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Everything posted by Veltro2k
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Myasishchev M-4 Bison
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I posted this Fix in the other thread I will also post it here. Replace the bison.lod with this one. Bisonfix.rar -
Breguet Atlantic Br.1150 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://forum.combatace.com/index.php?showt...36082&st=20 -
BISON WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Download this and replace Bisonfix.rar -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If Fubar512 and Lind2r get together on this all i can say is -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
that would be great..right now using a modified B-52 FM..this plane is Big -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is a unique Bird. Biggest problem is going to be the FM...going to need a lot of help.......... -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Someone liked the landing Gears I do. This is what i made for the TU-160 -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
like this -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The secret was using a sphere turning it side ways and pancaking it -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Exterior 75% done. have to cut out control surfaces, create tailprobes and other antenas, landingdear and bay+ doors .bombays ( i think it has 2) and cockpit. Smoothing this thing was ^%$$@!! ...who ever is doing the blackbird, i feel for you -
BISON WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
one thing I do is keep a set of interiors and slightly modify them for each plane..makes it easier -
BISON WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
as i said, need a FM Guru to check it out...I also think the Engines are underpowered...once this is fixed will release as final -
Bison Lights
Veltro2k replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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Bison Lights
Veltro2k replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
thanx Jug ..will do and repost -
Sukhoi Su-24 Fencer D
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
replace the data file with this one, has all fixes incorporated SU_24M_DATA.rar -
Myasishchev M-4 Bison
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
SKIN BY X-RAY FM HELP LINDR2 -
BISON WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
waiting to Long..... released as Beta -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
always willing to help -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I do believe someone else was doing it...but if not, give me some time -
BISON WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Need a FM guy to check out why it doesnt take off before the end of the runway on Auto So I can get this bird released ASAP Please -
MISSILE BAY ANIMATION
Veltro2k posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
when fired I would like to make the animation. that the bay would open, missile fires and then bay closes..all automatic this is what i am trying, but its not working. [LeftFrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.279,1.199,-0.591 AttachmentAngles= EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon1 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 -
Sukhoi Su-24 Fencer D
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Easy....the only benefit of being unemployed -
MISSILE BAY ANIMATION
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
you mean each bay door ? -
SU-24 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
have some more reds in the wings -
MISSILE BAY ANIMATION
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is the whole weapons line....do I have to merge them all into one ? if so. how ? // Weapon Stations -------------------------------------------------------- [WeaponsBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL NumWeapons=1 AttachmentPosition001=-0.270,3.57,0.04 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=AHM DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 AttachmentType=USAF ModelNodeName= MovingPylon=TRUE AutomaticDoors=TRUE PylonMass=10 PylonDragArea=0.06 [LeftFrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.279,1.199,-0.591 AttachmentAngles= EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon1 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [RightFrontMissileStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=INTERNAL AttachmentPosition=0.247,1.199,-0.658 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon3 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [LeftRearMissileStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.269,-1.083,-0.6 AttachmentAngles=0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon2 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [RightRearMissileStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.25,-1.083,-0.647 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon4 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [LeftWingStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.466,-4.31,-1.017 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=Pylon_L PylonMass=55 PylonDragArea=0.02 FuelTankName=Tank360_F102 NoJettisionTank=TRUE [RightWingStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.488,-4.31,-1.017 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=Pylon_R PylonMass=55 PylonDragArea=0.02 FuelTankName=Tank360_F102 NoJettisionTank=TRUE [RocketTray] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=INTERNAL NumWeapons=12 AttachmentPosition012=-0.549,1.802,-0.343 AttachmentPosition011=-0.473,1.802,-0.371 AttachmentPosition010=-0.394,1.802,-0.384 AttachmentPosition009=-0.279,1.802,-0.41 AttachmentPosition008=-0.21,1.802,-0.439 AttachmentPosition007=-0.125,1.802,-0.443 AttachmentPosition006=0.105,1.763,-0.454 AttachmentPosition005=0.185,1.763,-0.434 AttachmentPosition004=0.258,1.763,-0.416 AttachmentPosition003=0.381,1.802,-0.378 AttachmentPosition002=0.46,1.802,-0.361 AttachmentPosition001=0.533,1.802,-0.329 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1700.0 AllowedWeaponClass=RCKT AttachmentType=NATO,USAF DiameterLimit=0.5 LengthLimit=3.2 BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 BombBayOpenTime=.5 BombBayCloseTime=.9 MovingPylon=TRUE AutomaticDoors=TRUE ModelNodeName=