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Heck

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Everything posted by Heck

  1. I know this is probably a dumb question, but sometimes I forget to do it. Have you cleared the cache on your browser lately? I wasn't able to access CombatAce for the longest time after the hack. Turned out I had to not only clear files from my internet provider's program, but also do it in Internet Explorer itself, as well as do a general Windows Control Panel cleanup, before all my problems would disappear. It sounds like you have an old version of a file stored somewhere, because I was on Duece's site just last night and everything loaded okay.
  2. 1. If you change some of your ground units to infantry, they'll show up in battles versus tanks, and battles versus other infantry (if the other side has them installed also), but I don't know of any way to get the game to mix infantry and tanks in one unit, ie: the Tenth Armored Division, if that's what your trying to do. I don't think the game engine is sophisticated enough when it comes to ground units to do that. Someone correct me if I'm wrong, I'd love to see it also. 2. Never tried it, but I don't see why not. The ground units in Edward's Korea campaign have an upgrade line in them, so you might experiment with a ground unit to see if they'll accept the same language for fixed upgrades that the air units will. Again, if I'm wrong, someone who knows more, please correct me.
  3. File Name: Pasko's Ju-87B File Submitter: Heck File Submitted: 27 Aug 2006 File Updated: 7 Feb 2008 File Category: Axis Bombers File Version: No Information Website: No Information Per a PM request, this is Pasko's Ju-87 Stuka. Only one minor change has been made to the loadouts, specifying the correct pylon type, so the weapons show up with the June'06 weapons pack and later. Click here to download this file
  4. Pasko's Ju-87B

    Version

    458 downloads

    Per a PM request, this is Pasko's Ju-87 Stuka. Only one minor change has been made to the loadouts, specifying the correct pylon type, so the weapons show up with the June'06 weapons pack and later.
  5. Here's the section from my A-7d data ini. They bounce a little, but don't explode. Tweak it to your hearts content if you don't like the continued bouncing, then post it in a thread if you get it right. This is just a minor tweak of Armor Dave's data ini to stop the bounce. // Landing Gears --------------------------------------------------------- [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=gear_front_strut InsideNodeName=bay_front ShockNodeName=gear_front_piston ShockAnimationID=6 ShockStroke=0.21 SpringFactor=2.0 DampingFactor=2.0 WheelNodeName001=nose_wheel_left wheelNodeName002=nose_wheel_right RollingRadius=0.22 CastoringWheel=TRUE CastoringNodeName= Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=2.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=5.0 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=gear_strut_left InsideNodeName=bay_left ShockNodeName=gear_piston_left //ShockTravelAxis=Z-AXIS ShockAnimationID=7 ShockStroke=0.18 SpringFactor=1.5 DampingFactor=2.0 WheelNodeName=left_wheel RollingRadius=0.360 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=gear_strut_right InsideNodeName=bay_right ShockNodeName=gear_piston_right //ShockTravelAxis=Z-AXIS ShockAnimationID=8 ShockStroke=0.18 SpringFactor=1.5 DampingFactor=2.0 WheelNodeName=right_wheel RollingRadius=0.360 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0
  6. As far as the flickering and crashes go, make sure you've patched the game to the latest version, and also make sure you've downloaded and installed a version of DirectX 9.0c that's April'06, or later. Earlier versions cause problems. When it comes to the aircraft and squadrons you fly in the campaign, you'd have to extract and modify the campaign data ini for the campaign you want to change. Check in the Knowledge section of this forum before you attempt to change anything. Download and read the SF Editing notes, if nothing else. There's a section at the end of the notes that deals with campaigns. Try here first: http://forum.combatace.com/index.php?showtopic=8786 Learn as much about the file structure that you can. Remember that, like anything else in life, what you change may have an affect on something else, so back up before you change anything, but most of this learning comes through reading and experimentation. Above all else, have fun.
  7. For example: The USN Grey default scheme in WOV has a number of tail decal choices for a certain aircraft, say the A7. There are twenty, or so, different A7 tail decals, but the decal ini only states: A7TailL, or A7TailR without specifying the number of the A7Tail decal to be chosen, such as A7TailL114.TGA. Does anyone know what file in the structure tells the program which number to chose? And is this file in any way accessable, or changeable? Just curious, because it would make adding decals to the existing schemes easier, without having to add a whole separate skin folder, if we could tell the program to add a new line, such as A7FusL114.TGA. Is there any way to do this? Or is it locked into a file we can't access? Thanks.
  8. Thanks, Streakeagle. I'll check it out. Decaling is fun, but probably the toughest thing I've attempted so far. An artist, I'm not. I love to tinker, and armed with the information you guys have provided, I'll be experimenting for days. I have encountered the distortion you talk about, because I've been trying to repaint a silver P-47 with the checkerboard nose of the 78th fighter group. No luck getting that one to work, so far, but I'll keep plugging. It's for a fictional scheme for my brother called "Hitler's Nightmare" which he's eventually going to put on a sixty inch wingspan model, which I'll create a real decal for. It features a cartoon Hitler, and a Hippo holding a bomb. Should be a cool scheme once I get it put together in its final form. So far, my personal schemes have been painted on the bitmaps, but I've always wanted to try my hand at decals.
  9. Thanks to all who've replied. Couldn't quite get the results I wanted, because of the four decals per mesh thing. Had to put my Golden Dragon on the mid fuselage mesh, as far forward as possible, so it's out of place, but it's there. Did manage to get the Barn Owls forward decal to the right place, however, but alas, couldn't give them that cute little barn owl face on the radome, again because of the four items per, limit. Trying to do stripes for Va-87 in almost the same position led to some really interesting stuff like disappearing fuselages and the program writing over the stripe with the dragon file if I made the stripe a different size decal. But I'm having fun playing with it, so thanks again.
  10. Inside the terrain folder of the game you have is a file called GermanyCE.cat. Copy and paste it into the new terrain folder you've created within the main terrain folder. Rename it to Korea.cat, or Israel.cat, or Solomons.cat, depending on the terrain you've downloaded. The terrain should work then. No quarantees, however, because the airfields, and other items, might not line up, depending on whether they were created using WOV or SFP1. Buy Strike Fighters Gold; it has the Desert.cat you're looking for, which a lot of the original terrains were created using. If you pick up SF Gold, most of the terrains you want to use will work with that .cat. Hope this helps.
  11. Thanks, Capun! I'll check it out.
  12. File Name: Pasko's Mosquito FBVI File Submitter: Heck File Submitted: 18 August 2006 File Category: Allied Bombers Well, the request line is still open and the requests keep coming in, so: Here's Pasko's FB Mosquito in it's original .rar. Not even unwrapped. Same list of suspects as the previous version; Pasko, Kesselbrut, Gramps, and Starfighter. Presented here to keep this wonderful work alive. These guys did awsome modelling, and I would hate to see new people unable to experience it. Don't know what else of Pasko's work I have, but I'll look if you keep requesting. This is for all you guys who feel you have to have guns with your wooden wings.... Click here to download this file
  13. Pasko's Mosquito FBVI

    Version

    739 downloads

    Well, the request line is still open and the requests keep coming in, so: Here's Pasko's FB Mosquito in it's original .rar. Not even unwrapped. Same list of suspects as the previous version; Pasko, Kesselbrut, Gramps, and Starfighter. Presented here to keep this wonderful work alive. These guys did awsome modelling, and I would hate to see new people unable to experience it. Don't know what else of Pasko's work I have, but I'll look if you keep requesting. This is for all you guys who feel you have to have guns with your wooden wings....
  14. Not in my working folder, Snapper. But let me check some of the cd's I downloaded things on to. If you don't see it by Sunday here (Albany, NY USA), then I don't have it. If I find it, I'll get it uploaded asap.
  15. Hi, PPPBEEBEE. It's up in the WW2 downloads section now. You can find it there. Enjoy!
  16. File Name: Pasko's Mosquito BIV File Submitter: Heck File Submitted: 17 August 2006 File Category: Allied Bombers Here's request number two: Pasko's Mossie. Not mine; his. Kesselbrut did the cockpit, Starfighter the fm, Gramps the skins, Pasko the rest. I believe I have one of Wrench's skins in my folder also, the midwar Green and Grey scheme. As per my last upload, if anyone who actually worked on this wants it taken down, I'll pull it. Posting it simply as a favor to friends. It's just a .rar of the Mossie folder in my WW2 setup. Click here to download this file
  17. Pasko's Mosquito BIV

    Version

    331 downloads

    Here's request number two: Pasko's Mossie. Not mine; his. Kesselbrut did the cockpit, Starfighter the fm, Gramps the skins, Pasko the rest. I believe I have one of Wrench's skins in my folder also, the midwar Green and Grey scheme. As per my last upload, if anyone who actually worked on this wants it taken down, I'll pull it. Posting it simply as a favor to friends. It's just a .rar of the Mossie folder in my WW2 setup.
  18. Well, you guys let me do it with Pasko's F-82. Like a pack-rat, I never give up my versions of SFP-1, once I have them up and running, so in my SFP WW2 Europe folder there resides....
  19. Haven't been downloading much lately; a few WW2 birds, etc., but I could swear there used to be a lot more aircraft in the Cold war downloads section. Then again, maybe I'm just breathing jet fumes...
  20. File Name: Pasko's F-82 File Submitter: Heck File Submitted: 16 Aug 2006 File Updated: 10 Sep 2007 File Category: US Air Force Aircraft As per a request from Buff, this is a .rar of Pasko's F-82 from my Korean War aircraft folder. It contains his original readme, and weapons zip, which (the weapons zip) you probably don't need to use if you have the latest weapons pack working. I have not been able to contact Pasko to get his permission to upload this, so if he sees it and wants it down, down it comes. All I did was squeeze it into a .rar. It is solely the work of Pasko, Gramps, Starfighter, and Wolf257, the people mentioned in the readme. It is their work. I am uploading this solely as a favor to people I consider friends, because we all miss Pasko's site and his wonderful work, but if Pasko, Gramps, Starfighter, or Wolf257 have a problem with this upload, then it will go the way of my last wingman, and disappear into a smoking hole in the ground. Enjoy. Click here to download this file
  21. Pasko's F-82

    Version

    1,247 downloads

    As per a request from Buff, this is a .rar of Pasko's F-82 from my Korean War aircraft folder. It contains his original readme, and weapons zip, which (the weapons zip) you probably don't need to use if you have the latest weapons pack working. I have not been able to contact Pasko to get his permission to upload this, so if he sees it and wants it down, down it comes. All I did was squeeze it into a .rar. It is solely the work of Pasko, Gramps, Starfighter, and Wolf257, the people mentioned in the readme. It is their work. I am uploading this solely as a favor to people I consider friends, because we all miss Pasko's site and his wonderful work, but if Pasko, Gramps, Starfighter, or Wolf257 have a problem with this upload, then it will go the way of my last wingman, and disappear into a smoking hole in the ground. Enjoy.
  22. Sure. It'll be up later today. I have to head over to a relative's for their faster internet connection (I have dixie cups and string), but I'll post it later today. Does this mean Pasko and his site are gone for good? He's contributed such great stuff....
  23. I have his F-82 in a .rar if you don't think Pasko would mind me sending it to you. I use it in my Korean War mod to shoot up Yaks. Does anyone know what happened to Pasko and his site? I've always loved his work.
  24. Thanks, Buff. "Helps to scroll, doesn't it," the idiot asked with a red face. "Yes," Buff replied, paternal. "You might try that little wheelie thing on your mouse. It's a miracle of modern technology..."
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