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Veltro2k

+MODDER
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Everything posted by Veltro2k

  1. I posted this Fix in the other thread I will also post it here. Replace the bison.lod with this one. Bisonfix.rar
  2. http://forum.combatace.com/index.php?showt...36082&st=20
  3. Download this and replace Bisonfix.rar
  4. If Fubar512 and Lind2r get together on this all i can say is
  5. that would be great..right now using a modified B-52 FM..this plane is Big
  6. This is a unique Bird. Biggest problem is going to be the FM...going to need a lot of help..........
  7. Someone liked the landing Gears I do. This is what i made for the TU-160
  8. The secret was using a sphere turning it side ways and pancaking it
  9. Exterior 75% done. have to cut out control surfaces, create tailprobes and other antenas, landingdear and bay+ doors .bombays ( i think it has 2) and cockpit. Smoothing this thing was ^%$$@!! ...who ever is doing the blackbird, i feel for you
  10. one thing I do is keep a set of interiors and slightly modify them for each plane..makes it easier
  11. as i said, need a FM Guru to check it out...I also think the Engines are underpowered...once this is fixed will release as final
  12. thanx Jug ..will do and repost
  13. replace the data file with this one, has all fixes incorporated SU_24M_DATA.rar
  14. SKIN BY X-RAY FM HELP LINDR2
  15. waiting to Long..... released as Beta
  16. I do believe someone else was doing it...but if not, give me some time
  17. Need a FM guy to check out why it doesnt take off before the end of the runway on Auto So I can get this bird released ASAP Please
  18. when fired I would like to make the animation. that the bay would open, missile fires and then bay closes..all automatic this is what i am trying, but its not working. [LeftFrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.279,1.199,-0.591 AttachmentAngles= EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon1 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02
  19. Easy....the only benefit of being unemployed
  20. have some more reds in the wings
  21. This is the whole weapons line....do I have to merge them all into one ? if so. how ? // Weapon Stations -------------------------------------------------------- [WeaponsBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL NumWeapons=1 AttachmentPosition001=-0.270,3.57,0.04 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=AHM DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 AttachmentType=USAF ModelNodeName= MovingPylon=TRUE AutomaticDoors=TRUE PylonMass=10 PylonDragArea=0.06 [LeftFrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.279,1.199,-0.591 AttachmentAngles= EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon1 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [RightFrontMissileStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=INTERNAL AttachmentPosition=0.247,1.199,-0.658 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon3 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [LeftRearMissileStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.269,-1.083,-0.6 AttachmentAngles=0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon2 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [RightRearMissileStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.25,-1.083,-0.647 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon4 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [LeftWingStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.466,-4.31,-1.017 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=Pylon_L PylonMass=55 PylonDragArea=0.02 FuelTankName=Tank360_F102 NoJettisionTank=TRUE [RightWingStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.488,-4.31,-1.017 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=Pylon_R PylonMass=55 PylonDragArea=0.02 FuelTankName=Tank360_F102 NoJettisionTank=TRUE [RocketTray] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=INTERNAL NumWeapons=12 AttachmentPosition012=-0.549,1.802,-0.343 AttachmentPosition011=-0.473,1.802,-0.371 AttachmentPosition010=-0.394,1.802,-0.384 AttachmentPosition009=-0.279,1.802,-0.41 AttachmentPosition008=-0.21,1.802,-0.439 AttachmentPosition007=-0.125,1.802,-0.443 AttachmentPosition006=0.105,1.763,-0.454 AttachmentPosition005=0.185,1.763,-0.434 AttachmentPosition004=0.258,1.763,-0.416 AttachmentPosition003=0.381,1.802,-0.378 AttachmentPosition002=0.46,1.802,-0.361 AttachmentPosition001=0.533,1.802,-0.329 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1700.0 AllowedWeaponClass=RCKT AttachmentType=NATO,USAF DiameterLimit=0.5 LengthLimit=3.2 BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 BombBayOpenTime=.5 BombBayCloseTime=.9 MovingPylon=TRUE AutomaticDoors=TRUE ModelNodeName=
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