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Heck

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Everything posted by Heck

  1. Both inside and outside the cockpit. And the reason I don't get the crash when I use the keyboard, seems to be because I have the arrow keys mapped as trim tabs with KeyControlRate=0.250000 and SelfCenterRate=0.000000, so the key controls don't crash my system, because the inputs aren't that large. I may be wrong (read usually always am ), but on my system the crash seems to be caused by the amount of rudder movement, either cumulative, through a succession of small inputs, one after the other, or one large one, anything over 25%. Further strangeness. If I hit the escape key quickly enough after the screen goes white, I can return to the failed mission menu, but if I'm not quick enough to catch it in time I get the terrain.dll CTD that others have mentioned. Has anyone noticed that this is like real life testing of a new aircraft? You have test pilots fly it, report problems, and often have more than one pilot fly it, to get their differing impressions, as you try to track down some hard to identify problem. Hope Florian is able to track it down finally, through our continued testing.
  2. My video is weak. A laptop (1.40Ghz, 2gigs system ram) with an Intel 910 chip with 128megs of shared video ram. I use a Saitek x52 stick and throttle. I can fly the plane all the way through a mission without problems, if I don't use any rudder, but the moment I use a large amount of rudder, or more than one small rudder input, I get the crash. With my weak system, it seems using the rudder pushes the sim beyond my video limitations, even with the Flightengine.ini tweak in place. I've been able to run all the other high polygon count models using the tweak, but this one is probably just a bit too high when the rudder moves, if that makes any sense. Too bad, it's a beautiful model. Glad to see others are able to use it without problems. In my case, its probably my weak system. Some day I'll have to replace it.
  3. I use the flightengine.ini tweak myself, but still have the problem. It might be my weak graphics chip, but I have no problems with other high polygon models I've downloaded, once I installed the tweak. Can't figure it out.
  4. Just about to land. With a little help from their friends
  5. Mmm, Mmm Toasty!

    From the album Heck's WOV

  6. Forgot to mention. My WOE install is Nato Fighters also. I don't have a plain install of WOE. I like the greater selection of nationalities to fly with in Nato Fighters. But you have no problems with the rudder CTD in the Nato Fighters set up you have?
  7. Just tried it, and can't say it happened to me. The veering I notice is always to the right. I have my keyboard arrow keys mapped as trim tabs, so each input is very small, that's probably why my keyboard inputs don't dump me, as they do you. In the air I expect the Tornado to veer, because of the asymetrical loads on the pylons, that's why I mapped the arrows as trim tabs. I also use Wrench's asymetrical loadouts for my Thuds and Phantoms.
  8. Just ran another test. Managed two small rudder movements on takeoff, but the third small deflection caused the crash with the error message about the terrain.dll. Also, the aircraft slews to the right on my system, even with the throttle at zero, and the brakes applied.
  9. Just posted a reply to Florian's file announcement string. I get a blank screen, not a CTD, when I use the rudder with this a/c. I can still hit escape to get to a game menu, which brings me to mission failed menu, so it's not a real CTD, or complete computer freeze, like I used to get with the old package. If I don't use the rudder, I can fly a complete mission, and use any weapon offered. Hope this gets fixed, it's a great model, and the use of the rudder will be important when Florian releases the F model. Hope you can get her fixed, Florian. She's a beauty! I run it in WOE, using a Saitek X52 twist stick for rudder, not dedicated pedals.
  10. Beautiful. I'll even download the Vulcan when it comes out. Trying to stop the Russian hordes half the time anyway. Great stuff, Wrench. Can't wait.
  11. Wrench, if you haven't already, I'd be happy to make some tail decals for the DB-7's. I've also found info on the three Groups that were equipped with them in 1940 (Fully equipped at the time of the Blitzkrieg). They were GB 1/19, 2/19, and 2/61. Haven't found any markings for them yet, but if I do, I'd be happy to help again. I'd like to find some concrete images to confirm placement (if, as you said, they even carried them), but I can definately work up tail decals pretty quickly, and you could release with that, pending squadron decals if we can find info. The tail markings were essentially the same as the Hawk's, just the info was changed to the maker, type, and a B-3 for Bombardment 3 seat. Douglas DB-7 B-3 No 12 (etc.) I know you have a lot on your plate, and you're itching to get at that other skin, so if I can help in any way, let me know.
  12. Let me add my requests to Wrench's comment, in my own order of importance: Morane 406 (numerically the most widely used, if not the best) Dewoitine 520 Bloch MB152 Potez 631 Lioré et Olivier 451 Breguet 693 This would give a good mix of the more important fighters, and the more modern medium bombers, since Wrench is giving us a useable DB-7. I know, given the amount of time, energy, and in some cases money, it takes to provide these aircraft, that they might never appear, but if someone can create them, or find them to convert, I think this period would be a great addition to the sim, simply because it's been overlooked since the beginning of flight simming, with the exception of EAW addons. If there are others I've missed, I apologize. The Armee d'Lair fought bravely, and with great skill, despite being blamed (from opinion that I've read) for the disaster that befell France by a Vichy government dominated by army generals, especially if you consider the terrible conditions they must have faced once the blitzkrieg began; constantly changing airfields as their facilities were overrun, added to the fact that their airfields were subject to constant attack from the air. I wish I had the skills to provide some of this work, but I don't, so I have to humbly ask the people who do. I think these brave men have been overlooked by history, and by us, and I know that this series of sims is the perfect vehicle for rectifying that. Wow. Another rant. I apologize, in advance.
  13. Absolutely beautiful, Wrench. All of them. Thank you so much for doing this. Your colors and schemes are awesome. Decals are easy, but great skins to carry them are tough. Great work. Beautiful.
  14. Own them all. Will buy any new version TK brings out.
  15. Do you know who many reports I have to file? Every time one of you hot hands crosses that damned river!
  16. Looks excellent, TeTeT. Have to give it a try. Thanks for making it a separate campaign and terrain, so people can still use their normal terrain and campaign without modding it. Sometimes we (read me) mod things so much that we can't tell what's original and what's not. Thanks again for all your hard work. This promises to be a great addition.
  17. I fly on all hard settings. My pk with Sparrows runs slightly higher than historical, maybe 20 percent, but that's because neither myself nor the AI fires them the way many Sparrows were fired in Nam ie: to make the damned Mig turn, so I can catch up with him and whack him with a Snake. I've never noticed the behavior that you mention. I usually get a higher pk with the Sidewinder, but not that much more, maybe 25 percent. I've seen a lot of good lock missles go sailing, so I must be a lousy shot, or something else is going on. I fly Navy Phantoms almost exclusively (sorry USAFMTL), with no gun pods, so it's an all missle war for me. I usually fly in earlier years, 1966-68, so that might account for it, since the early missiles weren't as good as later models.
  18. Don't know anything about this, so this will be a stupid comment, which I'm good at. What if you set AirOffensive[001] to MISC, or added MISC as a target selection to each of the air offensives, which is what the game thinks trucks are as a target type (it seems target selection is hardwired into the .dll's, since changing the vietnamseatypes.ini from MISC to TRUCK didn't work). Then make one player flyable squadron armed recon only, no other type of mission, just to see if it works. The sim doesn't seem to allow the creation of new target types (ie: truck), so maybe you have to fool it by making the target type fit the mold. Also, have you added routes to the VietnamSea_Movement.ini? Couldn't remember if I saw that in the above posts.
  19. Can't wait. Like most here, I own them all, and will purchase anything TK brings out. Got to support my favorite sim designer. Besides. Another theater where Phantoms ruled! Hoo-rah! Blue skies above, desert below, and Gomers in SU's. Who could ask for more? And with all the addon aircraft and terrains already out there, it'll be overkill as far as coverage goes. So. Two weeks. Right?
  20. If you're interested in doing some WW2 stuff, Wolf's Me-109's need a 20mm gun pod for under the wings. Most late model 109's carried them. I've even seen 109F4's with them under the wings. The already existing German gun pods in the Weapons pack are for large weapons and don't look right, even if you mod the weapons to 20mm. And for an odd request, a pair of bumps for his 109F4, which could be added as a part of the weapons load, like the late model A-4E did, which would turn the Me109 F4 into a G5 or G6. Not a perfect fix, but it might do...
  21. Just sent you an email, Wrench. Hope it helps you somehow. Looking forward to release of your skin(s).
  22. Just got home from working overnight. You'll have them, plus some screenshots of the a/c, so you can see which you want to use and where the decals appear on the planes, sometime tonight, or tomorrow. In the readme, just use the Horrywood, "based on the original files by Heck Mitchell" thing (I've written a couple of unproduced scripts, so it'll give me a chuckle to see it), when it comes to the decals and gun. I've gotten so much from you, and others, for free, that I'm glad I can make any small contribution to this community. Is it kosher for us to change Wolf's data.ini's and post them? I can't remember what he said in his readme. Wish he was still active, I love his planes. I made a couple of small changes; less weight, increase in profile drag of the fuselage, to simulate poorer nose entry than a Tomahawk, and wound up with an aircraft that's slightly slower than a Hurri, but turns very tight, which seems to simulate (I just wrote simpulates. I've gotta hit the rack. ) what I've read in British test pilot reports about the Hawk. I'll pass it along, in case you can use it. Time to crash now, my eyes just caught fire....
  23. Here's the info from my gundata.ini. I based this on info I found on more than one site on the net, so it's as good, or as bad, as each site's information. The rounds per minute is slightly above the average, because most sites gave 1200-1400 rpm. I didn't want it to be a total turkey, armed with only six guns, compared to a Spit, or a Hurri, so I bumped it slightly. [GunData142] TypeName=7.5mm_BrowningFN FullName=7.5mm MAC 1934 Caliber=7.500000 ROF=1350.000000 MuzzleVel=830.000000 AmmoWt=0.009200 WarheadWt=0.000000 Reliability=97.000000 Accuracy=70.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE I also have .tga's for six escadrilles, including my own version of the tail markings, "Hawk 75A C-1," etc. It gives each a/c an individual tail number in the two hundred, or three hundred range, which would be appropriate for a six gun A-2, or A-3. If you want to use them for a basis, I can send you the .png's if you like, and you could modify them any way you like. And I've already done the decal ini's which include a decal placement for over that cranky left nose gun. You're welcome to them, Kevin. If you want them. They may at least save you some time. They work fine on my cut and paste paint scheme.
  24. Any pattern you chose will be a good one. From what I understand, the French didn't specify any pattern for their aircraft's camouflage, and the paint patterns often varied from one batch of aircraft to another within the same type. When it comes to the Vichy paint scheme, I think the red/yellow patterns were carried on all Vichy aircraft, but I could be wrong. Maybe the Germans specified it, so they could spot them easier if the French changed sides again. Your colors look good on my monitor. Oh. I did create an FN 7.5mm machine gun for my weaponsdata.ini if you want it. It really gives the little Hawk a good lack of firepower, as I proved to a gaggle of Me-109's the other night. They, on the other hand...
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