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Everything posted by Heck
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One odd observation. I remember reading a long time ago of American pilots flying these over compressed engines just after the Armistice, and discovering that they had to be throttled back at low altitudes, or they would overheat. I apologize for not being able to remember the source I found it in, but it might have been a Frank Tallman book, like "Flying the Old Planes." I know I was reading that book while I came across this tidbit in research. I'll look through my old paper notes and see if I can find the source.
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Wow. Just wow.
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Geezer's medium Industrial objects: [TargetTypexxx] Name=Factory4 FullName=Factory4 ModelName=Factory4.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory13 FullName=Factory13 ModelName=Factory13.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory14 FullName=Factory14 ModelName=Factory14.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory15 FullName=Factory15 ModelName=Factory15.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory16 FullName=Factory16 ModelName=Factory16.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory17 FullName=Factory17 ModelName=Factory17.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Truck Yard FullName=Truck Yard ModelName=Truck Yard.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Wrhse4 FullName=Wrhse4 ModelName=Wrhse4.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Wrhse5 FullName=Wrhse5 ModelName=Wrhse5.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire Large objects next...
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My jaw just hit the desk. OMG!
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The small objects group from Geezer's industrial objects. Out of time today. Work, work, work. Work, work, work. Hello boys. Have a good night's rest? I missed you... (my wife's hanging out, watching) More to come... [TargetTypexxx] Name=Shed1 DetailLevel=2 FullName=Shed1 ModelName=Shed1.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.10 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2500.0 CollisionMesh=Hangar_2_col.lod DestroyedEffect=SmallFire DestroyedModel=Hangar_2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=25 [TargetTypexxx] Name=Shed2 DetailLevel=2 FullName=Shed2 ModelName=Shed2.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.10 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2500.0 CollisionMesh=Hangar_2_col.lod DestroyedEffect=SmallFire DestroyedModel=Hangar_2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=25 [TargetTypexxx] Name=Wrhse1 FullName=Wrhse1 ModelName=Wrhse1.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Wrhse2 FullName=Wrhse2 ModelName=Wrhse2.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Wrhse3 FullName=Wrhse3 ModelName=Wrhse3.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Wrhse6 FullName=Wrhse6 ModelName=Wrhse6.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Wrhse8 FullName=Wrhse8 ModelName=Wrhse8.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Urban Block1 DetailLevel=1 FullName=Urban Block1 ModelName=Urban Block1.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Urban Block2 DetailLevel=1 FullName=Urban Block2 ModelName=Urban Block2.LOD TargetType=CITY_BUILDING ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 ZBufferOffset=0.000000 FlatObject=FALSE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0
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Talk about Hi Fidelity. You can tell that you love what you do. I don't even care if my system can run it. I'll just sit on the ground and "walk around" the thing.
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Geezer, you are amazing. What a work of art. This beautiful aircraft needed your skills.
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I know, Wrench. I purposely left them off of some items. I thought people could add them back in, if they wanted them. Didn't some of the soldiers released for SF1 have destroyed lods? Or, am I confused? I'm going to do Geezer's Industrial objects next, so people who can't use the terrain editor (me) can use them with Mue's Editor. By the way, don't you love Mue's tools? They work so easy for an advanced Remtard, like me.
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I know, Geezer. I was referring to the previous two pictures of your model. You do such fantastic 3d work. I know Quack is probably busy with other things, but he did beautiful work on the A Team model, I know he would skin yours to perfection, and Gambit as well.
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Awesome, Geezer. The skinners will go crazy with a template. The model is fantastic.
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All right, as long as no one does the paint scheme...
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Collection of WWI Aviation books, CDs, etc.
Heck replied to rabu's topic in WOFF UE/PE - General Discussion
Glad you sold them, Rabu. You had some rare stuff there. Glad you shared them. -
Collection of WWI Aviation books, CDs, etc.
Heck replied to rabu's topic in WOFF UE/PE - General Discussion
Hope someone grabs these. Unfortunately 95% of them are already in my collection. -
Beautiful, Geezer. I have always loved this much maligned, but underrated aircraft.
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Tempest V flight model
Heck replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Well, even if you can't find it, I have my arrow keys set up as trim tabs, so it really won't be a problem. If anyone reading this hasn't discovered this little fix for SF2, I'll be happy to post it here. The thing I like the most about your flight models is that you feel you're maneuvering a WW2 fighter that doesn't have boosted controls, and often had fabric covered ones. Yours seem to capture that more than any other WW2 FMs I've flown. Performance figures are one thing, but control feel is important to me also. Great work, as always. I appreciate how much effort you put into it. -
Tempest V flight model
Heck replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Looking through Mue's LOD viewer at the Tempest, the only thing that strikes me as odd is the bounding boxes for two small objects attached to the rocket racks seem different in size, although I know diddly squat about this stuff. They're object 1 and object 9. I know they should have positive and negative figures, since they're on two different sides of the plane, but shouldn't the boxes be the same size? Like I say, I don't know anything about this stuff, but that's all I noticed with a quick view. Sorry if it's a false lead. -
Tempest V flight model
Heck replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Love your flight models, baffmeister. When will the rest of WW2 be done? Seriously, your BoB flight models keep that mod on my computer perpetually. I already set up a Battle of the Bulge install in anticipation of installing anything you release as you finish it. -
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SF2 KAW Mod is the single greatest reason to own/play SF2
Heck replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It is my favorite mod also, for all the reasons you mentioned, although others are extremely good. The KAW mod just puts you there, in a way that not many mods can. It amazes me sometimes what I've gotten for free around here, and the KAW mod amazes every time I fire it up. -
Battle of the Bulge terrain.......HELP!
Heck replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I tried to do what you requested in Gimp 2.8, baffmeister. Don't know if these will work. I think I've tried to do this before, and got a black box on the terrain instead. Let me know if these work for you. TodFixPleasemaybe.7z -
Which patch is best?
Heck replied to branderburger's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've stayed with July 2012, but it was so long ago that I don't remember all the details why. I think some of the sim was dumbed down after that patch and I didn't like it. If I remember correctly. -
The one thing people love to leave out of the climate equation is that we, humans, are the only species on the planet that creates fire. We have been for thousands of years, not hundreds. The argument that we had little or nothing to do with warming is specious. The key issue is actually Earth's relationship to fire before our arrogant, self-deluded species came along. Our influence is not marginal. The key difference between natural fires and man-made ones is that natural fires burn for a time and then burn out, because of rain, natural obstructions, or lack of fuel. Once they burn out, fire tends not to occur in that area for decades afterward. The modern man-made fires of power consumption and transportation are continuously burning fires. You can't keep dumping all that extra carbon into an atmosphere whose real practical depth is only 10 miles and expect all that extra carbon to have no effect. Yes, we must all do the little things that we can to help, but it is actually past the time where that could cure the problem. Bigger changes have to be made, or Earth will gladly do without us, and start over again. It's not a reset button you want to hit. All people are talking about is finding alternative sources of energy, renewable resources, non burning resources, for transportation, and the generation of electricity. I speak to my legal representatives often, because we need real changes made; the time for baby steps is long gone. I do all the little things you do, Gepard, but I have also learned to give it voice to everyone around me. Until you change minds, you are doing nothing.
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Convincing people who do not want to be convinced, Erik. Believe me, I write about warming all the time on my blog. Forgive me for sounding negative in my previous post, I'm not. I keep hammering at it with words, the only tool I have. Some people will never be convinced, or find an excuse not to do anything, that's the easiest thing to do. Trust me, I come in contact with the public every day in my job, and there is a whole new crop of flat earthers out there. It's sad, in the twenty-first century, but it's true. Like you, I will never give up the fight to save Earth from human vested interest, and ignorance. Some people will never listen, I don't confront them. I talk to the people who aren't entrenched, trying to get them to believe, and spread the word, but sometimes it's like beating your head against a wall. Especially now, when people are empowered by the head doubter in the White House. I tweet the orange one every day, but I'm not really speaking to him, he doesn't listen, I'm talking to the people lurking in the background, watching what others say...
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Erik, you might as well give it up. Global warming is a common sense thing, if you want to understand it, and a large proportion of people just don't want to understand, or force a change. You actually don't need scientists to explain to you how it happened, or why. Humanity is addicted to belief; it will be our downfall. Interestingly, we will be the first species ever in Earth's long history to choose extinction over survival.
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MuesToolBox
Heck replied to Tommy2Fast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks, Crusader. Modders are the best teachers.