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Everything posted by Veltro2k
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TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
weapoms bays -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Helldiver is being skinned Model done ..mapped as best I could needs a good skin -
Animating tail feathers ?
Veltro2k posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
How is this done? animation slot ? entry in Data.ini ?,,,,,,.. -
Animating tail feathers ?
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Got it :) thank you all And now its time to ......Narfle the Garthok -
Animating tail feathers ?
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok I see this in the data INI [Engine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 NozzleAnimationID=10 IdleThrottle=0.10 what key filters do i use ? are they both the same from start to finish..also am I to use TCB motion controllers ? -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
few more Pics...need to learn how to create and animate tail feathers -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
remodeled the gears -
Veltros WIPS
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
eventualy I will release a new one..was never totaly satisfied of the old one. Ed -
TU-160 WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Hey,,its the same on this side of the Pond also...
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What If... SF2 Lockheed (Y)F-12A Starduster by Veltro2K
Veltro2k replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
If I remember right, it should be LFsensor and Rfsensor -
Saw the trailer when I went to see the Hobbit...Looks awsome a Cross between Cloverfield and Voltron.
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Rear Gunner Position
Veltro2k replied to flightdude's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
there should be a specific Rear Gunner folder , just have to look for it -
Setting up For WWII
Veltro2k posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
OK, first of all I have a win7 Pro machine.. Under programs I made a folder named it PTO and copied all files from SF2NA. In that folder made a copy of NA.exe and renamed it to PTO.exe. Ran the game , and it created the PTO folder under saved games. Deleted all modern aircraft and added all WWII era planes. Applied the weapons pack II , all weapons do show up. Added the nations and formation ,sounds,effects..ect under the saved games PTO folder..Added the Okinawa terrain under the terrain folder under saved games..OK here is what I get…Used a Zero to launch from a carrier…Zero fell through the deck and exploded…most carriers are so dark can’t see details…Helicopter show up when using US planes…Tried B-17 from land base..Only 2 B-17s on runway , but best of all, when bring up the message window,game freezes..Anyone have any clue ? -
never mind
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Setting up For WWII
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
You know, with every update we WWII fans are being left further and further behind, I hate to say this but is there a future for WWII stuff in this game? I'm beginning to start having doubts now and Tk and will be no help at all now that he sold out to the man... I seriously thinking of going back to IL2 for WWII fun. Also that bomber number also goes for the modern stuff. -
Piece of )*%)$)@)!^$....
Veltro2k replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
lucky you when my wife found out how much i shelled out for the full program, well...lets just say it wasn't very pretty -
Piece of )*%)$)@)!^$....
Veltro2k replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
my fav is when MAX crashes and you can no longer open that max file you were working on -
TS-11 ISKRA
Veltro2k posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Unfortunately the original file was lost so Im going to remodel -
Driving me nuts
Veltro2k replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Russ I would try in Max disconnecting that Pylon do a reset and adjust pivot..Then use the point to measure where the attachment should go again. Make sure you measure it in the closed position. -
Driving me nuts
Veltro2k replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this is what im using for the helldiver and its working great [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.993,1.407,-0.268 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 AllowedWeaponClass=RCKT AttachmentType=USN,USAF MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=L02 PylonMass=5 PylondragArea=0.02 [LeftAirbrakeUpper] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=DBrake_Lt AnimationID=6 DragArea=1.5 [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=30 Retractable=TRUE DeployTime=1.0 AnimationID=5 ModelNodeName=TailHook AttachmentPosition=-0.0,-2.3164,-0.3915 HookArmLength=1.52 [WingFold] SystemType=ANIMATION InputName=ANIMATION_9 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=9 -
Driving me nuts
Veltro2k replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I usualy do the wing fold without seperating left and right and I would set the airbarakes animation to 6 and wingfold to 9 -
remodding her
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GJ WIP
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Paolo Im ready to send, but i think your in box is full Ed