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Veltro2k

+MODDER
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Everything posted by Veltro2k

  1. Non Dimenticato

    Il Beta si puo scaricare qui http://forum.combatace.com/index.php?autoc...p;showfile=7466
  2. File Name: Piaggio p108 File Submitter: Veltro2k File Submitted: 16 Oct 2008 File Updated: 25 Mar 2010 File Category: Axis Bombers Called by many, " The Italian B-17" FM still needs some work,I am releasing this as a Beta. Cockpit: Kesselbrut To be distributed only as freeware Click here to download this file
  3. Prego No Prob.....just have to get a few kinks out of the FM file..one fix is this Lighting fix // Lights --------------------------------------------------------- [LeftPositionLight] SystemType=LIGHT Position=-16.269,3.805,0.498 LightSrcOffset=-0.0,0.00,0.00 Color=0.98,0.25,0.25 Brightness=0.10 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=16.465,3.939,0.494 LightSrcOffset=0.00,0.00,0.00 Color=0.25,0.98,0.25 Brightness=0.10 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=0.105,-9.016,4.73 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.08 LightSrcRange=0.5 CanFlash=FALSE
  4. Lighting fix // Lights --------------------------------------------------------- [LeftPositionLight] SystemType=LIGHT Position=-16.269,3.805,0.498 LightSrcOffset=-0.0,0.00,0.00 Color=0.98,0.25,0.25 Brightness=0.10 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=16.465,3.939,0.494 LightSrcOffset=0.00,0.00,0.00 Color=0.25,0.98,0.25 Brightness=0.10 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=0.105,-9.016,4.73 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.08 LightSrcRange=0.5 CanFlash=FALSE
  5. I am trying to tweek my settings so the foxhound can see other Aircraft past the 25nm ..cant understand why I cannot get a lock on till im almost on top of the enemy ? AA-9's are useless at close range.
  6. After fooling around with WOE after the patch ,all I can say is...all aircraft not originally in the game have to be modified and updated :moil:
  7. another thing i have noticed....when i set graphics on high now after the patch ((( and i have a top of the line graphic card)) everything is off set like the flash on the guns... and the water turns into broken glass
  8. as soon as i can get them skinned...Halifax and Stirling will be joining the party
  9. starting to get a hang of this skinning, but still cant figure out how to draw the panel lines without looking sloppy
  10. hmm ahh yes that would explain the weapon being in the wrong place :blush2:
  11. thats what i was missing...thank you
  12. also changed the quantity to 1..but before the updates it didnt effect anything thank you
  13. that was the problem thank you also can anyone explain to me which files i need and how to modify the INI's so i can intall the twin Aphid rack and missiles
  14. just noticed that after i did the WOE update, one bomb is now missing .. // Station 04 = Pylon1 // Station 03 = Pylon2 // Station 02 = pylon3 // Station 01 = Pylon4 Loadout[04].WeaponType=MK83 Loadout[04].Quantity=4 Loadout[03].WeaponType=MK83 Loadout[03].Quantity=4 Loadout[02].WeaponType=MK83 Loadout[02].Quantity=4 Loadout[01].WeaponType=MK83 Loadout[01].Quantity=4 [sEAD] Loadout[04].WeaponType= Loadout[04].Quantity=4 Loadout[03].WeaponType= Loadout[03].Quantity=4 Loadout[02].WeaponType= Loadout[02].Quantity=4 Loadout[01].WeaponType= Loadout[01].Quantity=4 [Recon] Loadout[04].WeaponType=TANK300_VA_CEN Loadout[04].Quantity=2 Loadout[03].WeaponType=TANK300_VA_CEN Loadout[03].Quantity=2 // Weapon Stations --------------------------------------------------------- [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-5.185,-1.705,-0.371 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=NATO,FRANCE,UK,ISRAEL ModelNodeName=pylon2 PylonMass=45.0 PylonDragArea=0.02 [RightWingStationInboard] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=4.257,-0.951,-0.447 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,FT AttachmentType=NATO,FRANCE,UK,ISRAEL ModelNodeName=Pylon3 PylonMass=45.0 PylonDragArea=0.02 FuelTankName=TANK300_VA_CEN [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-4..257,-0.951,-0.447 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=FT,BOMB,RP AttachmentType=NATO,FRANCE,UK,ISRAEL ModelNodeName=Pylon1 PylonMass=45.0 PylonDragArea=0.02 FuelTankName=TANK300_VA_CEN [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=5.317,-1.705,-0.371 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=NATO,FRANCE,UK,ISRAEL ModelNodeName=Pylon4 PylonMass=45.0 PylonDragArea=0.02
  15. scratch the voodoo...... with the release of the one seater and three others following as of today my voodoo project is extinct..all files have been deleted
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