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Heck

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Everything posted by Heck

  1. It's in the individual aircraft data.ini's. Scroll down to the internal guns sections and change the max ammo line.
  2. Found this on the web, so 300 rounds for later types seems good, http://findarticles.com/p/articles/mi_qa3901/is_200207/ai_n9130576/
  3. According to the profile publication about the plane, the RFC had banned monoplanes for a while after some accidents early on, and there was still an official bias against them by the time the M1C arrived. It had such a great performance that it made it into production, but because monoplanes were still suspect structurally (completely unfounded in this case), it was relegated to a "quieter" front, although, according to the profile, British pilots on the Western Front were aware of its performance and wanted it.
  4. The new version of the sim doesn't seem to have the AvionicsWW1.dll anywhere that I can find it. The Aldis sight was dependent on that. If you copy it from an old version into the new, the game crashes just after loading. Don't know why TK eliminated it, but all references to the needed files (SE5A_Avionics.ini, AvionicsWW1.dll) have been removed, so it was eliminated purposely and you can't reinstall it yourself without that .dll being recognized by the game.
  5. See the thread I started under tech support on Capun's forum's forum. It closes an open mesh in the right lower wing of the plane when viewed from below. The download is in the thread.
  6. Capun just posted an update in the thread at his forum.
  7. Having opened up each destroyed aircraft lod, you only have one file to work with for all of them. It's called DESTROYED_AIRCRAFT_CRATER.TGA. All the destroyed aircraft use this same .tga It looks like a crater, so I don't know how you'd paint it. It's the only texture specified in all the lods, so you can't do specific ones for each aircraft, and it's simply a darkened crater splotch.
  8. Sorry, Quack. I have an old and crappy vid card, which gives me all kinds of wierd effects sometimes. I get tiny shimmers like that all the time, so I didn't notice them. Damn! I'm late for work. I'll update Capun when I get home, unless you get the chance in the interim. Sorry!
  9. It's probably there for a planned expansion. If I remember correctly, TK mentioned the French being the focus of the next planned expansion and said something about Nieuports being part of it. Perhaps he's going earlier into 1917. During 1917 the Strutter was a major type in both the Bombing and, especially the Reconnaissance forces for the French air services. Perhaps TK's plan is to work his way backward through the war. He started with 1918, then gave us the fall and winter of 1917 at Cambrai. Perhaps the French summer offensive of 1917 next, then Arras? That would take him back through time at least to Bloody April.
  10. Once you've installed and run FE2, go into your Documents folder. Within that, find the folder called Thirdwire. Inside that folder is a folder called First Eagles 2. Open that. Create a new folder inside called Mods. Then open the options.ini you find in the First Eagles 2 folder. Scroll down to the lines that deal with mods and make sure the directory path calls out the whole path to your mods folder. Mine is: Directory=C:\Documents and Settings\heck mitchell\My Documents\ThirdWire\FirstEagles2\Mods Now, run the game again. After you do that, go back into the Mods folder and place the file you downloaded from Jan Tuma there. Remember to rename it Terrains (as downloaded it is terrain, that won't work in FE2). Now, open that folder and rename the Flanders and Vogesen folders to Flanders bak and Vogesen bak. Now download the Flanders and Vogesen terrains from CombatAce. Install them into the Terrains folder in Mods. Now open the Flanders bak terrain folder from Jan Tuma. Select, copy, and paste all the files you find inside into your new Flanders folder. Allow your system to overwrite. Next, do the same with the Vogesen terrain. That should be it, let me know if you have problems. Remember, install all mods into the proper folders within your mods folders and you can't screw up your game. Just delete whatever you want from your mods folder and the game will revert to originals, because you didn't mess them up.
  11. In one word: Brilliant. I'm running this in my mods folder of FE2. My system is modest, to say the least: Nvidia GeForce 6200 256.0 MB Intel Pentium 4 2.80GHz Single core 2046MB System ram I run these settings within the sim: Object detail=High Object Texture=Unlimited Cockpit Texture=Medium Shadow=Medium Ground Objects=High Effects Detail=Medium Terrain Detail=High Terrain Texture=High Horizon Distance=Far Water Detail=High I get great frame rates even with sixteen aircraft on my side in single missions. Unbelievable. You really get the impression of the tiny, clostrophobic airfields of WW1 with this mod. I use my own honor system when it comes to trees around the airfield. If I'm going to hit them, I go around. My mechanics hate picking bits of tree branch from the fabric. This is, bar none, the best mod for FE that I have ever seen. If you don't have this, get it now. Thank you, Jan.
  12. Advantages of FE2?

    Well, I know this response is going to go down in flames, so to speak, but, buried in one of TK's responses to Peter01 about development of the sim is another reason to buy. "Thanks Peter! No time frame for anything, it really depends... especially since our WWI series isn't exactly big money maker (its a niche within niche market), it usually ends up depending on how well other games do. " TK Now that TK has all the sims converted to -2 standard, further development depends on dollars. It's not like TK, or any other developer operating like he does, is going to take out loans to pay for the cost of developing a sim, nor should we expect him to. We are a tiny percentage of flight simmers and the number of flight simmers is very small compared to the number of computer gamers as a whole, and the number of computer gamers is a small fraction of the available entertainment dollars devoted to gaming, most of that going to console gaming. Don't believe me? Just watch your TV. People who make lots of money advertise there. So, it boils down to a simple, hard fact of life: dollars equals development. And we pay for that through our purchases, exactly the way the free market is supposed to work. If a product is introduced, any product, and there is little or no demand for it, it disappears from the marketplace, sooner or later. So, I'm glad I purchased it, even though I love my original patched FE, even though I can't use all the buzzers and whistles, and even though I know that moving all my modded stuff into my new installation will be a PITA. Just the cost of keeping my favorite WW1 sim alive, even though the purchase left me without spit in the tanks until next week. So, one final thought before I go down in flames here. A salute and a thank you to the new members of this forum that I've seen over the last week. Welcome! And as they used to say in the Bartles and James ads (yes, I know, I'm old), "Thank you, for your support."
  13. There's something else wrong, Quack, and I have no idea what it is. Helmut's right. It's not inherent in this sim. I have both my old FE installation and FE2 installed (straight vanilla FE2, no mods) and get roughly the same frame rates with both using the same settings in both. And you're going to cring when you see what my system is. It's a 2.4Ghz single core, 2 Gigs of ram, with an old Nvidia 6100 series card. I believe Bill Gates once used it to create DOS. I have to keep many settings medium, and never get spectacular frame rates, but it's only unplayable if I set everything to high in the settings. Then I get a slide show. There has to be something else going on here, because I get the same behavior from all the Series 2 sims, even though I'm running them in XP with DirectX 9, not 10.
  14. This series is far better for modding, because it allows you to have multiple mods in one installation, but it takes some getting used to. SF2's knowledge base has all the answers.
  15. Look in your documents folder. You should find a new folder once you've run the game called Thirdwire, and within that you'll find another folder called FE2, I think. The ini that your looking for is in there.
  16. It uses the same folders and mod process as the rest of the -2 series. You should be able to create a mods folder in the Thirdwire FE2 folders that you'll find in the Documents folder. Inside those folders there's an ini which contains a line where you can specify where the sim looks for mods (you can have more than one mod folder and just change the ini line to use a different one. There should be a lot of useful info in the SF2 Knowledge base, since they use the same structure. I used the SF2 cat extractor from Thirdwire to extract one of the object cats. It extracts all the files from a cat in one big lump, but it works. It's here: http://forum.combatace.com/index.php?app=downloads&showfile=10458
  17. I bought it for two basic reasons: The superior modding structure of the -2 series of sims, and the wrecks on the ground of the second series. My computer is too graphically challenged for graphical improvements to matter much to me, but the mod structure is worth the price of admission, just like it's been for the SF series.
  18. DH4 & Bristol F2b Replacement Cockpits

    If I remember correctly (read, I'm old), TK mentioned both the Pfalz and Nieuports when he was speaking on the subject, and hinted at a Dorand ARI, because it was an important and interesting aircraft.
  19. No. 202 Squadron DH-4

    Glad I could help, Quack. Looking forward to this and your brown nose Camels. You do great work. Here's a cute trick I discovered for the Pfalz DIII. If you add this, it will fool the model into putting the auxilliary gas tank on the upper left wing, with the radiator on the other side.
  20. No. 202 Squadron DH-4

    Copy and paste the following changes into the landing gear sections of your data.ini: WheelNodeName=Hub_L //WheelNodeName=Tire_L WheelNodeName=Hub_R //WheelNodeName=Tire_R The Tire_L/R are subsystems of the Hub, according to the out file, so if you change it both tire and hub will turn.
  21. You can use the dummy gun trick used to put wing guns on the Nieuport series to eliminate the upper fuselage guns and place the new guns in the fuselage. Unfortunately you have to turn the buried guns upside down, or the breech will show popping out of the fuselage, but it does work. I can ask Capun if he'll let me post the modded data.ini information to do this if you'd like.
  22. A good Dr.1 video

    Just my opinion, but I don't think so. I believe he misjudged his entry speed going into that maneuver. Just before, you can see him put the nose down to build up speed for entry, but I don't think he had enough, and stalled at the tail end of the maneuver. He recovered nicely, though.
  23. The Strutters Ball!

    Hi, Sinbad. Just wondering if there was anything new on the release of these. These are beautiful models and skins, and I'm sure the community would love to have them (I know I would) despite the fact that bombing is broken in FE, because it's based on the bombing model from the modern era. We don't have Artillery Observation missions either, and these were the most common missions flown by two seaters during the war, but that's just FE as it is now. I know I, for one, would love to have these superb models and skins in my game now, even if TK never really fixes the bombing, because they are just too good to be missed, no matter how lame bombing is in FE. Not trying to be a pain, just stating my honest feelings. I know the sim is flawed in this regard, but these models are anything but flawed, and are still an awesome addition, despite being flown by idiots. I hope you still have plans to release them soon. I make these statements with the highest regard for you and your team, and because I hold your work in such high regard. I hope you understand that. Heck
  24. Which Purple For Albatros?

    Ps. I do like the dark better....
  25. Which Purple For Albatros?

    I'd post them both, and I'm not being facetious. Color interpretation based on WW1 photographs and fabric swatches is problematic at best. I just don't believe that one color interpretation is better than another, simply because so many variables act on color. You could actually do a hundred variations of the purple and the green and all would be correct. Everything from very faded to factory fresh (very dark). And even in factory fresh, there would be variations in the paint batches.
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