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DCS Misc. Files

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DCS Files that don't fit in any other LOMAC category

35 files

  1. DCS Ironhand Guide

    Guide for engaging SAMs/AAA in the DCS: World environment.

    54 downloads

    0 comments

    Submitted

  2. DCS Skinning Guide

    - Added Interpretation

    38 downloads

    0 comments

    Updated

  3. DCS JFO/JTAC Pilot Guide

    Finally got this uploaded onto the site, figured it would be better than always uploading to my site.

    38 downloads

    0 comments

    Updated

  4. Integrated Nations for DCS World

    Switzerland by CHSubZero
    USN/USMC by Home Fries
     
    This mod allows your logbook pilot to fly for Switzerland, the United States Navy and the United States Marine Corps in addition to the default nations. The USN and USMC "countries" have their own sets of insignia and share a set of medals. Additionally, the option is there to update the USAF medals from the default medals (three of which are incorrect) to the actual USAF medals that can be earned for valor in air combat. Regardless of whether you choose to update the USAF medals, the existing default USA medals will now include the "Combat V" as applicable..
     
    Note: the default alliance matrix keeps the USN and USMC as "neutrals", so that you still only need to make a "USA" unit in the mission editor. This just keeps things simple, at least until the F-14 or F/A-18C is released.
     
    The mod also adds certain aircraft to different nations. Predominantly, the F-4 Phantom II has been added to nations who flew it historically (including USA, UK, Australia), most of the Eastern Bloc aircraft have been added to the USA inventory for scenario flexibility, and the MiG-29A has been added to Georgia and the Insurgents to provide more interesting scenarios.
     
    Finally, this mod is compatible with the Hellenic Air Force (HAF)mod version 1.05, though it requires that the HAF mod be installed first, and that this mod be disabled prior to reparing or removing the HAF mod.
     
     
    Installation:
     
    This assumes that you already have a working JSGME installation for DCS World. If you know just enough to spell JSGME, I recommend looking here for details on using JSGME with DCS World: http://forums.eagle.ru/showthread.php?t=98607
     
    Big takeaway: don't create a folder called "MODS" within DCS World (this is already taken). Call your JSGME Mod folder something like "_MODS" or "GME_MODS".
     
    If you are updating the previous version of this mod, perform the following steps:
    In DCS World, set your default logbook to a pilot with a default nation. Create a new pilot if required (see "Disabling this mod" below).
    Exit DCS World and disable the old logbook mod.
    Delete the old mod, as the folder naming scheme has been updated for the new release.
    Extract the folders in this archive to your JSGME Mod folder.

    How you proceed with setting up the logbook mod is up to you.
     
    To install the logbook mod without the Hellenic Air Force Mod:
    Enable the "Logbook - Integrated Nations (Master)" mod.

    If you wish to use the Hellenic Air Force mod with this logbook mod, you must install the HAF mod first. Then you can proceed with the following steps:
    Enable the "Logbook - Integrated Nations (Master)" mod.
    Install either the "Logbook - Integrated Nations (HAF Compatibilty Patch)"
    or
    Install the "Logbook - Integrated Nations - Correction for US Air Force (optional) & HAF Compatibility Patch".
    If you have an existing USN or USMC pilot in your logbook from a previous install, then manually update your logbook (see below).

    Note that you will need to disable this mod in order to repair or uninstall the HAF mod.
     
     
    Manually Updating your Existing Logbook:
     
    If you use the USAF Correction or the HAF mod, it may be necessary to manually update the entries in your existing logbook. This section covers those eventualities.
     
    Either way, find your logbook file, which is located at:

    C:\Users\<user name>\Saved Games\DCS\MissionEditor\logbook.lua
    Be sure to back it up prior to making any edits.
     
    Next open it in a text editor such as Notepad++ (Windows Notepad is not recommended).
     
     
    Hellenic Air Force Compatibilty:
     
    If you have an existing USN or USMC pilot that you need to make compatible with the HAF mod, find the pilot that has a ["countryId"] of 22 or 23 and add 1 to the value (22 becomes 23 and 23 becomes 24). Note: this does not apply to a Greek pilot with a ["countryId"] = 22.
     
    Next, find the section called ["awards"]. If any of the subsections are [22] or [23] and one of the awards listed is
    [1] = "Navy & Marine Corps Achievement Medal",
    then add one to these subsections just like you did with ["countryId"]
     
     
    USAF Medals:
     
    If you have an experienced USA pilot who has the original medals by ED, and you wish to apply the correct medals with this logbook mod, then you will need to manually substitute the old default USAF medals with the proper entries so that they display properly.
     
    Under your pilot, in the section called ["awards"], you should find and replace the existing medals as follows (up to the number that you have):
    [2] = { [1] = "Air Force Achievement Medal", [2] = "Air Force Commendation Medal", [3] = "Air Medal", [4] = "Distinguished Flying Cross", [5] = "Legion of Merit", [6] = "Silver Star", [7] = "Air Force Cross", [8] = "Medal of Honor (Air Force)", }, -- end of [2]
    You should now see the appropriate USAF medals in your logbook.
     
    Australian Medals:
     
    The db_countries.lua file in DCS World 1.2.6 (and 1.2.8 at the time of this writing) lists the medals in the incorrect order, which makes it so you cannot see the medals in your logbook. If you have an Australian pilot and wish to see the medals, enable this mod, then go to your logbook.lua and find the ["awards"] section, as described above. Then on the lines indicating the medals earned, replace the following numbers:
    [5] should be [1] [4] should be [2] [2] should be [4] [1] should be [5]
    Then with this mod enabled, you should be able to see your Australian medals.
     
    Disabling this mod (for DCS World updates):
     
    Installing the logbook mod is the easy part. However, if you create a USN or USMC pilot, you will need to disable this mod whenever you update DCS World, so I highly recommending adding a "dummy" pilot with one of the default nations.
     
    Whenever you need to disable this mod, be sure to switch your logbook pilot to deFault prior to disabling this mod and applying the update. While you can often just re-enable this mod after updating (and then go back to your pilot), this extra step saveguards your pilot datafile in case the DCS update makes this version of this mod obsolete.
     
    Enjoy!

    19 downloads

    0 comments

    Updated

  5. Additional USA Logbook Units for DCS World

    Latest version is only compatible with DCS World 1.2.4 and later. For 1.2.3 users, be sure to download version 1.02.
     
    ModMan 7.3 with the November 2012 update is required to use this mod. If you arent using ModMan 7.3 (Nov 2012), then see the bottom of this file for manual installation instructions.
     
    This mod adds squadrons and patches to the selectable units in the player logbook, and replaces the default squadron line art with actual squadron patches. Units included employ the A-10, F-14, F-15, F/A-18, or the UH-1.
     
    The following units have been added:
     
    US Air Force:
    1st FS Fightin' Furies
    2d FS American Beagles
    5th FIS Spittin' Kittens
    7th FS/TFS Screaming Demons
    8th FS/TFS Black Sheep
    9th TFS Flying Knights
    12th FS Dirty Dozen
    18th TFS
    19th FS Fighting Gamecocks
    22d FS Stingers
    25th FS Assam Draggins
    32d TFS Wolfhounds
    43d FS American Hornets
    44th FS Vampires
    47th FS/TFS Termites
    48th FIS Tazlanglian Devils
    53d FS NATO Tigers
    54th FS Alaska's First Guardians
    57th FIS Black Knights
    65th Aggressor Sqn.
    66th Weapons Sqn.
    67th FS Fighting Cocks
    74th FS Flying Tigers
    75th FS Tiger Sharks
    76th FS Vanguards
    78th TFS Bushmasters
    81st FS Panthers
    91st TFS Blue Streaks
    92d TFS Skulls
    95th FS Boneheads
    101st Fighter Sqn. MA ANG
    103d FS Black Hogs PA ANG
    104th FS Fighting Orioles MD ANG
    107th FS Red Devils MI ANG
    110th FS Lindbergh's Own
    114th FS Eagle Beavers OR ANG
    122d FS Bayou Militia LA ANG
    123d FS Redhawks OR ANG
    131st FS Death Vipers MA ANG
    159th FS Jaguars FL ANG
    184th FS Flying Razorbacks AR ANG
    186th FS Vigilantes MT ANG
    199th FS Mai Tai's HI ANG
    303d FS KC Hawgs
    318th FIS Green Dragons
    354th FS Bulldogs
    355th FS Fightin' Falcons
    357th FS Dragons
    358th FS Lobos
    390th FS Wild Boars
    433d WS Satan's Angels
    493d FS Grim Reapers
    509th Tactical Fighter Sqn.
    510th FS/TFS Buzzards
    511th Tactical Fighter Sqn.
    525th FS Bulldogs
    1st Fighter Wing (FF)
    3d Wing (AK)
    10th Tactical Fighter Wing (AR)
    18th Fighter Wing (ZZ)
    18th Operations Group (ZZ)
    23d Tactical Fighter Wing (EL)
    23d Wing (FT)
    33d Fighter Wing (EG)
    48th Air Expeditionary Wing (LN)
    49th Tactical Fighter Wing (HO)
    52d Fighter Wing (SP)
    81st Tactical Fighter Wing (WR)
    104th Fighter Wing (MA)
    131st Fighter Wing (SL)
    142d Fighter Wing ("Oregon")
    175th Wing (MD)
     
    US Navy:
    VF-1 Wolfpack
    VF/VFA-2 Bounty Hunters
    VF/VFA-11 Red Rippers
    VF/VFA-14 Tophatters
    VFA-15 Valions
    VF-21 Freelancers
    VFA-22 Fighting Redcocks
    VF-24 Renegades
    VFA-25 Fist of the Fleet
    VFA-27 Royal Maces
    VF/VFA-31 Tomcatters
    VF/VFA-32 Swordsmen
    VF-33 Starfighters
    VFA-34 Blue Blasters
    VFA-37 Ragin' Bulls
    VF/VFA-41 Black Aces
    VF-51 Screaming Eagles
    VF-71 Be-Devilers
    VFA-72 Blue Hawks
    VFA-81 Sunliners
    VFA-82 Marauders
    VFA-83 Rampagers
    VF-84 Jolly Rogers (pre-1995)
    VFA-86 Sidewinders
    VFA-87 Golden Warriors
    VFA-94 Mighty Shrikes
    VFA-97 Warhawks
    VF-101 Grim Reapers
    VF/VFA-102 Diamondbacks
    VF-103 Sluggers (pre-1995)
    VF/VFA-103 Jolly Rogers (post-1995)
    VFA-105 Gunslingers
    VFA-106 Gladiators
    VF-111 Sundowners
    VFA-113 Stingers
    VF-114 Aardvarks
    VFA-115 Eagles
    VFA-122 Flying Eagles
    VF-124 Gunfighters
    VFA-125 Rough Raiders
    VFA-127 Desert Bogies
    VFA-131 Wildcats
    VFA-132 Privateers
    VFA-136 Knighthawks
    VFA-137 Kestrels
    VF-142 Ghostriders
    VF/VFA-143 Pukin' Dogs
    VFA-146 Blue Diamonds
    VFA-147 Argonauts
    VFA-151 Vigilantes
    VF/VFA-154 Black Knights
    VFA-161 Chargers
    VF-191 Satan's Kittens
    VFA-192 Golden Dragons
    VF-194 Red Lightning
    VFA-195 Dambusters
    VF/VFA-201 Hunters
    VF-202 Superheats
    VFA-203 Blue Dolphins
    VFA-204 River Rattlers
    VF/VFA-211 Checkmates
    VF/VFA-213 Black Lions
    VF-301 Devil's Disciples
    VF-302 Stallions
    VFA-303 Golden Hawks
    VFA-305 Lobos
    VF-1285 Fighting Fubijars
    Carrier Air Wing 1 (AB)
    Carrier Air Wing 2 (NE)
    Carrier Air Wing 3 (AC)
    Carrier Air Wing 5 (NF)
    Carrier Air Wing 7 (AG)
    Carrier Air Wing 8 (AJ)
    Carrier Air Wing 9 (NG)
    Carrier Air Wing 11 (NH)
    Carrier Air Wing 14 (NK)
    Carrier Air Wing 17 (AA/NA)
     
    US Marine Corps:
    VMFAT-101 Sharpshooters
    VMFA-112 Cowboys
    VMFA-115 Silver Eagles
    VMFA/VMFA(AW)-121 Green Knights
    VMFA-122 Crusaders/Werewolves
    VMFA-134 Smoke
    VMFA-142 Flying Gators
    VMFA-212 Lancers
    VMFA(AW)-224 Bengals
    VMFA(AW)-225 Vikings
    VMFA-232 Red Devils
    VMFA-235 Death Angels
    VMFA(AW)-242 Bats
    VMFA-251 Thunderbolts
    VMFA-312 Checkerboards
    VMFA-314 Black Knights
    VMFA-321 Hell's Angels
    VMFA(AW)-322 Moonlighters
    VMFA-323 Death Rattlers
    VMFA-333 Fighting Shamrocks
    VMFA-531 Grey Ghosts
    VMFA(AW)-533 Hawks
     
    Additionally, I copied the USA selectable patches from Ka-50 Black Shark and added them to the selectable units. This should hopefully suffice until DCS World can read the USA.lua files from multiple modules (DCS World as of 1.2.3.9871 only reads from "A-10C."
     
    I also added some UH-1/HH-1 units for the UH-1 Huey module:
    20th Special Operations Sqn. (USAF)
    HA(L)-3 Seawolves (USN)
    HA(L)-5 Blue Hawks (USN)
    HML-367 Scarface (USMC)
    HML-767 Nomads (USMC)
    HML-770 Sock Eye (USMC)
    HML-771 Hummers (USMC)
    HML-776 Gangsters (USMC)
    VMO-2 Cherry Deuce (USMC)
    VMO-3 Scarface (USMC)
    VMO-6 Tomcats (USMC)
    1st Cavalry Div. (Airmobile)
    10th Mountain Div.
    101st Airborne Div. (Air Assault)
     
    Finally, I added a number of aircraft type patches (e.g. F-14 Tomcat) as selectable units, expanding the list of selectable airframes.
     
    Special thanks to Outcast and Killer_R, whose FC2 mod of similar type inspired me to do this mod. I have also used Outcast/Killer_R's USA.lua from FC2 as the starting point for my determination of which A-10/F-15 units would be included in this mod. However, all included graphics are my own edits taken from public sites in accordance with the FAIR USE act.
     
    Manual Installation (1.2.4+):
    If you wish to manually install this mod, then back up the following files/folders in DCS World:
    \Scripts\Database\Troops\USA.lua
    \MissionEditor\data\images\Countries\USA\Troops (entire folder)
     
    Manual Removal (1.2.4+):
    1. Copy your backup USA.lua to \Scripts\Database\Troops\, allowing overwrite.
     
    Optional (the files don't hurt anything, but can be removed in the interests of storage space):
    2. Delete the contents of your \MissionEditor\data\images\Countries\USA\Troops folder (you did back them up, right?)
    3. Copy your backups to the \MissionEditor\data\images\Countries\USA\Troops folder.

    67 downloads

    0 comments

    Updated

  6. F/A-18C PTB

    This mod replace the original F-18C Hornet PTB texture.
     
    Sipmly extract and copy to the correct directory.

    33 downloads

    0 comments

    Submitted

  7. Better Fire and Smoke mod-Kuky v5

    Install into Bazar folder. Not ModMan compatible. Created by Kuky from 3Sqn. www.3sqn.com

    47 downloads

    0 comments

    Submitted

  8. Realistic Sun by Peter P

    Realistic Sun 1.2.1
    This version includes Mustang's Sky.FX for a better lightning and has a fine-tuned Rays.tga.
     
    It also includes the template I used to create the Rays.tga
     
     
    Instruction:
     
    Copy the 'Bazar' folder into your DCS World installation and allow to overwrite.
     
    Example path :
    C:\Program Files\Eagle Dynamics\DCS World
     
    Backup files are provided in 'original file DCS 1.2.0 sun'.
     
     
    Before/after video:
     


     
    All intensive test where made with HDR "Normal" and 1920x1080 16:9
     
    - if is this isn't working like on the video for you
    and you want to change the point when the darkening of the HDR kicks in:
     
    open
     
    \Eagle Dynamics\DCS World\Bazar\shaders\sky\
     
    skyQuad.fx
     
    and change in line #49 the "300.0".
     
    to a smaller value = later HDR
    or greater value = sooner HDR
     
    use steps of 10.0 and make a test in-game
    -than fine-tune it.
     
    Keep in mind that it the HDR effect highly depends of your used FOV (Zoom) and how dark the actual scene is.
     
     
    Higher the FOV in the external views to take screen-shots with full sun.
    >>> R-Ctrl+NumPad/ <<<
     
     
     
    Please provide Feedback in this thread:
    http://forums.eagle....362#post1526362
     
     
     
    Many thanks to Mustang for showing me the right place to search for a fix!
     
     
    -PeterP
     
    09-08-2012

    27 downloads

    0 comments

    Updated

  9. Post Processing (HDR) Filter for Flaming Cliffs 2.0-Boris Vorontsov

    ________________________________________________________________________________
     
    Post-Processing Filtering for Lock On Modern Air Combat (Flaming Cliffs 1 & 2) *
    ________________________________________________________________________________
     
    Modman Installer
    _________________________________________________________________________
     
    You can alter the amount of sharpening by opening effect.txt with a text editor and edit value "float SharpeningAmount=3.0;"
     
    I changed Shift Key Modifier to Application key (located between the right Windows and Ctrl keys on most keyboards) so you can activate/deactivate the mod in game with App+F12 since Shift+F12 is a stock FC2 command
    _______
     
    Credits
    _______
     
    An7hraX and ruggbutt (EnbSeries config and effect.txt)
    Boris Vorontsov (EnbSeries developer)

    75 downloads

    0 comments

    Submitted

  10. Clean Mirrors

    Install in CDDS using Modman 7.3. Created by Ruggbutt

    27 downloads

    0 comments

    Submitted

  11. Lock On Flaming Cliffs US Keyboard Layout rev.1

    Here is an updated version of Tomas Friberg's Lock On Flaming Cliffs
    keyboard layout. I have converted it to a US keyboard and made a few
    updates and corrections. It is formatted for printing on a US legal
    size sheet and produces a high resolution output.
     
    rev.1:
    -----
    - Renamed zip container to clarify this layout is for Flaming Cliffs
    - Renamed pdf to match zip container name
    - Versioned release
    - Fixed "Rejoin form" key (s/b Alt+[, not Alt+])
    - Renamed "Tight form tgl" key (Shft+]) "Toggle form"
     
    Mike Kelly
    August 29, 2007

    1,306 downloads

    0 comments

    Updated

  12. New Loading Screens

    New Loadout Screens for LockOn 1.12 (will work on older versions).

    546 downloads

    0 comments

    Submitted

  13. BadAzz RC

    Didn't know where else to put it...The file you knuckleheads, not that thing.

    179 downloads

    0 comments

    Updated

  14. Top gun theme menu music!

    This is a "Top gun" theme background music for LOMAC.
    Put the file in the sounds/music directory.
    ;)

    1,302 downloads

    0 comments

    Updated

  15. ***FPS Mod*** using fog tutorial

    NOTE: as this is a tutorial, there are no useable files for download.
     
    It's a fact that using fog can give huge FPS savings. This is because objects do not need to be rendered nearly as far away.
     
    The main purpose of this "mod" is to be able to fly with all buildings and trees, with maximum FPS gain in fog with no pop-ups.
     
    This is tested for 1.02 but should work in 1.11
     
    I was trying to get my rig to fly in fog without popups a while back. The problem was that trees and powerlines would still popup in the "soup."
    Here's a trick I used for my rig. I'm sporting an ATI 9800SE, so your mileage may vary depending on your card. And it's important to note that I have advanced haze ON and VISIB RNG (in options) must be set to high!
     
    NOTE: Remember to backup all files before you move them!
     
    In the mission you want fog in, set haze distance to max (80 kilometers). This is necessary because popup IS effected by haze distance. Next, set Fog Thickness to 1000m and Density to 1000m. Again, for some reason, the amount of fog effects pop up.
     
    OK, for the trees popping up, that's an easy fix. Use LoMan (or equivalent) to change the advanced graphics setting (graphics.cfg file). Set trees density to 10000 and trees clipping to 1500.
     
    As for the powerline cables popping up, we remove them entirely. Here's how.
    Open LockOn > Bazar > Terrain > Scenes and move the ETL.FSC file to a backup folder.
     
    Voila! Lots of fog and no pop ups.
     
    As always, remember to "alt-tab" out of lockon after the first mission loads. Otherwise, some objects will continue to pop-up.

    533 downloads

    0 comments

    Updated

  16. Updated Realistic Size Sun (matching teka's Moon mod) for FC

    This updated "realistic size sun mod," precisely matches the size of Teka Teka's moon mod. This reflects reality, as the sun and moon are roughly the same size in the sky (and the reason we can have a solar eclipse and see the sun's corona). This edition is Flaming Cliffs/1.02 compatable. Notice Teka's Moon in upper right hand corner of the screenshot :-)

    506 downloads

    0 comments

    Updated

  17. lomac_fc_layout_A4

    Lomac: Flaming Cliffs keycard (Swedish keyboard, A4)
     
    Enjoy!
     
    PM me with any suggestions and corrections.

    1,569 downloads

    0 comments

    Updated

  18. AirfieldMap.ZIP

    A clickable map of the Lock On theater of operations with airfields and airfield diagrams.
     
    Click on the airfield names to see the airfield diagrams/airfield data.
     
    Unzip into any folder and use the AirfieldMaps.html file to lookup the airfield data.
     
    Based on the works of Jeroen-79

    1,133 downloads

    0 comments

    Updated

  19. Bomb Range 2

    Now on flatter area. Bomb range no longer covered with trees.

    923 downloads

    0 comments

    Updated

  20. Bomb Range

    LoMan Compliant. Provides a place to practice bombing. Created at request of Boneski and other forum members. In the zip file, there is a mission that shows you the exact coordinates of the range.

    541 downloads

    0 comments

    Updated

  21. Rokie007.CZ

    This is a Magneto's Afterburner/wheel enhancement for Flanker 2.51
    that I simply put in LockOn, because I really didn't like the default ones.
     
    Rokie007.CZ

    270 downloads

    0 comments

    Updated

  22. Realistic Size Sun Mod

    A Must Have!
     
    Works with advanced and basic haze!
     
    *No FPS Hit*

    1,232 downloads

    0 comments

    Updated

  23. Moonless skies/moonless reflections Mod

    For those who don't want any moon in the sky, during missions.

    227 downloads

    0 comments

    Updated

  24. Medium-Ultra high Water Mod

    *Huge FPS Boost*
     
    The water mod gives the reflective surface without the moving "texture" of water (medium - very high); From thirty water tiles that were 256 x 256 pixels a piece (all loaded for water), I made thirty water tiles that are 4 x 4 pixels a piece. On my card, using this mod, I get better frame rates with medium water, than I do with low water settings.
     
    The people using the water mod need to have
    water set to medium through very high. IT WILL NOT
    WORK FOR LOW WATER SETTING.

    1,031 downloads

    0 comments

    Updated

  25. Excellent Sky for Basic Haze Users

    Makes the Pretty Sky that Advanced Haze users have show up for Basic haze users. No more ugly sun. No FPS hit.

    968 downloads

    0 comments

    Updated

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