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Heck

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Everything posted by Heck

  1. I don't think anyone has to worry about this series of sims. TK nailed what the vast majority of simmers really want; a sim that's just plain fun to fly, without requiring six months of training flights to enjoy it. And he gave us (even people with little skill, like myself) the ability to change almost any aspect of the sim, and add almost anything we want. One series of sims in which I can fly from 1918 (soon to be earlier, I'm sure) through the 1990's? What other series can lay claim to that? A sim in which a moron like myself can fiddle with the Mig 15's flight model until I truly have to worry about spinning below 10,000'? Unheard of. The modding is already starting. The Gotha's out there (thanks, Capun, and crew!). Airplanes for free. Ground objects for free. Little green men to shoot (RB 3d'er, now if we could only make them cheer when they charge LOL!). Let them complain. Let them pick. Personally, I plan to pick it up as soon as it hits the shelves here in the states. And then I plan to download every single mod that comes out for it, knowing there'll be plenty, from a group of very talented people, and by the time they're done, I'll be flying a Fiat during the Spanish Civil War to boot. So, let 'em complain. And nit-pick. And then ask them what the little strap under Von Richtofen's cap was for. And why he was still wearing the strap when he took his cap off to put his flight helmet on in the one piece of cine film I've seen of him.
  2. What brand is an x200 video card? Forgive my lack of knowledge there. Also, is the version of directx 9c the April '06 version, or later? I run SFP Gold, WOV, and WOE with all sorts of different downloads, terrain and airplanes, without game crashes on a laptop with a shared video chip (not the ideal set up), except for the well known crash from the early Tornado pack. I'm sure if you can give some of the more computer literate folks here more specific info on your system, they may be able to help. It seems like your system should be able to run it, since it seems a better system than mine.
  3. Looks to be a Korea lover's dream come true, that's for sure. This is a must have mod. It'll be well worth whatever wait we have left. Thanks to everyone who's working hard to put it together. Can't wait to fly the 86a & e. Beautiful work guys. Mig Alley, 200 Miles...
  4. Beautiful stuff. Hoping to see it soon. Too bad we can't simulate hard cat launches where the Viggie used to poop the fuel cans on to the deck, sometimes starting a deck fire. For a fun game sometime, try manuvering one to the edge of the deck after you trap, without dropping it over the side, using just the interior cockpit view. What a hoot.
  5. Definately follow the advice here, and if you're running on a pc, then go for a dedicated card. That being said, I run this sim on a mid to low (by today's standards) range laptop with an Intel (EEK!) shared video chip, and it runs just fine, just a few slow downs when everything (including water) is maxed out. If you can't get a dedicated card for some reason, make sure you update your video chip drivers to the latest available, as mentioned here. Just be aware that sometimes, like my computer, you can't use the native drivers downloaded directly from the chip manufacturer, you have to use the version you find at your pc manufacturer's site. Check first to see which will work for you. For some reason Intel's site told me not to use theirs, but update from Dell. You might run into the same issue with your shared chip. Also, be certain you're running DirectX 9.0c from at least April '06 or later. Earlier versions won't work. Hope this helps.
  6. Beautiful! Don't care when, certainly worth the wait. Thanks for the update.
  7. If you have the latest weapons pack installed, look in the .pdf that accompanies it. Make sure the attachment points in the data ini match the nationality of the aircraft. If they don't the weapons won't show.
  8. I installed the 8.30 WOV patch a little while ago, but didn't notice this problem until now. The sim ctd's when I try to fly an escort mission in single missions with the usual black screen and tell Microsoft about this error message. The file mentioned in the error message is Singlemission.dll. I have WOE patched to the same level, 8.30, and it doesn't happen in that version of the sim. Anyone else run into this? It's only this type of mission, and if I try to be a wiseguy and copy in one of the earlier versions of the file I have in other copies of WOV, it still ctd's with the same message.
  9. Discovered something else wierd, last night. I made all my Migs flyable by installing cockpits a long time ago. When I tried an escort mission in a Mig, it worked fine. It's only the US aircraft that ctd when I try to fly an escort mission. Going through the files, trying to find the source now. Since the Migs can fly them, it means it's not a problem with the Singlemissions.dll. Something must be whacky in an ini file...
  10. Paste the following into your F-8e avionics.ini: [RWR] Type=3_RING AirSearchTexture=RWRair1.tga AirTrackTexture=RWRair2.tga AirLockTexture=RWRair2.tga GroundSearchTexture=RWRground1.tga GroundTrackTexture=RWRground2.tga GroundLockTexture=RWRground2.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.075 TrackSize=0.075 LockSize=0.075 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 Paste the following into your F-8e cockpit.ini: Instrument[038]=RWR [ClockHour] Type=CLOCK_HOUR NodeName=needle_clock01 MovementType=POSITION_Z Set[01].Position=-100.0 Set[01].Value=0.0 Set[02].Position=-99.0 Set[02].Value=1.0 [ClockMinute] Type=CLOCK_MINUTE NodeName=needle_clock02 MovementType=POSITION_Z Set[01].Position=-100.0 Set[01].Value=0.0 Set[02].Position=-99.0 Set[02].Value=1.0 [ClockSec] Type=CLOCK_SECOND NodeName=needle_clock03 MovementType=POSITION_Z Set[01].Position=-100.0 Set[01].Value=0.0 Set[02].Position=-99.0 Set[02].Value=1.0 [RWR] Type=RWR NodeName=Gauge_Clock And don't forget to copy and paste the A-4's rwr.bmp into your cockpit folder and rename it F-8E_rwr.bmp. Couldn't get this to work until I opened the F-8e Cpit1.lod and discovered the clock is named Gauge_Clock, not clock, like it is in the A-6a. It isn't pretty, because of the shape it's trying to fill, but it works for me, and it's functional. Hope this helps.
  11. The attachment points for some nations became specific with the new weapons pack. Go to Bunyap's site and check for new data ini's for these aircraft. http://bunyap2w1.com/SFP1_Wiki/index.php?title=Aircraft_Data It's also easy to change for yourself by editing the data ini's. In the pdf that's supplied with the weapons pack a chart lists the attachment points used by each nation. Scroll down through your data ini's and change the point names yourself, if you don't find a new data ini at Bunyap's site for the aircraft you need to fix. Then post it on Bunyap's site, I'm sure he'll appreciate it. Another problem is Soviet weapons changing names. They now use Soviet rather than Nato names. Your loadout.ini's will need to specify the Soviet names, not Nato. There's a list of the changed names in the downloads section here. Hope this helps...
  12. Here's one: http://forum.combatace.com/index.php?autom...p;showfile=3185 And a KC-135: http://forum.combatace.com/index.php?autom...p;showfile=1906
  13. Just tried downloading using internet explorer. Got a page full of programming language. Not a computer guru, but something is wrong with his downloads, for sure. It has something to do with the .rar, because the first line is RAR! Cleared my browser cache, still no luck. His ground objects downloads work, but none of his others. His ground objects work, because they're zips. I'm checking to see if he's a member here, so I can let him know, because he doesn't seem to have a contact link on his site. PS Just sent a pm on this, hopefully to the right person.
  14. Sounds great, Simon! Waiting patiently to see the work. One thing: can you include your control set up in the readme? Some of us haven't done a lot of copter flying in this sim, and I think it would help newbies to it, like me. I hate to ask you for extra time put in, since the mods take so much time with testing, etc., but I think it would help.
  15. Sign me up, Simon. I had a friend a number of years ago who was a Chickenhawk. Looking forward to the upload when you get it done. Now that we have infantry in black pajamas, it should be fun. Everyone remember to change your VC ini's to air_and_ground for the maximum pucker factor. "They listened for motors, then counted the rotors, and waited for us to arrive..."
  16. Bacma, let me know what type of aircraft you're trying to use, and I'll create you a test mission to fly in Le Missioneur. It will put the carrier in the proper location and should allow you to fly from it, so you can see what the .msn file should look like. Just let me know the type of plane you want to fly and I'll have it posted here for you by Sunday, USA East coast time. In the interim, try changing your aircraft carrier's position to: Position=139648.437500,842773.500000,2500.000000 This should put it in the North Sea. As far as it flying over land, they will, if you let them. If you approach a ship in the game low enough, or crash near it, you'll see that they actually fly a number of feet above the water. This is the way the game models them, as if they're giant airplanes that fly at one height all the time. It's normal. As far as your flying through the carrier, let's get you a properly set up mission using the right carrier capable aircraft to see if we can test what the problem is. I have about a fifty percent accident rate on deck landings so far, but that's because it's difficult, and I suck. Let me set up a mission for you, and we'll make you into a tail hooker yet.
  17. This is without a doubt one of the finest modding communities for flight sims, or any other type of sim for that matter, that I have ever found. The folks here are the best. Can't wait to see it. Thanks to all the contributors.
  18. Follow this link: http://www.column5.us/carriers.htm You'll need one of the mission editors found here to create missions for them. The only way that the game sees them is if you change their nationality to GENERIC. But then, you'll only see them as a target, not a place to launch from. The link explains how to add them as a base, so the mission editors will allow you to take off from them. I use Le Missioneur, found at Checksix, and they work well. Hope this helps.
  19. Sorry, but I have none with this aircraft. The only mod aircraft I've ever had a problem with were from the old Tornado pack, because of the high polygon counts in these models, which I've never been able to fix. I remember seeing another thread on a block 10 problem, however, so you might want to use the search function on this (General Discussion) and the mods and skinning chat board for F-16a problems.
  20. This is happening because of the asymetrical (never could spell that) loading of the pods. The pod loading is correct for this airplane, so you have to have trim tabs. Here's a fix I found. I apologize to whoever posted this originally, but I only copied and pasted the fix, not who was responsible for it. Here's how it works: 1 Open your default.ini file in your controls folder, or your ____.ini if you have one named after you. 2 Find the sections called ranged control 1-3; pitch, yaw, and roll. 3 Change them to the following, where I've noted, edit here: [RangedControl001] AxisControl=PITCH_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=6.000000 Saturation=127.000000 ReverseJoystick=TRUE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 (edit here) KeyControlRate=0.250000 (edit here) AllowKeyControl=TRUE IncreaseControl=PITCH_DOWN DecreaseControl=PITCH_UP CenterControl= [RangedControl002] AxisControl=YAW_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=6.000000 Saturation=127.000000 ReverseJoystick=FALSE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 (edit here) KeyControlRate=0.250000 (edit here) AllowKeyControl=TRUE IncreaseControl=YAW_RIGHT DecreaseControl=YAW_LEFT CenterControl= [RangedControl003] AxisControl=ROLL_CONTROL MaxValue=1000.000000 MinValue=-1000.000000 DeadZone=6.000000 Saturation=127.000000 ReverseJoystick=FALSE MouseScale=1.000000 UseMouseRate=FALSE ReverseMouse=FALSE LimitValue=TRUE SelfCenterRate=0.000000 (edit here) KeyControlRate=0.250000 (edit here) AllowKeyControl=TRUE IncreaseControl=ROLL_RIGHT DecreaseControl=ROLL_LEFT CenterControl= By changing these values, you now have your keyboard arrow, comma, and period keys acting as trim tabs. Your joystick still works independantly. Works like a charm and you can fly aircraft with asymetrical loadings. It also helps on takeoff in any of the WW2 aircraft that have that "lets head for the hanger upside down" syndrome, because of torque. You can also retrim the aircraft when you've dropped your ordinance in an asymetrical pattern, making it easier to line up a bomb run. Again, I wish I remembered who posted this originally, they added a whole new element to the sim, and did my ham hock flying a great service. Hope this helps, I love these newer Tornados. And a special thanks to USAFMTL and crew for bringing them to us. Now, if I could just figure out how to mod one into an F-Mk3....
  21. I've also been able to deduce mesh names by opening the .LOD file if there's no .OUT file present. Scrolling through it to find them does make your eyes bleed, however. But you will discover little things that can screw you up from one plane to another like: Right_wing_outer, instead of Wing_right_outer. Also, play with your positioning before you give up entirely, because sometimes I've had a decal suddenly peek out from under the inner wing mesh because math in meters was never my strong suit.
  22. If you have the latest weapons pack .pdf, it lists all the nations and their pylon types. Another problem I encountered is that the station names in the loadout files of some aircraft don't match up with the station names in the data ini, and this will cause stations to be missing in the loadout screen, or not show the weapons you expect, because there's a line or two missing. Also, be sure that your loudout file uses the "new" Soviet names for weapons, rather than the previous Nato names. See MShepard's great post in the general questions section for a complete list. It's like swatting flies to catch all of them in the various versions of the sim that I have that use Soviet aircraft, because some, like NVietnam still use wp, but Soviet Union aircraft have to have Soviet pylons in their data ini's and all nations have to use the Soviet names for missiles now if they load Soviet missiles. Hope this helps.
  23. Don't know what you mean by doesn't work. Do you mean they don't show up in the loadout screen, don't appear in the list of available stores, or don't operate properly once you launch them in combat. Please clarify.
  24. Not familiar with the FireFox browser, but it definately seems like a browser problem. Anyone else familiar with, or using, this browser who can help? Don't know of any other place to download his stuff, but I think he's listed as a member here, perhaps you could PM him and ask him if he can get it to you, or upload it here, if he's willing.
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