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Ruggbutt

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Posts posted by Ruggbutt


  1. While I'm not doing anything morally, ethically or legally wrong my government is spying on me and the rest of the citizenry and doing so illegally.  Is dude a traitor cuz he exposed the unconstitutional actions of the U.S. government?  I mean, cuz the government is and has been acting illegally with the Patriot Act, NDAA, the Anti-Terrorism bill, etc.  You can't have it both ways, and just because a bill is passed by traitorous politicians and is wrong and anti to the Constitution and Bill of Rights, does not make it legal.  If congress passed a bill tomorrow saying it was ok smack a person of asian descent every time you saw one, technically said bill would be "law", correct?  But it's not.  The Constitution states that bills passed that do not abide by what's written in the document are illegal.  Personally, I think dude had a lot of balls to stand up to the Fed which thinks it can do whatever it wants to whoever it wants.  He doesn't fit the definition of traitor either.  He's more of a whistleblower.

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  2. With the new 1.2.3 patch, it appears that the performance of the AIM-120 has been diminished from 1.2.2 in terms of range and low speed maneuverability. However, short range IR systems have been much improved as well as several of the other medium range systems like the AIM-7 and R-27 series. As I prefer to fly the F-15C, I think I will focus my time on 1.2.2 until the performance of the AIM-120 and R-77 are improved in later BETA versions of FC3.


  3. EW = Electronic Warfare ? Yes

    PK = Probability Kill ? Yes

    WAFM = ? Weapons Advanced Flight Model

    PN = ? Proportional Navigation

    IRL = In Real Life ? Yes

    RL = Real Life ? Yes

    Crane = Flanker ? Yes

     

    There ya go! Don't be afraid to ask here, especially since GG has shown up. He's quite knowledgeable about these kinds of things.


  4. Where Eagle fly, Cranes cry.

    If ED fixes the AMRAAM to the point where it has performance as IRL the Crane fanbois will be bitching and moaning again all over ED's forums. Just do all the modules "right" and the rest of us normal folks out here will be thrilled.

     

    Good to cya here, GG.


  5. zzzspace v2.0 REAL SOUND for DCS World


    This is a complete stand-alone soundpack and a comprehensive sound modification which provides sound within all DCS World modules - including DCS FC3. (187mb)

     

    It installs via the ModMan v7.3 utility, as modified for use within DCS World by Tom Weiss, which is available from LockOnFiles (links are below).

     

     

    DESCRIPTION:

     

    In short; if you have seen videos of jets flying through Mach Loop in the UK, that is basically what this high sonic realism sound modification sounds like.

     

    There are few areas that were not reviewed and altered within this new version. I've changed or improved many sounds within this new version and greatly developed the sound imaging quality. These have collectively enabled a more compelling sound environment to be constructed. Areas previously not worked on much have been within v2.0. All helicopters have been bought up to the standards of the jets, with more realistic approaches, flybys and loitering. Armour and vehicle sounds have all been replaced, and re-configured. All weapons, explosions and damage sounds have likewise been reviewed, with numerous improvements, resulting in a much improved and extended ground-battle environment. Given this sim will increasingly become fastjet dominated the cockpits have all been reviewed for both A-10C and FC3 fast jets plus associated external mechanical control sounds reset accordingly for optimising to various flight modes.

     

    What I'm doing within this sound mod has never been achieved prior. It's the first example of where it's possible to comprehensively depict a real exterior jet sound with 100% pitch accuracy within samples, plus realistic audio fidelity with distance and aspect changes. The result is a very realistic and compelling modification that is no gimmick. What you hear in this mod is the real thing--real jet sound--in playback. I developed the means for a sound engine like DCS World to portray real jet sound with almost complete accuracy, in most situations. This has not been heard by anyone from a combat jet flight sim prior to this sound modification doing it.

     

    I developed the theory and base equations behind how this approach could be made to work during 2000 and 2001. But DCS World was the first sim sound-engine where I suspected it might contain the necessary acoustic model accuracy and modding accessibility needed to finally try to make this work accurately. After some testing it became clear the technique would indeed work in DCS World and would accurately correct for vector changes to Doppler shift, which normally distorts real jet sounds. In this sound pack for the first time they're not being distorted in pitch at all. They utilise the pitch within the real sound files exactly and accurately.

     

    The practical result for the sound that the jets make within the sim is that it creates unprecedented and outstanding sound depictions that are almost too good to be true. So the tedious work of enabling and developing the approach and establishing that it does work has been done. The result is a dramatically improved audio simulation, that now has unlimited and unprecedented realism potential from here.

     

    It's been my long-term goal to eventually get to this level of jet-fighter audio simulated realism, so it's gratifying to have finally gotten there.

     

    A thankyou to Keshman for donation of sounds I've integrated to greatly improve this version's ground-battle detail and especially battle ambience effects.

     

     

    INSTALLING:

     

    Install to DCS World using SkyPat's "ModMan" utility's normal ModMan installation procedure.

     

    Find ModMan v7.3 here:

    http://www.lockonfil...ndex.php/files/

     

    Find a 'patch' for its use within DCS World here:

    http://www.lockonfil...ka-50-v2-patch/

     

     

    INSTALLATION INSTRUCTIONS

     

    (1) Install ModMan v7.3 then extract and copy the patch's files into this folder:

     

    C:\ModMan

     

     

    (2) Place the soundpack's zip file called:

     

     

    "zzzspace v2.0 REAL SOUND for DCS World.zip"

     

    Into the folder named:

     

    C:\ModMan\addons_DCS World\

     

     

    (3) Open ModMan then go into the "Mods Installer" window and select and install this mod's zip file.

     

     

    (4) Exit ModMan

     

    --> go to DCS World's main screen

    --> go to Options

    --> go to Audio Tab

    Ensure the audio sliders are all set to their maximums (fully to the right). Although you may set the 'Music' slider and GUI slider to any preferred setting.

     

     

    You're done, enjoy!

     

     

    zzzspace

     

    12th Dec 2012

     

     

    Some preview sound examples of this mod from MediaFire

     

    zzzspace v2.0 F-16C flybys.ogg (5.14mb)

    http://www.mediafire...l8odjxd0px1g3nl

     

    zzzspace v2.0 2xMig-29 v 2xF15C guns example.ogg (9.27mb)

    http://www.mediafire...1zdbbchdp4yqqw1

     

    zzzspace v2.0 Audio Sample.ogg (16.48mb)

    http://www.mediafire...5cn843cn7cv64t6

    Sound playback sequence within the final audio sample file:

     

    Su25T flyby

    Su25T diving straff run

    2 x A-10C flyby

    2 x A-10C shotdown by MANPAD and AAA

    3 x Ka-50 flyby

    4 x UH1 'Huey' flyby

    3 x F-16C flyby (note new fore-sounds, howls and rippling shrieks)

    Mortar and artillery shelling town while fastjets attack and engage each other above developing ground battle and countered by SAM and AAA bursts. Allied armour enters town and engages defending MBT column and convoy defended by RPG7 infantry.

    2 x F-16C take-off and slow circuit flyover

     

     

    NOTE: This sound mod is provided for individual use. You may modify it for personal use only. Permission will not be given for any modified version to be uploaded for re-distribution. The contents may not be used within another sound mod. This sound mod will be hosted for public distribution at LOF and at CombatACE. Permission is not given to upload it at any other host server without the prior obtained permission of the author.


     

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