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Everything posted by MechaStalin
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Most realistic plane and ini addons.
MechaStalin posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi, I'm wondering what addon aircraft as well as addon inis for defualt and addon aircraft are considered the most realistic, I just downloaded the MiG-15 for SF2 today and was happy to find out it was very difficult to fly and felt very legitimate, it has a do not exceed speed, can go into flat spins etc if you're not careful, feels like an old jet fighter should. I know theres also a very well done MiG-17 flight model out there somewhere but thats all I know about. -
Bugged radar display in SU-15TM in SF-2
MechaStalin posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hello, I'm using the SU-15TM addon from this website. http://aerospace.boopidoo.com/ It works fine otherwise, and I imported the custom weapons, but when I use the radar the display does not work properly and is basically impossible to use at all, does anybody have a fixed ini for this? Thanks. -
Modifying country roundel files?
MechaStalin posted a topic in Digital Combat Simulator Series Modding/Skinning Chat
I'm wanting to edit the roundel files to change all the countries. However, I can't seem to get the alpha channel to work right! :( I can get the alpha channel to not cut my new decals into the shape of the USA and Russian roundels, but now I just get a horrible white border around *everything* which is in these TGA files, edited or not. This is what my alpha looks like What I come up with. :( How do I prepare a TGA file to work properly using Photoshop CS2? I so need to get this work done quickly, and I'm stumped, stumped I tells ye. Thanks -
Setting airfield sides?
MechaStalin posted a topic in Digital Combat Simulator Series Mission/Campaign Building
Hey, I want to set up airfield sides, so that a plane won't go and land on some airfield in the middle of enemy territory. Is this possible somehow? Also, how do I edit countries? I want to make an Ace Combat style war, with various aircraft attached to each side so you'll see F5's and TU-160's working together and such. Thanks! -
Setting airfield sides?
MechaStalin replied to MechaStalin's topic in Digital Combat Simulator Series Mission/Campaign Building
Awesome, thanks. That's like how I was doing it, but all the planes were in the mission, so a metal cloud of F-16Cs and F/A-18Cs flew over to enemy territory to take out extremely dangerous MI-17s. :P -
Setting airfield sides?
MechaStalin replied to MechaStalin's topic in Digital Combat Simulator Series Mission/Campaign Building
It was on it's final landing approach and got shot at. Perhaps I should put some BTRs around the base? They shoot at low flying aircraft. It's just that Shilkas and the like have such a large search radar area that it attracts everyone. :( -
Setting airfield sides?
MechaStalin replied to MechaStalin's topic in Digital Combat Simulator Series Mission/Campaign Building
What, so they won't bother landing there or to stop them surviving? I Just stuck a strela launcher at an airbase and an A10 still landed at it. -
J-8II Finback Part II
MechaStalin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Seconding Q-5, we need more good attack planes! -
J-8II Finback Part II
MechaStalin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hope we see all of these soon, It'd be cool to have a 70s/80s China campaign. -
Broken radar displays on SU-9A/B/, SU-11
MechaStalin posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi, I downloaded these planes from column5 today but when I went to test them out the radar display was broken to the point of being nearly unusable. Are there updated versions or a fix? And if not which values do I need to edit? I remember fixing a similar problem with the Su-15 but I can't remember how I did it. -
Broken radar displays on SU-9A/B/, SU-11
MechaStalin replied to MechaStalin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not really fuzzy and green as much as tons of things are missing. Theres no scan bar, targets only seem to rarely pop up and I cant seem to lock them and get no visual indication when I'm trying to lock them. Is the version from column5 bugged? -
Improving FPS (game performance)
MechaStalin replied to Mladuna's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I noticed some of the custom maps like Israel seem to load and run better. The Arctic bering strait map runs nice as well as it doesn't have too many objects. -
Best MiG-17 addon?
MechaStalin posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Currently what is the best MiG-17 model, cockpit, and flight model available? I read on this forum that there was an excellent flight model done based on real USAF data but I can't seem to find it. Of course having a nice model and cockpit to use it on would be a plus as well. -
Best MiG-17 addon?
MechaStalin replied to MechaStalin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks for the help, I'll also ask here as it is a similar aircraft. How about MiG-19 addons? Preferably the missile armed variants. I'm aware of the Pakistani F-6 which looks quite nice and I'm downloading it now. -
MiG-23 cockpit?
MechaStalin posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Any of these done or in progress? This is probably my favorite plane to fly in WoE but not having a proper cockpit is a bit of a downer. -
MiG-23 cockpit?
MechaStalin replied to MechaStalin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That is an excellent cockpit, one of the reasons I fly the SU-15 so much. -
MiG-23 cockpit?
MechaStalin replied to MechaStalin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It depends on the variants, but the MiG-23 is sort of in a funny position as it has no direct equivelent. It's a bit better than the F-4, although thats not a general thing and really matters on which F-4 and 23 variant you're looking at, but not quite as good as the F-16 and F-15, but when doing tests an F-16A pilot said the MiG-23 was roughly the same capability wise, sans AMRAAM of course. But it was no match for the F-15 unless its a later variant like the ML or MLD and its 4 or 5 MiGs vs 2 or so F-15s. -
MiG-23 cockpit?
MechaStalin replied to MechaStalin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You have to remember though that cold war MiGs were designed primarly as interceptors and dogfighters second. If the MiG-23 was to dogfight It was meant to do it from a ways out using look down shoot down etc rather than getting up and close. Although it is still a very nimble plane in a dogfight. -
MiG-23 cockpit?
MechaStalin replied to MechaStalin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah, the MiG-23's cockpit was fairly similar to the MiG-21s to keep training to a minimum. Would it be possible to take a MiG-21 pit for WoE, remove the radarscope, and give it the radar on the HUD? -
Model In Works: Ka-27
MechaStalin replied to gerald14's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hit prnt screen then open an image editing program and co edit > paste -
Improved multiplayer in WoE?
MechaStalin posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is there any way to enable things like takeoffs and landing, custom load outs, etc in multiplayer? The main thing I'm looking for is the takeoffs as they add a lot to the mission I think. -
MiG-23 "Flogger" fighter series-new replacement .ini files
MechaStalin replied to nele's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Great work, nice to have proper inis for my favourite plane. All we need now is a proper cockpit.