 3 Beta AAR at SimHQ
Ruggbutt replied to Dave's topic in Digital Combat Simulator Series General Discussion
LOL, he can't help but get his jet damaged. -
Basic Help
Ruggbutt replied to TurtleHawk's topic in Digital Combat Simulator Series General Discussion
Download my profile at the CH Hangar and load it. -
Basic Help
Ruggbutt replied to TurtleHawk's topic in Digital Combat Simulator Series General Discussion
Do you have Control Manager installed? -
Philosophy Behind the Release of FC3 by Matt Wagner
Ruggbutt replied to Dave's topic in Digital Combat Simulator Series General Discussion
I appreciate the props. That's how I get paid for all that work I did! -
Philosophy Behind the Release of FC3 by Matt Wagner
Ruggbutt replied to Dave's topic in Digital Combat Simulator Series General Discussion
They said they'd do a lot of stuff in the past. Fly FC2 and tell me the missiles work right...............Same as in FC1. And Lock On after the first patch. -
FC3 AFM Missile Improvement Details
Ruggbutt replied to Dave's topic in Digital Combat Simulator Series General Discussion
No changes to missile seeker logic so I predict the same game killing bugs present in FC2 will be present in FC3. Regardless of their wonderful new AFM. -
Philosophy Behind the Release of FC3 by Matt Wagner
Ruggbutt replied to Dave's topic in Digital Combat Simulator Series General Discussion
Uhh, DCS doesn't work worth a feck online...................................It's broken, bad. -
DCS/LOMAC Screen Shot Thread
Ruggbutt replied to Dave's topic in Digital Combat Simulator Series General Discussion
I know where you can get the "Chopper Popper" skin............. -
DCS CTD
Ruggbutt replied to 76.IAP-Blackbird's topic in Digital Combat Simulator Series General Discussion
People are having a hell of a time running it with XP and 32 bit. There's so much tweaking and fuddling around to get it to run that it's still not very stable. -
DCS CTD
Ruggbutt replied to 76.IAP-Blackbird's topic in Digital Combat Simulator Series General Discussion
DCS won't run on XP at all. -
I think thirdwire fans should see this for DCS
Ruggbutt replied to Stary's topic in Digital Combat Simulator Series General Discussion
Looking forward to it whatever it is. -
DCS MiG-21bis has met its funding goal!
Ruggbutt replied to streakeagle's topic in Digital Combat Simulator Series General Discussion
To add to the above: T-80's will was a platoon of Abrams twice it's size. Also, russian APC's can destroy a platoon of Abrams it's own size. And they wanna convince me to buy Combat Arms. Yeah right. When they get "it" right. -
DCS MiG-21bis has met its funding goal!
Ruggbutt replied to streakeagle's topic in Digital Combat Simulator Series General Discussion
In this case it involves me. Wags has spite himself many times because he doesn't like me. Wonder why there haven't been any reviews of ED products here before they're released to the general public? Dave, can't fix 'em. You'd be called hacker or worse if you played online with the missiles corrected. ED is going to have to fix them and soon because with third party devs who have a lot of 120A data for example (B/C/D is more classified) will be calling for ED to get their act together. And yeah, there's a schitt load of russian bias by ED. Before they fixed them in FC2 the Mig could not only out turn every a/c in the game but it could supercruise out of burner. Don't get me wrong, I like ED's products but they still need to pull their heads out. -
DCS MiG-21bis has met its funding goal!
Ruggbutt replied to streakeagle's topic in Digital Combat Simulator Series General Discussion
I know two real life Hornet drivers who were willing to help ED with non-classified systems. Matt Wagner passed on it because they're in my squadron. I guess he was happier to hear thousands of complaints from paying customers. Hopefully Wags pulls his head out of his ass. One of mine is creating missions for FC. -
That's not true.
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Better Fire and Smoke mod-Kuky v5
Ruggbutt posted a topic in Digital Combat Simulator Series File Announcements
File Name: Better Fire and Smoke mod-Kuky v5 File Submitter: Ruggbutt File Submitted: 25 August 2012 File Category: LOMAC Misc. Files Install into Bazar folder. Not ModMan compatible. Created by Kuky from 3Sqn. www.3sqn.com Click here to download this file -
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Realistic Sun by Peter P
Ruggbutt posted a topic in Digital Combat Simulator Series File Announcements
File Name: Realistic Sun by Peter P File Submitter: Ruggbutt File Submitted: 25 August 2012 File Category: LOMAC Misc. Files Realistic Sun 1.2.1 This version includes Mustang's Sky.FX for a better lightning and has a fine-tuned Rays.tga. It also includes the template I used to create the Rays.tga Instruction: Copy the 'Bazar' folder into your DCS World installation and allow to overwrite. Example path : C:\Program Files\Eagle Dynamics\DCS World Backup files are provided in 'original file DCS 1.2.0 sun'. Before/after video: All intensive test where made with HDR "Normal" and 1920x1080 16:9 - if is this isn't working like on the video for you and you want to change the point when the darkening of the HDR kicks in: open \Eagle Dynamics\DCS World\Bazar\shaders\sky\ skyQuad.fx and change in line #49 the "300.0". to a smaller value = later HDR or greater value = sooner HDR use steps of 10.0 and make a test in-game -than fine-tune it. Keep in mind that it the HDR effect highly depends of your used FOV (Zoom) and how dark the actual scene is. Higher the FOV in the external views to take screen-shots with full sun. >>> R-Ctrl+NumPad/ <<< Please provide Feedback in this thread: http://forums.eagle....362#post1526362 Many thanks to Mustang for showing me the right place to search for a fix! -PeterP 09-08-2012 Click here to download this file -
Version For DCS World 1.2.1 and
31 downloads
Realistic Sun 1.2.1 This version includes Mustang's Sky.FX for a better lightning and has a fine-tuned Rays.tga. It also includes the template I used to create the Rays.tga Instruction: Copy the 'Bazar' folder into your DCS World installation and allow to overwrite. Example path : C:\Program Files\Eagle Dynamics\DCS World Backup files are provided in 'original file DCS 1.2.0 sun'. Before/after video: All intensive test where made with HDR "Normal" and 1920x1080 16:9 - if is this isn't working like on the video for you and you want to change the point when the darkening of the HDR kicks in: open \Eagle Dynamics\DCS World\Bazar\shaders\sky\ skyQuad.fx and change in line #49 the "300.0". to a smaller value = later HDR or greater value = sooner HDR use steps of 10.0 and make a test in-game -than fine-tune it. Keep in mind that it the HDR effect highly depends of your used FOV (Zoom) and how dark the actual scene is. Higher the FOV in the external views to take screen-shots with full sun. >>> R-Ctrl+NumPad/ <<< Please provide Feedback in this thread: http://forums.eagle....362#post1526362 Many thanks to Mustang for showing me the right place to search for a fix! -PeterP 09-08-2012 -
File Name: Post Processing (HDR) Filter for Flaming Cliffs 2.0-Boris Vorontsov File Submitter: Ruggbutt File Submitted: 25 August 2012 File Category: LOMAC Misc. Files ________________________________________________________________________________ Post-Processing Filtering for Lock On Modern Air Combat (Flaming Cliffs 1 & 2) * ________________________________________________________________________________ Modman Installer _________________________________________________________________________ You can alter the amount of sharpening by opening effect.txt with a text editor and edit value "float SharpeningAmount=3.0;" I changed Shift Key Modifier to Application key (located between the right Windows and Ctrl keys on most keyboards) so you can activate/deactivate the mod in game with App+F12 since Shift+F12 is a stock FC2 command _______ Credits _______ An7hraX and ruggbutt (EnbSeries config and effect.txt) Boris Vorontsov (EnbSeries developer) Click here to download this file
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Post Processing (HDR) Filter for Flaming Cliffs 2.0-Boris Vorontsov
Ruggbutt posted a file in DCS Misc. Files
Version 1.0
93 downloads
________________________________________________________________________________ Post-Processing Filtering for Lock On Modern Air Combat (Flaming Cliffs 1 & 2) * ________________________________________________________________________________ Modman Installer _________________________________________________________________________ You can alter the amount of sharpening by opening effect.txt with a text editor and edit value "float SharpeningAmount=3.0;" I changed Shift Key Modifier to Application key (located between the right Windows and Ctrl keys on most keyboards) so you can activate/deactivate the mod in game with App+F12 since Shift+F12 is a stock FC2 command _______ Credits _______ An7hraX and ruggbutt (EnbSeries config and effect.txt) Boris Vorontsov (EnbSeries developer)-
- an7hrax
- boris vorontsov
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File Name: Clean Mirrors File Submitter: Ruggbutt File Submitted: 25 August 2012 File Category: LOMAC Misc. Files Install in CDDS using Modman 7.3. Created by Ruggbutt Click here to download this file
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Combatace's Su-33 for Flaming Cliffs 2.0
Ruggbutt posted a topic in Digital Combat Simulator Series File Announcements
File Name: Combatace's Su-33 for Flaming Cliffs 2.0 File Submitter: Ruggbutt File Submitted: 25 August 2012 File Category: LOMAC Aircraft Mods Created from detailed schematics and gathered information, this Su-33 model by combatace sets a new standard for the 3d models in Flaming Cliffs 2. Thanks go to the following: Beta Testers from the 104th Phoenix VFBS and all the other testers involved in this endeavour Pougatchev for the detailed Su-33 pilot model Click here to download this file -
Version
260 downloads
Created from detailed schematics and gathered information, this Su-33 model by combatace sets a new standard for the 3d models in Flaming Cliffs 2. Thanks go to the following: Beta Testers from the 104th Phoenix VFBS and all the other testers involved in this endeavour Pougatchev for the detailed Su-33 pilot model