About This File
This is a complete stand-alone soundpack and a comprehensive sound modification which provides sound within all DCS World modules - including DCS FC3. (187mb)
It installs via the ModMan v7.3 utility, as modified for use within DCS World by Tom Weiss, which is available from LockOnFiles (links are below).
In short; if you have seen videos of jets flying through Mach Loop in the UK, that is basically what this high sonic realism sound modification sounds like.
There are few areas that were not reviewed and altered within this new version. I've changed or improved many sounds within this new version and greatly developed the sound imaging quality. These have collectively enabled a more compelling sound environment to be constructed. Areas previously not worked on much have been within v2.0. All helicopters have been bought up to the standards of the jets, with more realistic approaches, flybys and loitering. Armour and vehicle sounds have all been replaced, and re-configured. All weapons, explosions and damage sounds have likewise been reviewed, with numerous improvements, resulting in a much improved and extended ground-battle environment. Given this sim will increasingly become fastjet dominated the cockpits have all been reviewed for both A-10C and FC3 fast jets plus associated external mechanical control sounds reset accordingly for optimising to various flight modes.
What I'm doing within this sound mod has never been achieved prior. It's the first example of where it's possible to comprehensively depict a real exterior jet sound with 100% pitch accuracy within samples, plus realistic audio fidelity with distance and aspect changes. The result is a very realistic and compelling modification that is no gimmick. What you hear in this mod is the real thing--real jet sound--in playback. I developed the means for a sound engine like DCS World to portray real jet sound with almost complete accuracy, in most situations. This has not been heard by anyone from a combat jet flight sim prior to this sound modification doing it.
I developed the theory and base equations behind how this approach could be made to work during 2000 and 2001. But DCS World was the first sim sound-engine where I suspected it might contain the necessary acoustic model accuracy and modding accessibility needed to finally try to make this work accurately. After some testing it became clear the technique would indeed work in DCS World and would accurately correct for vector changes to Doppler shift, which normally distorts real jet sounds. In this sound pack for the first time they're not being distorted in pitch at all. They utilise the pitch within the real sound files exactly and accurately.
The practical result for the sound that the jets make within the sim is that it creates unprecedented and outstanding sound depictions that are almost too good to be true. So the tedious work of enabling and developing the approach and establishing that it does work has been done. The result is a dramatically improved audio simulation, that now has unlimited and unprecedented realism potential from here.
It's been my long-term goal to eventually get to this level of jet-fighter audio simulated realism, so it's gratifying to have finally gotten there.
A thankyou to Keshman for donation of sounds I've integrated to greatly improve this version's ground-battle detail and especially battle ambience effects.
Install to DCS World using SkyPat's "ModMan" utility's normal ModMan installation procedure.
Find ModMan v7.3 here:
Find a 'patch' for its use within DCS World here:
(1) Install ModMan v7.3 then extract and copy the patch's files into this folder:
(2) Place the soundpack's zip file called:
"zzzspace v2.0 REAL SOUND for DCS World.zip"
Into the folder named:
(3) Open ModMan then go into the "Mods Installer" window and select and install this mod's zip file.
(4) Exit ModMan
--> go to DCS World's main screen
--> go to Options
--> go to Audio Tab
Ensure the audio sliders are all set to their maximums (fully to the right). Although you may set the 'Music' slider and GUI slider to any preferred setting.
You're done, enjoy!
12th Dec 2012
Some preview sound examples of this mod from MediaFire
zzzspace v2.0 F-16C flybys.ogg (5.14mb)
zzzspace v2.0 2xMig-29 v 2xF15C guns example.ogg (9.27mb)
zzzspace v2.0 Audio Sample.ogg (16.48mb)
Sound playback sequence within the final audio sample file:
Su25T diving straff run
2 x A-10C flyby
2 x A-10C shotdown by MANPAD and AAA
3 x Ka-50 flyby
4 x UH1 'Huey' flyby
3 x F-16C flyby (note new fore-sounds, howls and rippling shrieks)
Mortar and artillery shelling town while fastjets attack and engage each other above developing ground battle and countered by SAM and AAA bursts. Allied armour enters town and engages defending MBT column and convoy defended by RPG7 infantry.
2 x F-16C take-off and slow circuit flyover
NOTE: This sound mod is provided for individual use. You may modify it for personal use only. Permission will not be given for any modified version to be uploaded for re-distribution. The contents may not be used within another sound mod. This sound mod will be hosted for public distribution at LOF and at CombatACE. Permission is not given to upload it at any other host server without the prior obtained permission of the author.
What's New in Version 2.000001
- Read me has been modified